Call of Duty: Mobile 2022 World Championship

Competitive Settings

Stage 3 and Beyond Settings

Teams who qualify for Stage 3 and subsequent Call of Duty: Mobile World Championship competitions will face off in bracketed tournament play by creating custom lobbies that must adhere to the following gameplay settings.

In Stage 3, teams will be seeded randomly and the team leader for the higher-seeded team will be in charge of creating the custom lobby for the match. To learn how to create custom lobbies, please refer to the “Custom Lobby Creation” section below.

Gameplay Settings

The team leader who creates the custom lobby must make sure each game has the following settings respectively:

1. Hardpoint

●      Round Score Limit: 250

●      Time Limit: 600

●      Number of Spectators Allowed: N/A

●      Room Password: N/A

●      Allow Invite: Yes

2. Control

●      Round Score Limit: 3

●      Round Time Limit: 90

●      Number of Spectators Allowed: N/A

●      Room Password: N/A

●      Allow Invite: Yes

3. Search & Destroy

●      Round Win Limit: 7

●      Round Time Limit: 120

●      Number of Spectators Allowed: N/A

●      Room Password: N/A

●      Allow Invite: Yes

World Championship Map Pool

All matches during Stage 3 to Stage 5 will take place on a map from the “Map Pool” below:

●      Summit

●      Standoff

●      Raid

●      Takeoff

●      Firing Range

●      Slums

●      Hacienda

Mode and Map Order

Stage 3:

During Stage 3, teams will play the modes and the maps in a set order as specified below. The higher seed team will be required to host the lobby and make sure that the correct map and mode is selected for each map of the series.

●      All matches from the Round of 256 to the Round of 32 (included) will be of the best-of-3 format

●      All matches from the Round of 16 till the end of the tournament will be a best-of-5 format

The order of modes and maps for Stage 3 are as follows:

Bracket Round

Hardpoint

Search and Destroy

Control

Upper Ro256

Standoff

Raid

Summit

Upper Ro128

Lower Ro128a

Lower Ro128b

Raid

 

Takeoff

 

Standoff

Upper Ro64

Lower Ro64a

Lower Ro64b

Takeoff

Firing Range

Raid

Upper Ro32

Lower Ro32a

Lower Ro32b

Firing Range

Slums

Takeoff

 

Bracket Round

Hardpoint

Search and Destroy

Control

Hardpoint

Search and Destroy

Upper Ro16

Lower Ro16a

Lower Ro16b

Slums

 

Hacienda

 

Firing Range

Standoff

Raid

Upper Ro8

Lower Ro8a

Lower Ro8b

Hacienda

Summit

Slums

Raid

Takeoff

Upper Ro4

Lower Ro4a

Lower Ro4b

Summit

Standoff

Hacienda

Takeoff

Firing Range

Winner’s Finals

Loser’s Finals

Grand Finals

Standoff

Raid

Summit

Firing Range

Hacienda

 

Bracket Round

Hardpoint

Search and Destroy

Control

Hardpoint

Search and Destroy

Control

Grand Finals*

Hacienda

Firing Range

Standoff

Raid

Summit

Raid

*The team coming from the Winner’s Finals into the Grand Finals will be given a 1 Map Advantage


Stage 4 and Stage 5:

All Matches in Stage 4 and Stage 5 will be a best-of-5 format. The higher seed team will be required to host the lobby and make sure that the correct map and mode is selected for each map of the series.

The order of the game modes played will be:

1. Hardpoint

2. Search and Destroy

3. Control

4. Hardpoint

5. Search and Destroy

Map and side selection for each Match will be determined by the competing Teams via a “picks and bans” veto process, as described below.

Stage 4 and Stage 5 Veto Process

For Stage 4 and Stage 5, the map order, side selection and available Operator Skills will be determined for each Match through a veto process which will take place on a Discord channel provided by the Administration. All matches besides the Grand Finals will be Best of Five. Grand Finals will be Best of Seven with a 1 Map Advantage for the team coming from the Winner’s Finals.

The team with the higher seed will decide whether to be Team 1 or Team 2 in this process. Teams in Stage 4 will be seeded based on their final placements in their respective Stage 3 - Regional Qualifiers. The criteria for seeding in Stage 5 will be released at a later date.

Veto Process for Best of Five:

Once a map has been banned or picked from the map pool, it cannot be selected again. The process for Stage 4 and 5 will be as follows:

●      Ban Phase

○      Team 1 bans one map from the Map Pool

○      Team 2 bans one map from the Map Pool

●      Hardpoint Pick Phase

○      Team 1 picks a map from the remaining maps in the Map Pool to be played in game 1

▪       Team 2 picks the side they wish to start on in game 1

○      Team 2 picks a map from the remaining maps in the Map Pool to be played in game 4

▪       Team 1 picks the side they wish to start on in game 4

●      Search and Destroy Pick Phase

○      Team 2 picks a map from the remaining maps in the Map Pool to be played in game 2

▪       Team 1 picks the side they wish to start on in game 2

○      Team 1 picks a map from the remaining maps in the Map Pool to be played in game 5

▪       Team 2 picks the side they wish to start on in game 5

●      Control Phase

○      The remaining map from the Map Pool will be played in game 3

▪       Team 2 picks the side they wish to start on in game 3

Veto Process for a Grand Finals Best of Seven with Map Advantage for Winner’s Finals team:

●      Hardpoint Pick Phase

○      Team 1 picks a map from the remaining maps in the Map Pool to be played in game 1

▪       Team 2 picks the side they wish to start on in game 1

○      Team 2 picks a map from the remaining maps in the Map Pool to be played in game 4

▪       Team 1 picks the side they wish to start on in game 4

●      Search and Destroy Pick Phase

○      Team 2 picks a map from the remaining maps in the Map Pool to be played in game 2

▪       Team 1 picks the side they wish to start on in game 2

○      Team 1 picks a map from the remaining maps in the Map Pool to be played in game 5

▪       Team 2 picks the side they wish to start on in game 5

●      Control Phase

○      Team 1 picks a map from the remaining maps in the Map Pool to be played in game 3

▪       Team 2 picks the side they wish to start on in game 1

○      Team 2 picks a map from the remaining maps in the Map Pool to be played in game 6

▪       Team 1 picks the side they wish to start on in game 4

Operator Skills:

After the teams have completed the map veto process, each Team will ban one (1) Operator Skill for that Match.  Team 2 will select the first Operator Skill ban. 

Once an Operator Skill has been banned, it is no longer usable for that Match for both teams.

Loadout Restrictions

Players are prohibited from using any of the items specified below at any point during a match in Stage 3 and beyond.

Failure to comply with this list may result in forfeiture of that game, match and/or disqualification from the tournament.

All players are encouraged to record all matches played in order to have evidence to provide to an Administrator if their opponent is accused of using any item that appears on the list below, during their match.

The complete list can be found below:

●      Guns

○      NA-45

○      SVD

○      D13 Sector

●      Operator Skills

○      Transform Shield

○      H.I.V.E.

○      Shadow Blade

○      Bull Charge

○      Ballistic Shield

○      K9 Unit

○      Kinetic Armor

○      TAK-5

○      Reactor Core

●      Lethal Utility

○      Trip Mine

○      Thermite

○      Molotov Cocktail

●      Tactical Utility

○      Heartbeat Sensor

○      Gas Grenades

○      Flash Drone

●      Perks

○      Persistence

○      Restock

○      Martyrdom

○      Quick Fix

○      Hardline

●      Weapon Perks

○      Akimbo

●      Scorestreaks

○      UAV

○      Advanced UAV

○      Counter-UAV

○      Care Package

○      Shield Turret

○      SAM Turret

○      Stealth Chopper

○      Shock RC

○      VTOL

○      Hawk X3

○      Swarm

○      Lightning Strike

○      Orbital Laser

○      Sentry Gun

○      Chopper Gunner

●      Emotes

○      All Emotes are restricted from use during any point of a match

Custom Lobby Creation

Step 1: Adding Teammates

-        On the main home page, click on the friends button on the upper right hand of the screen.

o   Once in the friends menu, click on “Add Friends”

-        Use the search box to find a player using their Call of Duty: Mobile username.

** Please remember – Call of Duty: Mobile usernames are case-sensitive.

o   If you cannot type in the player name because it is in another language and you cannot use the keyboard for the same, you can copy the username from an external website such as GameBattles and paste it into the search bar.

Step 2: Creating Private Matches

-        In order to create Private Matches, click on the Multiplayer button on the right-hand side of the screen on the home page

o   This will take you to the multiplayer lobby

-        Once in the multiplayer lobby, click on the three-line options icon in the top right corner and click on “Private” in the dropdown menu

o   This will bring you to the private match lobby and you will be the host for the game.

-        Please remember, you cannot enter a private lobby in a group. You can only invite players once you create a lobby yourself.

Steps 3 & 4: Adding teammates & opponents to the private match and adjusting settings

-        Once in the private lobby, you can invite your teammates using the “Invite Friends” button on the upper right-hand side of the screen

-        The first step is to expand it and the second step is to hit the “+” button next to the friend’s (or opponent’s) name to invite them to the lobby.

-        Once you invite a teammate or opponent to the lobby, they can choose which team they want to be on by clicking any of the empty boxes.

o   Teammates should be in the same row as you while opponents should be on the opposite row.

o   In order to do so, they will need to “unready” themselves.

▪       The “Ready” button will be available in place of the “Start” button for every player other than the host.

-        The host of the private lobby can adjust the settings as per the rules of the tournament for that round as specified below.

o   In order to do so, the player can click on the “Match Settings” button on the left of the screen.  That will open the settings box.

o   Each of those settings can be adjusted based on the rules provided during the tournament.

Step 5: Set the game mode and map as specified

-        In order to select the correct game mode, the host can click on the game mode button at the bottom right.

o   Once in the map and mode selection menu, the player can select either Hardpoint, Search & Destroy or Domination as necessary.

o   These game modes can all be found in the core modes.

-        All 7 maps in the map pool for the stage are available for each of the three core game modes.

-        Players will select the game mode and map in the order required and shown in the section titled “Mode and Map Order”.

o   This can also be found on GameBattles for Stage 3.

-        Once the mode and map have been selected and the settings have been set as per specification, the host can click on start to begin the private match.

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