MODERN WARFARE 4 OPERATORS
WEAPONS DETAILS
- Weapons Overview
- Weapon Unlock Criteria
- Pistols
- Launchers
- Melee Weapon
- FSS Carbon Edge 1095
- Gunsmith Details
- Attachments Overview
- Gunny: Attachment Optimizer
- Firing Range
- Primary Weapons
- Assault Rifles
- Submachine Guns
- Shotguns
- Light Machine Guns
- Marksman Rifles
- Sniper Rifles
- Secondary Weapons
EQUIPMENT DETAILS
PERKS
Get details on every launch Operator and each aspect of your Multiplayer Loadout, including intel on every weapon available in MP and DMZ, Field Upgrades, Tactical and Lethal Equipment, Killstreaks, and Perks. Find out when this content unlocks across the player journey and prepare for warfare without limits when Modern Warfare 4 launches on October 23.
There are 33 Operators to choose from at launch, available both in Multiplayer and DMZ.
In Call of Duty®: Modern Warfare® 4, players can now assign an individual Operator to each loadout. Head to Create-a-Class in the Multiplayer menu and select the Operator field at the top of a loadout to choose from dozens of available Operators. Some Operators are immediately available for use, while others require an in-game challenge or are offered as pre-order or Vault Edition incentives.
Operators
Min-Hee
Faction: South Korean Quick Reaction Force
Unlocked: Available Immediately
CTSFO
Faction: South Korean Quick Reaction Force
Unlocked: Available Immediately
Mil-Sim KSK Arctic
Faction: South Korean Quick Reaction Force
Unlocked: Available Immediately
UCTF
Faction: South Korean Quick Reaction Force
Unlocked: Available Immediately
Army SF Airborne
Faction: South Korean Quick Reaction Force
Unlocked: Available Immediately
Hunter Killer
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Digital Standard or Vault Edition Pre-Order
Ghost
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
Blix
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
Valeria
Faction: Valeria’s Strike Cell
Unlocked: Via Modern Warfare 4 Vault Edition
Price
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
SAS
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
South Korean SF
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
COM FST
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
KSK Amphibious
Faction: South Korean Quick Reaction Force
Unlocked: Via Modern Warfare 4 Vault Edition
Cho
Faction: South Korean Quick Reaction Force
Unlocked via Campaign: Complete “Mayhem” Mission
Dallas
Faction: Shadow Company
Unlocked via Campaign: Complete “Hired Gun” Mission
Luca
Faction: Valeria’s Strike Cell
Unlocked via Campaign: Complete “Traffic” Mission
Oh-Ji
Faction: Valeria’s Strike Cell
Unlocked via Campaign: Complete “Assassins” Mission
Kal
Faction: South Korean Quick Reaction Force
Unlocked via Campaign: Complete “Defection” Mission
Dunn
Faction: JSOF
Unlocked via Campaign: Complete “Counter Attack” Mission
West
Faction: JSOF
Unlocked via Campaign: Complete “Losing Ground” Mission
Park
Faction: South Korean Quick Reaction Force
Unlocked via Campaign: Complete “Decapitation” Mission
Reece
Faction: Shadow Company
Unlocked via DMZ: Reach DMZ Player Level 4
Coffey
Faction: JSOF
Unlocked via DMZ: Reach DMZ Player Level 9
Simone
Faction: Shadow Company
Unlocked via DMZ: Reach DMZ Player Level 15
Hector
Faction: Valeria’s Strike Cell
Unlocked via DMZ: Reach DMZ Player Level 19
Blackwell
Faction: JSOF
Unlocked via Multiplayer: Get 3 Operator kills without dying 10 times
Jae
Faction: South Korean Quick Reaction Force
Unlocked via Multiplayer: Get 50 Operator Hipfire kills
Velikan
Faction: Shadow Company
Unlocked via Multiplayer: Get 15 Operator Double Kills or better
Valen
Faction: Valeria’s Strike Cell
Unlocked via Multiplayer: Get 20 Operator Longshot kills
Zimo
Faction: South Korean Quick Reaction Force
Unlocked via Multiplayer: Get 50 Operator Headshot kills
Kyle
Faction: South Korean Quick Reaction Force
Unlocked: Via the Call of Duty Endowment Valor Pack
Ju Kwon
Faction: South Korean Quick Reaction Force
Unlocked: [CLASSIFIED]
Weapons Detail: Primary, Secondary, and Melee Weapons
Available Across: Multiplayer, DMZ, Call of Duty®: Warzone™*
On October 23, Modern Warfare 4 launches with 33 weapons. Get a complete list of every weapon including detailed weapon stats and unlock criteria.
In Multiplayer, Create-a-Class customization unlocks at Player Level 4; before that point, choose from a variety of premade Default Loadouts to deploy with.
In DMZ, any weapon or Attachment you’ve unlocked or leveled up in Multiplayer or DMZ can be accessed in the Forward Operating Base Gunsmith station and equipped providing you have the DMZ Cash funds to purchase it. Weapons can also be acquired by looting during a deployment, constructed with a Weapon Manual found in Hajin, or purchased from the FOB Vendor.
(*Call of Duty: Warzone™ content integration arrives in Season 1 later this year.)
Weapons Overview
Primary Weapons (24):
Your main damage-dealing armament. Primary Weapons each come with individual Attachments that are unlocked as you level up the weapon. In Modern Warfare 4, each Attachment is unlocked only once, meaning that once unlocked, the same Attachment will be available across all weapons that use it.
Access Gunsmith to adjust each Primary Weapon with Attachments suited to your playstyle, to change its Appearance, and check its Progression.
In Multiplayer, equip the “Overkill” Perk if you plan to use another Primary Weapon in your loadout, taking the place of your Secondary Weapon.
In DMZ, you are free to carry two Primary, two Secondary, or one of each type of weapon into a DMZ match, and additional weapons if you have a specific Weapon Backpack type.
Expect the following Primary Weapon classes:
- Assault Rifles (8)
- Submachine Guns (SMGs) (5)
- Shotguns (2)
- LMGs (3)
- Marksman Rifles (3)
- Sniper Rifles (3)
Secondary Weapons (8):
Swap to this back-up weapon when your Primary Weapon runs out of ammo or needs reloading. Equip Pistols to face enemy Operators or a Launcher to take out vehicles, Killstreaks, and Operators. Gunsmith is available for Pistols, while Launchers can only change their Appearance (Camos, Decals, and Stickers). There are two types of Secondary Weapons:
- Pistols (4)
- Launchers (4)
Melee Weapons (1):
For use in close-quarter battles at melee range. Unsheathe your Melee Weapon by pressing and holding the melee button. In Multiplayer, equip the “Lethal Reach” Perk to automatically use your Melee Weapon attack when performing a weapon butt by pressing the melee button. Melee Weapons only change their Appearance (Camos). The following Melee Weapon will be available at launch:
- FSS Carbon Edge 1095 (Knife)
Player Levels: Weapon Unlock Criteria and Weapon Prestige
Access the Multiplayer side menu and select your player profile at the top, then select Progression to view the in-game content you will unlock as you level up across Multiplayer and DMZ (as shown above).
Consult the Progression menu within the Gunsmith to view your weapon progression. Once you fully unlock all levels for a weapon, you can Prestige it. Enter weapon prestige to earn exclusive camos. This will relock all of your attachments and reset your weapon level back to zero. Click here for more information in the Progression and Prestige Blog.
For now, check the following tables that display the levels at which each weapon becomes available:
Main Player Levels (1-55): Assault Rifle Weapon Unlock Criteria
Level 4: Han 86
Level 14: M4
Level 21: Hyeon Burst |
Level 27: Patriot XMR
Level 34: Kastov 762
Level 39: Oden
Level 52: Axion
Level 55: Cronen Squall
Main Player Levels (1-55): Submachine Gun Unlock Criteria
Level 4: ISO Nightshade
Level 5: VEL 46
Level 18: Wz.55 Striga
Level 30: PPSh-41
Level 46: X-58 Nyx
Main Player Levels (1-55): Shotgun Unlock Criteria
Level 4: Rezi 12
Level 32: Warlord
Main Player Levels (1-55): Light Machine Gun Unlock Criteria
Level 4: Finn LMG
Level 9: Type 73
Level 44: APOC-338
Main Player Levels (1-55): Marksman Rifle Unlock Criteria
Level 4: MAR-9
Level 11: Oris 8.6
Level 36: Mosin-Nagant
Main Player Levels (1-55): Sniper Rifle Unlock Criteria
Level 4: KG-7 Vulcan
Level 25: Astaroth .57
Level 50: Signal 50
Main Player Levels (1-55): Launcher Unlock Criteria
Level 4: PILA |
Level 23: RPG-8
Level 43: JOKR
Level 54: PM-40 Anvil
Main Player Levels (1-55): Melee Weapon Unlock Criteria
Level 4: FSS Carbon Edge 1095 Knife
Primary Weapons (24)
For each Primary and Secondary Weapon in Modern Warfare 4, get the following information:
- Levels: The number of weapon levels it takes to reach maximum level, unlocking its Apex Attachment and giving access to Weapon Prestige.
- Rounds: The number of individual bullets, shells, or other ordnance the weapon has within a single magazine.
- Reserve: The total number of bullets, shells, or other ordnance the weapon has in reserve.
- Fire Rate: Measured in rounds per minute (RPM), this is the standard unit used to describe a weapon’s cyclic speed during continuous fire.
- Available Criteria: How the weapon is unlocked for use in Create-a-Class, either at Level 4 when Create-a-Class becomes available or at a specific Player Level milestone.
- Attachment Types: The Gunsmith Attachment types the weapon has access to, usually unlocked as you level up the weapon in question.
- Apex Attachment: Equipped separately from standard Gunsmith Attachments, Apex Attachments don't consume an Attachment slot. Unlock by fully leveling supported weapons.
Assault Rifles (8)
Han 86
Levels: 72
Rounds: 30
Reserve: 90
Fire Rate: 740 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights.
Apex Attachment: Han X20 Skybreaker
This advanced weapon system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates in the air on target with devastating results. Highly effective at flushing cover. Direct impacts will result in a dud. Blocks Optic, Stock, and Barrel Attachments.
M4
Levels: 72
Rounds: 30
Reserve: 90
Fire Rate: 810 RPM
Available Criteria: Unlocked at Player Level 14.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.
Apex Attachment: M4 Hurricane
A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile rifle is light, maneuverable, and boasts a higher rate of fire. Blocks Barrel and Magazine Attachments.
Hyeon Burst
Levels: 68
Rounds: 30
Reserve: 90
Fire Rate: 375 RPM
Available Criteria: Unlocked at Player Level 21.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target.
Apex Attachment: Hyeon Hyperburst
The Hyeon Hyperburst features an overlocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.
Patriot XMR
Levels: 72
Rounds: 25
Reserve: 100
Fire Rate: 645 RPM
Available Criteria: Unlocked at Player Level 27.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.
Apex Attachment: Patriot XMR Volt
Stun targets and clear tight quarters with shocking efficiency with the Patriot XMR Volt. This underbarrel launcher fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination. Blocks Barrel Attachments.
Kastov 762
Levels: 68
Rounds: 30
Reserve: 90
Fire Rate: 600 RPM
Available Criteria: Unlocked at Player Level 34.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.
Apex Attachment: Kastov ARC
An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.Blocks Barrel Attachments.
Oden
Levels: 65
Rounds: 20
Reserve: 60
Fire Rate: 413 RPM
Available Criteria: Unlocked at Player Level 39.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Comb, Stock, Laser, Ammunition
Chambered for hard-hitting 12.7x55mm ammunition, this bullpup platform balances brutal impact with a lower cyclic rate.
Apex Attachment: Oden Sentinel
Turn devasting firepower into surgical precision. This conversion transforms the weapon into a semi-automatic sniper rifle, complete with a bipod, custom suppressor, and sniper scope to dominate distant targets with every shot. Blocks Barrel and Muzzle Attachments.
Axion
Levels: 69
Rounds: 30
Reserve: 90
Fire Rate: 705 RPM
Available Criteria: Unlocked at Player Level 52.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Built around subsonic .300 BLK rounds, the Axion is a hard-hitting rifle with a slower rate of fire that rewards accuracy with formidable stopping power at most ranges. Subsonic rounds hide enemy skulls on kills.
Apex Attachment: Axion Clearcut
Built for fast-paced assaults, this conversion replaces the stock and pistol grip with a specialized chainsaw rear grip configuration. A handlebar foregrip, hip laser, and canted aiming system improve responsiveness for highly mobile, hipfire-focused gameplay. Blocks Optic, Laser, Underbarrel, Stock, and Rear Grip Attachments.
Cronen Squall
Levels: 67
Rounds: 20
Reserve: 80
Fire Rate: 673 RPM
Available Criteria: Unlocked at Player Level 55.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in 6.8 Wrath, this open-bolt, bullpup marksman rifle combines long-range accuracy and controllable recoil with punishing damage output.
Apex Attachment: Cronen Maelstrom
Fire a precision-guided missile and direct its flight path while aiming down sights using an infrared targeting laser. The projectile can be fired without guidance, though effectiveness drops sharply at extended ranges. Blocks Laser and Underbarrel Attachments.
Submachine Guns (SMGs) (5)
ISO Nightshade
Levels: 64
Rounds: 30
Reserve: 90
Fire Rate: 923 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto 9x19mm SMG with a fast rate of fire, the ISO Nightshade balances controllability, mobility, and close-quarters stopping power into a versatile platform suited for any operator.
Apex Attachment: ISO Trace
Specialized RFD ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction. Blocks Optic and Ammunition Attachments.
VEL 46
Levels: 60
Rounds: 40
Reserve: 120
Fire Rate: 952 RPM
Available Criteria: Unlocked at Player Level 13.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in 4.6x30mm, the VEL 46 excels in fast-paced combat, pairing exceptional maneuverability with smooth, predictable recoil.
Apex Attachment: VEL 46 Snap
Built for lightning-fast weapon transitions, this tactical sling sacrifices the ability to equip stocks for unmatched reaction speed in close-quarters fights. Allows Quick Draw when used with Overkill. Blocks Stock Attachment.
Wz.55 Striga
Levels: 60
Rounds: 25
Reserve: 75
Fire Rate: 651 RPM
Available Criteria: Unlocked at Player Level 21.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a low rate of fire. Subsonic rounds hide enemy skulls on kills.
Apex Attachment: WZ.55 Striga Rampage
A paired-frame conversion that outfits the Wz.55 Striga for akimbo use, doubling its close-quarters output while keeping the platform’s natural agility. Control takes discipline, but its speed and volume are unmatched. Blocks Optic, Stock, and Underbarrel Attachments.
PPSh-41
Levels: 62
Rounds: 71
Reserve: 71
Fire Rate: 1110 RPM
Available Criteria: Unlocked at Player Level 27.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Stock, Laser, Fire Mods
A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.
Apex Attachment: PPSh-41 Ember
A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control. Blocks Barrel, Underbarrel, and Magazine Attachments.
X-58 Nyx
Levels: 53
Rounds: 40
Reserve: 120
Fire Rate: 800 RPM
Available Criteria: Unlocked at Player Level 34.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Backed by illicit funding, the unique X-58 Nyx is an advanced 5.8x21mm SMG designed for covert operations. Featuring an integrated suppressor with a titanium-core battle system, it offers superior sound reduction and dependable close-to-mid-range performance.
Apex Attachment: X-58 Void
The pinnacle of stealth warfare, this subsonic modification produces an exceptionally quiet report, hides skills on enemy deaths, and minimizes direction hit indicators to keep your attacks concealed. Blocks Barrel and Ammunition Attachments.
Shotguns (2)
Rezi 12
Levels: 60
Rounds: 6
Reserve: 24
Fire Rate: 150 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Bolt, Muzzle, Guard, Barrel, Underbarrel, Rear Grip, Comb, Stock, Laser, Ammunition
A fast-cycling semi-auto 12-guage, the modular Rezi 12 delivers powerful, controlled shots with smooth recovery. Built for decisive close-range work.
Apex Attachment: Rezi 12 Enforcer
Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond tradition 12-gauge roles.
Warlord
Levels: 60
Rounds: 14
Reserve: 42
Fire Rate: 105 RPM
Available Criteria: Unlocked at Player Level 32.
Attachment Types: Optic, Bolt, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A pump-action 12-gauge bruiser that feeds from dual tubes, delivering close-range firepower with every hit. The high ammo capacity makes it slow to reload.
Apex Attachment: Warlord Lumen
A blinding strobe pattern that triggers immediately upon aiming down sights and impairs hostile vision. The strobe must recharge between uses. Blocks Optic and Laser Attachments.
Light Machine Guns (LMGs) (3)
FiNN LMG
Levels: 59
Rounds: 100
Reserve: 100
Fire Rate: 587 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
An open-bolt, belt-fed LMG chambered in 5.56. Lightweight, mobile, and exceptionally stable, the FiNN pairs a high fire rate with advanced recoil control to provide outstanding accuracy in full-auto engagements.
Apex Attachment: FiNN Adverse
A Tempest Armament weapon modification that unthrottles the rate of fire beyond the weapon's operational abilities. Sustained fire can overheat the weapon requiring the weapon to cool down before returning to full auto fire.
Type 73
Levels: 65
Rounds: 60
Reserve: 60
Fire Rate: 821 RPM
Available Criteria: Unlocked at Player Level 9.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
With a long service history, the Type 73 is a Korean-made LMG inspired by Soviet designs and chambered in 7.62x54r. While heavy and slower to handle, its hard-hitting rounds and sustained automatic fire make it a powerful weapon at medium and long range.
Apex Attachment: Type 73 Assault
A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power. Blocks Magazine and Ammunition Attachments.
APOC-338
Levels: 56
Rounds: 50
Reserve: 100
Fire Rate: 554 RPM
Available Criteria: Unlocked at Player Level 44.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in powerful .338 rounds, the belt-fed APOC-338 delivers devastating firepower at the cost of a slower cyclic rate and punishing recoil.
Apex Attachment: APOC-338 Praetor
A high-grain ten-round belt replaces the box feed and locks the APOC-338 to semi-auto, trading sustained volume for a lighter profile and heavier impact on every round. Blocks Magazine Attachment.
Marksman Rifles (3)
MAR-9
Levels: 73
Rounds: 20
Reserve: 60
Fire Rate: 315 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A well-rounded DMR chambered in 7.62, the semi-automatic MAR- 9 delivers high-power precision and moderate, controllable recoil. Effective at medium to long range, this tactical rifle is ideal for operators who take a methodical approach.
Apex Attachment: MAR-9 Auto
Introducing the fully automatic MAR-9 Auto from Bruen. Boasting a high fire rate, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart. Blocks Trigger Action Attachment.
Oris 8.6
Levels: 70
Rounds: 10
Reserve: 30
Fire Rate: 89 RPM
Available Criteria: Unlocked at Player Level 11.
Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Subsonic rounds hide enemy skulls on kills.
Apex Attachment: Oris 8.6 Razor
A compact blade module mounted to the receiver, housing up to three quick access throwing knives for close-range, low-signature engagements. Designed as a reliable fall back when stealth or conservation of fire matters most. Blocks Underbarrel Attachments.
Mosin-Nagant
Levels: 69
Rounds: 5
Reserve: 15
Fire Rate: 44 RPM
Available Criteria: Unlocked at Player Level 36.
Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Stock, Laser, Ammunition
A relic of a bygone era that remains deadly in modern combat. The Mosin-Nagant combines rugged reliability with hard-hitting long-range performance.
Apex Attachment: Mosin Harpoon
For a bladed advantage, outfit the Mosin-Nagant with an advanced ballistic bayonet. In addition to improving melee lunge range, the spring-loaded bayonet can be launched at enemies and retrieved for repeat use. Blocks Barrel and Muzzle Attachments.
Sniper Rifles (3)
KG-7 Vulcan
Levels: 75
Rounds: 10
Reserve: 20
Fire Rate: 41 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Comb, Stock, Laser, Ammunition
A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates to a higher rate of fire for quickly sending shots downrange.
Apex Attachment: KG-7 Drillcharge
Allows for KG-9 Drillcharge rounds to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants.
Astaroth .57
Levels: 54
Rounds: 3
Reserve: 9
Fire Rate: 34 RPM
Available Criteria: Unlocked at Player Level 10.
Attachment Types: Optic, Muzzle, Barrel, Rear Grip, Stock, Laser, Ammunition
A weapon of immense destructive force, this single-shot behemoth launches devastating 14.5mm rounds at supersonic velocities. One clean hit is all it takes to end the fight.
Apex Attachment: Astaroth .57 Infiltrator
The Infiltrator combines sonar and radio wave pulses to detect enemies through cover and behind walls. The RF signal’s penetration is limited but offsets valuable recon in the right situation. Magazine capacity reduced to 1. Blocks Optic Attachments.
Signal 50
Levels: 74
Rounds: 7
Reserve: 21
Fire Rate: 111 RPM
Available Criteria: Unlocked at Player Level 35.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-2material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.
Apex Attachment: Signal Inferno
Give “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage. Blocks Ammunition Attachments.
Secondary Weapons (8)
Pistols (4)
SANG 9mm
Levels: 38
Rounds: 13
Reserve: 39
Fire Rate: 370 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Trigger Action, Laser, Ammunition
Built for close-quarters engagements, the SANG 9mm delivers rapid follow-up shots, minimal recoil, and dependable 9mm stopping power.
Apex Attachment: SANG Breach
An underbarrel shotgun attachment that loads one 12-gauge shell. Canted weapon stance braces against the 12-gauge recoil. Keep this handy for close encounters. Blocks Laser Attachments.
Krait P68
Levels: 38
Rounds: 10
Reserve: 40
Fire Rate: 260 BPM
Available Criteria: Unlocked at Player Level 7.
Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Magazine, Rear Grip, Laser, Ammunition
Designed for police and military use, the semi-automatic Krait P68 pairs .45-caliber rounds with controllable fire rate and recoil reliability in the field. Subsonic rounds hide enemy skulls on kills.
Apex Attachment: Krait P68 Commando
Held in an icepick grip, this CQB tactical knife is ready for action at a moment's notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control.
.50 GS
Levels: 37
Rounds: 7
Reserve: 21
Fire Rate: 166 RPM
Available Criteria: Unlocked at Player Level 41.
Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Laser, Ammunition
A powerhouse in any operator's hands, this 50-caliber sidearm is a heavy-hitter when the recoil is controlled.
Apex Attachment: GS Magna
Packaging devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy. Blocks Trigger Action Attachments.
Mojave .357
Levels: 44
Rounds: 8
Reserve: 32
Fire Rate: 141 RPM
Available Criteria: Unlocked at Player Level 48.
Attachment Types: Optic, Cylinder, Muzzle, Barrel, Trigger Action, Rear Grip, Laser, Ammunition
Chambered in .357, this timeless revolver delivers devastating stopping power at close range.
Apex Attachment: Mojave Lawless
Fan the hammer to fire in quick succession from the hip, laying down rapid shots that favor speed over precision. Blocks Trigger Action Attachments.
Launchers (4)
PILA
Levels: 46
Rounds: 1
Reserve: 1
Fire Rate: 8 RPM
Available Criteria: Unlocked at Player Level 4.
Attachment Types: N/A
A lightweight, portable air-defense system, the PILA can deploy both guided and unguided missiles as needed. Missiles fired require an 11-meter activation distance but are tuned to detonate on contact with vehicles at any range.
Apex Attachment: N/A
RPG-8
Levels: 46
Rounds: 1
Reserve: 1
Fire Rate: 20 RPM
Available Criteria: Unlocked at Player Level 23.
Attachment Types: N/A
A man-portable, anti-vehicle launcher that fires unguided, rocket-propelled grenades. Missile activates at 9 meters but will detonate on contact with vehicles at any range.
Apex Attachment: N/A
JOKR
Levels: 46
Rounds: 1
Reserve: 1
Fire Rate: 13 RPM
Available Criteria: Unlocked at Player Level 43.
Attachment Types: N/A
Lock on, fire, and relocate. The JOKR launches a high-explosive payload that strikes enemy vehicles from above where armor is weakest.
Apex Attachment: N/A
PM-40 Anvil
Levels: 46
Rounds: 3
Reserve: 6
Fire Rate: 38 RPM
Available Criteria: Unlocked at Player Level 54.
Attachment Types: N/A
Available in both Multiplayer and the DMZ FOB, Gunsmith is a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare 4, Apex Attachments to suit your preferred playstyle.
When adding Attachments to a weapon or comparing your weapon to other weapons, Gunsmith displays values for Damage, Range, Accuracy, Mobility, and Handling. Players can dive deeper into weapon statistics by pulling up the Details menu.
Attachments Overview
Every Primary Weapon, plus Pistols, can be outfitted with Attachments which alter the weapon’s performance. Select individual Attachments to view their description plus a list of associated Pros and Cons. Attachment types include:
- Optics: Improve target acquisition with a variety of sights, helping you line up shots more effectively.
- Lasers: Tighten hip-fire spread, support a Canted Stance, highlight enemies, and provide other close-quarters aiming benefits, though some lasers may reveal your position.
- Barrels: Adjust a Weapon's damage range, bullet velocity, and other ballistic characteristics.
- Muzzles: Reduce recoil, suppress weapon fire, or otherwise refine shot control and weapon accuracy.
- Underbarrels: Enhance recoil control and aiming stability or equip specialized launcher attachments where available.
- Stocks: Boost mobility, accuracy, flinch resistance, or handling related handling traits.
- Rear Grips: Adjust weapon handling, including Aim Down Sight (ADS) and Sprint-to-Fire speeds.
- Comb: Adjust handling statistics including ADS and Sprint-to-Fire speeds, Flinch Resistance, and ADS Idle Sway.
- Ammunition: Modify your weapon's rounds to alter ballistic performance, adding specialized effects or enhancing attributes like bullet velocity, damage range, or penetration.
- Magazines: Increase ammunition capacity or improve reload efficiency to keep you in the fight longer.
Infinity Ward has introduced some changes to the way Attachments are earned in Modern Warfare 4:
- Each Attachment is only unlocked once, meaning there is no redundant grinding. The same Attachment is available across all weapons that use it, once unlocked the first time.
- Each weapon can unlock all Attachments available to it.
- Players do not have to utilize a different weapon to earn an Attachment on their favorite gun(s).
- Grow your arsenal: The more attachments you unlock, the more that become immediately available when you start to use a new weapon.
- Weapon Progression Speed: If you reach a level on a weapon that would award you an Attachment you already own, you skip that level with a Bonus Level Up.
Apex Attachments
Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith Attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build.
Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization.
Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal.
Gunny: Attachment Optimizer
Available within Create-a-Class and the DMZ FOB Gunsmith, Gunny uses the Attachments you’ve already unlocked to craft suggested weapon builds, allowing players to experiment with different weapon characteristics, ranges, and combat roles without slowing down customization.
Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. Visit either of the Firing Ranges (one for Multiplayer, one in the DMZ FOB) at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match.
In the Multiplayer Firing Range, bench test your weapons with a variety of features including:
- Stats tracking in the top-left corner of your screen confirming targets killed, your accuracy, damage, moving target range, and TTK.
- Practice dummies at 10-, 25-, 50-, and 100-meter intervals, with the ability to add one, two, or three plates to them.
- Cycle through your Loadouts without leaving the Firing Range (Multiplayer only).
- Toggle between a moving target (allowing you to hit the same target at three different ranges) or recoil plate (excellent for viewing bullet spread and recoil patterns).
Equipment Details: Tacticals, Lethals, Field Upgrades, Killstreaks
Get a detailed look at the various gear options supported in both Create-a-Class and the DMZ 3D Printer, including Tactical and Lethal Equipment, Field Upgrades, and Killstreaks.
Note: Multiplayer equipment is listed. A different set of equipment, including many of the following items, is yours to discover in DMZ.
Player Levels: Equipment Unlock Criteria
As with weapons, access the Progression menu to view the main Player Level required to unlock some of the following gear as you level up. The following table shows the level at which each piece of locked Equipment becomes available to you:
Main Player Levels (1-55): Tactical Equipment Unlock Criteria
Level 4: Flash Grenade
Level 4: Smoke Grenade
Level 10: Snapshot Grenade
Level 15: Concussion Grenade
Level 23: Heartbeat Sensor
Level 29: Shock Stick
Level 42: Decoy Grenade
Level 47: Stim
Level 53: Screamer Mine
Main Player Levels (1-55): Lethal Equipment Unlock Criteria
Level 4: Frag Grenade
Level 4: Sticky Grenade
Level 7: Drill Charge
Level 13: Proximity Mine
Level 17: Zip Gun
Level 22: Trip Wire
Level 26: Thermite
Level 28: Molotov Cocktail
Level 37: Claymore
Level 43: C4 |
Level 49: Throwing Knife
Main Player Levels (1-55): Field Upgrade Unlock Criteria
Level 4: Portable Radar
Level 4: DDOS
Level 6: Munitions Box
Level 8: SAM Airburst Turret
Level 11: Riot Shield
Level 14: Trophy System |
Level 19: Seeker Drone
Level 25: Inflatable Decoy
Level 29: Smoke Wall
Level 33: Recon Drone
Level 41: Razor Wire Trap
Level 45: Tactical Insertion
Main Player Levels (1-55): Killstreak Unlock Criteria
4-Kill Requirement
Level 4: UAV
Level 6: Bomb Glider
Level 9: Care Package |
Level 12: Impact Warhead
6-Kill Requirement
Level 4: Artillery Beacon
Level 20: Crossfire
Level 26: Combat Drone
Level 31: Counter UAV
8-Kill Requirement
Level 16: Wheelson
Level 24: Missile Salvo
Level 38: Railgun Sentry
10-Kill Requirement
Level 4: Attack Helicopter
Level 35: Deathstalker
Level 40: Advanced UAV
Level 45: Argonaut
12-Kill Requirement
Level 51: Gunship
Level 55: Air Lockdown
The following Tactical items will be available at launch:
Flash Grenade
Available Criteria: Unlocked at Player Level 4.
Blinds and deafens targets.
Smoke Grenade
Available Criteria: Unlocked at Player Level 4.
Smoke screen that blocks vision and automated targeting systems. Weapon fire and explosions rip through the coverage.
Snapshot Grenade
Available Criteria: Unlocked at Player Level 10.
Provides a momentary glimpse of enemies within the immediate area for your team.
Concussion Grenade
Available Criteria: Unlocked at Player Level 15.
Disorients enemies, resulting in reduced reaction speeds and blurred vision.
Heartbeat Sensor
Available Criteria: Unlocked at Player Level 23.
Battery-powered tablet that displays nearby enemy locations.
Shock Stick
Available Criteria: Unlocked at Player Level 29.
Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.
Decoy Grenade
Available Criteria: Unlocked at Player Level 42.
Counter-intel grenade that stimulates gunfire, movement, and radar signatures to confuse the enemy.
Stim
Available Criteria: Unlocked at Player Level 47.
Military stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects.
Screamer Mine
Available Criteria: Unlocked at Player Level 53.
Proximity-triggered mine that suppresses and marks all enemies in range.
Lethals (11)
Limited per-life items that damage or eliminate enemy Operators.
The following Lethal items will be available at launch:
Frag Grenade
Available Criteria: Unlocked at Player Level 4.
Cookable fragmentation grenade.
Sticky Grenade
Available Criteria: Unlocked at Player Level 4.
Timed sticky grenade.
Drill Charge
Available Criteria: Unlocked at Player Level 7.
Thermal lance that burrows through surfaces before releasing an explosive round.
Proximity Mine
Available Criteria: Unlocked at Player Level 13.
Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding.
Zip Gun
Available Criteria: Unlocked at Player Level 17.
3D printed, single-use pistol that can be quickly deployed to take out close ranged targets.
Trip Wire
Available Criteria: Unlocked at Player Level 22.
Thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can link together, creating a connected network of explosives.
Thermite
Available Criteria: Unlocked at Player Level 26.
Sticky incendiary device that deals heavy damage to vehicles and armored targets.
Molotov Cocktail
Available Criteria: Unlocked at Player Level 28.
Improvised incendiary device that explodes on impact, leaving flammable pools in the area.
Claymore
Available Criteria: Unlocked at Player Level 37.
Proximity-activated explosive mine.
C4
Available Criteria: Unlocked at Player Level 43.
Large explosive that sticks to surfaces and can be detonated remotely.
Throwing Knife
Available Criteria: Unlocked at Player Level 49.
Retrievable throwing knife that’s lethal on impact.
Field Upgrades (12)
These are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support.
The following Field Upgrades available at launch:
Portable Radar
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 4.
Emits a periodic radar ping to detect nearby enemies.
DDOS
Recharge Speed: Fast
Available Criteria: Unlocked at Player Level 4.
Emits a localized pulse that temporarily jams and disables nearby enemy electronics and sensors.
Munitions Box
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 6.
Deploy a box of ammo and equipment for you and your teammates.
SAM Airburst Turret
Recharge Speed: Slow
Available Criteria: Unlocked at Player Level 8.
Portable missile turret that incinerates aerial threats.
Riot Shield
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 11.
Destructible shield that can be planted to provide cover for your team.
Trophy System
Recharge Speed: Fast
Available Criteria: Unlocked at Player Level 14.
Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter.
Seeker Drone
Recharge Speed: Slow
Available Criteria: Unlocked at Player Level 19.
Deployable drone that seeks out nearby enemies to snapshot them.
Inflatable Decoy
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 25.
Proximity activated decoy dummy. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Also supports manual activation.
Smoke Wall
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 29.
Hand-held rocket that emits a long trail of heavy smoke coverage.
Recon Drone
Recharge Speed: Slow
Available Criteria: Unlocked at Player Level 33.
Remote-controlled drone that has manual and auto marking capabilities.
Razor Wire Trap
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 41.
Proximity activated mine that ensnares enemies in a mesh of barbed wire.
Tactical Insertion
Recharge Speed: Medium
Available Criteria: Unlocked at Player Level 45.
Mark a location to act as your next spawn point.
Killstreaks (17)
These are the heavy hitters, earned in Multiplayer for both kills and objective play. Kills remain the primary driver, while playing the objective also counts toward your progress. In Modern Warfare 4 Multiplayer, each loadout includes its own attached Killstreaks.
UAV
Kill Requirement: 4
Available Criteria: Unlocked at Player Level 4.
UAV recon ship that reveals enemy locations on the minimap.
Bomb Glider
Kill Requirement: 4
Available Criteria: Unlocked at Player Level 6.
Hand-held glider with an explosive payload.
Care Package
Kill Requirement: 4
Available Criteria: Unlocked at Player Level 9.
Call in a random Killstreak care package to your location.
Impact Warhead
Kill Requirement: 4
Available Criteria: Unlocked at Player Level 12.
Explosive payload that drills through multiple floors.
Artillery Beacon
Kill Requirement: 6
Available Criteria: Unlocked at Player Level 4.
Call in heat seeking missiles that track the deployed beacon.
Crossfire
Kill Requirement: 6
Available Criteria: Unlocked at Player Level 20.
Call in dual airstrikes to annihilate enemies from both directions.
Combat Drone
Kill Requirement: 6
Available Criteria: Unlocked at Player Level 26.
Remote controlled anti-personnel drone.
Counter UAV
Kill Requirement: 6
Available Criteria: Unlocked at Player Level 31.
A drone that scrambles all enemy minimaps.
Wheelson
Kill Requirement: 8
Available Criteria: Unlocked at Player Level 16.
AI controlled vehicle that hunts down nearby targets or guards the area around the owner.
Missile Salvo
Kill Requirement: 8
Available Criteria: Unlocked at Player Level 24.
Aerial missile platform that fires lock on missiles.
Railgun Sentry
Kill Requirement: 8
Available Criteria: Unlocked at Player Level 38.
Electromagnetic cannon that fires tungsten flechette rounds at hypersonic velocity. Deployable as an autonomous sentry.
Attack Helicopter
Kill Requirement: 10
Available Criteria: Unlocked at Player Level 4.
Overwatch helicopter that provides overhead support and target tracking.
Deathstalker
Kill Requirement: 10
Available Criteria: Unlocked at Player Level 35.
Remote controlled helicopter with twin mounted turrets that overheat.
Advanced UAV
Kill Requirement: 10
Available Criteria: Unlocked at Player Level 40.
Orbital UAV that reveals the enemy’s direction on the minimap in real time. Immune to lock-on capabilities.
Argonaut
Kill Requirement: 10
Available Criteria: Unlocked at Player Level 45.
Equip heavy assault armor with a pump action cluster grenade launcher and burst fire sidearm.
Gunship
Kill Requirement: 12
Available Criteria: Unlocked at Player Level 51.
Heavy assault gunship equipped with 105mm, 40mm, and 25mm cannons.
Air Lockdown
Kill Requirement: 12
Available Criteria: Unlocked at Player Level 55.
Call in a series of bombing runs with additional anti-aerial coverage while active.
Perks
Multiplayer Perks (18)
Perks in Multiplayer return to a streamlined Pick 3 System built around tactical readability and clear combat roles. Perks enhance your loadout by offering a variety of advantages, including Perks that affect your offensive, defensive, stealth, and other vital capabilities in the field.
Main Player Levels (1-55): Perk 1 Category Unlock Criteria
Level 4: Quick Fix
Level 4: Overkill
Level 8: High Alert
Level 24: Ghost
Level 31: Resupply
Level 48: Kill Chain
Player Levels: Perk 2 Category Unlock Criteria
Level 4: Hardline
Level 4: Blood Rush
Level 16: Bomb Squad
Level 20: Fast Hands
Level 30: Ninja
Level 40: Birdseye
Player Levels: Perk 3 Category Unlock Criteria
Level 4: Lethal Reach
Level 4: Combat Grid
Level 12: Battle Hardened
Level 28: Scavenger
Level 32: Tracker
Level 36: Cold-Blooded
Perk 1 Category (6)
Quick Fix
Available Criteria: Unlocked at Player Level 4.
Killing players and capturing or holding objectives immediately triggers health regeneration.
Overkill
Available Criteria: Unlocked at Player Level 4.
Carry two primary weapons.
High Alert
Available Criteria: Unlocked at Player Level 8.
Vision pulses when spotted by an enemy player outside of view.
Ghost
Available Criteria: Unlocked at Player Level 24.
Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors.
Resupply
Available Criteria: Unlocked at Player Level 31.
Equipment recharges over time and maximum capacity is increased by 1. Field Upgrade earn rate increased.
Kill Chain
Available Criteria: Unlocked at Player Level 48.
Kills from Killstreaks and award half streak points.
Perk 2 Category (6)
Hardline
Available Criteria: Unlocked at Player Level 4.
Reduce Killstreak cost by 1.
Blood Rush
Available Criteria: Unlocked at Player Level 4.
Enables Tactical Sprint for a burst of speed. Kills replenish your stamina.
Bomb Squad
Available Criteria: Unlocked at Player Level 16.
Take reduced damage from non-Killstreak explosives. Reset fuse timers when picking up live grenades. Immune to Knockdown.
Fast Hands
Available Criteria: Unlocked at Player Level 20.
Reload, use equipment, and swap weapons faster.
Ninja
Available Criteria: Unlocked at Player Level 30.
Your footsteps are quieter, with significantly reduced range.
Birdseye
Available Criteria: Unlocked at Player Level 40.
Zoomed out minimap. UAV and Radar pings reveal the enemy’s direction.
Perk 3 Category (6)
Lethal Reach
Available Criteria: Unlocked at Player Level 4.
Throw equipment farther with a visible trajectory. Automatically use your dedicated melee attack when you perform a weapon butt.
Combat Grid
Available Criteria: Unlocked at Player Level 4.
Spot enemy Equipment, Field Upgrades, Killstreaks, and vehicles through walls. Friendly players are also highlighted.
Battle Hardened
Available Criteria: Unlocked at Player Level 12.
Reduce the effect of enemy Tacticals.
Scavenger
Available Criteria: Unlocked at Player Level 28.
Enemies drop a retrievable ammo cache on death. Launcher ammo is not included.
Tracker
Available Criteria: Unlocked at Player Level 32.
Enemies leave behind a footprint trail and their Death markers become visible. Kill markers are hidden.
Cold-Blooded
Available Criteria: Unlocked at Player Level 36.
Undetectable by AI Targeting Systems, Thermal Optics, Recon Drones, Spotter Scopes, Snapshot Grenades, and High Alert.
Call of Duty Endowment (C.O.D.E.) Valor Pack
Call of Duty® players will soon be able to support veterans through the Call of Duty Endowment (C.O.D.E.) Valor Pack for Call of Duty: Modern Warfare® 4. The pack will be available in Season 1 of Call of Duty: Warzone™.
Created in collaboration with U.S. Marine Corps veteran and Medal of Honor recipient Kyle Carpenter, the C.O.D.E. Valor Pack is inspired by his story of courage, sacrifice, and resilience. Players will discover details influenced by Kyle's military service, including his uniform and kit, personal mottos featured on in-game weapons, and other elements that honor his story. Find more details and watch the Forged in Valor series here.
Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond.
Pre-orders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com.
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