Verdansk: South and Central

ZONE 4C: VERDANSK STADIUM

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Use the Full Map

Tip #146

Use the Full Map

Tac Map: Atlas

If you are the leading team in Plunder and need extra Cash, or want to avoid confrontation, consider exploring the far-flung areas of Verdansk away from the action. They could have unopened Supply Boxes or Contracts that could provide that final push without much confrontation.

Open the Flood Gates

Tip #218

Open the Flood Gates

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4A: GRAZNA BRIDGE, BCH4 TV STATION

The Gora and Karst Rivers are mostly a transitionary area, save for their Flood Gates, which can be a great place to take cover. Just be careful about climbing the ladders out of here; if you are planning on doing so, it may be wise to pack a pistol along for self-defense.

Para-Chutes and Ladders

Tip #244

Para-Chutes and Ladders

SECTOR 5: VERDANSK EAST ZONE 5C: KROVNIK FARMLAND

Multiple high ground spots within Krovnik Farmland – including the windmills – are inaccessible without a helicopter and a parachute. If the circle collapse is making this area a safe zone and you have a chopper, it could be a good idea to take up a position on one of these hard-to-get areas.

A Grand Tour of Verdansk

Tip #145

A Grand Tour of Verdansk

Tac Map: Atlas

Exploring all of Verdansk can be more easily done on Plunder compared to Battle Royale, as the circle collapse will limit the playable area. For that reason, those who explore each locale on the map using this Atlas may want to start off playing Plunder to learn the vast open wilderness and settlements of Verdansk.

Memorial on a Mountaintop

Tip #161

Memorial on a Mountaintop

SECTOR 1: VERDANSK NORTH ZONE 1B: BLOC 23, JARVDINSK SPOMENIK, RIVERSIDE

The Javdinsk Spomenik Memorial is at high elevation. Whether you take to the cliffside or the memorial itself, this place may be a good rest stop and scouting point before heading off into the Military Base or Riverside.

The Hospital’s North Wing

Tip #199

The Hospital’s North Wing

SECTOR 3: VERDANSK SOUTHWEST ZONE 3A: VERDANSK HOSPITAL

Although the Verdnask Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.

Planned Community Apartments

Tip #210

Planned Community Apartments

SECTOR 3: VERDANSK SOUTHWEST ZONE 3C: BARAKETT PROMENADE WEST

Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.

All Aboard!

Tip #172

All Aboard!

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

Few points of interest are as complex as the Railyard, a network of warehouses with a massive Gravel Chute Tower as its landmark. Although it may take a while to learn every room, sightline, and route through the area, doing so will make you into a master of this popular area.

Familiar Ground

Tip #234

Familiar Ground

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

This area may be one of the most unique within Verdansk, but don’t feel overwhelmed: there are plenty of familiar buildings, such as police stations, fire stations, pharmacies, and a gun store, that can help ease you into fights in the big city.

Seek the Hide

Tip #171

Seek the Hide

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The watchtower in the woods north of Quarry has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.

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