RICOCHET Anti-Cheat is our proprietary anti-cheat initiative, a multi-layered system designed to help protect the integrity of play across the Call of Duty franchise. Through server-side tools that detect and disrupt cheating behavior and a kernel-level driver on PC, RICOCHET Anti-Cheat is built to maintain fair play for all players.
New RICOCHET Anti-Cheat security features launched on Day One of Call of Duty: Modern Warfare 4.
RICOCHET Anti-Cheatは、クライアントベースとサーバーベースの両方のシステムを使用して、不正なプレイをリアルタイムで特定し対処します。Call of Duty用に内部で開発されたPCカーネルレベルドライバーは、保護されたタイトルとインタラクションを行う不正なプログラムを検出するのに役立ちます。このような検出は、継続的な更新や分析と組み合わせることで、チームがチート行為を迅速かつ効果的に調査し対応することを可能にします。
RICOCHET Anti-Cheatシステムは、検出精度を向上させ、サポートする各タイトルで公正な競争を維持するために、継続的にアップデートされています。
RICOCHET Anti-Cheat expanded its security capabilities with the launch of Modern Warfare 4, with new technology, including DMA detections and Server Culling, which combats wallhacks.
We also updated our anti-cheat systems with stronger hardware banning technology that builds on our hardware-based protections like Trusted Platform Module (TPM 2.0) and Secure Boot integration. Those features, which are also required to play Call of Duty: Warzone, help verify the integrity of player hardware before a game session begins. Together with existing protections and mitigations, these updates further strengthen the foundation of fair play within Call of Duty.
Learn more about enabling TPM 2.0 and Secure Boot in our support article. If you need help with these settings, our Secure Attestation Wizard can help guide you through the process.
The RICOCHET Anti-Cheat kernel-level driver operates only when a protected Call of Duty title is running. It turns on when you launch MW4, Black Ops 7, or Call of Duty: Warzone and turns off when you close the game. The driver only monitors software that interacts with Call of Duty titles. Console players also benefit from these efforts through cross-play protections and shared backend systems.
#TeamRICOCHET's mission is to support fair play for every player. The team investigates, detects, and removes confirmed cheaters on a regular basis. RICOCHET Anti-Cheat continues to evolve as new methods of cheating emerge to ensure that competitive integrity remains a core part of the Call of Duty experience.
RICOCHET Anti-Cheat continues to evolve as cheat developers develop new ways to gain an unfair advantage. New protections in MW4 address these technologies and limit the information available to cheaters.
DMA, or Direct Memory Access, allows external hardware to read a computer’s memory. Cheaters can use this technology to access game information they should never have, including information about opponents and their locations.
RICOCHET Anti-Cheat uses new detections to identify DMA cheats and take action against accounts using them. These systems continue to evolve as cheat developers change their methods.
Server Culling helps protect against wallhacks by limiting the game information sent to a player’s device. The server determines what information is relevant to each player and withholds information that should remain hidden.
A wallhack cannot reveal information the game never sends. Server Culling works alongside other RICOCHET Anti-Cheat protections to help create a fairer experience for all players, and like all of our systems, it’s continuously updated over time.
RICOCHET Anti-Cheatは、Call of Dutyのエコシステムからチート行為を検出、抑止、排除するために構築されたツールとプロセスのシステムです。分析、クライアントサイドの検出、カーネルレベルの監視が含まれており、Black Ops 7、Black Ops 6、Call of Duty: Warzone、およびその他のシリーズ各タイトルで不正ソフトウェアを特定するのに役立ちます。
RICOCHET Anti-CheatのPCカーネルレベルドライバーは、保護されたCall of Dutyの各タイトルとインタラクションを行うソフトウェアを監視しています。不審な活動を特定し、審査と法的措置の対応を行うRICOCHET Anti-Cheatチームに報告します。