In our previous anti-cheat progress report, we outlined how #TeamRICOCHET uses in-game mitigation techniques to reduce the impact of cheaters, while also collecting data that’s essential to identify cheating behavior. While the team is hard at work testing and deploying a variety of new mitigation and detection techniques, we wanted to highlight something that’s been spotted in the wild: Cloaking.
With Cloaking, players that are detected to be cheating can find themselves unable to see opposing players in the game world. Characters, bullets, even sound from legitimate players will be undetectable to cheaters. Legitimate players, however, can see cheaters impacted by cloaking (generally, they’ll be the players you see spinning in circles hollering, “Who is shooting me?!”) and can dole out in-game punishment. This, like our previously revealed mitigation technique Damage Shield, gives legitimate players a leg up on cheaters.