Verdansk: West

ZONE 2A

Verdansk > Verdansk: West > Zone 2A:

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Under Construction

Tip #238

Under Construction

VERDANSK SOUTHWEST ZONE 3D

Make use of the construction equipment and materials around the unfinished apartment, and you’ll be able to get to the roof of the structure to engage against snipers. Otherwise, there is always the interior stairwell, in addition to an exterior ascender on the east wall.

Au Naturale

Tip #191

Au Naturale

VERDANSK NORTH ZONE 1E

In general, the area south of the Salt Mine before hitting Central Verdansk has only a few villages and points of interest that are far between each other. Be prepared to either travel by vehicle through here or prepare for long-range shootouts and using natural cover for survival.

Take A Ride Across the Summit

Tip #170

Take A Ride Across the Summit

VERDANSK NORTH ZONE 1A

The Gondolas over the gorge from the Northeast, East, West, and South move on fixed schedules, and can be great ways to travel across the area. However, because it moves at a fixed speed, their movement is easy to predict; should you want to snipe someone off them, remember to “lead your shot.”

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

Tip #249

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

VERDANSK CENTRAL AND SOUTH ZONE 4A

The TV Station area is on natural high ground. Although it isn’t as mountainous as Verdansk North, this section of Central Verdansk, it can still provide an elevated vantage point, especially if you sit atop the TV Station or the Comms Tower… Just mind those sniping from the Radar Array behind you!

The Great Escape (Or Entrance)

Tip #293

The Great Escape (Or Entrance)

VERDANSK EAST ZONE 5E

With only the deep ocean blue behind you, travelling around to the southwest end of the Prison’s foundation could be a safe way to infiltrate the complex via exterior ascender. If you are already on the yard, it’s not a bad idea to set up an equipment trap or two at this ascender’s landing.

A Chip off the Old Bloc 18

Tip #273

A Chip off the Old Bloc 18

VERDANSK EAST ZONE 5A

The main area of Bloc 18 east of the Karst River has a few familiar locales: A Fire Station, Video Store, and Police Station. If you’re searching for guaranteed ammo and other items that could be a bit out of the way, look no further than here.

Boneyard: Far From Bone Dry

Tip #214

Boneyard: Far From Bone Dry

VERDANSK WEST ZONE 2F

From the hangars to the numerous broken planes, the Boneyard has no shortage of items despite being a dumping ground for scrap metal. Follow your Tac Map to see where Contract drops are and be meticulous when exploring the area.

Run the Course

Tip #182

Run the Course

VERDANSK NORTH ZONE 1C

Craving some close-quarters combat? Coax the enemy team to meet you in the Training Course, which is cluttered and complex for being such a small footprint in Verdansk as it references a classic Call of Duty map. Just watch out for any operators who may be refereeing from the watchtower.

Stroll Through Central Square Park

Tip #234

Stroll Through Central Square Park

VERDANSK SOUTHWEST ZONE 3C

Before the Barakett Market set up shop, Central Square Park offered lush open green spaces. This is great for taking a stroll, but not so much for taking cover; stick to the walls and head for landmarks within the park, such as the monument, to hide from enemies lurking in nearby buildings.

Train Surfing

Tip #224

Train Surfing

VERDANSK SOUTHWEST ZONE 3A

Multiple parked trains within the Train Station could contain plenty of items, and otherwise serve as great cover pieces. While keeping mind of your exposure to the outside through the open windows and doors, be prepared for close-quarters fights with fellow train surfers within the narrow train cars.

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