From the Railyard, you can follow the rail tracks by heading southeast, and travel (ideally by vehicle) throughout the entire map, tracing the railroad, and stopping off at multiple destinations. This rail network can be very helpful when learning the geography of Verdansk.
Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.
Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.
The Gora and Karst Rivers are mostly a transitionary area, save for their Flood Gates, which can be a great place to take cover. Just be careful about climbing the ladders out of here; if you are planning on doing so, it may be wise to pack a pistol along for self-defense.
A collection of wooden pallets just outside the main warehouses can be an excellent place to sneak about and force close-quarters combat… Just don’t get stuck in here with an ATV, or you may have to abandon it.
Krovnik Farmland features plenty of natural elements untouched by industry. It’s great to travel through with a vehicle, as there are fewer objects to hit, but when you’re on the run… Cover may be limited.
If you parachute from the Atlas Superstore – especially from the pitched roof – you can land on top of the roof sections in the Parking Lot. Here, you could get some unique high ground against enemies within the lot or that are checking out of the Superstore.
The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.