3

(66 LOCATIONS)

Segmented along the northern perimeter by the P411 Highway, this Sector stretches southwards from the historic splendor of the Verdansk Train Station to the Kastovian coastal road. Southwest Verdansk also features high-density housing, and the largest number of market stalls, shops, and other closed-down kiosks seen across the map. There are a number of large-scale locations, like the Hospital, Ferris Wheel, and the long Barakett Promenade that stretches almost completely from west to east. Further south near the coast are newer housing tracts, another strange missile hatch, and a few isolated cottages as you reach the edge of the map.

Pro Tips

The Great Escape (Or Entrance)

Tip #293

The Great Escape (Or Entrance)

VERDANSK EAST ZONE 5E

With only the deep ocean blue behind you, travelling around to the southwest end of the Prison’s foundation could be a safe way to infiltrate the complex via exterior ascender. If you are already on the yard, it’s not a bad idea to set up an equipment trap or two at this ascender’s landing.

Edge Guardians

Tip #206

Edge Guardians

VERDANSK WEST Zone 2C

Should a Circle Collapse deem the dense woods of West Verdansk a safe haven, prepare for long-range sniper duels from the map’s edge line. Use the points of interest out here as cover, in addition to the rocks and trees that populate this border.

Don’t Get Starred Out on the Yard

Tip #290

Don’t Get Starred Out on the Yard

VERDANSK EAST ZONE 5E

The Zordaya Prison Complex Yard can hold valuable items and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.

Pulling Them Off the Air

Tip #193

Pulling Them Off the Air

VERDANSK NORTH ZONE 1E

The Switchbacks and Grid Radar Array locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.

Bunker Hopping

Tip #181

Bunker Hopping

VERDANSK NORTH ZONE 1C

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Towering Over the Junkyard

Tip #205

Towering Over the Junkyard

VERDANSK WEST Zone 2C

The various structures in the Junkyard don’t have verticality, save for the Comms Tower. It can give you incredible sights over most of Verdank’s West side but will leave you with little cover... Be sure to coordinate with your teammates if you decide to take the climb up here.

Take A Ride Across the Summit

Tip #170

Take A Ride Across the Summit

VERDANSK NORTH ZONE 1A

The Gondolas over the gorge from the Northeast, East, West, and South move on fixed schedules, and can be great ways to travel across the area. However, because it moves at a fixed speed, their movement is easy to predict; should you want to snipe someone off them, remember to “lead your shot.”

Off the Crane

Tip #268

Off the Crane

VERDANSK CENTRAL AND SOUTH ZONE 4D

Broadcast Tower is still under construction, making it easier to climb up than ever before. However, its claim to being the highest point in Downtown has been usurped by the crane next to it. Use this piece of construction equipment to get the ultimate high ground at the cost of exposure on all sides

Don’t Get Lost in the Containers

Tip #282

Don’t Get Lost in the Containers

VERDANSK EAST ZONE 5D

Cargo Processing has a single dead-end that could hold a surprise… And that surprise can be an enemy player. Be sure to double check this location when travelling through Port, preferably with an explosive or Tactical Grenade.

The Hospital’s North Wing

Tip #227

The Hospital’s North Wing

VERDANSK SOUTHWEST ZONE 3B

Although the Verdansk Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.

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