A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.
Multiple Downtown buildings, such as the Verdansk Museum of Contemporary Art and XK Architects Tower, have extremely complex interiors. Be sure to check every dead end and office to maximize your loot earning potential, or to possibly find enemy stragglers in hiding.
The various structures in the Junkyard don’t have verticality, save for the Comms Tower. It can give you incredible sights over most of Verdank’s West side but will leave you with little cover... Be sure to coordinate with your teammates if you decide to take the climb up here.
The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should definitely put both of these points of interest on their radar.
With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.
The watchtower in the woods north of Quarry has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.
This area may be one of the most unique within Verdansk, but don’t feel overwhelmed: there are plenty of familiar buildings, such as police stations, fire stations, pharmacies, and a gun store, that can help ease you into fights in the big city.
All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.