The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should put both of these points of interest on their radar.
If you aren’t in a building within the Tavorsk Park, you may be exposed to those that are. When roaming around the park, try finding natural cover, such as rocks, cliffs, and trees, as you escape to a safer area.
Bloc 17 contains three potential Buy Stations spawns, including one at the Police Station that also has a fixed Ammo Cache, in addition to one nearby in Bloc 16. Consider this sleepy suburb a hot spot should multiple Buy Stations pop up here but doesn’t hesitate to rotate through here should you have the Cash.
The homes within the Novi Grazna Hills cul-de-sac could be a great landing spot, as there are multiple opportunities for items and easy access to the busier Barakett Promenade area. If you are fighting within this area, you could use the smoke from the helicopter to help conceal you from long-range fire.
With only the deep ocean blue behind you, travelling around to the southwest end of the Prison’s foundation could be a safe way to infiltrate the complex via exterior ascender. If you are already on the yard, it’s not a bad idea to set up an equipment trap or two at this ascender’s landing.
The Stadium’s Scoreboard could be a popular power position during a match, as it provides awesome views of action down on the pitch, as well as over to Downtown and Bloc 6. It’s wise to check for snipers up here, and if none are present, then gaze over to the light fixtures and the crane for potential nests.
Thirty-five self-storage garages are in Storage Town. Almost all of them have at least one garage door open… With their wares available to the first team who can collect them. Leave no storage locker unchecked in Storage Town, lest you miss out on some Legendary Items.
Although the Verdansk Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.
The Verdansk Train Station also has another transit hub – a Bus Terminal – which may not be as popular as the sprawling station. With some scavenging opportunities here and in the Military Checkpoint, don’t hesitate to check this area before – or after – exploring the main Train Station.
Those travelling in the Karst River may be open to attacks on either side but may find a safe haven among the Lower Karst River Works. It can provide some great cover while you rotate to – or from – the nearby Farmland and Stadium.