The Javdinsk Missile Silo is at a high elevation point. Whether you take to the cliffside or dare to dart across the hatch itself, this place may be a good rest stop and scouting point before heading off into the Military Base or Riverside.
Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.
Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.
The parking garage is deceptively complicated for an area. From military tents to ground items taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.
Those who remember the “current” Downtown will find the streets in 1984 to be a bit cleaner. While great for driving your own vehicles through the streets, note that the cleaner streets will offer less cover opportunities, leaving you potentially exposed to snipers on the rooftops.
Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.
Notice a room with a view? The Apartment Block near the Ferris Wheel is one of many areas around Verdansk that contains a new landing with a window. Use it to snipe out of the building more safely or get a sense of where enemies are before continuing a climb to the top.