Gaining Complete Control (PC)

Basic Training

Before you even step foot in Verdansk, you’ll need to learn what – and how – you will see in game. This guide breaks down the basic controls, settings, and heads-up display for Warzone.

You have an exceptional breadth of options to control your character within Warzone with countless tweaks, configuration changes, sensitivity toggling, and masses of other minor elements to finely tune. Here, we’ll offer a quick overview of the different settings you can fiddle with, most of which can be changed before and during gameplay. Plus, we’ll go over all the basic controls and features of your heads-up display (HUD).

Note: This guide covers the PC version of the game.

For the PS4 version of this guide, go here.

For the Xbox One version of this guide, go here.

Warzone PC Specifications

PC gaming is all about customization and with Warzone, the team is delivering a robust set of customization options. The goal is to allow each player to tailor their gameplay experience to their individual playstyle. This ranges from a variety of graphics settings so you can find your perfect balance between graphical fidelity and framerates, as well as expansive customization so you can control the game exactly how you want to.

Note! In each of the Specs, the HDD references HD space of 175GB. 175GB is the storage space we recommend players keep available in order to download the full game, and the post-launch content for Modern Warfare. The initial download for the Warzone mode will be smaller.

With this in mind, here are the hardware specs required to play Warzone.

Minimum Specs:

Here are the Minimum specs needed to play Warzone:

·       Requires DirectX 12 compatible system

·       OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit

·       CPU: Intel Core i3-4340 or AMD FX-6300

·       Video: NVIDIA GeForce GTX 670 / GeForce GTX 1650 or Radeon HD 7950

·       RAM: 8GB RAM

·       HDD: 175GB HD space

·       Network: Broadband Internet connection

·       Sound Card: DirectX Compatible

Recommended Specs:

Here are Recommended Specs to run at 60fps in most situations with all options set to medium:

·       Requires DirectX 12 compatible system

·       OS: Windows 10 64 Bit (latest update)

·       CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X processor

·       Video: NVIDIA GeForce GTX 970 / GTX 1660 or Radeon R9 390 / AMD RX 580

·       RAM: 12GB RAM

·       HDD: 175GB HD space

·       Network: Broadband Internet connection

·       Sound Card: DirectX Compatible

Competitive Specs:

Here are the Competitive specs to run at a high fps for use with a high refresh monitor:

·       Requires DirectX 12 compatible system

·       OS: Windows 10 64 Bit (latest update)

·       CPU: Intel i7-8700K or AMD Ryzen 1800X

·       Video: NVIDIA GeForce GTX 1080 / RTX 2070 SUPER or Radeon RX Vega⁶⁴ Graphics

·       RAM: 16GB RAM

·       HDD: 175GB HD space

·       Network: Broadband Internet connection

·       Sound Card: DirectX Compatible

Ultra Specs:

Finally, here are the Ultra specs to run the game at a high FPS in 4K resolution:

·       Requires DirectX 12 compatible system

·       OS: Windows 10 64 Bit (latest update)

·       CPU: Intel i7-9700K or AMD Ryzen 2700X

·       Video: NVIDIA GeForce RTX 2080 SUPER

·       RAM: 16GB RAM

·       HDD: 175GB HD space

·       Network: Broadband Internet connection

·       Sound Card: DirectX Compatible

PC Graphics Drivers

PC players using NVIDIA GeForce graphics cards can download the latest Game Ready Driver to ensure the optimal experience in Call of Duty: Warzone.

Heads Up Display: Information from the Field of Battle

The images below show examples of the in-game HUD you would see in Warzone. The different elements of the HUD provide quick, important, and tactical data that you must learn and utilize as you grow as a player. Here’s a brief look at what appears on-screen:

HUD Intel: In-Game

Mini-Map (Top Left): Need to know where you are? Look up here to see where you, and your squadmates, are located within a portion of Verdansk that represents your immediate vicinity. A more detailed Tac Map can be seen by pressing the Touchbar (see additional information on the Tac Map below).

Timer (Top Left): Next to the mini map, a timer shows the number of minutes and seconds until the next circle collapse, or until the current collapse is over.

Contracts Timer (Top Left): When a Contract is active, you may see a timer showing how much time remains to complete the associated objective.

Active Contracts and Objectives (Top Left):  Any active Contract and its level, along with objective information and Payout information, is situated underneath the mini-map.

Compass (Top Middle): This offers complete 360-degree information. The precise degree you’re facing is shown in a yellow/brown color in the middle of the Compass. Numbers change to Compass directions within five degrees of 0 (North), 45 (Northeast), 90 (East), 135 (Southeast), 180 (South), 225 (Southwest), 270 (West), and 315 (Northwest).

Compass (Other Markers): Other markers may appear here including, but not limited to:

         Red Diamond Markers: These markers show where enemies are firing from. They appear as solid red diamonds if the enemy fire is coming from in front of you (within the bar of the Compass), or red arrows to the left or the right if the enemy is to either side of you.

         Chevron Arrow Markers that you or your squadmates have placed on the map (using the same color as your squadmate).

         Loadout Drop Icons showing where a Loadout Drop has been delivered (Battle Royale mode only).

         Pinged Icons revealing Vehicles or Items that you or your team has marked.

         Contract markers that show the general direction of objectives.

These markers disappear from the Compass and rotate around the perimeter of the screen when you aren’t directly facing them.

Lobby Info (Top Right): See the number of players – or squad, if applicable – left alive in the game, as well as the number of spectators – if any – that are watching you play from the great beyond. The final icon, a skull, indicates how many kills you have in the game.

Crosshairs (Center): Displays the location your weapon will fire at. Depending on the weapon you’re employing, whether you are hip-firing or aiming down sights, or being stationary versus moving about, your crosshairs will be large, small, or be replaced by the weapon’s iron sights or attached optic sight picture.

Item Pick Up and Information (Center): When you encounter a Supply Box, Buy Station, or an object that’s available to pick up, a context button and information box is displayed.

Expect the following Items to be found, many color-coded with their Rarity:

            Ammo, Armor, Contracts, Loadout Drops, Field Upgrades, Gas Masks, Tactical and Lethal Equipment, Cash, and Weapons.

This expanded information box displays information such as:

         Name and Type: The official name and type of object you’re about to gather.

         Rarity, Color-Coding: The rarity, which refers to how often you’ll find the item in the Warzone, and sometimes (but not always) also refers to the potency of the item in question, is also shown, both as a diamond icon as well as a related color, as follows:

                     Red (Player): Either your starting pistol or weapons that come out of a Loadout Drop (Battle Royale) or a Loadout you bring with you (Plunder). A “diamond within a diamond” icon.

                     White (Common): A ubiquitous item, found in most locations, such as Ammo. An “empty diamond” icon.

                    Green (Uncommon): Found relatively easily across the combat zone. A “diamond within a diamond” icon.

                    Light Blue (Rare): Found sporadically across the combat zone. A “diamond with two diamonds within” icon.

                    Purple (Epic): Expect only a few of these to be found during a game, with a potent item to use. A “diamond with three diamonds within” icon.

                    Gold (Legendary): Expect one or two of these most powerful items to be acquired during a game. A “diamond filled with four other diamonds” icon.

         Attachments (Weapon): Aside from Loadout Weapons you’ve personally equipped and can obtain via Loadout Drops (Battle Royale mode) or at the start of a match (Plunder mode), all other weapons gathered across the Warzone that can have attachments fitted to them, have a fixed number based on their rarity, as follows:

                  Common (0). Uncommon (1). Rare (3). Epic (4). Legendary (all 5).

         Take/Swap (Ammo, Items, Equipment, Weapons): As you have a finite amount of equipment you can carry, if an item can be added to your inventory, the word “Take” appears in the box. If an item in your inventory must be dropped in order to use the item, the word “Swap” appears in the box.

            Amount (Ammo): If there’s multiples of an item (almost always ammunition), the amount of that item is displayed.

Read more about all the available items in the Inventory part of this guide.

Weapons Detail (Bottom Right): This gives immediate knowledge of the weapon you’re currently holding, the chamber and total ammunition, the weapon’s rarity, and the type of firing option you’ve selected for your weapon (if applicable). In addition, your tactical and lethal equipment, along with the amount carried, are also prominently displayed.

Killstreaks/Field Upgrade (Bottom Right): If you come across a Field Upgrade – a special equipment piece or ability – or a Killstreak – a powerful offensive, defensive, or reconnaissance item – during your travels, it will appear above your Weapons Detail. Killstreaks will appear on your HUD in small boxes, while Field Upgrades will show up inside of a circle.

Operator Stance: A small silhouette of your operator is shown in one of three different stances; Standing, Crouching, or Prone (Crawling). You can quickly glance to see your stance, and the advantages (and disadvantages) your stance grants you depending on the situation.

Drop (Bottom Middle): Access the quick drop using the d-pad, then the Triangle button, and you’re able to drop certain items on the ground, usually for squadmates to pick up. The subsequent Drop menu shows (from left to right); Cash, Self-Revive Kits, Armor Plates, and the five different ammunition types. Also use this menu to quickly check how many aforementioned items you have.

Armor Plates and Gas Mask (Bottom Left): When you’ve acquired, but not used an Armor Plate, it is displayed here (you can carry up to five). Equip an Armor Plate using the Triangle button to increase the armor bar (above your health bar). When you’ve acquired the Gas Mask, it is displayed here. The amount of health the mask has will appear next to your health.

Health (Bottom Left): A single white bar represents your total health. When it drops to zero, you enter a downed state where you can slowly move without the ability to defend yourself, until a squadmate can revive you or you bleed out.

Cash (Plunder Mode only): The total Cash you’ve collected is also displayed here. Below this is a sliding bar showing your squad’s total Cash gathered (both deposited and carried) along with your ranking within the match, and how much Cash the number one squad has gathered.

Armor (Bottom Left): Above the Health bar are three blue rectangles; this represents the number of armor plates you currently have on your operator. You find and use Armor Plates to fill this bar up to three times, giving you Level 1, 2, and 3 armor respective to the number of equipped Armor Plates. Note additional Armor Plates you’re carrying are indicated just to the right of this bar.

Squad Details: Your squadmates’ names, health, armor, and Cash will appear above your personal stats as smaller bars.  In addition, an icon displayed close to your squadmate’s health bar shows you the following:

         Contract Icon: They are completing a contract.

         Parachute Icon: They are parachuting into the combat zone.

         Redeploy Icon: They have a Self-Revive Kit (displayed by a cross in a circle below your squadmate’s health bar).

         White Cross with one of three arrow types: Your squadmate is downed. The color of the associated arrow and status bar indicates your squadmate’s specific state:

                  Down Arrows and Red Status Bar: Your squadmate is downed and bleeding out.

                  Up Arrows and Green Status Bar: Your squadmate is being revived by another squadmate.

                  Up Arrows with Teal Statue Bar: Your squadmate is using a Self-Revive Kit.

         Gulag Skull: They are fighting for their life in the Gulag.

         Skull: They are neutralized but may be redeployed.

         Steering Wheel: They are driving or piloting a vehicle.

         Gunfire Icon: This flash icon appears intermittently and indicates when a squadmate is firing their weapon. Use it in conjunction with other methods to ascertain the combat situation your team is in.

Lastly there is other HUD information that isn’t always displayed on your HUD:

Pinged Icons: The following pinged icons can appear on your HUD:

         Chevron Arrow Icon: A generic marker set by one of your teammates.

         Red Diamond Icon: A marker that is meant to caution you and your teammates about enemies at or near that area.

         Yellow Exclamation Point Icon: A marker set on an open door or Supply Box that indicates that an enemy already opened it.

         Green Skull Icon: Appears on or in the direction of the nearest Buy Station is so that you can redeploy a teammate.

         Vehicle Icon: Appears on or in the direction of the vehicle that was pinged. The icon represents the specific vehicle that was pinged.

         Item or Weapon Icon: Appears on or in the direction of an item or weapon that was pinged. A generic image of the item, as well as its rarity color, is shown within this ping.

         Loadout Drop Icon: Appears on or in the direction of a Loadout Drop.

         Buy Station Icon: Appears on or in the direction of a Buy Station that was pinged.

         Green Cash Icon: A green $ icon that appears on or in the direction of a piece of loose Cash that was pinged.

         Cash Drop Icon: A green $ icon in a box that appears on or in the direction of a Cash Drop that was pinged.

         Cash Deposit Point / Green Piggy Bank Icon: This green piggy bank appears to show the location of a Cash Deposit Point to store Cash in Plunder. When it is bright green, it means that a helicopter has been called in to deposit cash.

Additional HUD Intel: This is information that will only appear in certain situations and won’t always be on your HUD. For example, a reload prompt will come up when you’re low on bullets in your chamber. In addition, expect other icons to appear, indicating in-game action commands such as mantling when there are objects you can mantle over, or areas you can mount your weapon to (while holding down the aim/ADS trigger). Status on capturing an objective also appears will appear on the HUD. The display location can vary, but typically this type of information will appear on the center of your HUD.

Additional HUD Intel: Pre-Match In-Game Lobby

Altimeter (Right): When parachuting into a pre-match, in-game lobby, or descending during your initial Infil drop, the right side of your screen shows your altitude, as well as your speed, and last possible parachute-deployment height.

Lobby Population (Upper Middle): Just under the Compass is the updated number of players waiting in the lobby, prior to Infil.

Additional HUD Intel: Tac Map (In-game)

Bring up the map during a match, and you’re presented with a variety of icons and content, as follows:

Circle Timer (Battle Royale mode only) (Top-Left): A circle of lethal gas is slowly encroaching on the Warzone and keeping track of it is of paramount importance. The circle itself is visible on the map, but the timer shows how long the circle will remain in its current state before shrinking, forcing those outside the circumference to seek safety in the breathable atmosphere inside the circle.

Redeployment (Battle Royale mode only) (Top-Left): You can redeploy in multiple ways throughout a Warzone match. This indicates how much time there is left before redeployment is no longer available to you or your squad.

Gulag (Battle Royale mode only) (Top-Left): This reveals how many players are currently fighting in the Gulag for the chance to redeploy, as well as when the Gulag shuts down (after which, no further 1v1 Gunfight matches are allowed). The Gulag closes at the end of the fourth circle collapse, after which you cannot enter the 1v1 Gunfight portion of the prison.

Self-Revive Kit and Squadmate Revive Kit (Top-Left): This shows how many Self-Revive kits you have. Acquire these by purchasing them at Buy Stations and use them on yourself or drop them for your squadmates to pick up. The last possible time to use Self-Revive Kits is also flagged here. Note you can purchase revive kits for as long as you can reach a Buy Station and have the Cash funds.

Tac Map (Main Central Image): This map of the entire warzone is updated in real-time and shows many (but not all) of the landscape sectors, as well as various important icons listed in the Legend. Check this for a variety of reasons; to see your squadmates’ locations, the deployment path, Circle Collapse (in Battle Royale mode), and other pertinent data.

Note the coordinates (X axis and Y axis) which can be optionally utilized by your squad to call out locations (for example, “I’m landing at H1” instead of “I’m landing at Quarry.”).

Legend (Right): Icons of you and your squad are revealed, along with Loadout Drops you may have called down. Contracts, Buy Stations, and Vehicles are also flagged here.

Map Manipulation Functions (Bottom): You can zoom in and out, move the map around to study it and the icons placed on it, zero in on your current position, and place or remove Ping markers that is displayed on you and your squad’s Compass. Use Pings on general areas to highlight specific objects (such as Buy Stations, Vehicles, or Contracts).

Additional HUD Intel: Vehicle (In-game)

Should you pilot, drive, or take a seat inside one of the vehicles, there are a couple of additional HUD assets to be aware of:

Vehicle Health (Bottom Middle): The health of the vehicle you are currently utilizing is displayed in a white horizontal bar. Consider extracting yourself from the vehicle when this bar is diminished. The vehicle explodes when the bar is empty.

Vehicle Seats and Controls (Bottom Middle): The important controls of the vehicle, along with where you (and your squadmates) are sitting, is also displayed.

Gaining Complete Control

When using a keyboard and mouse in Warzone on default settings, its buttons have the following commands (these settings can be adjusted in the Controller Settings Options menu):

W, A, S, D – Movement: Use these keys to move forward (W), left (A), backwards (S), and right (D).

Mouse – Aim/Look: Push this stick in any direction to have your Operator look around or aim a weapon.

Left Click – Aim Down Sight: This narrows the field of view to focus on a specific target for more precise gunfights. Additionally, ADS zooms into your equipped sights (reticle or native). Pressing Left Click also allows you to mount your weapon if you’re close to a wall, windowsill, or other scenery that allows it. Specific settings for Weapon Mount Activation can be configured in the Options Menu, but the default is ADS + Melee.

Right Click – Fire Weapon: This expels projectiles from your weapon’s chamber. Pay attention to your weapon’s firing mode – single, burst, or fully-automatic – as you may need to press this trigger multiple times for continuous firing.

F – Use: If you need to access a context-sensitive object (like opening a door instead of charging through it), press this key.

R – Reload: Low on ammo? Press this button to reload a weapon.

Space – Jump/Stand/Mantle/Cut Parachute: Jump across gaps, mantle over lower objects such as barriers or windowsills, and climb certain scenery using this button. The height of your jump may be influenced by your speed and the number of successive jumps you’ve taken. During infiltration, this is the button you press to open your parachute, which is crucial to your survival.

C – Crouch/Slide When moving under normal circumstances, you tap this button to crouch. If you’re sprinting and hold this button, you’ll slide into a crouch or a prone position if you keep holding the button (on the default sliding controls).

Left Ctrl – Prone: Tap this key to go prone, lowering your center of gravity in order to do actions such as crawling under objects.

Left Shift – Sprint/Tactical Sprint/Steady Aim Freelook: If you’re maneuvering, tap while you move to sprint, or tap twice quickly while moving to tactical sprint (which causes you to move more quickly than a sprint, but with your weapon pointed up and held in one hand, lengthening the time it takes to aim and engage the gun). If you’re using a sniper rifle, tap this to take an inhale of breath, and steady your aim by a significant amount. While infiltrating or parachuting, tap this to switch from a first to a third-person perspective while parachuting; this allows you to increase your peripheral vision which can help you reach a landing spot, or see enemies landing close to, or behind you.

1 or Mouse Wheel Up – Next Weapon: Swap to your next weapon by either pressing the 1 key or rolling the mouse wheel up.

2 or Mouse Wheel Down – Previous Weapon: Swap back to a previous weapon by either pressing the 2 key or rolling the mouse wheel down. Depending on settings, using the Next or Previous Weapon commands will “wrap” weapon selection around or stop at the first and last weapons in a loadout.

Mouse Button 4 or Z – Mount: Press this to mount a weapon if you’re close to a wall, windowsill, or other scenery that allows this.

B – Fire Mode: Utilizing this function when using a weapon that offers multiple firing modes – i.e. an assault rifle that has both fully-automatic and burst fire modes – changes the fire mode of that weapon.

Mouse Button 5 or E – Melee: Pistol whip, strike, or otherwise bludgeon a foe at close quarters with the melee attack or hold to attempt a Finishing Move when attacking an unsuspecting foe from behind. You can also melee doors open, too.

Q – Tactical Equipment: This utilizes the tactical equipment that you’ve found; usually a non-lethal Grenade, but a Stim or Heartbeat Sensor are also options.

G/Mouse Wheel Press – Lethal Equipment: This utilizes the lethal equipment that you’ve found; which ranges from Proximity Mines to C4, to a Throwing Knife, to a good old-fashioned Frag Grenade.

X – Use Field Upgrade: Whenever you find an in-game Field Upgrade, i.e. a Trophy System, press this key to activate it.

3/K – Killstreak: This engages a Killstreak that you found in game. Tap right to launch a Killstreak or hold right to open a radial menu and select a Killstreak if you have more than one available.

4 – Equip Armor: Pressing this button makes your Operator equip an Armor Plate, if you have one.

T – Ping/Gesture/Spray: Pressing this button will ping a 3D position in the environment and put a marker on the map for you and your squad. Holding it enables a chosen hand gesture or spray in Warzone. Use them to:

        Gesture: Direct squadmates without a microphone, or

        Spray: Brighten up your immediate surroundings.

D-pad Left – Fire Mode: Utilize this function when using a weapon that offers multiple firing modes to change the fire mode – i.e. an assault rifle that has both fully-automatic and burst fire modes.

~ – Drop: Do you have extra ammo or Cash to share with a squadmate? Press this to open  the Drop menu and share those supplies.

Tab– Tac Map: Tap this to see the entire in-game map. Along with a coordinates chart and a topographical version of Verdansk, you can also see where your squadmates are, where the collapse is closing in on, and icons that represent Contracts, Vehicles, and more. These icons can be toggled on or off with a simple on-screen button prompt.

F3/F2– Pause/Dismiss Pause Menu: This brings up or dismisses your Pause menu. In the Warzone menu, you can see your squad’s score, including damage dealt, revives, kills, and Cash. In addition, you can access social options and enter the robust Options menu to change every aspect of control scheme.

Speaking of Options…

An Overview of Options

Warzone has a slew of customization settings to make the game feel comfortable in your hands. Whether it’s keybinding options, field of view sliders, or advanced graphics settings, you’ll have plenty of options to create the best PC experience for you.

Below are just some of the exclusive settings available to keyboard and mouse users across all platforms, followed by PC-specific options:

Keyboard & Mouse Options:

Mouse and Movement

Under this submenu are three sections, starting with a few different options that pertain to just Mouse controls:

First is Mouse Sensitivity. You can have different sensitivity settings for different situations such as Ground Vehicles, Air Vehicles, and Tablet Sensitivity within the Advanced menu.

Sensitivity settings can be further refined with two options for how ADS Mouse Sensitivity is handled: Legacy, which makes rotation speed feel faster when aiming down sights, or Relative, which uses an improved mouse algorithm to match mouse movement with on-screen movement without being affected by field of view. This is very useful for training muscle memory to learn the exact mouse movement needed to hit a certain location on screen. You can even set different sensitivity multipliers for rifleman and marksman scopes, as well as ADS Sensitivity Transition Timing, which allows you to change when sensitivity multipliers are applied while transitioning to an ADS view. The other option here, Monitor Distance Coefficient, allows you to define a monitor distance that can be reached with an identical mouse movement at any zoom level. For example, the default value, 1.33, equates to 75% of a 16:9 monitor. With a value of 0, you will notice that you need more mouse movement to aim at a target near the boundaries of the screen than at a target closer to the reticle.

Mouse Acceleration is also customizable, letting you adjust the acceleration factor or completely disable it. There are also toggles for Mouse Filtering and Mouse Smoothing, both which can be disabled, to give you true 1:1 input for pixel perfect precision.

In order to give you even more control over your actions, there are four different Behaviors options you can toggle:  Automatic Airborne Mantling will climb ledges without an additional keypress, slide can be toggled between a hold or quick tap, crouching and going prone can be set to hold, toggle or go-to, and sprint and tactical sprint behavior can be customized.

Rounding out the Movement menu is Keybinds. Every single basic movement control can be changed to a different key from the default. There are also Keybind options for Weapon and Vehicle & Killstreak Controls. Essentially, if a command is mapped to a button on the mouse or keyboard, it can be re-mapped in Warzone.

Weapon

The main submenu under here is for Behaviors. You can change whether a weapon automatically switches when trying to fire with no ammo (Depleted Ammo Weapon Switch), and set Aim Down Sight (ADS), and Equipment activation behaviors as toggles or holds. There’s also a variety of options for Weapon Mount Activations so you can change the keybind and activation to best suit your playstyle.

There are a few other settings here for keyboard and mouse users to really fine tune how actions in the game behave:

Switch Weapon Minimum Delay: Set the minimum time in milliseconds before it is possible to switch weapons again. Low values will help quickly switch weapons twice to cancel actions at the cost of it being more difficult to switch weapons with the mouse wheel. This setting is particularly helpful if you have a very fast scrolling mouse wheel. The trade-off is more about consistency. If the value is too low, you might switch weapon and cancel it. Having a slight delay makes weapon switch more consistent with mouse wheel, but a high delay will make it harder to cancel it.

Weapon Switch Wrap-Around: When enabled, weapons will cycle on a loop when switching through them. When disabled, the next weapon button will switch weapons until you are holding the last equipped weapon with no wrap around, and previous weapon commands will end with your first equipped weapon. This is an option if you prefer Previous Weapon to always grant you your primary weapon and Next Weapon to grant you your secondary weapon. Basically, pressing  the previous weapon button multiple times will stop at the first weapon.

Weapon Mount Exit Delay: This sets the number of milliseconds a directional input must be held before being registered to exit Weapon Mounting. This delay requires that the Weapon Mounting Movement Exit option is set to Enabled. This is particularly useful for players who like to quickly enter and exit Mounting. By default, you need to hold a directional input for a minimum delay before the mounted weapon is detached.

Vehicle & Killstreaks

Here you can rebind keys for vehicle movements as well as the menu navigation keys.

Interface & Audio

Other than a few more Keybinds, this submenu deals with what type of command is needed to show the Scoreboard and Objectives (a Toggle or Hold), and the System Key Behavior.

Display

The Display menu is where you’re going to find the main settings that will impact how the game is displayed and how objects on screen are rendered. In this section, you can select the game’s Display Mode (Windowed, Borderless Window, or Fullscreen), Display Monitor, Screen Refresh Rate, Render Resolution, Aspect Ratio, turn on V-Sync, and set a custom Framerate Limit for both Gameplay and Menus if you’re so inclined. If you leave these values off (set “Custom Framerate” to “Disable”), Warzone will run at an uncapped framerate, limited only by your rig’s hardware.

Rounding out this subsection is the option to select a Display Gamma and switch between GPU (Display Adapters).

Details & Textures

These are the first set of settings that will let you balance visuals with framerate. You can select the quality of Texture Resolution, Texture Filter Anisotropic (surfaces when viewed at an angle), Particle Quality, Bullet Impacts, and Tessellation. Changing these settings will have a different impact on different GPUs. Warzone will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fit your preference.

Shadow & Lighting

This submenu allows you to tinker with Shadow Map Resolution, Shadow Caster Levels, the ability to Cache Spot Shadows and Sun Shadows results, Ambient Occlusion, and Particle Lighting. Warning: Some of these options use a significant amount of video memory when enabled and will have a substantial performance impact on certain GPUs. Warzone will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fit your preference.

Post Processing Effects

This is where you can adjust Anti-aliasing, Filmic Strength, or the amount of temporal blurring vs. image stability when anti-aliasing, and the amount of Film Grain on screen.

General Options:

Screen

Field of view is one of the most requested graphical options. With Warzone, this should be set to make sure the game looks great on the widest variety of hardware, from the smallest monitor to a huge ultra-ultra-wide display.  

Each weapon has its own zoom level. With the ADS field of view set to independent, the weapon ADS will override your field of view settings. With the value set to relative, the weapon will scale the field of view based on your settings. This is very useful for players playing on very high field of view as it will limit the FOV transition when in ADS. As for horizontal and vertical HUD boundaries, this is where you can adjust the horizontal and vertical margins of your heads-up display to better fit your screen.

Accessibility: Aside from subtitles and language selections, we have two separate adjustments for colorblind gamers: You can choose the colorblind type (none, protanopia, deuteranopia, or tritanopia), which changes the color of various interface elements to match your type. You can also apply a colorblind target filter over the entire game world, the HUD interface, or everything on the screen. Below this, there is the ability to disable or enable world motion blur (the simulated blurring of moving objects), and weapon motion blur (the blur effect when the camera or objects are moving rapidly).

Content Filters: Here, you can enable or disable text chat, the profanity filter within text chat, and dismemberment and gore effects on character models.

Telemetery

While fine tuning your settings, you’re going to want some feedback on how the changes are affecting your framerate. In this menu you can add some of that important telemetry to your HUD including the FPS counter. You’ll also be able to turn on indicators for server latency, muted sounds, and voice chat so you can easily tell what’s muted when using the mute hotkeys (F9 for master audio and F10 for voice chat). The indicators for muted sounds and voice chat is another innovative feature: To avoid hitting these buttons by mistake, a telemetry widget has been added to the top of the screen to remind you, in case you disabled any of these options. The sound and voice chat telemetry widget allows you to remove these notifications to reduce visual noise.

Audio Options

Volumes: Just like the customizations for graphics and controls, Warzone allows you to adjust the audio mix to best suit your gaming preferences. Check out Developer Infinity Ward’s blog for more details.

Voice Chat: Separate to all the other Volume options, this is where you can adjust voice chat volume, microphone volume, open mic recording threshold, and voice chat effects.

Account Options

Online: This is where you can turn crossplay and crossplay communication on and off, display unique ID numbers on player names, and view your COD account.

Network: This section has four options for advanced users: the connection meter (a near real-time measurement of ping and packet loss in-game), geographical region, external IP address, and internal IP address. We highly advise leaving the last three options hidden if you visit this menu while live streaming, taking screenshots, or doing video capture.

That essentially wraps up all the controls and settings within Warzone. While this guide may have helped answer a few questions, it’s best to experience the game for yourself and follow the in-game instructions. Otherwise, check out Activision Support for any further questions.

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Pro Tips

Check (and recheck) those Options!

Tip #006

Check (and recheck) those Options!

Just booted up the game for the first time? Adjust those options. Feeling like your sensitivity is too fast or slow? Adjust those options. Got a new monitor? Adjust those options. Had a friend come over and adjust those options? Adjust those options. Seriously; these menus are important to fiddle with so that you can focus more on the game!

Navigation and Call-Outs 101

Tip #004

Navigation and Call-Outs 101

The Mini Map and Compass are two of the biggest pieces of reconnaissance technology in the game – and they come standard on your HUD. Use them to call out enemies – e.g. “two snipers at 90 degrees/East/90” – or plan your next move. Also, look on the bottom of the Compass to see the name of the location you are currently in, which can also help with navigation and call outs in combination with our map.

Context Clues

Tip #005

Context Clues

Pay close attention to your HUD for additional button prompts, lest you miss a grenade icon and get blown to bits. Furthermore, when your HUD flashes red, it means you are taking damage; the direction of where these red flashes come from indicate where you are taking fire from. Use this to take proper cover and call out enemies.

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