Size

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Vista

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Seclusion

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Cover

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Complexity

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Pro Tips

Always on Time

Tip #14

Always on Time

The Tram shuttles constantly between the top of the Prison Block and a Dockside platform, making it an unconventional sniping location up the island’s east side. However, know that the predictable movement pattern, and the lack of doors and windows, could leave you a sitting duck for trained marksmen looking for a quick pick.

Tentative Hideout

Tip #18

Tentative Hideout

The Base Camp near the Living Quarters has plenty of tents and portable stations to take cover within from those on top of the Surveillance Tower, Prison Block, or on top of the Living Quarters buildings. They also may contain Supply Boxes and various loadout items, making it a worthwhile stop as you head up the island.

King of the Hill

Tip #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

Somebody’s Watching Me

Tip #17

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

Cell Inspection

Tip #12

Cell Inspection

Although it may seem trivial, learning which cells are open in each hallway within the Prison Block can help your squad build your loadouts up in the early game and, more importantly, prevent ambushes. The cells are just big enough to fit an Operator, making them prime for close-quarters combatants squatting in wait for an unsuspecting target.

Ascension 7… 15… 1…

Tip #13

Ascension 7… 15… 1…

The exterior ascenders found around the Prison Block offer quick ways to reach its roof. Have a few pesky snipers taken residence up here? Use these orange ziplines to get on their level and bring them back down to earth.

One Packed Penitentiary

Tip #10

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadout’s strengths to deal with threats in whatever floor you fight through.

Quays for Finding Leftover Items

Tip #04

Quays for Finding Leftover Items

The short concrete jetties around the island might contain some leftover loadout items or Supply Boxes, with one at the island’s northern tip even having a chance at being a Buy Station location. Check all of these small outlets if you’re looking for items when surrounding structures are picked clean, but beware that these areas are dead ends surrounded by dangerous waters.

Engineering a Longshot

Tip #08

Engineering a Longshot

The fourth floor of the Chemical Engineering Office has two windows facing south, both of which are great for counter-sniping players on the Water Tower and Prison Block. One of them also avoids a large tree and offers a direct line of sight to the top of the Surveillance Tower, which might be useful for those looking to hit an extreme longshot.

Prison Break-In

Tip #11

Prison Break-In

Need a less conspicuous way into the Prison Block? Head to where the Shore is marked on your Tac Map to find a tunnel into its basement. You’ll pop up right in the Showers area, which has a staircase up to the main cell block where plenty of action can take place.