Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Accessibility

Classified

Cover

Classified

Complexity

Classified

Loot

Classified

Consejos pro

Out on the Yard

Consejo #09

Out on the Yard

Whether you come here for the Buy Station or in search of some Loadout Boxes, be prepared for a fight when travelling through the Recreation Yard. With zero cover on the yard itself, only your precise aim and equipment use can help you exit in one piece.

Somebody’s Watching Me

Consejo #17

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

Sparse on Security

Consejo #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.

Engineering a Longshot

Consejo #08

Engineering a Longshot

The fourth floor of the Chemical Engineering Office has two windows facing south, both of which are great for counter-sniping players on the Water Tower and Prison Block. One of them also avoids a large tree and offers a direct line of sight to the top of the Surveillance Tower, which might be useful for those looking to hit an extreme longshot.

Prison Break-In

Consejo #11

Prison Break-In

Need a less conspicuous way into the Prison Block? Head to where the Shore is marked on your Tac Map to find a tunnel into its basement. You’ll pop up right in the Showers area, which has a staircase up to the main cell block where plenty of action can take place.

Reinforcements by the Boatload

Consejo #02

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

Recon for Decon

Consejo #06

Recon for Decon

Contrary to most buildings, the Decon (short for Decontamination) Zone is less skewed toward CQB weapons, as the main shower area has plenty of unobstructed space. Weapons that do well at mid-range, such as assault rifles, are better suited inside this complex, especially when fighting those firing down through the skylights.

Tentative Hideout

Consejo #18

Tentative Hideout

The Base Camp near the Living Quarters has plenty of tents and portable stations to take cover within from those on top of the Surveillance Tower, Prison Block, or on top of the Living Quarters buildings. They also may contain Supply Boxes and various loadout items, making it a worthwhile stop as you head up the island.

Always on Time

Consejo #14

Always on Time

The Tram shuttles constantly between the top of the Prison Block and a Dockside platform, making it an unconventional sniping location up the island’s east side. However, know that the predictable movement pattern, and the lack of doors and windows, could leave you a sitting duck for trained marksmen looking for a quick pick.

King of the Hill

Consejo #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.