Tavorsk地区の市街地エリアの光景、様子、狙撃ポイントを把握するには、中央セクターと南セクターを訪れてください。付近には、TV Station近くの巨大なサッカーStadiumがあります。Warzoneスタイルの市街戦へようこそ。  

Verdanskのこのあたりは、小さな郊外の集落から超高層ビルまで、あらゆる場所の中で最も多くの建造物が建っています。Central & SouthセクターはGora川とKarst川(西と東)によって分割されているため移動しやすく、ここは数多くのランドマークがあるセクターでもあります。北のBCH4 TV Stationから市街地のすぐ北に位置する広大なVerdanskサッカースタジアム、高層ビルの迷路となっている中心街の文化的かつ議会的な建造物まで、戦利品が回収できたり敵が待ち伏せたりしているかもしれない場所が大量に存在します。ここの建築物は回収できるものと同じく様々です。最後に、海岸公園を見落とさないように。混雑を避ける移動方法になりますし、訪れることができる記念碑もあります。

お役立ちヒント

Operators, Start Your Engines

ヒント #214

Operators, Start Your Engines

セクター3: VERDANSK SOUTHWEST ゾーン3E: KART RACING TRACK、ZOZSNI SPOMENIK、NOVI GRAZNA HILLS

While the Kart Racing Track can be a fun diversion from the Warzone, be sure to check its stands and the nearby warehouse for potential loot. You never know if Verdansk’s resident kart racing champion left their prize money lying around here.

The Lungs of Verdansk

ヒント #245

The Lungs of Verdansk

セクター5: VERDANSK EAST ゾーン5C: KROVNIK FARMLAND

Krovnik Farmland features plenty of natural elements untouched by industry. It’s great to travel through with a vehicle, as there are fewer objects to hit, but when you’re on the run… Cover may be limited.

The Great Escape (Or Entrance)

ヒント #255

The Great Escape (Or Entrance)

セクター5: VERDANSK EAST ゾーン5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.

Gate Check

ヒント #225

Gate Check

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4C: VERDANSK STADIUM

While the interior of the Stadium is currently inaccessible, the various gates that would lead into it have an underrated number of loot opportunities. Just be sure to use the security features and stadium architecture for cover, since Downtown Tavorsk skyscrapers have solid views of the Stadium’s southeast-facing side.

An Aside on Riverside

ヒント #162

An Aside on Riverside

セクター1: VERDANSK NORTH ゾーン1B: BLOC 23、JARVDINSK SPOMENIK、RIVERSIDE

If you want to potentially get the jump on players at the Dam or other points northwest, skip them and land towards Riverside. With it being at a less extreme location on the map and having plenty of buildings for loot opportunities, your squad could set some ambushes for enemies sprinting towards a safe zone.

Air Traffic (Tower) Control

ヒント #179

Air Traffic (Tower) Control

セクター2: VERDANSK WEST ゾーン2A: VERDANSK INTERNATIONAL AIRPORT

The Control Tower gives by far the best view of the entire airport, and even areas of North Verdansk, but it may not take long for other squads to catch onto a sniper up here. Worst case scenario: parachute away from the airport, as there are fewer points of interest there, which may translate to fewer enemies.

Pulling Them Off the Air

ヒント #177

Pulling Them Off the Air

セクター1: VERDANSK NORTH ゾーン1E: CRASH SITE、LOZOFF PASS、BLOC 14、BLOC 15, WHP CAMP

The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.

Digging Through the Dam

ヒント #158

Digging Through the Dam

セクター1: VERDANSK NORTH ゾーン1A: GORA DAM、GORA TUNNEL、BLOC 17、BLOC 16

The Dam isn’t just a massive concrete barrier; at its foot, there’s a generator chamber and underground tunnels to explore: These may just contain the loot you are looking for.

Paved Paradise

ヒント #183

Paved Paradise

セクター2: VERDANSK WEST ゾーン2A: VERDANSK INTERNATIONAL AIRPORT

The parking garage is deceptively complicated for an area. From military tents to ground loot taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.

Tickets Please!

ヒント #206

Tickets Please!

セクター3: VERDANSK SOUTHWEST ゾーン3B: VERDANSK TRAIN STATION

Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.