Verdansk Hospital’s Northwest Tower has the best high ground spot in the Southwest, allowing you to see over to Downtown, the Promenade, and points west. While up here, use the perimeter wall and hospital letters for cover, lest you end up in the ER.
Bloc 17 contains three potential Buy Stations spawns, including one at the Police Station that also has a fixed Ammo Cache, in addition to one nearby in Bloc 16. Consider this sleepy suburb a hot spot should multiple Buy Stations pop up here but doesn’t hesitate to rotate through here should you have the Cash.
Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.
The Switchbacks and Grid Radar Array locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.
A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.
The parking garage is deceptively complicated for an area. From military tents to ground items taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.
Compared to the rest of Krovnik Farmland, its Southern Farm section is like a small Suburb. Be sure to check every house for items – and enemies – and if you can take the risk, try climbing up on the water tower for an impressive view of the Farmland area.
The Zordaya Prison Complex Yard can hold valuable items and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.