Verdansk: West

ZONE 2C: JUNKYARD

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Up in the Woods

Tip #195

Up in the Woods

SECTOR 2: VERDANSK WEST ZONE 2G: TORSK BLOC

Snipers will find the vista from the Upper Woods area an underrated part of the Torsk Bloc zone. Come here after you loot the Bloc for a sniper rifle or other long-range weapon, and you may get some intel on potential enemies at the Hospital, Train Yard, or Airport Maintenance.

An Alarming View from the Station

Tip #151

An Alarming View from the Station

Tac Map: Atlas

All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.

Pulling Them Off the Air

Tip #177

Pulling Them Off the Air

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.

The Great Escape (Or Entrance)

Tip #255

The Great Escape (Or Entrance)

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.

No Cliffhangers Here

Tip #170

No Cliffhangers Here

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.

Rooftop Hopping

Tip #205

Rooftop Hopping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.

Train Surfing

Tip #207

Train Surfing

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

Multiple parked trains within the Train Station could contain plenty of loot, and otherwise serve as great cover pieces. While keeping mind of your exposure to the outside through the open windows and doors, be prepared for close-quarters fights with fellow train surfers within the narrow train cars.

Southern Farm Suburb

Tip #247

Southern Farm Suburb

SECTOR 5: VERDANSK EAST ZONE 5C: KROVNIK FARMLAND

Compared to the rest of Krovnik Farmland, its Southern Farm section is like a small Suburb. Be sure to check every house for loot – and enemies – and if you can take the risk, try climbing up on the water tower for an impressive view of the Farmland area.

A Couple Hundred Miles to Go

Tip #165

A Couple Hundred Miles to Go

SECTOR 1: VERDANSK NORTH ZONE 1C: ARKLOV PEAK MILITARY BASE

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Skybridge Sniping

Tip #203

Skybridge Sniping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3A: VERDANSK HOSPITAL

The Skybridge windows can be shot through and broken, allowing you to do some scouting around the outside of the Hospital. However, because of these windows, you may also be more exposed than you think; be cautious of counter-snipers while up on the Skybridge

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