Snipers will find the vista from the Upper Woods area an underrated part of the Torsk Bloc zone. Come here after you loot the Bloc for a sniper rifle or other long-range weapon, and you may get some intel on potential enemies at the Hospital, Train Yard, or Airport Maintenance.
All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.
The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.
A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.
Multiple parked trains within the Train Station could contain plenty of loot, and otherwise serve as great cover pieces. While keeping mind of your exposure to the outside through the open windows and doors, be prepared for close-quarters fights with fellow train surfers within the narrow train cars.
Compared to the rest of Krovnik Farmland, its Southern Farm section is like a small Suburb. Be sure to check every house for loot – and enemies – and if you can take the risk, try climbing up on the water tower for an impressive view of the Farmland area.
Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.
The Skybridge windows can be shot through and broken, allowing you to do some scouting around the outside of the Hospital. However, because of these windows, you may also be more exposed than you think; be cautious of counter-snipers while up on the Skybridge