Verdansk: West

ZONE 2C: JUNKYARD

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

No Cliffhangers Here

Tip #170

No Cliffhangers Here

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.

Same Atlas, Different Superstores

Tip #190

Same Atlas, Different Superstores

SECTOR 2: VERDANSK WEST ZONE 2E: ATLAS SUPERSTORE

The Atlas Superstore map in Modern Warfare Multiplayer does not have the same layout as the Atlas Superstore in Warzone. Don’t get confused on specifics, but your general knowledge of what type of fights work within the Superstore can still help you out.

Rooftop Hopping

Tip #205

Rooftop Hopping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.

Eviction Notice

Tip #194

Eviction Notice

SECTOR 2: VERDANSK WEST ZONE 2G: TORSK BLOC

The various apartments within the Torsk Bloc have interiors to explore. Whether you are looking for loot or for enemies, be sure to sweep every floor and room, along with the Twin Apartment Complex roof that could be a popular sniping perch.

Off the Grid

Tip #174

Off the Grid

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.

Tickets Please!

Tip #206

Tickets Please!

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.

Use the Full Map

Tip #146

Use the Full Map

Tac Map: Atlas

If you are the leading team in Plunder and need extra Cash, or want to avoid confrontation, consider exploring the far-flung areas of Verdansk away from the action. They could have unopened Supply Boxes or Contracts that could provide that final push without much confrontation.

The Great Escape (Or Entrance)

Tip #255

The Great Escape (Or Entrance)

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.

A Couple Hundred Miles to Go

Tip #165

A Couple Hundred Miles to Go

SECTOR 1: VERDANSK NORTH ZONE 1C: ARKLOV PEAK MILITARY BASE

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Hospital Hills

Tip #198

Hospital Hills

SECTOR 3: VERDANSK SOUTHWEST ZONE 3A: VERDANSK HOSPITAL

Between Verdansk’s Train Station and Hospital is a wooded hillside with prime views of both locales. If your squad is looking for an unconventional way to get between these two major zones, or wants to do some scouting, head to these hills.

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