Snipers will find the vista from the Upper Woods area an underrated part of the Torsk Bloc zone. Come here after you loot the Bloc for a sniper rifle or other long-range weapon, and you may get some intel on potential enemies at the Hospital, Train Yard, or Airport Maintenance.
Krovnik Farmland features plenty of natural elements untouched by industry. It’s great to travel through with a vehicle, as there are fewer objects to hit, but when you’re on the run… Cover may be limited.
From the Railyard, you can follow the rail tracks by heading southeast, and travel (ideally by vehicle) throughout the entire map, tracing the railroad, and stopping off at multiple destinations. This rail network can be very helpful when learning the geography of Verdansk.
Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.
Multiple high ground spots within Krovnik Farmland – including the windmills – are inaccessible without a helicopter and a parachute. If the circle collapse is making this area a safe zone and you have a chopper, it could be a good idea to take up a position on one of these hard-to-get areas.
Out of all the buildings in West Verdansk, few compare to the complexity of the Verdansk International Airport Terminal. Move through here as a group, and you won’t lose each other or get picked off by team with better synergy.
A collection of wooden pallets just outside the main warehouses can be an excellent place to sneak about and force close-quarters combat… Just don’t get stuck in here with an ATV, or you may have to abandon it.
Although the guide sections out Verdansk into five sectors and over 330 points of interest, combat doesn't just take place within those areas. Be mindful of how battles can spill over from sector to sector, especially when it comes to long-range engagements.
The Gora and Karst Rivers are mostly a transitionary area, save for their Flood Gates, which can be a great place to take cover. Just be careful about climbing the ladders out of here; if you are planning on doing so, it may be wise to pack a pistol along for self-defense.