Verdansk: South and Central

ZONE 4B

Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Interior

Classified

Accessibility

Classified

Cover

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Complexity

Classified

Loot

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Pro Tips

Cannonball!

Tip #208

Cannonball!

VERDANSK WEST ZONE 2D

The Swimming Pool could have some items lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.

A Beacon of Health

Tip #228

A Beacon of Health

VERDANSK SOUTHWEST ZONE 3B

Verdansk Hospital’s Northwest Tower has the best high ground spot in the Southwest, allowing you to see over to Downtown, the Promenade, and points west. While up here, use the perimeter wall and hospital letters for cover, lest you end up in the ER.

You Could Fit an Airplane in There

Tip #180

You Could Fit an Airplane in There

VERDANSK NORTH ZONE 1C

The hangars within the Arklov Peak Military Base – and by extension some Verdansk Airport hangars – are a lot larger than you think. Be prepared for long-range combat indoors, as these hangars were meant to fit planes that could almost hold the whole lobby.

Take A Ride Across the Summit

Tip #170

Take A Ride Across the Summit

VERDANSK NORTH ZONE 1A

The Gondolas over the gorge from the Northeast, East, West, and South move on fixed schedules, and can be great ways to travel across the area. However, because it moves at a fixed speed, their movement is easy to predict; should you want to snipe someone off them, remember to “lead your shot.”

Cell Service

Tip #291

Cell Service

VERDANSK EAST ZONE 5E

Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.

The Lungs of Verdansk

Tip #286

The Lungs of Verdansk

VERDANSK EAST ZONE 5C

Krovnik Farmland features plenty of natural elements untouched by industry. It’s great to travel through with a vehicle, as there are fewer objects to hit, but when you’re on the run… Cover may be limited.

A Road on the Outskirts of Town

Tip #272

A Road on the Outskirts of Town

VERDANSK EAST ZONE 5A

Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.

Food Fight!

Tip #222

Food Fight!

VERDANSK SOUTHWEST ZONE 3A

In addition to the stairs between the first and second floor, the East Concourse also has a skylight that peers into the Food Hall. Be prepared to defend yourself across three floors whenever you travel through here.

Bunker Hopping

Tip #181

Bunker Hopping

VERDANSK NORTH ZONE 1C

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Friends in High Places

Tip #267

Friends in High Places

VERDANSK CENTRAL AND SOUTH ZONE 4D

Given the verticality of Downtown, use it to your advantage by coordinating team strategies around it. Maybe a teammate can take overwatch on a building and make callouts while the others travel on foot, or each team member takes a section of a building when sweeping for items.

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