The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.
With a helipad on the roof, the TV Station could have a helicopter ready for you to pilot out of this area. Alternatively, if you start to hear the whirr of those blades, look up towards the roof and you could catch a squad flying away from here.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
Although the guide sections out Verdansk into five sectors and over 330 points of interest, combat doesn't just take place within those areas. Be mindful of how battles can spill over from sector to sector, especially when it comes to long-range engagements.
An underrated portion of the Airport is the Runway Underpass; its subterranean nature can allow you to travel out of sight, and if a squad is trailing you, those multiple exits could leave them guessing.
The Verdansk Train Station also has another transit hub – a Bus Terminal – which may not be as popular as the sprawling station. With some loot opportunities here and in the Military Checkpoint, don’t hesitate to check this area before – or after – exploring the main Train Station.
Multiple high ground spots within Krovnik Farmland – including the windmills – are inaccessible without a helicopter and a parachute. If the circle collapse is making this area a safe zone and you have a chopper, it could be a good idea to take up a position on one of these hard-to-get areas.
The parking garage is deceptively complicated for an area. From military tents to ground loot taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.