Although a lot of potential item and equipment spawn points are shown on the guide map, not all are guaranteed. Always look to your in-game Tac Map for the locations of Vehicles, Contracts, and other points of interest for your specific game session.
Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
Whether its atop the Fire Station or the Upper Dam, few vistas compare to what you’ll get atop the Gora Dam. Come here with the longest scope you have and look down below for any enemies worth engaging with.
The watchtower in the woods north of Quarry has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.
Verdansk Hospital’s Northwest Tower has the best high ground spot in the Southwest, allowing you to see over to Downtown, the Promenade, and points west. While up here, use the perimeter wall and hospital letters for cover, lest you end up in the ER.
Exploring all of Verdansk can be more easily done on Plunder compared to Battle Royale, as the circle collapse will limit the playable area. For that reason, those who explore each locale on the map using this Atlas may want to start off playing Plunder to learn the vast open wilderness and settlements of Verdansk.