Verdansk: North

ZONE 1D

Verdansk > Verdansk: North > Zone 1D:

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Pro Tips

A Room with a View

Tip #257

A Room with a View

VERDANSK CENTRAL AND SOUTH ZONE 4D

Need some cover while sniping on top of a building? Most tall towers in Downtown have a stairwell window, which provides a bit more protection at the cost of a narrower – but still solid – vista.

To Scavenge or Not to Scavenge (Probably Scavenge)

Tip #176

To Scavenge or Not to Scavenge (Probably Scavenge)

VERDANSK NORTH ZONE 1A

The hamlets that make up the far northwest side of Verdansk is away from major points of interest outside of Summit, making them hidden gems for finding untouched Supply Boxes.

Tickets Please!

Tip #223

Tickets Please!

VERDANSK SOUTHWEST ZONE 3A

Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.

Let’s Check in on Our News Copter

Tip #248

Let’s Check in on Our News Copter

VERDANSK CENTRAL AND SOUTH ZONE 4A

With a flat area on the roof, the TV Station could have a helicopter ready for you to pilot out of this area. Alternatively, if you start to hear the whirr of those blades, look up towards the roof and you could catch a squad flying away from here.

A Good Perspective from the Promontory

Tip #276

A Good Perspective from the Promontory

VERDANSK EAST ZONE 5B

About to head into the Lumber Yard? It may be wise to send one of your squadmates up onto the Rock Promontory, which has fantastic views over the north part of Lumber Yard.

Cell Service

Tip #291

Cell Service

VERDANSK EAST ZONE 5E

Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.

No Cliffhangers Here

Tip #185

No Cliffhangers Here

VERDANSK NORTH ZONE 1D

The foothills of the Salt Mine may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.

TV Station: Broadcasting Live from Central Verdansk

Tip #247

TV Station: Broadcasting Live from Central Verdansk

VERDANSK CENTRAL AND SOUTH ZONE 4A

Veterans of the Call of Duty franchise will find the TV Station to be familiar ground: the area shares part of its layout with the Call of Duty 4®: Modern Warfare map Broadcast and its remaster in Modern Warfare. Just don’t let those rose-tinted glasses blind you from the subtle changes found in this retro version.

Don’t Get Lost in the Containers

Tip #282

Don’t Get Lost in the Containers

VERDANSK EAST ZONE 5D

Cargo Processing has a single dead-end that could hold a surprise… And that surprise can be an enemy player. Be sure to double check this location when travelling through Port, preferably with an explosive or Tactical Grenade.

Rooftop Ambush

Tip #258

Rooftop Ambush

VERDANSK CENTRAL AND SOUTH ZONE 4D

Elevator shafts and the ends of exterior ascenders are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up a building using these fast modes of transportation it may be a safer option to take the stairwell and potentially flank those in waiting.