The entire eastern region of Verdansk is mainly given over to agricultural and lumber farming, as well as the main sea port. But journey further south through East Sector, and the formidable walls of the Zordaya Prison Complex loom into view.  

Segmented by the main divided highway to the west, the mountains along the eastern perimeter, and partially bisected by the frozen Karst River, the East Sector of Verdansk contains both a variety of topography and settlement types. Begin in the north, close to the Karst River and its eponymous Quarry, and you encounter the relatively rural Bloc 18; a village either side of the frozen waterway. This gives way to woodland and a large-scale Lumber Yard, run by the Gorengard company. Further south is the large-scale arable Krovnik Farmland, with mainly fruit and crops grown, though there are the remains of livestock still rotting in the fields. The rural landscape quickly changes to industrial docks within the once-bustling City of Verdansk Port. Finally, looming over Verdansk from its coastal cliff promontory, is the castle-like Zordaya Prison Complex where you’ll find for your life in the feared Gulag.

Pro Tips

Loot the Campers

Tip #178

Loot the Campers

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.

Island Shelter

Tip #156

Island Shelter

SECTOR 1: VERDANSK NORTH ZONE 1A: GORA DAM, GORA TUNNEL, BLOC 17, BLOC 16

Travelling along the frozen Gora River? You may want to take cover within the Frozen Islands; they are pretty much your only source of cover when traversing down the river, which is on low ground compared to the surrounding areas.

An Alarming View from the Station

Tip #151

An Alarming View from the Station

Tac Map: Atlas

All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.

Dome Field Advantage

Tip #224

Dome Field Advantage

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4C: VERDANSK STADIUM

The Stadium roof can only be accessible via parachute or helicopter and does not have any loot on it, but if you have a solid loadout, landing on this dome could give you an incredible 360-degree view of the surrounding area.

Planned Community Apartments

Tip #210

Planned Community Apartments

SECTOR 3: VERDANSK SOUTHWEST ZONE 3C: BARAKETT PROMENADE WEST

Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.

Pulling Them Off the Air

Tip #177

Pulling Them Off the Air

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.

Towering Over the Junkyard

Tip #186

Towering Over the Junkyard

SECTOR 2: VERDANSK WEST ZONE 2C: JUNKYARD

The various structures in the Junkyard don’t have verticality, save for the Comms Tower. It can give you incredible sights over most of Verdank’s West side but will leave you with little cover... Be sure to coordinate with your teammates if you decide to take the climb up here.

End of the Line

Tip #208

End of the Line

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

The Verdansk Train Station also has another transit hub – a Bus Terminal – which may not be as popular as the sprawling station. With some loot opportunities here and in the Military Checkpoint, don’t hesitate to check this area before – or after – exploring the main Train Station.

Gate Check

Tip #225

Gate Check

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4C: VERDANSK STADIUM

While the interior of the Stadium is currently inaccessible, the various gates that would lead into it have an underrated number of loot opportunities. Just be sure to use the security features and stadium architecture for cover, since Downtown Tavorsk skyscrapers have solid views of the Stadium’s southeast-facing side.

Hospital Hills

Tip #198

Hospital Hills

SECTOR 3: VERDANSK SOUTHWEST ZONE 3A: VERDANSK HOSPITAL

Between Verdansk’s Train Station and Hospital is a wooded hillside with prime views of both locales. If your squad is looking for an unconventional way to get between these two major zones, or wants to do some scouting, head to these hills.

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