Size

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Verticality

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Landmark

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Vista

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Seclusion

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Cell Inspection

Tip #305

Cell Inspection

Although it may seem trivial, learning what cells are open in each hallway within the Prison Block can help your squad build your loadout up in the early game and, more importantly, prevent ambushes. The cells are just big enough to fit an operator, making them prime for CQB combatants squatting in wait for an unsuspecting target.

Back to the Lab Again

Tip #298

Back to the Lab Again

The Bioweapons Lab tends to be a hot drop due to its verticality and abundance of items. Fighting your way here after an infil? Try working up the cliffs from the Chemical Engineering Factory and sneaking around up the side stairwell.

Reinforcements by the Boatload

Tip #295

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

Recon for Decon

Tip #299

Recon for Decon

Contrary to most buildings, the Decon (short for Decontamination) Zone is less skewed towards CQB weapons, as the main shower area has plenty of unobstructed space. Weapons that do well at mid-range, such as Assault Rifles, are better suited inside this complex, especially when fighting those firing down through the skylights.

A Scenic Trip Up the West Coast

Tip #300

A Scenic Trip Up the West Coast

Rebirth Island’s west road from the Construction Site past the Harbor up to the Bioweapons Lab is less busy than the east in terms of structure. Consider travelling up and down here to potentially find some leftover Supply Boxes, especially if the vehicles and Buy Stations don’t appear along this road.

High and Mighty

Tip #294

High and Mighty

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

Confusion on the Assembly Line

Tip #312

Confusion on the Assembly Line

Other than the Prison Block, the Factory is the most complex area on Rebirth Island given the number of entry points on all its floors. Listen closely to footsteps that may be from levels above and below you and prepare to strike with a CQB weapon when navigating this tricky interior layout.

One Packed Penitentiary

Tip #303

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle collapse decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadouts strengths to deal with threats in whatever floor you fight through.

Out on the Yard

Tip #302

Out on the Yard

Whether you come here for the Buy Station or in search of some Loadout Boxes, be prepared for a fight when travelling through the Recreation Yard. With zero cover on the yard itself, only your precise aim and equipment use can help you exit in one piece.

Somebody’s Watching Me

Tip #310

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

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