Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.
Need some cover while sniping on top of a building? Most tall towers in Downtown have a stairwell window, which provides a bit more protection at the cost of a narrower – but still solid – vista.
The entire Hospital has an incredibly dense interior section. Search every wing, ward, and even bathroom for loot… And be prepared for close-quarters combat, which these interior spaces encourage.
WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.
The Skybridge windows can be shot through and broken, allowing you to do some scouting around the outside of the Hospital. However, because of these windows, you may also be more exposed than you think; be cautious of counter-snipers while up on the Skybridge
This area may be one of the most unique within Verdansk, but don’t feel overwhelmed: there are plenty of familiar buildings, such as police stations, fire stations, pharmacies, and a gun store, that can help ease you into fights in the big city.
About to head into the Lumber Yard? It may be wise to send one of your squadmates up onto the Rock Promontory, which has fantastic views over the north part of Lumber Yard.
The Swimming Pool could have some loot lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.
Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.
Remember to check every office in the second and third floors of the Bodyshop; you never know what Ground Loot, or even a Supply Box, may find itself in this sneakily intricate interior.