From the frozen lakes and snow-covered hills surrounding Gora Dam to the massive excavation scars of the Karst River Quarry, North Sector is both remote and inhospitable. Learn how to survive the environment here.   

Expect a frosty reception as you explore the very northern part of Verdansk, comprising of the large Gora Dam structure to the northwest, surrounded by steep mountainous terrain and dotted homesteads, along with cabins and other surprises in the forests. In the central part of this tundra is the Arklov Peak Military Base, a large forward operating center nestled on a plateau close to the mountain range that shares its name. Further east are the belching smokestacks and vast warehouse complex of Karst River Quarry. There are the small villages of Riverside, and Blocs 14, 15, 16, 17, 23, and Lozoff Pass along the southern perimeter, as well as a WHP (World Humanitarian Project) Camp with a few gruesome surprises.

Pro Tips

Under Construction

Tip #216

Under Construction

SECTOR 3: VERDANSK SOUTHWEST ZONE 3E: KART RACING TRACK, ZOZSNI SPOMENIK, NOVI GRAZNA HILLS

Although these homes aren’t built, they can still act as temporary shelter while exploring the Novi Grazna Hills. These homes also provide great views over to the Barakett Promenade, so consider climbing up to an unfinished roof or second floor to snipe or scout northwards.

A Truly Open World

Tip #149

A Truly Open World

Tac Map: Atlas

Although the guide sections out Verdansk into five sectors and over 330 points of interest, combat doesn't just take place within those areas. Be mindful of how battles can spill over from sector to sector, especially when it comes to long-range engagements.

To Market, To Market

Tip #211

To Market, To Market

SECTOR 3: VERDANSK SOUTHWEST ZONE 3C: BARAKETT PROMENADE WEST

The Barakett Market has numerous stalls to explore or use as cover while exploring the Barakett Promenade. With how expansive and complex this outdoor market is, it’s not a bad idea to set up some equipment traps or ambushes in between the stalls.

Graveyard Shift

Tip #193

Graveyard Shift

SECTOR 2: VERDANSK WEST ZONE 2F: VERDANSK GRAVEYARD

Unsure of where to start looting within the Verdansk Graveyard area? The nearby Pharmacy, Bank, and Police Station be a reliable stop during your campaign for an end game loadout. It’s not a bad idea to land here first, then spread out to the rest of the area.

Rooftop Hopping

Tip #205

Rooftop Hopping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.

Set Up Camp

Tip #240

Set Up Camp

SECTOR 5: VERDANSK EAST ZONE 5A: BLOC 18, KARST BRIDGE

One of the secluded locales of Bloc 18 is the Camping Overlook, which has fantastic views of the Stadium and Karst River Bridge. Should your squad be roaming around the Northeast, consider stopping here and taking overwatch before advancing forward.

Southern Farm Suburb

Tip #247

Southern Farm Suburb

SECTOR 5: VERDANSK EAST ZONE 5C: KROVNIK FARMLAND

Compared to the rest of Krovnik Farmland, its Southern Farm section is like a small Suburb. Be sure to check every house for loot – and enemies – and if you can take the risk, try climbing up on the water tower for an impressive view of the Farmland area.

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

Tip #222

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4A: GRAZNA BRIDGE, BCH4 TV STATION

The TV Station area is on natural high ground. Although it isn’t as mountainous as Verdansk North, this section of Central Verdansk, it can still provide an elevated vantage point, especially if you sit atop the TV Station or the Comms Tower.

Crosstown Traffic

Tip #233

Crosstown Traffic

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Downtown Tavorsk District may have plenty of defined roads, but they are often cluttered and are flanked by skyscrapers. If you’re trying to drive – or fly – across the map, it may be wise to go around it, as you may run into less trouble.

Pulling Them Off the Air

Tip #177

Pulling Them Off the Air

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.