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Suggerimenti

Sparse on Security

Suggerimento #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.

Reinforcements by the Boatload

Suggerimento #02

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

Confusion on the Assembly Line

Suggerimento #19

Confusion on the Assembly Line

Other than the Prison Block, the Factory is the most complex area on Rebirth Island given the number of entry points on all its floors. Listen closely to footsteps that may be from levels above and below you, and prepare to strike with a close-quarters weapon when navigating this tricky interior layout.

Somebody’s Watching Me

Suggerimento #17

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

Circling the DZ

Suggerimento #03

Circling the DZ

If your squad gets a helicopter, know that the map’s boundaries stretch out a few dozen meters off the shore. Flying out over the water could offer some unique sightlines for a sniper to pick enemies off buildings. However, should your helicopter go out of commission, prepare to aim for land.

Out on the Yard

Suggerimento #09

Out on the Yard

Whether you come here for the Buy Station or in search of some Loadout Boxes, be prepared for a fight when travelling through the Recreation Yard. With zero cover on the yard itself, only your precise aim and equipment use can help you exit in one piece.

The Yellow Door

Suggerimento #16

The Yellow Door

The Headquarters Command Center’s first floor has a locked yellow door; those who have the code could crack open the secrets of Rebirth Island, and might get a reward for doing so… Just remember to pack some CQB weapons to deal with fellow Easter Egg hunters who lurk inside this building.

Quays for Finding Leftover Items

Suggerimento #04

Quays for Finding Leftover Items

The short concrete jetties around the island might contain some leftover loadout items or Supply Boxes, with one at the island’s northern tip even having a chance at being a Buy Station location. Check all of these small outlets if you’re looking for items when surrounding structures are picked clean, but beware that these areas are dead ends surrounded by dangerous waters.

Tentative Hideout

Suggerimento #18

Tentative Hideout

The Base Camp near the Living Quarters has plenty of tents and portable stations to take cover within from those on top of the Surveillance Tower, Prison Block, or on top of the Living Quarters buildings. They also may contain Supply Boxes and various loadout items, making it a worthwhile stop as you head up the island.

One Packed Penitentiary

Suggerimento #10

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadout’s strengths to deal with threats in whatever floor you fight through.