Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Accessibility

Classified

Cover

Classified

Complexity

Classified

Loot

Classified

Pro Tips

One Packed Penitentiary

Tip #10

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadout’s strengths to deal with threats in whatever floor you fight through.

King of the Hill

Tip #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

The Yellow Door

Tip #16

The Yellow Door

The Headquarters Command Center’s first floor has a locked yellow door; those who have the code could crack open the secrets of Rebirth Island, and might get a reward for doing so… Just remember to pack some CQB weapons to deal with fellow Easter Egg hunters who lurk inside this building.

No Safe Harbor

Tip #15

No Safe Harbor

Given its proximity to the northern labs and engineering buildings as well as the Prison Block, the three buildings that make up the Harbor can be popular drop points. Stay close to the shoreline to avoid glances from snipers on the Prison Block, and prepared to pack CQB weaponry to deal with threats in any of the three buildings.

Back to the Lab Again

Tip #05

Back to the Lab Again

The Bioweapons Lab tends to be a hot drop due to its verticality and abundance of loot. Fighting your way here after an infil? Try working up the cliffs from the Chemical Engineering Factory and sneaking around up the side stairwell.

Reinforcements by the Boatload

Tip #02

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

Recon for Decon

Tip #06

Recon for Decon

Contrary to most buildings, the Decon (short for Decontamination) Zone is less skewed toward CQB weapons, as the main shower area has plenty of unobstructed space. Weapons that do well at mid-range, such as assault rifles, are better suited inside this complex, especially when fighting those firing down through the skylights.

Circling the DZ

Tip #03

Circling the DZ

If your squad gets a helicopter, know that the map’s boundaries stretch out a few dozen meters off the shore. Flying out over the water could offer some unique sightlines for a sniper to pick enemies off buildings. However, should your helicopter go out of commission, prepare to aim for land.

Sparse on Security

Tip #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.

Always on Time

Tip #14

Always on Time

The Tram shuttles constantly between the top of the Prison Block and a Dockside platform, making it an unconventional sniping location up the island’s east side. However, know that the predictable movement pattern, and the lack of doors and windows, could leave you a sitting duck for trained marksmen looking for a quick pick.