Size

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Verticality

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Landmark

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Vista

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Seclusion

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Always on Time

Tip #14

Always on Time

The Tram shuttles constantly between the top of the Prison Block and a Dockside platform, making it an unconventional sniping location up the island’s east side. However, know that the predictable movement pattern, and the lack of doors and windows, could leave you a sitting duck for trained marksmen looking for a quick pick.

Confusion on the Assembly Line

Tip #19

Confusion on the Assembly Line

Other than the Prison Block, the Factory is the most complex area on Rebirth Island given the number of entry points on all its floors. Listen closely to footsteps that may be from levels above and below you, and prepare to strike with a close-quarters weapon when navigating this tricky interior layout.

Sparse on Security

Tip #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.

Circling the DZ

Tip #03

Circling the DZ

If your squad gets a helicopter, know that the map’s boundaries stretch out a few dozen meters off the shore. Flying out over the water could offer some unique sightlines for a sniper to pick enemies off buildings. However, should your helicopter go out of commission, prepare to aim for land.

Out on the Yard

Tip #09

Out on the Yard

Whether you come here for the Buy Station or in search of some Loadout Boxes, be prepared for a fight when travelling through the Recreation Yard. With zero cover on the yard itself, only your precise aim and equipment use can help you exit in one piece.

King of the Hill

Tip #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

The Yellow Door

Tip #16

The Yellow Door

The Headquarters Command Center’s first floor has a locked yellow door; those who have the code could crack open the secrets of Rebirth Island, and might get a reward for doing so… Just remember to pack some CQB weapons to deal with fellow Easter Egg hunters who lurk inside this building.

A Scenic Trip Up the West Coast

Tip #07

A Scenic Trip Up the West Coast

Rebirth Island’s west road from the Construction Site past the Harbor up to the Bioweapons Lab is less busy than the east in terms of structure. Consider travelling up and down here to potentially find some leftover Supply Boxes, especially if the vehicles and Buy Stations don’t appear along this road.

Ascension 7… 15… 1…

Tip #13

Ascension 7… 15… 1…

The exterior ascenders found around the Prison Block offer quick ways to reach its roof. Have a few pesky snipers taken residence up here? Use these orange ziplines to get on their level and bring them back down to earth.

Cell Inspection

Tip #12

Cell Inspection

Although it may seem trivial, learning which cells are open in each hallway within the Prison Block can help your squad build your loadouts up in the early game and, more importantly, prevent ambushes. The cells are just big enough to fit an Operator, making them prime for close-quarters combatants squatting in wait for an unsuspecting target.