尺寸

Classified

多层次

Classified

地标

Classified

高地

Classified

隐居

Classified

辅助功能

Classified

掩体

Classified

复杂度

Classified

战利品

Classified

专业提示

Out on the Yard

提示 #09

Out on the Yard

Whether you come here for the Buy Station or in search of some Loadout Boxes, be prepared for a fight when travelling through the Recreation Yard. With zero cover on the yard itself, only your precise aim and equipment use can help you exit in one piece.

Engineering a Longshot

提示 #08

Engineering a Longshot

The fourth floor of the Chemical Engineering Office has two windows facing south, both of which are great for counter-sniping players on the Water Tower and Prison Block. One of them also avoids a large tree and offers a direct line of sight to the top of the Surveillance Tower, which might be useful for those looking to hit an extreme longshot.

King of the Hill

提示 #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

Somebody’s Watching Me

提示 #17

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

Circling the DZ

提示 #03

Circling the DZ

If your squad gets a helicopter, know that the map’s boundaries stretch out a few dozen meters off the shore. Flying out over the water could offer some unique sightlines for a sniper to pick enemies off buildings. However, should your helicopter go out of commission, prepare to aim for land.

Tentative Hideout

提示 #18

Tentative Hideout

The Base Camp near the Living Quarters has plenty of tents and portable stations to take cover within from those on top of the Surveillance Tower, Prison Block, or on top of the Living Quarters buildings. They also may contain Supply Boxes and various loadout items, making it a worthwhile stop as you head up the island.

Reinforcements by the Boatload

提示 #02

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

Recon for Decon

提示 #06

Recon for Decon

Contrary to most buildings, the Decon (short for Decontamination) Zone is less skewed toward CQB weapons, as the main shower area has plenty of unobstructed space. Weapons that do well at mid-range, such as assault rifles, are better suited inside this complex, especially when fighting those firing down through the skylights.

One Packed Penitentiary

提示 #10

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadout’s strengths to deal with threats in whatever floor you fight through.

No Safe Harbor

提示 #15

No Safe Harbor

Given its proximity to the northern labs and engineering buildings as well as the Prison Block, the three buildings that make up the Harbor can be popular drop points. Stay close to the shoreline to avoid glances from snipers on the Prison Block, and prepared to pack CQB weaponry to deal with threats in any of the three buildings.