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Dicas de topo

Engineering a Longshot

Dica #08

Engineering a Longshot

The fourth floor of the Chemical Engineering Office has two windows facing south, both of which are great for counter-sniping players on the Water Tower and Prison Block. One of them also avoids a large tree and offers a direct line of sight to the top of the Surveillance Tower, which might be useful for those looking to hit an extreme longshot.

Ascension 7… 15… 1…

Dica #13

Ascension 7… 15… 1…

The exterior ascenders found around the Prison Block offer quick ways to reach its roof. Have a few pesky snipers taken residence up here? Use these orange ziplines to get on their level and bring them back down to earth.

King of the Hill

Dica #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

Somebody’s Watching Me

Dica #17

Somebody’s Watching Me

Other than the Water Tower, the Surveillance Tower is one of the more popular sniping locales on the map, as it has commanding views over the Prison Block and most of the island’s southern half. If you spot a light shining from this structure, take cover; that’s the bright glint from a sniper scope rather than its beacon.

No Safe Harbor

Dica #15

No Safe Harbor

Given its proximity to the northern labs and engineering buildings as well as the Prison Block, the three buildings that make up the Harbor can be popular drop points. Stay close to the shoreline to avoid glances from snipers on the Prison Block, and prepared to pack CQB weaponry to deal with threats in any of the three buildings.

A Scenic Trip Up the West Coast

Dica #07

A Scenic Trip Up the West Coast

Rebirth Island’s west road from the Construction Site past the Harbor up to the Bioweapons Lab is less busy than the east in terms of structure. Consider travelling up and down here to potentially find some leftover Supply Boxes, especially if the vehicles and Buy Stations don’t appear along this road.

Circling the DZ

Dica #03

Circling the DZ

If your squad gets a helicopter, know that the map’s boundaries stretch out a few dozen meters off the shore. Flying out over the water could offer some unique sightlines for a sniper to pick enemies off buildings. However, should your helicopter go out of commission, prepare to aim for land.

Sparse on Security

Dica #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.

The Yellow Door

Dica #16

The Yellow Door

The Headquarters Command Center’s first floor has a locked yellow door; those who have the code could crack open the secrets of Rebirth Island, and might get a reward for doing so… Just remember to pack some CQB weapons to deal with fellow Easter Egg hunters who lurk inside this building.

Always on Time

Dica #14

Always on Time

The Tram shuttles constantly between the top of the Prison Block and a Dockside platform, making it an unconventional sniping location up the island’s east side. However, know that the predictable movement pattern, and the lack of doors and windows, could leave you a sitting duck for trained marksmen looking for a quick pick.