Call of Duty: Black Ops 7 Multiplayer and Zombies Beta
Training and Brief
Black Ops 7 Beta Early Access: October 2 – October 4
- Beta Early Access: Maps and Modes
- Get Ahead with Our Early Access Guides
- Core Maps
- Game Modes
- Beta Early Access Progression
Black Ops 7 Open Beta: October 5 – October 8
Beta Rewards
Get ready to jump into the Call of Duty®: Black Ops 7 Multiplayer and Zombies Beta with our complete guide. Learn essential tactics for every map and game mode included in the Beta, explore how in-game progression works, and discover which rewards will carry over to the full launch. Whether you're aiming to dominate Multiplayer or survive the undead, our in-depth Beta guides cover all maps, modes, tips, and more to give you a competitive edge.
Call of Duty: NEXT Comms and the Black Ops 7 Beta
This blog is one of multiple Deep Dives into the announcements at the 2025 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to the Black Ops 7 Multiplayer and Zombies Survival during the Beta that starts on October 2. Be sure to read all of the following content to ensure you’re up to date with breaking news and Beta content:
- The Official Call of Duty NEXT Show Recap Blog.
- The Black Ops 7 Multiplayer Intel Blast Blog: All of the latest information on Loadouts, Beta weaponry and Operators, and more.
- The Black Ops 7 Zombies Intel Blast Blog: Showcasing all the Round-Based Zombies content at Launch, as well as information on Survival Mode (playable in the Beta!).
- The Black Ops 7 Zombies Augments Intel Blog: Detailing all the Perk-a-Colas, Ammo Mods, and Field Upgrades and the Research Augments, ready for you to test out in the Beta.
Welcome to the Call of Duty: Black Ops 7
Multiplayer and Zombies Survival Beta!
It’s time to jump into the Call of Duty: Black Ops 7 Multiplayer and Zombies Survival Beta! Whether you’ve played Black Ops in the past or it’s your first time with the spy action thriller series, this guide will take you through everything related to the Beta, including a full list of what you’ll unlock along with links to our guides for the various maps, modes, and more!
The Black Ops 7 Beta takes place Oct. 2-8, with more maps and modes being introduced throughout the play period. Keep this page bookmarked for more info on additional maps, modes, and progression releasing throughout the week.
Stay up to date on all the latest information — updated by Treyarch — during the Black Ops 7 Beta and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.
Training and Brief
Training Course
Learn the basics, including the updated Omnimovement and firing systems as well as other Black Ops 7 combat innovations in the Training Course on the Multiplayer Map The Forge. Found alongside the other Beta modes, the training course is available, and the skills learned here should get you trained up and ready to take on the competition. It’s recommended to start your Multiplayer journey here whether you’re a new or returning player. Get down the fundamentals and dominate the opposition.
Zombies Survival Training
To learn the basics about Zombies and prepare for getting into Survival on Vandorn Farm, be sure to check out the Zombies Intel Blast and eliminate the zombie hordes. This Survival Map takes place on a small piece of the full Ashes of the Damned experience and allows players to explore a small taste of the features that Black Ops 7 Zombies has to offer. Get a glimpse of what you will see on November 14 and how the weapons, Perks, Ammo Mods, Equipment, and Field Upgrades all feel against the shambling undead.
GobbleGums
GobbleGums will be available to use during the Zombies Survival portion. The GobbleGums that will be available to players during this time will not affect GobbleGum inventories outside of the Beta. They are given to players complimentary for the duration of the Beta, for the purposes of trying them out in Zombies Survival and getting a feel for what they can do in this mode.
To learn more about what each GobbleGum does, refer back to the GobbleGums guide for further details. Here are the GobbleGums available during the beta period:
Power Vacuum (New to BO7, Epic)
Kills have a higher chance to spawn Power-Ups.
Nowhere But There (Epic)
Instantly teleport to a random downed player. Instantly revive nearby players.
Profit Sharing (Epic)
(Lasts 2 Minutes) A portion of the Essence you earn is also received by nearby players and vice versa.
Soda Fountain (Epic)
(Activates on Perk purchase) The next Perk purchased gives an additional random Perk.
Round Off (New to BO7, Legendary)
Prevent rounds from advancing for 2 rounds.
Immolation Liquidation (Legendary)
Spawns a Fire Sale Power-Up.
Dead Drop (Legendary)
(Lasts 5 Minutes) Drop rates of Salvage and Equipment are greatly increased.
Explosive Flourish (Legendary)
(Lasts 2 Minutes) Reloading creates an explosion around you.
Flavor Hex (Legendary)
Gives the player a random Ultra GobbleGum.
Respin Cycle (Legendary)
Re-spins the weapon in the Mystery Box after it has settled to one of equal or higher rarity.
Gift Card (New to BO7, Ultra)
Gain 30,000 Essence. Cannot be combined with other bonuses.
Time Out (Ultra)
Clear all Normal and Special enemies and end the Round.
Perkaholic (Ultra)
Gives the player all available Perks.
Hidden Power (Ultra)
Upgrade your currently held weapon to Legendary rarity.
Near Death Experience (Ultra)
(Lasts 3 Minutes or 5 Revives) Revive or be revived by being near other players. Revived players keep all their Perks.
Wonderbar! (Ultra)
(Activates on Mystery Box Spin) The next weapon taken from the Mystery Box will be a Wonder Weapon.
Reign Drops (Ultra)
Spawns all the core Power-Ups at once.
COD 101
Before you do anything, be sure to equip your favorite Operator! There are eight to choose from, and they can all be accessed via the Operators menu. Then, when you hit Level 4, you’ll unlock Custom Loadout Classes, where you can equip the weapons you unlock through your progression journey to the Beta level cap. Once you reach the level cap, you’ll have access to 16 weapons, including three Assault rifles, three SMGs, an LMG, a Marksman Rifle, two Sniper Rifles, two Shotguns, two Pistols, a Launcher, and a Melee weapon.
Now that you’ve been through Training for both Multiplayer and Zombies Survival, what about getting into the game? Or learning the maps and modes that are available to you in the Black Ops 7 Beta?
Movement: If you’d like to learn even more about everything movement, including the updated Omnimovement features, please refer to the Movement Guide.
Multiplayer: Keep reading to find out more about everything that makes up the Black Ops 7 Beta. But, to learn more about how to really get started in playing Multiplayer or Zombies Survival, or if you’re just looking for a few tips, visit the COD 101 guide.
Maps and Modes: There are six different maps and six different modes you’ll be able to play during the Beta, each with their own guide to teach you the basics, ins and outs, and tips and tricks. Keep reading here to see the descriptions and links to each of those features.
Black Osp 7 Beta Early Access: October 2 – October
4
Beta Early Access: Maps and Modes
Beta Early Access begins with three maps and four modes, with an additional map and the introduction of Zombies Survival on Vandorn Farm later into the weekend.
Get Ahead with Our Early Access Guides!
Visit our Guides section for a full rundown on all of the Weekend One maps and modes, including:
Core Maps
- The Forge
- Cortex
- Exposure
- Imprint
- Vandorn Farm (Zombies Survival)
Game Modes
- Team Deathmatch
- Domination
- Hardpoint
- Kill Confirmed
- Overload
Core Maps
The Forge
Explore the heart of research and development for The Guild’s latest lethal tech. Built on the harbor, The Forge welcomes visitors with a demo and product lobby showcasing the latest advancements in autonomous weapon design. Navigate the split facility filled with displays of The Guild’s capabilities, the two wings separated by the central range where rotating walls circle a defense turret.
Cortex
Descend on a cliffside compound conducting experimental research for The Guild. Inside, scattered vat chambers hold subject suspended in fluid, the operation supported by an adjoining autopsy and morgue. Lock down the underpass to control the heart of the map or branch out to the narrow skybridge overlooking the water.
Exposure
Most of the action takes place outside, the Control Room being the only accessible interior space on the map. Navigate three well-defined lanes of combat interspersed with the facility’s various components, the high walls providing strong cover and flanking opportunities throughout. Agile Operators might try their luck accessing the rotating Guild crate, a good power position.
Imprint
Zip up your parka and face the blizzard at this mid-sized robotics facility manufacturing drones and other Guild tech. Battle through the inner facility branching off into various stages of the development process or fight in the snow along the map’s perimeter. Watch your step along the borders; it’s a steep drop off these sheer cliffs.
Vandorn Farm (Zombies Survival)
Explore the Vandorn Farm, just a small piece of Ashes of the Damned, and learn the ins and outs to prepare for the full Black Ops 7 Round-Based Zombies experience at launch. For more on what the map has to offer, peer into the map guide and seek the knowledge needed to help you survive.
Game Modes
Team Deathmatch: Eliminate enemy players to earn score for your team.
Domination: Capture, hold, and defend objectives to earn score for your team.
Hardpoint: Capture and hold the rotating Hardpoint zone to earn score for your team.
Kill Confirmed: Work with your team to recover dog tags to score for your team and deny enemy scores.
Overload: Bring the Overload Device to the enemy zones to overload them.
Beta Early Access: Progression
During the Early Access period of the Black Ops 7 Beta, there are an initial 20 Levels of unlocks available to progress through. Once you’ve reached Level 4, you’ll gain access to Custom Loadouts and the ability to customize each Weapon and piece of Gear in your kit. Past that, each new Level Up will unlock additional content for use in your Loadouts. You will also earn unique Beta rewards for reaching designated Levels, which can be used immediately in the Beta and will also make their way into your BO7 inventory at launch. Unlock the following content on the way to Level 20.
Before you jump into your first game and before you progress through any Levels, there is a handful of weapons, Perks, Scorestreaks, and Equipment already unlocked and ready to use. They are already put together for you via Default Loadouts.
Level 0: Immediate Unlocks
M15 Mod 0 (Primary Weapon, Assault Rifle)
Availability: Immediate
Full-auto assault rifle. Well-rounded in its power, accuracy, and handling.
Graz 45K (Primary Weapon, SMG)
Availability: Immediate
Full-auto submachine gun. Solid balance of CQB power, handling, and recoil.
Mk. 78 (Primary Weapon, LMG)
Availability: Immediate
Full-auto light machine gun. Great damage and high ammo count, limited by slower mobility and handling.
VS Recon (Primary Weapon, Sniper Rifle)
Availability: Immediate
Bolt-action sniper rifle. Quick rechamber. Moderate recoil and stability.
M10 Breacher (Primary Weapon, Shotgun)
Availability: Immediate
Pump-action charge shotgun. Optionally hold trigger to improve hip and ADS spread.
Jäger 45 (Secondary Weapon, Pistol)
Availability: Immediate
Semi-auto pistol. Reliable sidearm with a very fast rate of fire and low recoil.
Flatline Mk. II (Melee Weapon)
Availability: Immediate
Melee weapon. High damage and moderate attack speed.
Level 2: Progression Unlocks
(Private II)
Beta Reward
Availability: Private II (Level 2)
“Beta Player” Animated Emblem
Default Loadout: Shotgunner
Availability: Private II (Level 2)
A fast-paced Loadout with a focus on close range lethality.
Level 3: Progression Unlocks
(Private III)
Default Loadout Overwatch
Availability: Private III (Level 3)
Sniper Rifle Loadout with an SMG backup.
Level 4: Progression Unlocks
(Lance Corporal I)
Custom Loadouts
Availability: Lance Corporal I (Level 4)
Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.
MXR-17 (Primary Weapon, Assault Rifle)
Availability: Lance Corporal I (Level 4)
Full-auto assault rifle. Excellent accuracy and range, offset by its slower mobility and rate of fire.
Flak Jacket (Perk, Strategist)
Availability: Lance Corporal I (Level 4)
Reduce incoming explosive and fire damage.
Level 5: Progression Unlocks
(Lance Corporal II)
Sticky Grenade (Lethal Equipment)
Availability: Lance Corporal II (Level 5)
Timed sticky grenade.
RC-XD (Scorestreak)
Availability: Lance Corporal II (Level 5)
Deploy a small remote controlled, remote detonated explosive vehicle.
Tac Sprinter (Perk, Enforcer)
Availability: Military Rank Sergeant II (Level 11)
Enables Tactical Sprint, but reduces your normal sprint speed.
Level 6: Progression Unlocks
(Lance Corporal III)
Beta Reward
Availability: Lance Corporal III (Level 6)
“Gun Flex” Emote.
Cryo Freeze (Zombies, Ammo Mod)
Availability: Military Rank Sergeant III (Level 12)
Bullets deal frost damage. Each bullet has a chance to slow a normal or special enemy and increase the damage they receive.
Level 7: Progression Unlocks
(Corporal I)
M8A1 (Primary Weapon, Marksman Rifle)
Availability: Corporal I (Level 7)
4-round burst marksman rifle. Extreme rate of fire within the burst, balanced by moderate burst cooldown.
Flashbang (Tactical Equipment)
Availability: Corporal I (Level 7)
Blinds and deafens targets.
Lightweight (Perk, Enforcer)
Availability: Corporal I (Level 7)
Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.
Level 8: Progression Unlocks
(Corporal II)
Fast Hands (Perk, Strategist)
Availability: Corporal II (Level 8)
Reload and swap weapons faster. Extend fuses when throwing back grenades.
UAV (Scorestreak)
Availability: Corporal II (Level 8)
UAV recon ship that reveals enemy locations on the minimap.
Frenzied Guard (Zombies, Field Upgrade)
Availability: Corporal II (Level 8)
Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time and kills repair armor.
Level 9: Progression Unlocks
(Corporal III)
Cold Blooded (Perk, Recon)
Availability: Corporal III (Level 9)
Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.
Trophy System (MP, Field Upgrade)
Availability: Corporal III (Level 9)
Area defense system destroys enemy projectiles in the air.
Cymbal Monkey (Zombies, Tactical Equipment)
Availability: Master Gunnery Sergeant III (Level 24)
Attracts zombies for a short duration before exploding.
Level 10: Progression Unlocks
(Sergeant I)
Dravec 45 (Primary Weapon, SMG)
Availability: Sergeant I (Level 10)
Full-auto submachine gun. Highly stable and effective at longer ranges, but with less raw CQB power.
Gung Ho (Perk, Enforcer)
Availability: Gunnery Sergeant III (Level 18)
Fire while sprinting. Improved movement speed while reloading or using Equipment.
Level 11: Progression Unlocks
(Sergeant II)
Beta Reward
Availability: Military Rank Sergeant II (Level 11)
“Beta Neon” Sticker.
HKDs (Scorestreak)
Availability: Sergeant II (Level 11)
Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.
Level 12: Progression Unlocks
(Sergeant III)
Pinpoint Grenade (Tactical Equipment)
Availability: Sergeant III (Level 12)
Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.
Blast Link (Perk, Recon)
Availability: Sergeant III (Level 12)
Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn score when they deal explosive damage.
Fire Works (Ammo Mod)
Availability: Gunnery Sergeant III (Level 18)
Each bullet has a chance to launch fireworks from normal and special enemies that target enemies.
Level 13: Progression Unlocks
(Staff Sergeant I)
A.R.C. M1 (Launcher)
Availability: Staff Sergeant I (Level 13)
Charge launcher. Hold trigger to charge an energy beam that pierces enemies. Deals high damage to vehicles and Scorestreaks.
Overkill (Wildcard)
Availability: Staff Sergeant I (Level 13)
Equip any non-melee weapon in Primary and Secondary slots.
Active Camo (Field Upgrade)
Availability: Military Rank Staff Sergeant I (Level 13)
Become invisible for a short period of time.
Level 14: Progression Unlocks
(Staff Sergeant II)
Bank Roll (Perk, Enforcer)
Availability: Staff Sergeant II (Level 14)
Start each life with +150 score toward Scorestreaks.
Counter UAV (Scorestreak)
Availability: Master Sergeant II (Level 20)
A drone that scrambles all enemy minimaps.
Healing Aura (Zombies, Field Upgrade)
Availability: Gunnery Sergeant II (Level 17)
Heal all nearby players immediately.
Level 15: Progression Unlocks
(Staff Sergeant III)
Beta Reward
Availability: Staff Sergeant III (Level 15)
“Beta Beasts” Weapon Charm
Combat Axe (Lethal Equipment)
Availability: Staff Sergeant III (Level 15)
Thrown axe that kills enemies in one hit. Bounces off surfaces.
Assassin (Perk, Enforcer)
Availability: Staff Sergeant III (Level 15)
Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Level 16: Progression Unlocks
(Gunnery Sergeant I)
Peacekeeper MK1 (Primary Weapon, Assault Rifle)
Availability: Gunnery Sergeant I (Level 16)
Full-auto assault rifle. Exceptional mobility and handling, but high recoil and limited range.
Gravemaker (Scorestreak)
Availability: Gunnery Sergeant I (Level 16)
Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.
Charge Link (Perk, Strategist)
Availability: Gunnery Sergeant I (Level 16)
Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn Score when nearby allies use their Field Upgrades.
Level 17: Progression Unlocks
(Gunnery Sergeant II)
Stim Shot (Tactical Equipment)
Availability: Master Sergeant II (Level 17)
Military stimulant that quickly heals combat wounds.
Ghost (Perk, Recon)
Availability: Master Sergeant II (Level 17)
Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling
Scoresteaks.
Napalm Burst (Zombies, Ammo Mod)
Availability: Master Sergeant II (Level 17)
Bullets deal fire damage. Each bullet has a chance to apply to burn effect on normal and special enemies, dealing damage over time.
Level 18: Progression Unlocks
(Gunnery Sergeant III)
Point Turret (Lethal Equipment)
Availability: Gunnery Sergeant III (Level 18)
Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.
Gearhead (Perk, Strategist)
Availability: Gunnery Sergeant III (Level 18)
Two Field Upgrade charges. Booby trap Care Packages.
Echo Unit (Field Upgrade)
Availability: Gunnery Sergeant III (Level 18)
Holographic soldier decoy tricks enemies and captures and holds objectives.
Level 19: Progression Unlocks
(Master Sergeant I)
XR-3 Ion (Primary Weapon, Sniper Rifle)
Availability: Master Sergeant I (Level 19)
3-round burst sniper rifle. High power and low recoil, but slower handling and short pre-fire delay.
Close Shave (Perk, Enforcer)
Availability: Master Sergeant I (Level 19)
Automatically use your Dedicated Melee attack when you perform a weapon butt attack.
Toxic Growth (Zombies, Field Upgrade)
Availability: Lieutenant II (Level 29)
Summon a deadly growth of thorns in front of you.
Level 20: Progression Unlocks
(Master Sergeant II)
Beta Reward**
Availability: Master Sergeant II (Level 20)
“Beta Maverick”" Operator Skin
Beta Reward
Availability: Master Sergeant II (Level 20)
“Beta Leader”" Operator Skin
VTOL Warship (Scorestreak)
Availability: Master Sergeant II (Level 20)
Control a VTOL Warship armed with a turret and air-to-land missiles.
Gunfighter (Wildcard)
Availability: Master Sergeant II (Level 20)
Get 3 extra attachment points for your Primary weapon.
Black Ops 7 Open Beta: October 5 – October 8
The Black Ops 7 Open Beta period is accessible to all players on all platforms. It is scheduled to begin on Sunday, October 5 at 10AM PT, and end on Wednesday, October 8 at 10AM PT.
Open Beta: Maps and Modes
In addition to all of the Early access content, the Open Beta introduces two new maps plus Search & Destroy as the sixth game mode.
Zombies Survival on Vandorn Farm will be removed from the Beta on Monday, October 6 at 10AM PT.
Dive Into Our Open Beta Guides!
Visit our Guides section for a deeper look at the Open Beta content, including:
Core Maps
- Open Beta: Blackheart
- Open Beta: Toshin
- Early & Open Beta: The Forge
- Early & Open Beta: Cortex
- Early & Open Beta: Exposure
- Early & Open Beta: Imprint
Game Modes
- Open Beta: Search & Destroy
- Early & Open Beta: Team Deathmatch
- Early & Open Beta: Domination
- Early & Open Beta: Hardpoint
- Early & Open Beta: Kill Confirmed
- Early & Open Beta: Overload
- Early & Open Beta: Zombies Survival: Vandorn Farm
Open Beta Core Maps
Blackheart
Deploy to a nautical drilling platform extracting essential resources for Guild projects. Blackheart’s lanes force tightknit skirmishes in and around the central rotating drill. Duke it out on the barge, flank enemies around the diving bell, and keep your legs above the rotating teeth of the grinder pit.
Toshin
A monorail lies in ruins in a downtown shopping district lit up by the glow of advertisements. Explore the park and market streets around the wreckage and fight through the transit station in a tightknit urban layout that rewards exploration and quick thinking.
Open Beta Game Modes
Search & Destroy: Teams alternate between detonating and defusing a bomb. No Respawns.
Open Beta: Progression
Reach the maximum level of 30 in the Open Beta, adding additional rewards and unlockable items for your Custom Loadouts.
Level 21: Progression Unlocks
(Master Sergeant III)
Shadow (Perk, Strategist)
Availability: Master Sergeant III (Level 21)
Undetectable to enemy traps and mines.
Shadow Rift (Zombies, Ammo Mod)
Availability: Master Sergeant III (Level 21)
Bullets deal Shadow damage. Each bullet has a chance to spawn a black hole on a normal or special enemy, warping some way and dropping others from the air.
Level 22: Progression Unlocks
(Master Gunnery Sergeant I)
CODA 9 (Secondary Weapon, Pistol)
Availability: Master Gunnery Sergeant I (Level 22)
Full-auto pistol. High damage and rate of fire, but high recoil and shorter effective ranges.
Watchdog Helo (Scorestreak)
Availability: Master Gunnery Sergeant I (Level 22)
Close air support escort chopper that pings and attacks enemies in your area.
Guardian (Perk, Strategist)
Availability: Master Gunnery Sergeant I (Level 22)
Faster healing while capturing and holding objectives. Revive downed teammates faster.
Level 23: Progression Unlocks
(Master Gunnery Sergeant II)
Beta Reward
Availability: Master Gunnery Sergeant II (Level 23)
“Beta Survivor” Loading Screen.
Bruiser (Perk, Enforcer)
Availability: Master Gunnery Sergeant II (Level 23)
Melee kills and Finishing Moves replenish health and earn extra Score.
LT53 Kazimir (Zombies, Tactical Equipment)
Availability: Master Gunnery Sergeant II (Level 23)
Creates a small singularity that pulls in and kills enemies.
Level 24: Progression Unlocks
(Master Gunnery Sergeant III)
Psych Grenade (Tactical Equipment)
Availability: Master Gunnery Sergeant III (Level 24)
Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.
Mangler Cannon (Zombies, Support)
Availability: Master Gunnery Sergeant III (Level 24)
All the ballistic power of a Mangler, at your fingertips.
Level 25: Progression Unlocks
(Second Lieutenant I)
Razor 9mm (Primary Weapon, SMG)
Availability: Second Lieutenant I (Level 25)
Full-auto submachine gun. Extreme rate of fire, but limited range and slower handling.
Engineer (Perk, Recon)
Availability: Second Lieutenant I (Level 25)
See enemy Equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.
Level 26: Progression Unlocks
(Second Lieutenant II)
Needle Drone (Lethal Equipment)
Availability: Second Lieutenant II (Level 26)
Small flying drone that explodes on impact. Toggles between auto or manual control.
Hunter’s Instinct (Perk, Enforcer)
Availability: Second Lieutenant II (Level 26)
Killing an enemy marks the direction of the next closest enemy on your minimap.
Perk Greed (Wildcard)
Availability: Second Lieutenant II (Level 26)
Equip an extra Perk.
Level 27: Progression Unlocks
(Second Lieutenant III)
Beta Reward
Availability: Second Lieutenant III (Level 27)
“Beta Conqueror” Calling Card
Vendetta (Perk, Recon)
Availability: Second Lieutenant III (Level 27)
On Respawn, mark your killer’s last known position for a short duration. Get bonus score for killing that enemy.
Brain Rot (Zombies, Ammo Mod)
Availability: Second Lieutenant III (Level 27)
Bullets deal Toxic damage. Each bullet has a chance to temporarily turn a normal or Special enemy into an ally.
Level 28: Progression Unlocks
(Lieutenant I)
Echo 12 (Primary Weapon, Shotgun)
Availability: Lieutenant I (Level 28)
Rechambering double-barrel shotgun. Great range and high damage potential with back-to-back shots.
Squad Link (Field Upgrade)
Availability: Military Rank Lieutenant I (Level 28)
Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.
Ninja (Perk, Recon)
Availability: Lieutenant I (Level 28)
Move more quietly.
Level 29: Progression Unlocks
(Lieutenant II)
Looper (Perk, Enforcer)
Availability: Lieutenant II (Level 29)
Gain the ability to re-earn Scorestreaks in the same life.
Aether Shroud (Zombies, Field Upgrade)
Availability: Military Rank Lieutenant II (Level 29)
Phase into the Dark Aether and become temporarily hidden from enemy detection.
Level 30: Progression Unlocks
(Lieutenant III)
Beta Reward
Availability: Lieutenant III (Level 30)
“Beta Legend” Weapon Blueprint – M15 Mod 0
RHINO (Scorestreak)
Availability: Lieutenant III (Level 30)
Remotely control an armored robotic soldier equipped with a deadly minigun.
Black Ops 7 Beta Rewards
Earn cosmetic rewards by reaching Player Level Milestones throughout the Multiplayer Open Beta that will persist throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 7 when it releases on November 14*. The rewards and required levels follow:
- Level 2: “Beta Player” Animated Emblem
- Level 6: “Gun Flex” Emote
- Level 11: “Beta Neon” Sticker
- Level 15: “Beta Beasts” Weapon Charm
- Level 20: “Beta Maverick” JSOC Faction Operator Skin
- Level 20: “Beta Leader” Guild Faction Operator Skin**
- Level 23: “Beta Survivor” Loading Screen
- Level 27: “Beta Conqueror” Calling Card
- Level 30: “Beta Legend” Weapon Blueprint – M15 Mod 0
*Actual launch date(s) and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.
**Call of Duty: Black Ops 7 required to redeem. Sold separately.
©/TM/® 2025 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.