Call of Duty: Warzone Season 04 Patch Notes

  • WZ
  • Patch Notes
  • Season 04

WEDNESDAY JUNE 3

GLOBAL

RICOCHET ANTI-CHEAT

With Season 04 now live, we’re building on our anti-cheat systems to better protect players and ensure fair matches across all platforms. The following security measures are now enabled and actively enforced in-game.

 

Players who fail Microsoft Azure Attestation (MAA) checks will be placed into a separate matchmaking pool. To access all playlists, players must successfully complete the MAA process. Because the pool of players who haven't passed our attestation checks is small, access is limited to a select set of playlists to help maintain healthy matchmaking.

Players who do not complete attestation will be limited to Nuketown 24/7 in Call of Duty: Black Ops 7 and Battle Royale Casual in Call of Duty: Warzone. This requirement helps protect the integrity of the game and the experience of the broader community.

 

How it works:

If your PC isn’t compliant, you will receive a notification that your system failed attestation, and matchmaking access will be adjusted accordingly. 

 

If you attempt to play with party members whose PCs aren’t compliant, you will also receive a message that you’ve failed attestation because at least one party member did not meet secure attestation requirements.  

 

To be fully compliant, your system will need: 

 

  • TPM 2.0 (Trusted Platform Module) enabled 

  • Secure Boot enabled 

 

For AMD users, versions of AMD’s TPM software in the 3.x.0.x range can return an error during the attestation process, and the fix is to update the system BIOS or firmware. 

 

If you don’t have these features enabled, you will be placed into a separate matchmaking pool. You also won’t be able to match with players whose systems meet our security requirements or with console players. 

 

If you need help updating your settings, visit our Player Support page.

EVENTS

  • Illicit Cargo Camo Event (Week 2)

    • A mercenary will do anything for the right price. Unlock the new VX Compact Assault Rifle and contraband remastered Weapon Camos smuggled in from Black Ops III titles by completing Weapon Class Challenges in Multiplayer, Zombies, Endgame, and Call of Duty: Warzone. And yes, there’s a Mastery Camo for unlocking all eight Camos in the Event across all four modes.

    • Rewards Include: Remastered Weapon Camos from Black Ops III, and the new VX Compact Assault Rifle.

CALL OF DUTY: WARZONE

MAPS

New

» Fortune's Keep «

Map Refresh

 

Fortune’s Keep returns! Revisit familiar locations while exploring new points of interest and updated pathways that introduce additional depth to engagements throughout the map.

 

  • Major Points of Interest

     

    • Terraces

      • A fortified combat zone featuring elevated traversal routes and strong sightlines surrounding the central courtyard.

         

    • Keep

      • A sprawling stronghold combining long-range sightlines with dense interior close-quarters combat.

         

    • Gatehouse

      • A central rotational hotspot featuring battlements, sewer flanking routes, and constant multi-directional engagements.

         

    • Bay

      • A shoreline POI offering watercraft access, cliffside tunnels, and the new Sea Science Aquatic Laboratory.

         

    • Winery

      • A large eastern compound centered around contested courtyard combat and basement-level engagements.

         

    • Pier

      • A coastal crossover route supporting vehicle traversal and flexible shoreline repositioning.

         

    • Lighthouse

      • An elevated sniper position with Ascender access, cliffside traversal routes, and zipline connectivity.

         

    • Overlook

      • A high-ground POI delivering powerful sightlines over Town and the eastern side of Fortune’s Keep.

         

    • Town

      • A dense urban combat zone packed with loot and fast-paced close-quarters engagements.

         

    • Graveyard

      • A low-cover POI featuring underground access routes and elevated tower sightlines.

         

    • Grotto

      • A subterranean cave network connecting multiple POIs beneath the island surface.

         

    • Smuggler’s Cove

      • A secluded coastal POI focused on vertical traversal, elevated positioning, and cave-based rotations.

         

    • Research Vessel

      • A moving offshore POI equipped with a Buy Station, Ammo Cache, and the island’s only UAV Tower.

         

  • Micro Points of Interest New

     

    • Sea Science Aquatic Laboratory

      • A compact research facility at Bay featuring multi-level close-quarters combat and shoreline access.

         

    • Capt. Bubby’s Chum Haus

      • A new shoreline restaurant offering interior cover and sightlines between Pier and Lighthouse.

         

    • Smuggler HQ

      • A central staging area near Gatehouse designed for looting, ambushes, and rapid map rotations.

For a deeper rundown on Fortune’s Keep Remaster in general and each POI in particular, check out the official Fortune’s Keep Tac Map Guide.

MODES

Returning

  • Clash Limited-Time Mode

    • General

      • Clash returns with team-based combat across nine possible locations in Verdansk.

      • Players earn score by capturing objectives, completing Contracts, and eliminating enemy Players.

      • Supports endless respawns.

      • Vehicle combat and Buy Stations remain available throughout the match.

    • Gameplay

      • Rebalanced scoring to increase the value of objective captures.

      • Enabled Grappling Hook and Wall Jump movement mechanics.

      • Added the Machine Gun variant of the JLTV.

      • Added Black Ops Killstreaks and Equipment to Buy Stations.

      • Removed Powerups.

    • Players

      • 52 vs 52 

      • Quads

    • Map

      • Verdansk

      • Added four new combat zones (bringing our total up to 9):

        • Launch

        • Signal Station

        • Factory

        • Airport

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

 

GENERAL

New

  • Placement Challenges

     

    • Placement Challenges introduce a new progression system that rewards consistent match performance across playlists.

    • Players can earn Placement Points by reaching designated placement milestones in Battle Royale, Resurgence, and casual variant playlists, regardless of squad size.

       

    • Milestones

      • Battle Royale

        • Top 20 - 1 Point

        • Top 15 - 3 Points

        • Victory - 5 Points

      • Resurgence

        • Top 5 - 1 Point

        • Top 3 - 3 Points

        • Victory - 5 Points

      • Black Ops Royale

        • Top 15 - 1 Point

        • Top 10 - 3 Points

        • Victory - 5 Points

    • Rewards

      • Placement Points contribute toward a series of unlockable rewards that can be progressed throughout the Chapter.

        • 1 Point - Animated Emblem

        • 10 Points - Animated Calling Card

        • 20 Points - Contrail

        • 30 Points - Parachute Skin

        • 45 Points - Animated Weapon Camo

Adjusted

Win Streak Static Camos
Win Streak Animated Camos
  • Win Streaks

    • Win Streak rewards have been updated for Season 04. As a reminder, the prior rewards for Season 03 are no longer obtainable.

    • Black Ops Royale

      • 10 Consecutive Wins – Primordial Streak Static Camo

      • 25 Consecutive Wins – Ethereal Reflection Animated Camo

    • Battle Royale

      • 10 Consecutive Wins – Stone Sigil Static Camo

      • 25 Consecutive Wins – Electric Sigil Animated Camo

    • Resurgence

      • 30 Consecutive Wins – Northern Streak Static Camo

      • 50 Consecutive Wins – Hellish Embers Animated Camo

  • Unique Camo Challenges
    • The following Snipers and LMGs had a unique camo challenge requiring kills while moving, which has been changed to require kills while using a Suppressor:
      • XR-3 Ion
      • VS Recon
      • Hawker HX
      • XM325
      • Sokol 545
Typically, we don’t give “kills while moving” challenges to Snipers or LMGs due to the unreasonable difficulty of using these weapons accurately on the move, but these weapons were assigned the moving challenge type in error. This switch should make the camo challenge progression on the affected Snipers and LMGs better reflect the more methodical gameplay expected from Sniper and LMG weapons. 

RANKED PLAY

New

  • Maps

    • Fortune’s Keep has been added to the Resurgence Ranked Play map pool.

    • Ranked Play on Fortune’s Keep supports up to 48 Players across 16 squads.

    • The current Resurgence Ranked Play map pool now includes:

      • Fortune’s Keep

      • Rebirth Island

      • Haven’s Hollow

Adjusted

  • Matchmaking
    • Updated Ranked matchmaking configuration to more consistently enforce intended skill brackets during matchmaking.
    • This change will reduce skill disparities within matches and improve SR progression consistency at higher skill levels.
We’ve made adjustments to our Ranked Play matchmaking configuration to better align Players with intended skill brackets and create more competitive match balance across all levels of play. We will continue monitoring matchmaking health and SR progression throughout the season.
  • Loot Pool
    • Added Counter UAVs to ground loot.
    • Re-enabled Echo Units at a rare spawn rate.
    • Re-enabled Point Turrets at a rare spawn rate.
We like the current requirement of needing to purchase UAVs through Buy Stations, but wanted to introduce additional counterplay opportunities through Counter UAVs in ground loot. We’ve also re-enabled Echo Units and Point Turrets at low spawn rates and will continue monitoring their impact on competitive play throughout the season.
  • Restrictions
    • Grimhawk
    • Advanced Self Revive
    • Shadowlink Contract
In the interest of balance, we are taking additional time to evaluate the gameplay impact of these items in standard playlists before considering them for Ranked Play.

GAMEPLAY

Adjusted

  • Added High Value Loot Zones Haven’s Hollow
    • High Value Loot Zones have been enabled in Haven’s Hollow Resurgence with two of the following zones selected each match: Lumbermill, Homestead, Riverboat, Pond, Train Station, and Coal Depot.
  • Horizontal Ascenders Quality of Life
    • Adjusted the interaction range and aligned the use prompt distance with the actual interaction distance for improved consistency and easier use. 
We've observed some friction when using Ascenders in high-pressure situations, particularly when downed teammates are nearby and competing interactions can occur. These adjustments are intended to improve interaction consistency and make Ascenders feel smoother and more reliable to use when it matters most.

BUY STATIONS

Adjusted

» Battle Royale «

  • Increased Number of Buy Stations
    • Increased Buy Station locations from 49 to 64 on Avalon.
    • Increased Buy Station locations from 49 to 51 on Verdansk.
    • Adjusted locations of Buy Stations on both Avalon and Verdansk.
Following feedback requesting improved map coverage, additional Buy Station locations have been added to support more consistent access across both maps. As with previous seasonal updates, Buy Station placements have also been refreshed.

CONTRACTS

New

» Resurgence «

  • Shadowlink Contract Fortune’s Keep Only
    • Added a new Recon Contract variant rewarding squads with access to the Shadowlink satellite phone.
    • Shadowlink grants remote access to the Black Market Buy Station from anywhere on the map.
    • Black Market information:
      • Players can purchase and complete Hit Lists through the Black Market to earn rewards.
      • Completing a full Hit List rewards Cash and unlocks the next Black Market tier.
      • Access and progression is shared across the squad.
      • Multiple Hit Lists can be active simultaneously.
      • Compatible with the Fire Sale Public Event.

Black Market Buy Station Items

Tier 1

Tier 2

Tier 3

  • Hit List Tier 1: $3,000​
  • Bunker Buster: $4,000
  • ​Smoke Screen: $3,000​
  • Recon Drone​: $2,000
  • Counter UAV: $4,000
  • Hit List Tier 2: $8,000
  • Hand Cannon: $5,000
  • Grapple Hook: $500
  • Deadeye Drone: $5,000
  • Bubble Shield: $3,500
  • Death Machine: $8,000
  • Foresight: $15,000
  • Advanced UAV: $25,000
  • Advanced Self Revive: $5,000

Hit List Tier 1

Objective

Description

Amount Required

Loot Supply Boxes

Loot Supply Boxes in a randomly selected POI

10

Get Kills

Eliminate enemies

5

Collect Cash

Gather and collect cash

$15,000

Complete Contracts

Complete a randomly selected type of contract

1

Mark Enemy Targets

Mark enemies with the Recon Drone

4

Deposit Cash

Deposit cash to randomly selected location

$5,000

Hit List Tier 2

Objective

Description

Amount Required

Hand Cannon Kills

Get kills with the Hand Cannon killstreak

2

Melee Kills

Get melee kills

2

Execute Enemies

Perform a finishing move on an enemy

1

Explosive Kills

Get kills with explosives

2

Collect Cash

Gather and collect cash

$25,000

Mark Enemy Targets

Mark enemies with the Recon Drone

4

Complete Contracts

Complete a randomly selected type of contract

1

Adjusted

» Battle Royale & Resurgence «

  • Recon
    • Updated Recon flare behavior to persist after capture has begun until the Contract is either completed or failed.
    • Train Recon Contracts continue to use the previous flare behavior, which expires automatically after a short duration.

FIELD UPGRADES

New

» Resurgence «

  • Advanced Self-Revive
    • A new rare variant of the Self-Revive Kit has been added to ground loot and caches, granting temporary Active Camo.
    • Functionality:
      • Activates Active Camo while self reviving.
      • Successfully completing a self revive will maintain Active Camo for an additional 2 seconds or until the player makes an aggressive action.
      • Active Camo is removed if the self revive is cancelled or interrupted by a teammate revive.
      • Will not be consumed if interrupted by a teammate revive.
      • Shares an inventory slot with the standard Self-Revive.
      • Players may only carry one Self-Revive variant at a time.
      • Players can swap between Advanced and standard Self-Revives when interacting with either item.

PERKS

Adjusted

» Battle Royale & Resurgence «

  • Surveyor 
    • Nearby enemies who use a Grappling Hook will now briefly appear on your minimap. 
Surveyor is intended to help players gather information on nearby threats. By briefly revealing enemies who use a Grappling Hook, the perk can better counter rapid repositioning and provide more opportunities to anticipate aggressive plays. 

EQUIPMENT

Adjusted

» Black Ops Royale «

  • Bubble Shield & EMP Grenade
    • EMP grenades will now disable active enemy bubble shields.
Bubble Shields have been providing strong defensive utility with limited direct counterplay once deployed. Allowing EMP Grenades to disable active enemy Bubble Shields introduces an additional tactical option for breaching fortified positions and creates more meaningful equipment interactions during engagements.

WEAPONS

New Weapons

  • KRS-7.62 Marksman Rifle

    • Semi-auto marksman rifle. High damage and great mobility, limited by significant first shot recoil.

    • Unlockable via Battle Pass Page 3 HVT, Page 12 HVT Battle Pass Blueprint.

    • Prestige Attachment: 15" MFS Incursion Barrel

      • Specialized barrel provides a significant improvement to bullet penetration damage, bullet velocity, and visual recoil stabilization. Blocks Fire Mods.

  • CBRS-3 SMG

    • Full-auto submachine gun with a high capacity, rechambering magazine. Well-rounded with excellent range and recoil.

    • Unlockable via Battle Pass Page 6 HVT, Page 15 HVT Tier Battle Pass Blueprint.

    • Prestige Attachment: MFS Carousel Fast Mag

      • Lightweight magazine containing 60 rounds that rechambers on its own to reduce the interruption to sustained fire. Improves reload speed and handling.

  • Grimhawk Special (In-Season)

    • Full-auto specialized rifle. Fires low-velocity homing rounds that lock onto targets.

    • Unlockable via Weekly Challenge Reward.

    • Prestige Attachment: Long Barrel

      • Modified barrel enabling homing behavior for rounds fired from hip at close range but sacrifices ADS homing functionality. Improves hipfire spread and movement speed.

  • VX Compact Assault Rifle (In-Season)

    • Full-auto assault rifle. Best-in-class rate of fire and excellent handling, offset by lower range and ammo capacity.

    • Unlockable via Illicit Cargo Camo Event.

    • Prestige Attachment: MFS Impetus Fast Mag

      • Extended magazine that auto-ejects to achieve the fastest possible reload speed and improves bullet deviation and recoil stabilization.

New Attachment

  • LTI Stentorian Brake

    • Heavy muzzle device to improve Horizontal Recoil and Bullet Deviation with a slight fire rate improvement. Firing with this attachment reveals your position and direction on the mini-map in real time.

    • Unlockable via Battle Pass Page 7.

 

  • M10 Breacher Argus Lever

    • Lever-action conversion for the M10 Breacher. Faster fire rate with an improved starting pellet spread that becomes deadly accurate while ADS. Removes weapon charging.

    • Unlockable via Weekly Challenge Reward.

Weapon Adjustments

Overall weapon usage is in a healthy spot, but we're addressing a few outliers in this update. One of our primary goals is to improve build diversity, particularly within the muzzle category. These changes are intended to create more meaningful tradeoffs between muzzle options, encouraging players to choose attachments based on the strengths they value most rather than defaulting to the Monolithic Suppressor for nearly every build. 

» Battle Royale & Resurgence «

 

  • Ground Loot Weapons
    • Extensive pass has happened to refresh the ground loot builds on multiple weapons
 We reviewed our ground loot weapon builds to identify what was and wasn’t performing well in the current meta. Multiple builds have been updated to better align with the sandbox, improving their effectiveness and making them strong alternatives to your loadout. 

» Black Ops Royale «

 

  • New exotics have been added to Black Ops Royale:
    • Swarmforge - MPC-25
      • Built for aggressive players, offering exceptional handling, mobility, and hipfire accuracy alongside an expanded magazine and improved damage range.
    • Collateral - EGRT-17
      • Delivers exceptional long-range performance with minimal recoil, outstanding damage range, and a best-in-class magazine size to keep you in the fight longer.
  • The Killswitch (AK-27) and Barrage (Razor 9mm) have been removed

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

All Black Ops 7 ARs

Adjustments:
  • Suppressor attachment now gives a 10% Damage Range benefit
  • Recoil Suppressor Velocity Penalty Removed
Weapon:

AK-27

Adjustments:

Adjustments

 

All Modes

  • Horizontal shake and recoil while firing reduced

 

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 10%
  • Monolithic Suppressor
    • Velocity benefit reduced from 20% to 12%
    • Damage Range benefit reduced from 12% to 8%
  • 7.62 Soviet FMJ
    • Bullet Velocity benefit improved from 14% to 18%
Weapon:

DS20 MIRAGE

Adjustments:

Adjustments

 

All Modes

  • Vertical Recoil reduced by 8%

 

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 8%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 20% to 12%
    • Damage Range benefit reduced from 12% to 8%
Weapon:

EGRT-17

Adjustments:

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Reload Speed benefit improved by 8%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 20% to 12%
Weapon:

M15 MOD 0

Adjustments:

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 10%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 10% to 6%
Weapon:

MK35 ISR

Adjustments:

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 10%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 10% to 6%
Weapon:

MXR-17

Adjustments:

Adjustments

 

  • Medium Damage Range increased from 55m to 60m

 

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 5%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 15% to 10%
Weapon:

PEACEKEEPER MK1

Adjustments:

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 8%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 10% to 6%
Weapon:

VOYAK KT-3

Adjustments:

Attachment Adjustments

 

BR/RES Only

  • Flip Mags
    • Capacity increased from 35 to 40
    • Reload Speed benefit improved by 5%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 15% to 10%
    • Damage Range benefit reduced from 12% to 6%
  • 17.6" LTI Grav-4 Barrel
    • Bullet Velocity benefit improved from 15% to 20%

SMG Adjustments

Weapon
Adjustments
Weapon:

All Black Ops 7 SMGs

Adjustments:
  • Suppressor attachment now gives a 10% Damage Range benefit
Weapon:

DRAVEC 45

Adjustments:

Adjustments

 

All Modes

  • Rate of Fire improved from 638rpm to 652rpm
  • Headshot multiplier increased from 1.12x to 1.15x
Weapon:

KOGOT-7

Adjustments:

Kogot-7 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

33

 

— Range —

0 - 13m

Post-Patch:

— Damage —

31⇩

All Modes

— Range —

0 - 12.6m⇩

All Modes

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

13 - 21m

Post-Patch:

— Damage —

28

 

— Range —

12.6⇩ - 21m

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>21m

Post-Patch:

— Damage —

22

 

— Range —

>21m

Additional Adjustments

 

All Modes

  • Aim Down Sight speed slowed from 160ms to 170ms
Weapon:

MPC 25

Adjustments:

Adjustments

 

All Modes

  • Headshot multiplier increased from 1.2x to 1.3x
  • Aim Down Sight speed improved from 170ms to 165ms
Weapon:

REV-46

Adjustments:

REV-46 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

26

 

— Range —

0 - 12m

Post-Patch:

— Damage —

26

 

— Range —

0 - 12.5m⇧

All Modes

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

21

 

— Range —

12 - 20m

Post-Patch:

— Damage —

21

 

— Range —

12.5 - 21m⇧

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

18

 

— Range —

>20m

Post-Patch:

— Damage —

18

 

— Range —

>21m⇧

All Modes

Additional Adjustments

 

All Modes

  • Aim Down Sight speed improved from 175ms to 165ms
  • Lower Torso and Legs multipliers increased from 1x to 1.03x

LMG Adjustments

Weapon
Adjustments
Weapon:

All Black Ops 7 LMGs

Adjustments:
  • Suppressor attachment now gives an 8% Damage Range benefit
  • Recoil Suppressor Velocity Penalty Removed
Weapon:

MK.78

Adjustments:

MK.78 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

0 - 58m

Post-Patch:

— Damage —

34⇩

All Modes

— Range —

0 - 50m⇩

All Modes

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

58 - 75m

Post-Patch:

— Damage —

30⇩

All Modes

— Range —

50 - 68m⇩

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

>75m

Post-Patch:

— Damage —

28⇩

All Modes

— Range —

>68m⇩

All Modes

Additional Adjustments

 

All Modes

  • Bullet Velocity decreased from 930m/s to 890m/s

Shotgun Adjustments

Weapon
Adjustments
Weapon:

M10 BREACHER

Adjustments:

M10 BREACHER Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

60

 

— Range —

0 - 1.77m

Post-Patch:

— Damage —

60

 

— Range —

0 - 1.77m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

55

 

— Range —

1.77 - 7.1m

Post-Patch:

— Damage —

55

 

— Range —

1.77 - 7.8m⇧

All Modes

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

45

 

— Range —

7.1 - 8.9m

Post-Patch:

— Damage —

45

 

— Range —

7.8⇧ - 8.9m

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

32

 

— Range —

>8.9m

Post-Patch:

— Damage —

32

 

— Range —

>8.9m

Additional Adjustments
 
All Modes
  • Aim Down Sight speed improved from 280ms to 250ms
  • Aim Down Sight spread benefit at full charge improved by 10%

BUG FIXES

Gameplay

 

  • Fixed an issue that prevented players from picking up plates while plating if they had the “Apply All” setting on.

 

  • Fixed a Battle Royale Casuals issue that occasionally left a bot stuck in the Gulag at match end. 

 

  • Fixed an issue that could cause visual distortion when aiming down sights with certain optics.

 

  • Fixed an issue that allowed players to achieve faster-than-intended ADS speeds with the VST.

 

Challenges

 

  • Fixed an issue where the “Hyper Lethal” Prestige Title challenge did not correctly track player placement for progression.

 

  • Fixed an issue where the “Get Kills with Ground Loot Weapons” Weekly Challenge incorrectly tracked kills made with a player's infil weapon. 

 

  • Fixed an issue where the “Natural Talent” Prestige Title challenge incorrectly tracked progress for kills made with the starting pistol in Battle Royale.

 

  • Fixed an issue where the “Get Kills Without Taking Damage” challenge for the Sokol 545 LMG could ignore damage taken.

 

Maps

 

  • Fixed an issue causing geography to flicker in certain areas of Avalon.

 

UI/UX

 

  • Fixes issue that caused proximity chat red enemy names to appear on the screen for enemies that were not actually near the player 

 

  • Fixed an issue causing the Death Icon to appear inconsistently after a player was eliminated and redeployed in Resurgence.

 

  • Fixed an issue preventing Danger Pings from appearing in the final Killcam replay.

 

  • Fixed an issue where weapon names and attachment information could overlap in the Killcam.

 

  • Fixed an issue causing the lobby screen to occasionally go black after equipping a new Operator.

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.