Call of Duty: Black Ops 7 Season 04 Patch Notes

Season hero
Season 04 Updates
Welcome to Season 04
  • BO7
  • Patch Notes
  • Season 04

MULTIPLAYER

 

Maps  

  • Hacienda
    • Addressed additional collision in some locations that could allow players to reach unintended areas.
  • Raid
    • Addressed an issue where there was an invisible vehicle collision on Domination B Point when controlling equipment and scorestreaks.

 

ZOMBIES

 

Modes 

  • Rogue Run
    • Addressed an issue where more zombies than intended were spawning on higher rounds. 
    • Addressed an issue where the screen flash at the end of a round could ignore the Inverted Flash setting.
    • Addressed an issue where the weapon firing mode indicator could lose track of the current mode after teleporting.

 

ENDGAME

 

Gameplay

  • Addressed an issue where a Mega Abomination could spawn as the Cradle Champion during Exfill.

GLOBAL

 

Gunsmith  

  • Addressed an issue where the Redwell Shade-X Suppressor would appear locked on some weapons. (Released on Jun 4)

 

MULTIPLAYER

 

Maps  

  • Hacienda
    • Addressed collision in some areas that could allow players to reach unintended areas.

 

Scorestreaks 

  • Addressed an issue where the Care Package interaction prompt could disappear when an enemy interacts with it.
  • Addressed an issue where being eliminated while using the Iron Rain Scorestreak could cause players to lose HUD elements.

 

Stability 

  • Added various stability fixes.

 

ZOMBIES

 

Maps 

  • Paradox Junction
    • Addressed an issue in Directed Mode where the Death Perception machine marker could point to an area outside the playable space.
    • Addressed an issue in Nuked Survival where the cul-de-sac could damage the player as if it were out of bounds after loading a save.

 

Modes 

  • Dead Ops Arcade 4
    • Addressed an issue where loading a save could reset the round to the first round of the current Arena, resulting in progression issues for subsequent rounds and levels.

 

Field Upgrades 

  • Aether Shroud
    • Addressed an issue with the Extra Charge Augment where picking up a Full Power while Aether Shroud is active could replenish beyond the maximum of 2 charges.

 

UI 

  • Addressed an issue where the featured widget could be difficult to read when the player is not the Party host.
  • Addressed an issue where some pop-up messages could be difficult to read.

 

Stability 

  • Added various stability fixes.

 

ENDGAME

 

Gameplay

  • Addressed an issue where resetting a Skill Track and leaving a match on an Operator could prevent the player from leveling up further.

 

Challenges

  • Addressed an issue that prevented the Sentinel Protocol ability from being unlocked when completing the O.S.C.A.R Guild Strike.

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.