Call of Duty: Black Ops 7 Season 04 Patch Notes

Season hero
Season 04 Reloaded Update
Welcome to Season 04 Reloaded
Season 04 Updates
Welcome to Season 04
  • BO7
  • Patch Notes
  • Season 04

MULTIPLAYER

 

Modes

  • Skirmish
    • Addressed an issue where objective markers could remain on the map and HUD after being captured.
    • Addressed an issue where Skirmish objective splashes could be misaligned when appearing. 

 

Gameplay

  • Best Play and Final Kill cam have been re-enabled. (Originally released Jun. 26th.)

 

Ranked Play

  • Addressed an issue where the “Stay With Team” widget could appear for full parties.
  • Addressed an issue where players could be unable to veto when tabbing away from the Lobby.

 

UI 

  • Addressed an issue where the Lockshot background could remain visible while navigating Scorestreaks in the Armory.

 

ZOMBIES

 

Maps 

  • Kowakujō
    • Addressed an issue where unpurchased doors could open when loading a save.
    • Addressed an issue where trap kill challenges would not count for the Ghostly Riflemen
    • Addressed an issue where players who save their solo game near the Tenshu Entrance in Kowakujō can be immediately attacked by zombies upon loading their game. (Originally released Jun. 26th.)
    • Addressed an issue where a certain fruit carrying zombie could be killed by zombies affected by Brain Rot. (Originally released Jun. 26th.)
    • Addressed an issue that could prevent Power Ups from from spawning after Round 30.
    • Addressed an issue that could prevent TEDD Tasks from appearing after loading a save.
    • Addressed an issue where Assault Waves could stop occurring after completing the Wonder Weapon Quest.

 

 

UI 

  • Addressed an issue where the Nekomancer Dreadtail Wonder Weapon blueprint description could imply that attachments can be equipped.

 

Audio 

  • Kowakujō
    • Addressed an issue that could prevent music from playing after and Assault Wave.

 

Stability 

  • Added various stability fixes.

 

ENDGAME

 

Challenges

  • Addressed an issue that prevented the Apocalypse camo from unlocking on the CBRS-3 and VX Compact.

 

UI 

  • Addressed an issue where Prestige stars in the Operator Select menu could appear mirrored on unequipped Operator icons.

 

Stability 

  • Added various stability fixes.

WELCOME TO SEASON 04 RELOADED

 

The action explodes in our latest Mid-Season update, bringing the heat across every mode. Play new and remastered Multiplayer maps, drop into Operation King Killer in Endgame, and face Oni and Hellhounds in the new Kowakujō Round-Based Zombies map. Season 04 Reloaded launches on June 25 with all this and more, plus a Summer of Action led by the iconic Nick Cage.

Lock Into Summer

 

This summer, there’s no break in the heat as an unexpected hero leads the action across all four modes. Unlock and play as Nick Cage across new and returning Multiplayer maps and modes guaranteed to make you sweat. But it’s not time to cool off yet. End The Guild’s dominance in Avalon once and for all in Endgame’s new Operation King Killer and fight in a Japanese feudal castle engulfed by lava in the new Kowakujō Round-Based Zombies map

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New and Returning Maps

Zenith (6v6, 2v2)

  • In a last-ditch effort to reverse JSOC’s gains, The Guild assaults Karma’s sanctuary hidden deep in the jungle. The extravagant compound features everything the expert hacker needs, from state-of-the-art tech and security systems to high-end art and breathtaking architecture.

 

Launch (6v6)

  • Deploy to a Russian rocket launch facility in Launch, returning from the original Call of Duty: Black Ops. At the start of the match, witness the massive rocket being lifted and moved into position over the Launch Pad, preparing for takeoff near the halfway point of the match.

 

New Weapons

AN-94 (Assault Rifle, Event Reward)

  • Full-auto assault rifle. First two rounds fire at a faster rate. Slower handling and mobility.
  • The AN-94 makes its triumphant return. Last seen in Call of Duty: Black Ops 4, the Assault Rifle features a unique burst mechanism where the first two shots fire at a faster rate before settling into a more moderate fire rate.

 

Executioner’s Duet (Melee, Event Reward)

  • Melee weapon. High damage, short range, and fast attack speed.
  • Hack and slash foes with the dual-wield Executioner’s Duet. With an axe in each hand, be capable of unleashing a variety of slashing attacks designed to chop foes down to size. While the deadly weapon exhibits the shortest attack range of the current Melee Weapons on offer, it makes up for it with the highest mobility rating. Close the distance and start swinging.

 

New Attachments

 

XR-3 Ion Vulcan Minigun (XR-3 Ion Sniper Rifle, In-Season, Weekly Challenge Reward)

  • Maximize control with this side-mounted foregrip that provides a focused hip-fire with reduced spread and improved aiming movement speed. Blocks Optic Attachments.

 

DS20 Mirage Dual Fire Kit (DS20 Mirage Assault Rifle, In-Season, Weekly Challenge Reward)

  • Replaces ADS with high-powered slug rounds. Greatly improves hipfire accuracy, at a small cost to mobility. Blocks Optic Attachments.

 

Velox 5.7 Carbine Chassis (Velox 5.7 Pistol, In-Season, Weekly Challenge Reward)

  • Pistol chassis that converts the Velox 5.7 to full-auto and gives improved range capabilities, at the expense of baseline handling. Unlocks underbarrel and stock customization options.

 

Returning Multiplayer Modes

 

Black Ops Classic Update (Launch)

  • The popular throwback mode becomes a permanent addition to Black Ops 7 with Season 04 Reloaded, along with four more iconic maps from previous Black Ops titles joining the rotation. Starting on June 25, Black Ops Classic players can enjoy Launch (Black Ops), Fringe (Black Ops 3), Hacienda (Black Ops 4), and Gridlock (Black Ops 4).

 

Team Blueprint Sharpshooter (Launch)

  • Adapt and slay in this 6v6 playlist featuring cycling Loadouts with Weapon Blueprints like the Heart-Stopper NX Ravager, Search Party MPC-25 SMG, the dual-wield Deadend Coda 9 Pistols, and other incredible Blueprints across the Primary, Secondary, and Melee Weapon slots.
  • Push the attack and earn power-ups for kill streaks, speeding up your combat movements and unlocking a double score multiplier at a five-streak. The exact Operator bonuses are as follows: 
    • 1 - Streak: Faster movement speed.
    • 2 - Streak: Faster reload speed.
    • 3 - Streak: Faster sprint recovery.
    • 4 - Streak: Faster aim down sights speed.
    • 5 - Streak: Double score.

 

Knife Fight (In-Season)

  • Engage in 2v2 hand-to-hand combat in this close-quarters variant of Gunfight. From the H311-SAW to the Flatline MK.II and, naturally, the Knife and Ballistic Knife, Knife Fight challenges Operators to engage in an epic melee brawl.

 

New Round-Based Zombies Map: Kowakujō

Video Thumbnail

“This place looks like my home, but it is... off. Like a painting created from memory. — Takeo Masaki

 

As the crew discovered in Totenreich, the Dark Aether is unraveling, the consequences of which would spell catastrophe for the material world. The crew must now free the final Shadowsmith and recover the mysterious World Seed.

 

Their quest takes them to the fractured slopes of a volcanic landscape where a crumbling castle harbors a smoldering mystery. Their mission? Face Nyxara’s undead army, liberate the Shadowsmith, and expose the curse that grips Takeo’s soul.

 

New Kowakujō Enemy: Oni

Steel your nerves and prepare to fight for your life when the Oni fixes on you with its glowing gaze. The yōkai embodies wrath and malice, and its pursuit of its foes is relentless, striking targets with a massive spiked kanabō while shrugging off blows with its heavy armor.

 

New Zombies Wonder Weapon: [CLASSIFIED]

 

Send the flaming undead back to their graves with a mystical new Wonder Weapon. What form will it take? Discover for yourself when Season 04 Reloaded begins...

 

New GobbleGum: Hellping Hound

Bring the fire to your side with the new Hellping Hound Legendary GobbleGum. When the horde gets thick, this relentless canine is the perfect companion to thin out their ranks.

  • Zombies: Summon a friendly Hellhound to be your best friend. Lasts 5 minutes.
  • Dead Ops Arcade: Summons three Hellhounds to do your bidding. They will last a round or until they die.

 

New Ultra-Rarity Mystery Box Weapon: PPSh-41

 

Face the burning horrors of Kowakujō with a new Ultra-Rarity Legacy Weapon arriving in the Mystery Box! Wield the infamous PPSh-41 SMG with stats rivaling a Wonder Weapon, including full Pack-a-Punch progression and Ammo Mod capabilities. Unleash hell on enemies with the weapon’s signature large magazine and rapid fire rate, perfect for keeping the heat at bay in the lava fields of Kowakujō.

 

New Endgame Operation: King Killer

In Act III, The Guild struck back against JSOC’s attempts to deploy a virus against their network, but through the efforts of Operators on the ground, the location of the Central Command Node was finally revealed. With the Guild network now fully exposed, it’s the perfect time to strike.

 

But it won’t be easy. From Step 1, Operation King Killer kicks things off with missions in Zone III or higher, starting with vehicular combat as Operators scour Avalon for anomalous data and other intel sources to help track down the location of the physical terminal housing the Command Node.

 

Earn new rewards as you complete the various Operation objectives, all while further empowering your Operator through additional CR gains. 

 

In the final step, acquire access to the new Prime Target Glitch and face the Glitch Boss. Operation rewards include a new Weapon Blueprint, Emblem, Double XP Token, Restore Token, Loading Screen, and more, detailed below.

 

Defeat the Prime Target Glitch Boss in the final step with Samuels, Wei Lin, or Emma Kagan to earn the unique “Data Freeze” Operator Skin.

 Act IV Completion Rewards: 

  • Earn 1 “Data Freeze” Operator Skin to unlock the “End of Daze” Weapon Camo.
  • Earn all 3 “Data Freeze” Operator Skins to access the “End of Dayz” Animated Weapon Camo.

 

Operation King Killer Rewards

  • “Decompression” Weapon Charm and 1,000 XP
  • Restore Token and 1,000 XP
  • 1 Hour Double Player XP Token and 1,000 XP
  • “Last Breath” Emblem and 2,500 XP
  • 1 Hour Double Battle Pass XP Token and 2,500 XP
  • “Upper Limit” Large Decal and 2,500 XP
  • 1 Hour Double Weapon XP Token and 5,000 XP
  • “Dutybound” Loading Screen and 5,000 XP
  • “Hot Hands” Emote and 5,000 XP
  • “Coolant Leak” Weapon Blueprint, “To the Grave” Animated Calling Card, and 7,500 XP

 

New Exotic Weapons

  • Defrag - Full-auto assault rifle augmented for extreme accuracy.
    • Affinity for Mortar Rounds.
  • Cryoshear - Melee weapon cold-forged into an unstoppable force.
    • Affinity for Frost Rounds. 

 

New Endgame Skill Track: Guardian

 

Stand your ground and turn pressure into power. The Guardian skill track makes you a frontline anchor, shrugging off damage, punishing attackers, and sustaining both yourself and your squad. With stronger defenses, better resource drops, and proximity-based revives, Guardians do not just survive the fight; they control it.

  • Payback: Enemies that damage the player receive damage themselves.
  • Battle Cache: Increased chance to spawn an Ammo/Armor Resupply pack when eliminating an enemy.
  • Power Tap: Picking up Ammo/Armor Resupply packs also grants Equipment recharge.
  • Fortified: Reduce incoming damage for every currently equipped plate. The more plates equipped, the bigger the damage reduction.
  • Iron Grip: Reduce hip-fire bullet spread and reduce flinch when getting hit.
  • Rescue Pulse: If allies are downed, the player can revive them just by being near them. If the player goes down, other players can revive them just by being nearby.

 

New Endgame Abilities and Skills

New Minor Ability: Psych Grenade

Explodes on impact, releasing a lingering cloud of hallucinogenic gas that brain-rots enemies.

 

New Exotic Skill: Fission

 

Killing an elite has the chance to trigger a large explosion, dealing massive damage to nearby enemies.

Upgrade this new Exotic Skill for increased damage and radius of your explosions and deploy a final upgrade to spawn friendly Toxic Fears from those explosions.

 

New Nightmare Skill: Sleeper Agent

Chance on hit to turn base enemies into allies that rush nearby hostiles and detonate on impact.

Upgrade the newest Nightmare Skill to attract enemies to the Sleeper Agent, and with a final upgrade, the Sleeper Agent will drop cluster munitions to expand the damage radius.

 

New Events

Nick Cage Event Pass

  • Nick Cage brings the heat this summer in an action-packed Event Pass. Get the new Nick Cage Operator and Operator Skin, along with the season’s new AN-94 Assault Rifle, Executioner’s Duet Melee Weapon, and more.

 

Summer of Action

  • Dive into the Summer of Action with a new Daily Login Event, earning rewards each day just for logging in, including Tier Skips, Double XP Tokens, the “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, and more. For leveling up and blasting through the remainder of the Season 04 Battle Pass, this is the place to be.
    • “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, Calling Card, Emblem, Sticker
    • 1-Hour Double Player XP Token, Tier Skip
    • “Loaded and Locked” Emblem, Tier Skip
    • 1-Hour Double Weapon XP Token, Tier Skip
    • “Air Time” Sticker, Tier Skip
    • 1-Hour Double XP Token, Tier Skip
    • “Against the Odds” Calling Card, Tier Skip
    • “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, Tier Skip

 

Kowakujō Event

  • Compete to earn new rewards including the “Ironclad” Weapon Camo and “Embers of War” Animated Weapon Camo, alongside the “Magma Chamber” EGRT-17 Assault Rifle Weapon Blueprint, GobbleGums, and more!
Based on player feedback from previous seasons, Leaderboard Events have been reworked to provide all players with multiple opportunities to earn rewards across new 3-Hour Leaderboards. Now you can take on the competition as many times as you'd like throughout the week-long course of the Event, and any players who finish in first place will be taken out of the running for remaining leaderboards during the Event. Finish higher than your last attempt to win that higher placement's rewards!

 

Event: Multiplayer Ranked Series

  • Win Ranked Play matches to climb a 50-player ladder against competitors within your same rank, from Gold Rank up to the Top 250 Rank. Get top placements to earn Season 04-themed Emblems and Weapon Camos, including a new Weapon Charm awarded for winning 10 Ranked Play matches.

 

Full Season 04 Reloaded Breakdown

 

For a full breakdown of content arriving throughout Season 04 Reloaded, check out the Call of Duty Blog. Look below for our Season 04 Reloaded Patch Notes and stay tuned for further updates right here.

 

MULTIPLAYER

 

Modes

  • Black Ops Classic
    • Four more classic maps have been added to the map pool:
      • Launch
      • Fringe
      • Hacienda
      • Gridlock
  • Team Blueprint Sharpshooter
    • Team-based 6v6 Sharpshooter with loadouts comprised of Blueprint weapons.

 

Weapon Tuning

 

As we get deeper into the Black Ops 7 seasons, our Multiplayer weapon tuning will focus less on larger rebalancing passes and more on addressing outliers at the top and low ends of the meta. The later we go, the more cautious we are about disrupting the design space and personality a weapon has carved out for itself.

This update mostly has adjustments to post-launch weapons and attachments, although there are a few exceptions. The Voyak KT-3, Kogot-7, and Warden 308 have been hovering around the top of the meta for a while now, so they are receiving light nerfs to knock them down just a bit. Some weapons like the Maddox RFB and X9 Maverick saw adjustments early on due to being very strong, but we feel can now get some power back. More details for those changes and the many others can be found below.

Thanks for all of your feedback.

 

Assault Rifles

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

Voyak KT-3

Adjustments:
The Voyak KT-3 has maintained very high usage and strong performance for multiple seasons. Its Max Damage Range and recoil were generous given that it also excels at handling and mobility, so those have received a slight correction.

Voyak KT-3 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

29

 

— Range —

0 - 25.5m

Post-Patch:

— Damage —

29

 

— Range —

0 - 22.9m ⇩

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

25.6 - 40.6m

Post-Patch:

— Damage —

23

 

— Range —

23 - 40.6m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

>40.6m

Post-Patch:

— Damage —

19

 

— Range —

>40.6m

Additional Voyak KT-3 Adjustments

  • Slightly increased Gun Kick and View Kick.
Weapon:

Maddox RFB

Adjustments:
We hit the Maddox RFB with significant recoil and damage range nerfs back in Season 01 Reloaded and Season 02. Since then, it has slowly fallen in favor as further updates improved other ARs and new weapons entered the meta, so we are partially reversing some of the original adjustments.

Maddox RFB Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

28

 

— Range —

0 - 12.7m

Post-Patch:

— Damage —

28

 

— Range —

0 - 12.7m

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

12.8 - 27.9m

Post-Patch:

— Damage —

23 ⇧

 

— Range —

12.7 - 32.4m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

>27.9m

Post-Patch:

— Damage —

19

 

— Range —

>32.4m

Additional Maddox RFB Adjustments

  • Slightly decreased View Kick Strength and Deviation.

Maddox RFB - Echo Fire Barrel Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

0 - 20.3m

Post-Patch:

— Damage —

23

 

— Range —

0 - 20.3m

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

20.3 - 34.3m

Post-Patch:

— Damage —

19

 

— Range —

20.3 - 37.5m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

16

 

— Range —

>34.3m

Post-Patch:

— Damage —

16

 

— Range —

>37.5m

Weapon:

AK-27

Adjustments:
The AK-27 is solid but hasn’t quite broken out of mid-pack in usage or performance. It will now have a new Max Damage profile that makes headshots more powerful up close by default and with the Damage Barrel.

AK-27 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

26

 

— Range —

0 - 22.9m

Post-Patch:

— Damage —

28 ⇧

 

— Range —

0 - 16.5m ⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

22

 

— Range —

23 - 50.8m

Post-Patch:

— Damage —

26 ⇧

 

— Range —

16.6 - 22.9m ⇩

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

-

 

— Range —

-

Post-Patch:

— Damage —

22

 

— Range —

23 - 50.8m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

18

 

— Range —

>50.8m

Post-Patch:

— Damage —

18

 

— Range —

>50.8m

Weapon:

MXR-17

Adjustments:
The ANVL Conversion for the MXR-17 received buffs after launching on the weak side. We feel there is still room for it to be stronger, so we have another improvement to its Rate of Fire end point (when fully slowed down) and it will now improve recoil control to counteract the initial, high Rate of Fire.

 

MXR-17 ANVL Conversion

  • Final Rate of Fire increased from 400RPM to 500RPM.
  • Now also improves Horizontal and Vertical Recoil Control.
Weapon:

X9 Maverick

Adjustments:
The X9 Maverick was another weapon that was very strong early on and received a series of adjustments to bring it in check, but has slowly kept creeping downwards since. It’s one that could easily jump back to being too strong, so for now we just have some notable range improvements and a very slight Burst Fire Cooldown buff.

X9 Maverick Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

33

 

— Range —

0 - 16.51m

Post-Patch:

— Damage —

33

 

— Range —

0 - 20.3m ⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

31

 

— Range —

16.52 - 28.6m

Post-Patch:

— Damage —

31

 

— Range —

20.4 - 33m ⇧

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

29

 

— Range —

28.7 - 42.5m

Post-Patch:

— Damage —

29

 

— Range —

33.1 - 45.7m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>42.5m

Post-Patch:

— Damage —

22

 

— Range —

>45.7m

Additional X9 Maverick Adjustments

  • Burst Fire Cooldown reduced from 150ms to 142ms.

SMGs

Submachine Gun Adjustments

Weapon
Adjustments
Weapon:

VST

Adjustments:
The VST is receiving a small adjustment to its recoil to improve ease of use. We don’t want to go overboard with this one since the weapon still has the best baseline full-auto TTK in the game.

 

VST Adjustments

  • Slightly decreased Gun Kick and View Kick.
Weapon:

REV-46

Adjustments:
The REV-46 is getting a small range adjustment, and more notably, a minimum damage adjustment that makes headshots much more valuable at long range.

REV-46 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

17

 

— Range —

0 - 13m

Post-Patch:

— Damage —

17

 

— Range —

0 - 14m ⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

15

 

— Range —

13.1 - 22.9m

Post-Patch:

— Damage —

21

 

— Range —

14.1 - 24.8m ⇧

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

12

 

— Range —

23 - 33m

Post-Patch:

— Damage —

15

 

— Range —

24.9 - 34m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

10

 

— Range —

>33m

Post-Patch:

— Damage —

11 ⇧

 

— Range —

>34m

Additional REV-46 Adjustments

  • Adjusted weapon position in ADS.
Weapon:

Kogot-7

Adjustments:
The Kogot-7 has consistently remained the top SMG since it launched (aside from Ranked Play weapons). We aren’t touching its exceptional mobility and handling, but we’re making some changes primarily aimed at reducing its power at range. We’ve rebalanced the base damage and headshot multiplier require an additional shot to kill in the Minimum Damage Range and two headshots to improve it. While the other damage values also changed to compensate, the TTKs at those ranges remain the same.

RK-9 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

0 - 12.7m

Post-Patch:

— Damage —

21 ⇩

 

— Range —

0 - 11.7m ⇩

 

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

19

 

— Range —

12.8 - 20.3m

Post-Patch:

— Damage —

18 ⇩

 

— Range —

11.8 - 19.3m ⇩

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

16

 

— Range —

20.4 - 25.4m

Post-Patch:

— Damage —

15 ⇩

 

— Range —

20.4 - 25.4m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

13

 

— Range —

>25.4m

Post-Patch:

— Damage —

12 ⇩

 

— Range —

>25.4m

Kogot-7 Additional Adjustments

  • Headshot multiplier increased from 1.12x to 1.2x.
Weapon:

CBRS-3

Adjustments:
The CBRS-3 launched with an issue that could result in needing to rechamber the weapon sooner than intended after a reload. The issue is tied to interrupting the reload animation shortly after ammo is added, such as when performing a YY cancel. While we work on a permanent fix we will be temporarily postponing the ammo add for reloads until the point when the weapon is ready to fire. This will prevent players from accidentally entering the bugged rechamber state. We will revert this temporary workaround in a future update.

CBRS-3 Adjustments

  • Reload Ammo Add Time has been temporarily increased to match Reload Interrupt Time. 
    • This change addresses an issue where the shots between rechambering could be fewer than intended.

LMGs

 

We have added new ADS Spread improvements to various attachments across all LMGs in order to support more targeted Crossbar builds.

 

General

  • Mobility Spread Muzzle
    • Now also improves ADS Spread by 7%.
  • Tactical Spread Stock
    • Now also improves ADS Spread by 10%.
  • Steady Aim Laser
    • Now also improves ADS Spread by 7%.

LMG Adjustments

Weapon
Adjustments
Weapon:

XM325

Adjustments:
The XM325 is receiving some recoil improvements to help with usability. Much like the VST, this weapon has a very good baseline TTK and excellent range, so we are mindful of making too large a recoil reduction.

XM325 Adjustments

  • Slightly reduced View Kick Strength and Deviation.
  • Slightly reduced Horizontal Recoil.

 

Sokol 545 Attachment Adjustments

  • MFS Motion Strike Laser
    • Now also improves ADS Spread by 5%.

Marksman Rifles

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

Warden 308

Adjustments:
We see a lot of feedback and discussion about the Warden 308 and whether it’s too strong. From the data perspective, it hasn’t broken into the highest tiers of usage that usually result in a poor community experience, but it has been one of the best performers in the hands of those who use it. We are being measured with changes here because it would be very easy to completely knock the Warden 308 out of contention. We’re reworking the damage ranges and some of the damage multipliers so that one-shot kills to the Upper Torso are much more limited and a new Mid Damage Range step exists where the Neck is not a one-shot kill either.

Warden 308 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

75

 

— Range —

0 - 41.9m

Post-Patch:

— Damage —

75

 

— Range —

0 - 32.4m ⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

72

 

— Range —

42 - 57.2m

Post-Patch:

— Damage —

72

 

— Range —

32.5 - 41.9m ⇩

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

-

 

— Range —

-

Post-Patch:

— Damage —

71

 

— Range —

42m - 57.2m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

45

 

— Range —

>57.2m

Post-Patch:

— Damage —

45

 

— Range —

>57.2m

Additional Warden 308 Adjustments

  • Headshot multiplier increased from 1.4x to 1.45x.
  • Neck multiplier decreased from 1.4x to 1.39x.

Sniper Rifles

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

XR-3 Ion

Adjustments:
A few of the XR-3 Ion attachments now improve ADS Spread to support the brand-new Vulcan Minigun conversion.

 

XR-3 Ion Attachment Adjustments

  • MFS 3x3 Compensator
    • Now also improves ADS Spread by 6%.
  • Exposed-73 Stock
    • Now also improves ADS Spread by 13%.
  • Convergence Box Laser
    • Now also improves ADS Spread by 10%.

 

Special Weapons

Special Weapon Adjustments

Weapon
Adjustments
Weapon:

Grimhawk

Adjustments:
The Special Weapon class gives us an opportunity to explore unique, and sometimes risky, weapon concepts alongside our traditional seasonal offering. Of course, the riskier the design, the more challenging it is to find that sweet spot where a weapon is fun and viable but not disruptive to the core gameplay experience. The Grimhawk definitely fell into this camp, and we very deliberately erred on the side of caution with its power. Now that it’s had some time out in the wild, we feel comfortable bumping the power up slightly. We considered changing the lock-on characteristics but instead opted to improve its damage across the board and pull back on the range a bit to keep the change measured. We’ll keep an eye on things and revisit if needed, but again the goal with this one isn’t to make it meta.

As an additional note, in case there was any confusion based on the Season 04 blog, the Grimhawk’s lock-on is strictly based on aiming close enough to the target, not whether or not an enemy is firing at you.

Grimhawk Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

0 - 25.4m

Post-Patch:

— Damage —

20 ⇧

 

— Range —

0 - 17.8m ⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

16

 

— Range —

25.5 - 38.1m

Post-Patch:

— Damage —

18 ⇧

 

— Range —

17.9 - 33m ⇩

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

14

 

— Range —

38.2 - 50.8m

Post-Patch:

— Damage —

15 ⇧

 

— Range —

33.1 - 50.8m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

12

 

— Range —

>50.8m

Post-Patch:

— Damage —

14 ⇧

 

— Range —

>50.8m

Grimhawk - MFS Circuital Barrel Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

16

 

— Range —

0 - 20.3m

Post-Patch:

— Damage —

18 ⇧

 

— Range —

0 - 20.3m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

16

 

— Range —

>20.3m

Post-Patch:

— Damage —

18 ⇧

 

— Range —

>20.3m

General Attachment Tuning

 

LTI Stentorian Brake

We saw feedback that the LTI Stentorian Brake’s penalties felt too punishing compared to its benefits on most weapons. We are removing the additional recoil penalty, as well as bumping the bonus Rate of Fire a touch. The minimap penalty and the opportunity cost incurred from picking this in an already stacked muzzle node feel sufficient to make it an interesting choice.
  • Removed Vertical Recoil penalty.
  • Slightly increased Rate of Fire improvement on most weapons.

 

Scorestreaks 

  • Addressed an issue where the Lockshot crosshair could disappear after looking away from a targeted enemy without leaving ADS.
  • Addressed an issue where Iron Rain wasn't doing intended damage to the Ion Core.

 

UI 

  • Addressed various text overlap/alignment issues.
  • Addressed an issue where the options prompt could lose functionality when entering the Change Loadout screen in the Firing Range using keyboard and mouse.
  • Addressed cases where a splitscreen player joining could result in a soft-lock.

 

Stability 

  • Addressed various stability issues.

 

ZOMBIES

 

Maps 

  • Totenreich
    • Addressed an issue where the cell door in the Group 935 Genetic Lab would not open after reloading a save.
    • Addressed an issue where zombies may not appear during the death scene at the end of Richtofen’s Quest.
    • Addressed an issue where the Flammenfalle Trap could be pinged through objects.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Paradox Junction
    • Addressed an issue where parts of the Blundergat could be seen through the Workbench while it was closed.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Astra Malorum
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.
  • Ashes of the Damned
    • Prevented players from entering Ol’ Tessie immediately after triggering the ARC-XD race remote.
    • Addressed multiple collision issues.
    • Addressed numerous minor visual issues.

 

Modes 

  • Rogue Run
    • Addressed an issue where reward pillars spawned at Exit 115 near trees had incorrect collision.
  • Cursed
    • Addressed an issue where spores in Ashes of the Damned could not be destroyed while the Music Box Relic was equipped.
    • Addressed an issue where players could lose Wonder Weapons obtained naturally while using Samantha’s Drawing Relic.
    • Addressed an issue where players could not acquire a weapon from the Mystery Box during round transitions while using Samantha’s Drawing Relic.
    • Addressed an issue where the cost to purchase Perk-a-Colas increased by 1000 instead of 500 when using the Dancing Arnie Relic.
    • Added a subtitle to indicate when the Relic Portal has been unlocked for accessibility.
    • Updated the Agarthan Device description to improve clarity.
  • Directed
    • Totenreich
    • Addressed an issue where the Chilly Chunk objective would reappear after being completed when loading a save, preventing progression.
  • Survival
    • Nuked
      • Sundergat has been added to the Mystery Box.
      • Closed an exploit that allowed players to exit the playable area near the Exfil Booth while using the Aether Shroud Field Upgrade with the Burst Dash Major Augment.
      • Addressed an issue where zombies would not appear during the failed Exfil death scene.
    • Cursed
      • Mars
        • Addressed an issue where certain weapons were unable to damage Mister Peeks.

 

Weapons 

  • Addressed an issue where performing an empty reload on a Pack-a-Punched KRS 7.62 caused the player to reload twice before obtaining a full magazine when the Extended Mag attachment was equipped.
  • Addressed an issue that allowed players to continuously purchase ammo when clip-only weapons were already at max ammo.

 

Support 

  • Addressed an issue where the Lockshot could return with an incorrect ammo count after a Mangler Cannon T.E.D.D. Tasks.
  • Addressed an issue where the Sentry Turret could be deployed on top of the ARC-XD.
  • Addressed an issue where players could not see their marked ping while Disciple Injection was active.

 

GobbleGums 

  • Addressed an issue where a temporary save file was created after using Exit Strategy.

 

Vehicles 

  • Addressed an issue where engine sounds persist after Ol’ Tessie was destroyed.

 

UI 

  • Addressed some alignment issues with HUD notifications on ultrawide displays.

 

Audio 

  • Addressed an issue where audio would not play during the Twin Sisters quests in Ashes of the Damned and Astra Malorum on last-gen versions.
  • Addressed issues with various voiceover lines not playing.
  • Addressed various subtitle issues.

 

Stability 

  • Addressed various stability issues.

 

ENDGAME

 

Gameplay

  • Addressed various issues with Zursa pathing and behavior.
  • Addressed an issue with Chaos Rounds and Frost Vortex unintentionally activating in some cases.
  • Addressed an issue where a Skill will be chosen without prompting if the player Exfils with an open Skill choice.
  • Addressed an issue where loading into a Glitch Fracture would reduce the amount of ammo held for an Exotic weapon.
  • Addressed an issue where Gear Drops would spawn Fears too infrequently, slowing down progression in Operation Broken Mirror.
  • Addressed a rare issue with Dr. Falkner getting stuck below the map.
  • Addressed some rare cases where the Surveillance control drone could not be interacted with.

 

UI

  • Addressed an issue where “&&1” would appear when a squad member escaped.
  • Addressed multiple display issues with the Operations tab on the pause menu.

 

Stability 

  • Addressed various stability issues.

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  • For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.