Player Progression Overview
Every match you play earns XP toward your Player Level, unlocking new ways to customize your Operator both cosmetically and tactically. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta. Here’s how:
Player Progression (Multiplayer)
QUICK INTEL:
- Unlock new weapons, equipment, Perks, Field Upgrades, Killstreaks, and Beta Rewards by increasing your Player Level.
- Weekend One: Progress through Level 30 to unlock every gameplay item and all eight Beta Rewards.
- Unlocked Beta Rewards become available in the full game when Modern Warfare 4 launches on October 23.
NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog.
Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta.
- Track your Player Level and XP progress from the Multiplayer lobby and after every match via the After Action Report. Each new level immediately unlocks additional gameplay items, making it easy to see what's available next as you progress through the Beta.
- For a complete overview of your progression, open the main Multiplayer left Side Menu, select Career Profile (top left), then choose Progression. Here you can view your current Player Level, Rank, upcoming unlocks, and every item earned throughout the Beta.
The Open Beta allows progression to Player Level 30, granting access to all Beta gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes.
PLAYER PROGRESSION TOP TIPS:
- Unlock Create a Class immediately: New players begin with Default Loadouts. Reach Player Level 4 as quickly as possible to unlock Create a Class and start building your own custom loadouts.
- Check your Daily Challenges: Review your available Daily Challenges before deploying. Many can be completed together, helping you earn bonus XP and progress through the Player Levels more quickly.
- Keep an eye on your next unlock: Use the Progression screen to see exactly what's coming next. Knowing your upcoming weapon, Perk, Equipment, or Killstreak unlock can help you plan your next matches.
- Remember the weekend caps: Weekend One is capped at Player Level 20. Return for Weekend Two to continue progressing through Level 30 and unlock the remaining gameplay items and Beta Rewards. You can continue to play once you’ve hit the Player Level cap, you will just not be able to level up any further than each weekend’s cap. Earning XP once you’ve hit the Player Level cap will not go toward the second weekend.
Player Level Unlocks
The complete Player Level progression for the Modern Warfare 4 Beta is shown below.
Modern Warfare 4 Beta: Level 1-20 Unlocks
Level 1 – Private I
- Assault Default Loadout
- Kastov 762 Assault Rifle
- Sang 9mm Pistol
- Portable Radar Field Upgrade
- Frag Grenade Lethal
- Flash Grenade Tactical
- Quick Fix Perk
- Stalker Default Loadout
- ISO Nightshade SMG
- Krait P68 Pistol
- Sticky Grenade Lethal
- Smoke Grenade Tactical
- DDoS Field Upgrade
- Breacher Default Loadout
- REZI 12 Shotgun
- .50 GS Pistol
- Drill Charge Lethal
- Snapshot Grenade Tactical
- Smoke Wall Field Upgrade
Level 2 — Private II
- Demolition Default Loadout
- FINN LMG
- PILA Launcher
- Stim Tactical
- Trip Wire Lethal
- Riot Shield Field Upgrade
Level 3 — Private III
- Sniper Default Loadout
- Signal 50 Sniper Rifle
- Axion Assault Rifle
- Smoke Grenade Tactical
- Thermite Lethal
- Razor Wire Trap Field Upgrade
Level 4 — Private IV
- Create a Class
- “Through the Paces” Legendary Emblem — Beta Reward
Level 5 — Private V
- Type 73 — Light Machine Gun, A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class.
Level 6 — Private First Class I
- Bomb Glider — Killstreak, 4 Kills, Hand-held glider with an explosive payload.
Level 7 — Private First Class II
- Drill Charge Lethal — Equipment, Thermal lance that burrows through surfaces before releasing an explosive round.
Level 8 — Private First Class III
- SAM Airburst Turret — Field Upgrade, Portable missile turret that intercepts aerial threats.
- Lethal Reach — Perk, Throw equipment farther with a visible trajectory. Automatically use your dedicated melee attack when you perform a melee butt.
- “First Served” Epic Weapon Charm — Beta Reward
Level 9 — Private First Class IV
- Care Package — Killstreak, 4 Kills, Call in a random killstreak care package to your location.
- M4 — Assault Rifle, Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.
Level 10 — Private First Class V
- Snapshot Grenade — Tactical, Provides a momentary glimpse of enemies within the immediate area for your team.
Level 11 — Specialist I
- Riot Shield — Field Upgrade, Destructible shield that can be planted to provide cover for your team.
- PPSh-41 — Submachine Gun, A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.
Level 12 — Specialist II
- Impact Warhead — Killstreak, 4 Kills, Explosive payload that drills through multiple floors.
- Fast Hands — Perk, Reload, use equipment, and swap weapons faster.
- “Meonjeo” Legendary Weapon Sticker — Beta Reward
Level 13 — Specialist III
- Proximity Mine — Lethal, Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding.
Level 14 — Specialist IV
- Oris 8.6 — Marksman Rifle, A lightweight bolt-action chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight mobile engagements.
- Trophy System — Field Upgrade, Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter.
Level 15 — Specialist V
- Concussion Grenade — Tactical. Disorients enemies, resulting in reduced reaction speeds and blurred vision.
Level 16 — Corporal I
- Wheelson — Killstreak, 8 Kills, AI controlled vehicle that hunts down nearby targets or guards the area around the owner.
- High Alert — Perk, Vision pulses when spotted by an enemy player outside of view.
- “Last Charge” Legendary Calling Card — Beta Reward
Level 17 — Corporal II
- Zip Gun — Lethal, 3D printed, single-use pistol that can be quickly deployed to take out close ranged targets.
Level 18 — Corporal III
- Hyeon Burst — Assault Rifle, A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target.
Level 19 — Corporal IV
- Seeker Drone — Field Upgrade, Deployable drone that seeks out nearby enemies to snapshot them.
Level 20 — Corporal V
- Ninja — Perk, Your footsteps are quieter, with significantly reduced range.
- Crossfire — Killstreak, 6 Kills, Call in dual airstrikes to annihilate enemies from both directions.
- “Dread Tiger” Operator Skin – Reece — Beta Reward
Modern Warfare 4 Beta: Level 21-30 Unlocks
Level 21 — Sergeant I
- Kastov 762 — Assault Rifle, A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.
Level 22 — Sergeant II
- Trip Wire — Lethal, thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can be linked together, creating a connected network of explosives.
Level 23 — Sergeant III
- .50 GS — Pistol, A powerhouse in any operator’s hands, this .50 caliber sidearm is a heavy-hitter when the recoil is controlled.
- Heartbeat Sensor — Tactical, Battery-powered tablet that displays nearby enemy locations.
- “Field Tested” Epic Spray — Beta Reward
Level 24 — Sergeant IV
- Missile Salvo — Killstreak, 7 Kills, Aerial missile platform that fires lock on missiles.
- Ghost — Perk, Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors.
Level 25 — Sergeant V
- Patriot XMR — Assault Rifle, A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.
- Inflatable Decoy — Field Upgrade, Proximity activated decoy dummy. Upon activation the reinforced fiber target is violently deployed to confuse and distract.
Level 26 — Staff Sergeant I
- Combat Drone — Killstreak, 5 Kills, Remote controlled anti-personnel drone.
- Thermite — Lethal, Sticky incendiary device that deals heavy damage to vehicles and armored targets.
- “Beta Rights” Epic Loading Screen — Beta Reward
Level 27 — Staff Sergeant II
- X-58 — Submachine gun, An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations.
Level 28 — Staff Sergeant III
- Molotov Cocktail — Lethal, Improvised incendiary device that explodes on impact, leaving flammable pools in the area.
- Battle Hardened — Perk, Reduce the effect of enemy Tacticals.
Level 29 — Staff Sergeant IV
- Smoke Wall — Field Upgrade, Hand-held rocket that emits a long trail of heavy smoke coverage.
- Shock Stick — Tactical, Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.
Level 30 — Staff Sergeant V
- Signal 50 — Sniper Rifle, Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.
- Cold-Blooded — Perk, Undetectable by AI Targeting Systems, Recon Drones, Snapshot Grenades, and High Alert.
- “Beta Forged” ISO Nightshade (SMG) Weapon Blueprint — Beta Reward
Beta Rewards
Player Levels marked with Beta Rewards unlock unique cosmetic items that become available when Modern Warfare 4 launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account.
Development Credits
Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on XBOX Series X|S, PlayStation 5® and PC via Battle.net, XBOX on PC, Steam, and Nintendo Switch 2 on Friday, October 23, 2026.
Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Battle.net, Blizzard Entertainment’s online gaming service, XBOX on PC, and Steam.
Infinity Ward, in partnership with Digital Legends, is developing Modern Warfare 4 natively for Nintendo Switch 2.
Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.
©/TM/® 2026 Activision Publishing, Inc.
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