The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should definitely put both of these points of interest on their radar.
Logically, one would think to drive over the rivers, but given that they are both barren, it is possible to take a ground vehicle down the Gora and Karst River. In fact, navigating along the rivers can be a faster, and possibly sneakier, way to drive up and down Verdansk.
Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.
The various structures in the Junkyard don’t have verticality, save for the Comms Tower. It can give you incredible sights over most of Verdank’s West side but will leave you with little cover... Be sure to coordinate with your teammates if you decide to take the climb up here.
Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.
Out of all the buildings in West Verdansk, few compare to the complexity of the Verdansk International Airport Terminal. Move through here as a group, and you won’t lose each other or get picked off by team with better synergy.
The hangars within the Arklov Peak Military Base – and by extension some Verdansk International Airport hangers – are a lot larger than you think. Be prepared for long-range combat indoors, as these hangars were meant to fit planes that could hold the whole lobby.