Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.
Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.
Although a lot of potential item and equipment spawn points are shown on the guide map, not all are guaranteed. Always look to your in-game Tac Map for the locations of Vehicles, Contracts, and other points of interest for your specific game session.
The Stadium roof can only be accessible via parachute or helicopter and does not have any loot on it, but if you have a solid loadout, landing on this dome could give you an incredible 360-degree view of the surrounding area.
The Swimming Pool could have some loot lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.
If you aren’t in a building within the Tavorsk Park, you may be exposed to those that are. When roaming around the park, try finding natural cover, such as rocks, cliffs, and trees, as you escape to a safer area.
Although the Verdnask Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.