Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.
The hangars within the Arklov Peak Military Base – and by extension some Verdansk International Airport hangers – are a lot larger than you think. Be prepared for long-range combat indoors, as these hangars were meant to fit planes that could hold the whole lobby.
The parking garage is deceptively complicated for an area. From military tents to ground loot taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.
Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.
The skyscrapers may command your attention, but there is plenty of loot to be found in the smaller apartments and shops in Downtown. Don’t be afraid to stay at the ground level; you may just find what you need to complete your loadout.
Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.
Barakett Promenade East boasts double-digit points of interest that add up to over 20 buildings with interior spaces. When exploring here, it may be wise to find a secondary weapon that’s built for close-quarters engagements, which are typical when fighting in building interiors.
The Central Barn in Krovnik Farmland is notorious for being a combat magnet, especially if there is plenty of loot here. Even in a rural location like Krovnik Farmland, beware of coming through this massive barn.
The Train Station has three stairwells that allow for roof access: Main Concourse, one in the East Concourse, and one in the U-shaped building northwest of the Main Platform. Know that flanks can come from either of these three staircases and consider setting up equipment traps here to cover your six.
Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.