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Consejos pro

Quays for Finding Leftover Items

Consejo #04

Quays for Finding Leftover Items

The short concrete jetties around the island might contain some leftover loadout items or Supply Boxes, with one at the island’s northern tip even having a chance at being a Buy Station location. Check all of these small outlets if you’re looking for items when surrounding structures are picked clean, but beware that these areas are dead ends surrounded by dangerous waters.

Tentative Hideout

Consejo #18

Tentative Hideout

The Base Camp near the Living Quarters has plenty of tents and portable stations to take cover within from those on top of the Surveillance Tower, Prison Block, or on top of the Living Quarters buildings. They also may contain Supply Boxes and various loadout items, making it a worthwhile stop as you head up the island.

One Packed Penitentiary

Consejo #10

One Packed Penitentiary

It’s no secret that the Prison Block will be the focal point for action on Rebirth Island, only getting less popular if the circle decides to roll over it. Expect flanks from all sides within this massive complex, knowing your loadout’s strengths to deal with threats in whatever floor you fight through.

Cell Inspection

Consejo #12

Cell Inspection

Although it may seem trivial, learning which cells are open in each hallway within the Prison Block can help your squad build your loadouts up in the early game and, more importantly, prevent ambushes. The cells are just big enough to fit an Operator, making them prime for close-quarters combatants squatting in wait for an unsuspecting target.

Confusion on the Assembly Line

Consejo #19

Confusion on the Assembly Line

Other than the Prison Block, the Factory is the most complex area on Rebirth Island given the number of entry points on all its floors. Listen closely to footsteps that may be from levels above and below you, and prepare to strike with a close-quarters weapon when navigating this tricky interior layout.

Recon for Decon

Consejo #06

Recon for Decon

Contrary to most buildings, the Decon (short for Decontamination) Zone is less skewed toward CQB weapons, as the main shower area has plenty of unobstructed space. Weapons that do well at mid-range, such as assault rifles, are better suited inside this complex, especially when fighting those firing down through the skylights.

No Safe Harbor

Consejo #15

No Safe Harbor

Given its proximity to the northern labs and engineering buildings as well as the Prison Block, the three buildings that make up the Harbor can be popular drop points. Stay close to the shoreline to avoid glances from snipers on the Prison Block, and prepared to pack CQB weaponry to deal with threats in any of the three buildings.

Reinforcements by the Boatload

Consejo #02

Reinforcements by the Boatload

Due to its size, Rebirth Island is prime for multi-party engagements, particularly when playing the Resurgence game mode where respawns can lead to lone wolves diving back in for revenge. If your squad does not want to get overwhelmed, try waiting for fights in progress to settle, then pick off the remaining survivors and collect the spoils of war for yourselves.

King of the Hill

Consejo #01

King of the Hill

Rebirth Island is filled with uneven terrain; its highest elevation point is at its center, with the Security Area, Factory, and Docks all located barely above sea level. During any and all infiltrations, know that fighting uphill will often leave your squad at a disadvantage, so plan those drops accordingly.

Sparse on Security

Consejo #20

Sparse on Security

Because it’s at sea level and far from most structures, the Security Area could shake out to be a less popular drop point. If the final circle falls far from here and a helicopter cannot be found, consider coming here to clean up on Supply Boxes and loadout items in exchange for a long trip up to more active zones.