Iron Trials ’84 Rules
At its core, Iron Trials ’84 is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Gulag.
However, there are numerous fundamental changes to this traditional formula within this game mode. All of them are meant to give players the chance to prove themselves as truly elite Operators — here’s what they are specifically:
Match Duration & Circle Collapse: Round Timers have been decreased by 12% and the speed of the Circle Collapse has been increased by 12%. This shaves about two minutes off a typical match time compared to a normal Battle Royale.
Loadouts: No free Loadout Drops — those who want to use their custom-built weaponry and gain access to Perks will need to purchase one at a premium.
Vehicles: Only ATVs and Dirt Bikes are available.
Buy Stations: Elite Operators are known to be high rollers. The Buy Station increased their prices accordingly:
o Armor Bundle: $1,500 to $2,000
o Gas Mask: $3,000 to $4,000
o Cluster Strike: $3,000 to $4,000
o Precision Strike: $3,500 to $4,500
o Self Revive: $4,000 to $5,000
o UAV: $4,000 to $6,000
o Loadout Drop Marker: $10,000 to $15,000
Melee: Melee Finisher Damage has been removed. Settle the score with lead.
Base Health: Compared to a normal match, all players’ base health is increased from 100 to 250.
Heallh Regeneration: The regen delay timer has been increased from 5 to 7 seconds and regen per second has been decreased from 120 per second to 40. It may be wise for players to reconsider preferred Perks and Equipment.
Starting Equipment: Players drop in with a .44 Magnum and a Sledgehammer.
Loot: The item pool for Supply Boxes and items found on the ground have been significantly altered from that seen in standard play. This mode also emphasizes the importance of scavenging to survive - having a knowledge of where to find boxes and being able to complete multiple Contracts are two general Warzone skills that become even more useful in Iron Trials ‘84.
Basic Attachments: Common weapons will start with an attachment - most to provide their max magazine size.
Rarity Spawn Rates: Epic and Legendary weapons are now harder to find. Players will have to open a few more boxes than usual to find what they’re looking for.
New Rarity - Classified: These Black Ops Cold War weapons will spawn with a few more attachments than usual - more than the standard five. That said, good luck finding one.
Killstreaks: Drop rates have been reduced. Time to stop spamming UAVs and to start putting those senses to the test.
Cash Spawns: Larger piles of cash are rarer. Players will have to stay on top of scavenging for cash if they plan to afford a Loadout.
Field Upgrades: No Dead Silence. No Stopping Power Rounds. Period.
Sniper Rifles: A single headshot from a Sniper Rifle will only down an enemy if they are within 30 meters. This gives time for those on the receiving end of a longshot to react - the most elite snipers will be able to adjust their strategies accordingly and still dish out lethal damage at long range with precise follow-up shots.
Stun Grenades: Decreased the stun effect duration by 50%.
Medical Syringes: Decreased the regeneration rate by 50%. Players will find that this piece of tactical equipment is still quite effective despite this change, especially given altered health regeneration rules.
Loadouts: No akimbo. No semi-auto or fully auto Shotguns. Limited selection of Tactical Equipment. It’s down to the bare essentials and the will to survive.
Redeployment: If players happen to survive their Gulag match, they’ll redeploy with whatever equipment is leftover from that fight. Be mindful of those resources.
Duos: We’re limiting the squad size in order for players to really feel the impact of the increased Time-to-Kill. You only get to pick one squadmate… so choose wisely and watch each other's backs.