Season 05 Updates
Welcome to Season 05 Reloaded
Season 05 Updates
Welcome to Season 05
Call of Duty: Black Ops 7 Season 05 Patch Notes
MULTIPLAYER
Maps
- Free Run: Descent
- Addressed an issue where Faults while in a wingsuit could increase the counter by 2.
- Addressed an issue that could prevent Ciphers from appearing.
Stability
- Added various stability fixes.
ZOMBIES
Maps
- Rex Infernus
- Addressed an issue where players could be sent to Clausura without an HVT spawning.
- Closed an exploit that allowed players to leave the playspace during the Final Encounter.
- Addressed collision in some spots that would prevent zombies from pathing to the player.
- Addressed an issue where the portal from Her House back to the Nexus Forge could remain visible after being used.
- Addressed an issue where an HVT could be removed when additional enemies appear during the Final Encounter.
- Addressed an issue where players could become stuck in the Whispers of the Past when petting a Hellping Hound during the teleport animation.
- Addressed an issue where the Titan Trap at Veytharion Passage could push zombies beneath the ground.
- Addressed an issue where grapple would not expire after saving and reloading.
- Addressed an issue where answering the phone during a round transition could allow the phone to be answered again.
- Addressed an issue where players could receive out-of-bounds damage after jumping to the portal leading to Nexus Forge.
Support
- Addressed an issue where half-health visual and audio effects could persist after a Disciple Injection ended.
Audio
- Addressed an issue where the end-match screen could lack music and sound effects when players left or saved a match.
Stability
- Added various stability fixes.
ENDGAME
Gameplay
- Addressed an issue where Fears could stop spawning during Burn Run.
WELCOME TO SEASON 05 RELOADED
Season 05 Reloaded closes out the Black Ops 7 Zombies storyline with Rex Infernus, joined by a returning Perk-a-Cola, new Wonder Weapon, new GobbleGum, and two new legacy weapons. Plus, drop into the pinball-themed Turbo Tilt Multiplayer map and Freerun: Descent obstacle course, invite your friends into Endgame with free-to-play available until the end of the season, and more.
Plus, unlock new Attachments and the Mace Melee Weapon through additional Weekly Challenges, earn rewards across new in-game events, and more. Gear up and join the mayhem when the Mid-Season update arrives in Call of Duty: Black Ops 7 tomorrow on August 20 at 9AM PT across all platforms.
New Map
Turbo Tilt (2v2, 6v6)
- Celebrate the history of Nuketown as Operators enter the Nuketown Turbo Era Rampage pinball machine hosted by Archie Atom. This fun-sized map is packed with callouts to the infamous cul-de-sac, including the Bus, a view from the House, the desert landscape, and the blast itself in the center where a mushroom cloud rises over action.
Freerun: Descent (New Freerun Map)
- There’s no rest for the weary as The Guild introduces a second Freerun obstacle course, in this case challenging Operators on a timed descent across seven zones with multiple checkpoints.
- Operators who fall off the course will acquire a fault and respawn at their last obtained checkpoint. Balance speed with precision to keep your total number of faults low, especially when going for the “Gridlock” Universal Weapon Camo. See the full list of course rewards below.
- Freerun: Descent Course Rewards:
- Complete the Freerun: Descent course three times to earn the “Eyes on Screen” Emblem and 1,000 XP.
- Collect all Ciphers in Freerun: Descent to earn the “Catch Air” Weapon Charm and 2,500 XP.
- Finish the Freerun: Descent course in under 12 minutes with fewer than 10 faults to earn the “Gridlock” Universal Weapon Camo and 5,000 XP.
New Weapon
Mace (Melee, Weekly Challenge Reward)
- Melee weapon. High damage, long range, and slow attack speed.
- Swing at enemies with a massive two-handed Mace offering a long lunge distance with a slower downtime between swings. Take aim and crush your foes.
New Attachments
RK-9 Calibrated Strike System (RK-9 SMG, Weekly Challenge Reward)
- Calibrated barrel paired with specialized bloom rounds that expand mid-flight and deal maximum damage when fired within a specific range. Includes an indicator to prompt the user when they are within that ideal range.
Peacekeeper MK1 Gauss Accelerator (Peacekeeper MK1 Assault Rifle, Weekly Challenge Reward)
- Heavy metal projectiles are accelerated to lethal velocity through a series of electromagnetic coils. Silently fires two projectiles at once with improved ballistics but harms overall handling and mobility.
Returning Mode
Cranked Moshpit
- Your life ends when the timer does in Cranked, the action-packed game mode where eliminating enemies activates Cranked mode, awarding Operator buffs while setting the timer in motion. Keep slaying and playing the objective to add more time. Hit zero and you explode.
- Earn the following buffs for reaching killstreak milestones in each life:
- 1-streak: Increased Movement and reduced Field Upgrade Recharge
- 2-streak: Improved Hip Fire Accuracy and Increased Sprint to Fire
- 3-streak: Increased ADS and Weapon Swap speed
- 4-streak: Increased Reload Speed and Equipment Refill on Kill
- 5-streak: Increased Score and Headshot Damage
- Obtain the double score buff earned at a 5-streak to skyrocket toward high-level Scorestreaks. Pummel the other team across a rotating playlist of objective modes including Cranked Team Deathmatch, Kill Confirmed, Hardpoint, and Demolition.
New Zombies Map: Rex Infernus
“The end of your miserable lives is at hand” — The Warden
As reality stands on the cusp of destruction, the crew face their ultimate challenge. Cleanse the Shadowsmith places of power, find the Warden’s inner sanctum, and put an end to his loathsome existence.
The Main Quest for Rex Infernus will be available for play when the map releases with Season 05 Reloaded on August 20 at 9:00 AM PT. Complete the Main Quest to earn the following:
- The “Bloodthorn” Wonder Weapon Skin, Calling Card, and 10,000 XP.
- Obtain the necessary Intel (Audio Logs, Documents, and Artifacts) to earn another Calling Card and 10,000 XP.
- Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant.
New Zombies Enemies
Deathspinner
- Prepare for a tough fight when Deathspinners approach. These deadly creatures move quickly, strike fast, and use numbers to overwhelm the crew. They can also use a ranged web projectile that slows affected crew members. One on one, they’re not so bad, but watch out when they swarm.
Web Mother (Elite)
- If you think Deathspinners are frightening, wait until you run into the Web Mother. Try to keep your wits about you as the Web Mother screams and lunges, using copious amounts of webbing to damage and slow the crew while cocooning zombies transforming them into environmental hazards.
New Perk-a-Cola: Widow’s Wine
When melee attacks bring your health low, retaliate with an explosion of webs.
- Major Augments:
- Widow’s Bite: Melee attacks have a chance to trigger a web explosion. Melee kills on cocooned enemies can overcharge your health.
- Hatchling: Web explosions summon a friendly Deathspinner to fight for you.
- Web Spinner: A web explosion temporarily adds a slowing field around you.
- Tangled Web: All Normal and Special enemies in the web explosion are cocooned in place, while Elite enemies are slowed.
- Minor Augments:
- Haste: Decrease Widow’s Wine’s cooldown.
- The Wide Web: Increases the web explosion’s effective radius.
- Golden Orb Silk: Increase the duration of the webbing effect.
- Sticky Grenade: Thrown explosive Lethal Equipment will also cover surviving enemies in spider webs.
New GobbleGum: Fully Packed
Instantly upgrade your current weapon to Pack-a-Punch Level III with a bite of the Fully Packed Ultra GobbleGum.
- Zombies: Upgrade your current weapon to Pack-a-Punch Level III.
- Dead Ops Arcade: Receive a Tactical Armor Vest or a full complement of armor plates.
New Ultra-Rarity Mystery Box Weapons: Olympia & TR2 Marksman Rifle
Take on the final battle with the aid of two new Ultra-Rarity Legacy Weapons arriving in the Rex Infernus Mystery Box! Eliminate the undead from afar with the hard-hitting TR2 Marksman Rifle and shred them up close with the Olympia Shotgun. Each weapon features stats rivaling that of a Wonder Weapon, including full Pack-a-Punch progression and Ammo Mod capabilities.
Endgame: Burn Run Continues
Feel the burn throughout the Mid-Season as the Burn Run Assignment continues! Seek out the skull icon on your Tac Map and head to the site where you’ll find a Guild-rigged UTV ready to go. Climb inside and race the clock to the end, driving through checkpoints while facing enemies and obstacles on the road.
Hitting enemies and obstacles will add more seconds to the clock but watch out for the state of your vehicle. Pick up Repair power-ups along the way to keep the car from falling apart, and grab Boost power-ups to get ahead in the race.
There are three Burn Run tracks in all, as follows:
Old Arsenal (Recommended Combat Rating N/A): Complete to earn 500 Power and a Random Reward.
High Town (Recommended Combat Rating 30): Complete to earn 1,250 Power and a Random Reward.
Low Town (Recommended Combat Rating 45): Complete to earn 2,000 Power and a Random Reward.
New Events
Get in your order in the Last Call Event, celebrating the arrival of Rex Infernus, the final Round-Based Zombies map in Black Ops 7. Plus, show off your parkour skills in the Freerun: Descent Challenge Event and earn new Emblems, Weapon Camos, and more in a new Call of Duty: Warzone Ranked Series Event.
Last Call
Rewards Include: Operator Skins, Loading Screen, Weapon Charm
Earn XP in Multiplayer, Zombies, Endgame, and Call of Duty: Warzone to unlock rewards.
Freerun: Descent Challenge
- Rewards Include: Weapon Camos
- Go for the fastest time in the new Freerun: Descent obstacle course! Face the many mobility challenges ahead and come out on top to earn the following rewards:
- “Bullseye” Weapon Camo
- “Magnesis” Weapodnt to Five” Animated Calling Card
- s“Sprint for the Finish” Animated Calling Card
- “Obelisk” Weapon Charm
- “Vibrant Aurora” Peacekeeper MK1 Assault Rifle Blueprint
MULTIPLAYER
Weapon Tuning
The Season 05 Reloaded update will launch with a set of tuning changes primarily aimed at adjusting the power of recent weapons and attachments. Our goal is always to introduce new content that is unique and viable, while also maintaining a reasonable powerband. These adjustments will rein in a few weapons like the Mammoth that are pushing past our target.
Assault Rifles
Assault Rifle Adjustments
FG42
The FG42 is positioned as a slower AR that leans into the power of an LMG, but its TTK upside has been outweighing the hits to handling and mobility. We are keeping its damage as is and reducing the range, as well as introducing heavier tradeoffs along the lines of what you would find in an LMG.
These changes do not affect Zombies.
FG42 Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 21.6m
— Damage —
27
— Range —
0 - 15.2m ⇩
Medium Damage Range
— Damage —
23
— Range —
21.7 - 38.1m
— Damage —
23
— Range —
15.3 - 33m ⇩
Minimum Damage Range
— Damage —
19
— Range —
>38.1m
— Damage —
19
— Range —
>33m
Additional FG42 Adjustments
- Aim Down Sight Time increased from 290ms to 300ms.
- Slide to Fire Time increased from 450ms to 460ms.
- Dive to Fire Time increased from 530ms to 540ms.
- Now has ADS Firing Movement Speed Penalty of 15%.
- Recoil increased.
AN-94
Prior to our last major tuning update, the AN-94 greatly exceeded other weapons in usage and in performance. Based on how entrenched it was, we opted to adjust it with a more heavy-handed nerf than what we’d usually implement as a first step. It will now be getting some power back through a rework to its hit location multipliers. The weapon can now achieve a faster TTK when hitting the Neck and Upper Torso.
These changes do not affect Zombies, as the weapon has been returned to its initial tuning in that mode instead.
AN-94 Damage Adjustments
Maximum Damage Range
— Damage —
24
— Range —
0 - 36.8m
— Damage —
23 ⇩
— Range —
0 - 20.3m ⇩
Medium Damage Range
— Damage —
-
— Range —
-
— Damage —
22
— Range —
20.4 - 36.8m
Minimum Damage Range
— Damage —
19
— Range —
>36.8m
— Damage —
19
— Range —
>36.8m
Additional AN-94 Adjustments
- Headshot multiplier improved from 1.15x to 1.35x.
- Now has Neck and Upper Torso multipliers of 1.2x.
AN-94 Attachment Adjustments
- 15" Benthic Barrel
- Headshot multiplier increased from 1.3x to 1.35x.
- Now increases Neck and Upper Torso multipliers to 1.3x.
EGRT-17
The EGRT-17 has been untouched since its release back in Season 02 and, while statistically solid, has quietly fallen in usage over time. This small damage adjustment improves the effectiveness of headshots in what is still the best Max Damage Range in the Assault Rifle class.
EGRT-17 Damage Adjustments
Maximum Damage Range
— Damage —
22
— Range —
0 - 44.5m
— Damage —
23 ⇧
— Range —
0 - 44.5m
Medium Damage Range 1
— Damage —
19
— Range —
44.6 - 58.4m
— Damage —
19
— Range —
44.6 - 58.4m
Minimum Damage Range
— Damage —
16
— Range —
>58.4m
— Damage —
16
— Range —
>58.4m
SMGs
Submachine Gun Adjustments
Gremlin
The Gremlin is designed to be an aggressive and mobile weapon with built in tradeoffs due to always being akimbo. Ammo management and reload times were playing a heavier role in limiting the weapon than what we would like, so we’re improving reload times across all magazine options.
Gremlin Adjustments
- All reload times improved by 20%.
CBRS-3
In a previous patch we temporarily modified Reload Add Times to quickly address an issue with rechambering at incorrect ammo counts. A follow-up fix has now been implemented and Reload Add Times are returned to normal.
LMGs
LMG Adjustments
Mammoth
The Mammoth fills the role of slow-firing, heavy, and powerful LMG. We pushed harder than usual on its stats, as low fire rate weapons and LMGs are two groups that typically face an uphill battle in both performance and usage. The resulting power level overshot our target, primarily due to good consistency and the ability to mitigate many of its downsides with attachments. These tuning changes focus on curbing the consistency by reducing base damage and putting a higher reliance on hit locations for maximizing kill potential. We’ve also touched some handling and mobility. We’ll continue to monitor the Mammoth’s power level as the season proceeds.
These changes do not affect Zombies.
Mammoth Damage Adjustments
Maximum Damage Range
— Damage —
55
— Range —
0 - 31.8m
— Damage —
46 ⇩
— Range —
0 - 40.6m ⇧
Medium Damage Range 1
— Damage —
48
— Range —
31.9 - 58.4m
— Damage —
44 ⇩
— Range —
40.7 - 58.4m
Minimum Damage Range
— Damage —
45
— Range —
>58.4m
— Damage —
42 ⇩
— Range —
>58.4m
Additional Mammoth Adjustments
- Headshot multiplier improved from 1.1x to 1.3x.
- Now has Neck and Upper Torso multipliers of 1.1x.
- Sprint to Fire Time increased from 260ms to 270ms.
- Tactical Sprint to Fire Time increased from 390ms to 400ms.
- ADS Firing Movement Speed Penalty increased from 20% to 25%.
Marksman Rifles
Marksman Rifle Adjustments
M34 Novaline
The new Garand Conversion for the M34 Novaline is another hard hitter that rewards accuracy but has been a bit too consistent in maximizing its TTK potential. We are reducing its range, increasing recoil, and removing arm multipliers to require a higher degree of precision to achieve one-shot kills.
These changes do not affect Zombies.
M34 Novaline Garand Conversion Damage Adjustments
Maximum Damage Range
— Damage —
75
— Range —
0 - 40.6m
— Damage —
80 ⇧
— Range —
0 - 20.3m ⇩
Medium Damage Range 1
— Damage —
60
— Range —
40.7 - 53.3m
— Damage —
75 ⇧
— Range —
20.4 - 38.1m ⇩
Minimum Damage Range
— Damage —
47
— Range —
>53.3m
— Damage —
47
— Range —
>38.1m
Additional M34 Novaline Garand Conversion Adjustments
- Neck and Upper Torso multipliers reduced from 1.4x to 1.3x.
- Upper Arm multipliers removed (they were previously 1.4x).
- View Kick increased.
Sniper Rifles
Sniper Rifle Adjustments
XR-3 Ion
The Vulcan Minigun conversion for the XR-3 Ion is receiving some minor adjustments to mid damage range and ADS Spread. Its performance is on the strong side, but not too far off.
These changes do not affect Zombies.
XR-3 Ion Vulcan Minigun Damage Adjustments
Maximum Damage Range
— Damage —
18
— Range —
0 - 12.7m
— Damage —
18
— Range —
0 - 12.7m
Medium Damage Range 1
— Damage —
16
— Range —
12.8 - 35.6m
— Damage —
16
— Range —
12.8 - 31.8m ⇩
Minimum Damage Range
— Damage —
13
— Range —
>35.6m
— Damage —
13
— Range —
>31.8m
Additional XR-3 Ion Vulcan Minigun Adjustments
- ADS Spread increased from 1.6 degrees to 1.7 degrees.
Equipment
- Addressed an issue where some grenades could be dropped at the throwing position instead of being thrown.
UI
- Addressed an issue where Theater UI elements could become misaligned while resizing Call of Duty in Windowed mode.
Stability
- Addressed various stability issues.
ZOMBIES
Maps
- Kowakujō
- Addressed an exploit spot that allowed players to leave the intended playspace in Kitchens using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an exploit spot that allowed players to leave the intended playspace near Central Courtyard and Hillslide using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an exploit spot that allowed players to leave the intended playspace in Tea Garden location using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue where the Nekomata could appear underneath playable space after reloading a save if the player dropped or startled the sleeping Nekomata.
- Addressed an issue where the Nekomata cage could become stuck in Gatehouse, in Tea Garden, or on top of the Mule Kick Machine, making it difficult or impossible to recover.
- Addressed an issue where the Nekomata cage could become difficult to interact with when placed near the Ninja Kite Fast Travel in the Gatehouse.
- Addressed an issue where picking up the Nekomata cage with the Extra Charged Augment equipped could rapidly refill the player’s Field Upgrade meter.
- Addressed an issue where the banners from the Motive Evidence step will disappear if consecutive Assault Rounds occur after reloading a save.
- Addressed an issue where zombies could become trapped in a spawn closet in Flower Garden.
- Addressed an issue where a specific position near the Ninja Kite on the Tenshu Rooftops could cause zombies to stop pathing correctly and use their gut throws.
- Addressed a rare issue where starting the Final Encounter during an Assault Wave could cause Nyxara to be eliminated instantly once the wave has ended.
- Addressed an issue where players could collect all quest audio logs early by reloading a save.
- Addressed an issue where shots could fail to register hits on the targets when attempting to upgrade the Ghostly Riflemen Trap.
- Addressed an issue where the Maneki-Bomb crafting animation could skip the progress bar and display inconsistently.
- Addressed a rare issue where the "PSSPSSPSS" intel document could not be interacted with.
- Addressed an issue on where certain audio intel could be repeatedly triggered causing lines to overlap.
- Addressed an issue where duplicate instances of audio evidence could be present on the map at the same time.
- Addressed an issue where the Maneki-Bomb placement could behave inconsistently when attempting to obtain the Coin Purse during the Accomplice Evidence step.
- Addressed an issue where Nyxara’s attack during an Assault Round could impact a rooftop instead of the marked ground location.
- Addressed an issue where zombies could spawn on the opposite side of a doorbuy when players stood at a specific location in Outer Ward and in Tea Garden.
- Addressed an issue where the Noble stops moving but continues to throw grenades while Idle Eyes is active.
- Addressed an issue where players would crouch when dropping the bucket.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Totenreich
- Addressed a rare issue where players could not move at the start of the match in 3rd Person.
- Addressed an exploit spot that allowed players to lay prone under the bridge on Fishery Island.
- Addressed an issue where a frozen Mystery Box could still be used.
- Addressed an issue where eliminations from the Flammenfalle Trap were not counting toward “Eliminate Zombies Inside the Marked Location” T.E.D.D. Tasks.
- Paradox Junction
- Addressed an issue where the Brain Rot Piano Teacher could leave the piano when Frenzied Guard is active.
- Astra Malorum
- Addressed a rare issue where loading a saved game could cause players to enter the map without their weapons.
- Ashes of the Damned
- Addressed an exploit spot that allowed players to leave the intended playspace in Ashwood using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue where the Uber Klaus Elite AI could fall through the floor in Exit 115.
Modes
- Directed
- Kowakujō
- Addressed a rare issue where the incorrect step would appear after throwing the Nekomata cage into the lava during the Rescue the Nekomata step.
- Addressed an issue where the timing bar did not appear in the objective widget if the lanterns were lit out of order during the Illuminate the Past step.
- Addressed an issue where the interact prompt on the Fox Mask could fail to reappear after failing during the Suspect Evidence step.
- Addressed an issue where the objective during the Solve Murder step could be unclear when multiple Ghostly Riflemen Trap were active.
- Kowakujō
- Cursed
- Addressed an issue where reserve ammo could be fully lost during an empty reload if the player attempted to cancel the reload with the Gramophone Relic active.
- Addressed an issue where the Arsenal Machine can be re-enabled after completing the Recapture Ward step during the Pack-a-Punch Quest with the Mangler Helmet Relic active.
- Addressed an issue with the Jager 45 with the Grid-Breaker Kit Barrel attachment not working as intended with the Gramophone Relic active.
- Addressed an issue where the Exfil HVT did not have an objective marker, making the target indistinguishable from surrounding elite enemies.
- Addressed an issue with Akimbo weapons consuming extra ammo per shot with the Gramophone Relic active.
- Addressed an issue where Psych Grenade kills did not count toward progress during the Bus Relic Trial.
- Rogue Run
- Addressed an issue where the A.R.C. M1 did not have unlimited ammo reserves as intended.
- Addressed an issue where the Grim Reaper Support item would have unlimited ammo.
- Addressed an issue where the armor plate animation would play while the Mannequin Turret Relic was active.
- Adjust the text in the Curse Inducer to match its current behavior.
Weapons
- Increased Headshot damage, Pack-a-Punch damage, and added ammo to the XR-3 Ion with the Vulcan Minigun Underbarrel attachment equipped.
- Addressed an issue where the DS20 Mirage with the Dual Fire Kit Underbarrel attachment did not apply a headshot multiplier when Pack-a-Punched.
- Addressed an issue where the AN-94 dealt less headshot damage than intended.
- Echo 12 with the Backlash Launcher Fire Mods attachment grenades will now explode on impact when Pack-a-Punched.
- Addressed an issue where weapon loot cards could be missing the weapon names with certain attachments equipped.
- M15 Mod 0 with the AMR .50 Cal Kit Fire Mod attachment
- M34 Novaline with the Garand Conversion Stock attachment
- M10 Breacher with the Argus Lever Stock attachment
- Addressed an issue where T.E.D.D. Tasks that required “Kill Zombies with Hip Fire” could not be progressed with the 1911 using the Akimbo Stock attachment.
- Addressed an issue with the X9 Maverick with the Javelin Assembly Barrel attachment doing less melee damage than intended.
Ammo Mods
- Brain Rot
- Addressed an issue where Brain Rot zombies could eliminate the final zombie of the round after other Brain Rot zombies died, unintentionally ending the round.
Field Upgrades
- Addressed an issue where jumping off a ledge while Dark Flare was active could disable the beam and prevent players from switching to weapons or using equipment until the Field Upgrade timer ended.
UI
- Addressed an issue where an empty objective UI could remain on-screen after quitting a match during an objective change and then loading into any playlist that does not contain objectives.
- Addressed an issue where objective markers could occasionally be missing after entering a Resurgence game mode first.
Audio
- Addressed an issue where Ninja Kite audio effects could be heard on other maps when using specific abilities or interactions.
- Addressed various subtitle issues.
Stability
- Addressed various stability issues.
ENDGAME
Stability
- Fixed various stability issues
GLOBAL
UI
- Addressed an issue where equipping the M34 Novaline Garand Conversion would display other stock attachments as incompatible.
- Addressed an issue where the Friends List filter prompt could be missing in the Social menu.
- Addressed an issue that could prevent players from selecting the Top 250 tile in Multiplayer and Warzone Ranked Play.
- Addressed an issue where some animated calling cards could appear zoomed in or stretched when Showcased.
MULTIPLAYER
General Playlist Updates
- Addressed an issue that prevented Fuel Cans from dropping for the Machine of War Event in Gauntlet Rush.
Challenges
- Addressed an issue that could prevent players from earning the Strike Delivered Medal.
ZOMBIES
Modes
- Rogue Run
- Addressed an issue that could prevent enemy spawns while in Veytharion's Sepulcher when playing Rogue Run on Ashes of the Damned.
GLOBAL
Armory
- Addressed an issue where players could sometimes get into an invalid armory state for their current armory unlock.
Challenges
- Addressed multiple Prestige calling cards whose unlock descriptions did not correctly reflect the required Prestige tier.
MULTIPLAYER
Modes
- Snipers Only
- Disabled weapon conversion kits in Snipers Only playlists.
UI
- Ranked Play
- Addressed an issue where the Ranked Play searching widget could display the last played Multiplayer playlist name while searching for a match.
Stability
- Added various stability fixes.
ZOMBIES
Modes
- Rogue Run
- Astra Malorum
- Addressed an issue where invisible collision could interrupt player movement.
- Astra Malorum
- Survival
- Eidskallen Lighthouse
- Addressed an issue in Eidskallen Lighthouse where loading a save could cause most of the map to be treated as out of bounds. (Released on 7/24)
- Eidskallen Lighthouse
- Directed Mode
- Addressed an issue that caused the M10 Breacher's Argus Lever Stock attachment to not work as intended in Directed Mode. (Released on 7/22)
Stability
- Added various stability fixes.
WELCOME TO SEASON 05
Tear through the competition with new maps, modes, weapons, and more in Season 05. Fight through a rural Japanese town packed with close-quarters combat in Multiplayer, survive the undead chaos in a new Zombies Survival map, and race against time in the Endgame Burn Run Assignment.
Season 05 delivers a huge season of content. Multiplayer brings a hard-hitting lineup led by the brand-new Jubilee map, set in a rural town in Japan where the action never stops. In Zombies, rip through the undead in a new Survival map at launch and prepare to confront the Warden in the epic Mid-Season conclusion to the Black Ops 7 Zombies story. In Endgame, race against the clock in the new Burn Run Assignment and further enhance your Operator with Ability Boosts.
New and Returning Maps
Jubilee (6v6)
- Fight through a rural Japanese town as a festival turns to chaos and the streets erupt in conflict. Battle in the front courtyard of the Palace museum, explore local cuisine in the pop-up Festival, and test your luck in the pachinko room.
Frequency (6v6)
- First introduced in Call of Duty: Black Ops 4, Frequency returns fully remastered with greater detail than ever before. Deploy deep into the mountains of Hunan where Operators engage in constant battle over control of the listening station’s global surveillance capabilities.
Dig (6v6)
- Following its debut in Call of Duty: Black Ops 2, Dig returns in remastered form, sending Operators to an archaeological dig site in Avalon where rival forces clash over what lies beneath. With the enhanced movement of Black Ops 7, now’s your chance to experience the map like never before.
New and Returning Multiplayer Modes
Overdrive Domination (Launch)
- Domination comes to Overdrive, bringing an objective-based twist to the high-octane game mode. Capture, hold, and defend objectives while eliminating targets with style to earn stars for your team.
Gauntlet Rush (In-Season)
- Each game mode lasts for two minutes before seamlessly switching to the next one within the same map to keep the action hot. Eliminate enemies and play the objective to rev up toward Operator enhancements including faster movement speed, weapon swap speed, and improved headshot damage.
New Weapons
FG42 (Assault Rifle, Battle Pass)
- Full-auto assault rifle. Excellent damage and respectable rate of fire. Balanced by slower handling and short open-bolt delay.
- Designed with a side-mounted magazine and front and rear sights for a clear sight picture, the FG42 Assault Rifle presents a reliable armament capable of performing well across a variety of combat scenarios.
Gremlin (SMG, Battle Pass)
- Full-auto dual submachine guns. Excellent mobility and firepower, limited at range by inability to ADS.
- Go to town with a weapon in each hand using the dual-wield Gremlin SMG. The weapon’s excellent mobility and handling give you the tools to outmaneuver enemies and get up close to inflict maximum punishment.
Mammoth (LMG, Event Reward | In-Season)
- Full-auto light machine gun. Twin reciprocating barrels provide massive damage with manageable recoil. Slow rate of fire, mobility, and handling.
- The Mammoth LMG hits hard and stays on target even through sustained fire. The weapon’s low recoil and slow fire rate assists Operators in providing covering fire for their teammates, featuring a Prestige Attachment that rapidly speeds up the weapon’s reaction speed.
New Attachments
Jäger 45 Grid-Breaker Kit (Jäger 45, Weekly Challenge Reward | Launch)
- Converts the Jäger 45 into a recharging EMP device with improved movement speeds. Fires a localized blast that deals minor damage and disrupts enemy electronics.
M34 Novaline Garand Conversion (M34 Novaline, Weekly Challenge Reward | In-Season)
- Converts weapon into a top-loaded semi-auto rifle with devastating firepower and accuracy complemented by a solid fire rate.
EAM IR-VIZ Thermal Reflex (Most Primary Weapons, Weekly Challenge Reward | In-Season)
- A lightweight thermal sight from EAM for improved visibility.
M15 Mod 0 AMR .50 Cal Kit (M15 Mod 0, Weekly Challenge Reward | In-Season)
- Converts the M15 MOD 0 to fire .50 caliber rounds for improved lethality at an impressive distance. Sacrifices fire rate and recoil control for raw power.
Multiplayer Ranked Play
The ultimate competitive experience continues in Season 05 with the addition of Frequency and more maps to the Ranked Play map pool, all-new Season Rewards to earn, and Skill Rating tuning adjustments based on player feedback and data from the previous season. Hit Iridescent for the first time last season? Prove you belong and do it again in Season 05.
Ranked Play Map Updates
- The following maps have been added to the pools below:
- Hardpoint
- Frequency
- Vertigo
- Blackheart
- Exposure
- Search & Destroy
- Frequency
- Vertigo
- Colossus
- Exposure
- Scar
- Overload
- Frequency
- Vertigo
- Hardpoint
SR Tuning Adjustments
- To help counter the SR inflation observed in higher Skill Divisions during Season 04, we've increased the base SR loss for the following Ranks:
- Platinum: Base SR loss increased to -25 SR
- Diamond: Base SR loss increased to -30 SR
- Crimson: Base SR loss increased to -40 SR
- We've also updated how Opponent Rank Adjustments are awarded. Players will now only receive positive or negative Opponent Rank Adjustments when the opposing player is 3 or more Rank Tiers above or below their current Rank.
- For example, a Platinum III player who outperforms a Diamond III player will receive a positive Opponent Rank Adjustment, since there is a 3+ Tier difference. However, outperforming a Diamond I player will no longer award a bonus, as the difference is only 1 Tier.
- Previously, any opponent above or below your Rank could trigger these adjustments. This change makes Opponent Rank Adjustments more consistent by reserving bonuses and penalties for matches against players who are significantly higher or lower in Rank.
Season 05 Ranked Play Rewards
- The following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos are only available during Season 05:
- Get 10 Wins: Pro Re-Issue MPC 25 SMG Blueprint
- Get 100 Wins: “Ranked Season 05 - 100 Wins” Large Decal
- Reach Silver Rank: “Ranked Season 05 - Silver” Calling Card
- Reach Gold Rank: “Ranked Season 05 - Gold” Calling Card and Weapon Camo
- Reach Platinum Rank: “Ranked Season 05 - Platinum” Calling Card and Weapon Camo
- Reach Diamond Rank: “Ranked Season 05 - Diamond” Calling Card and Weapon Camo
- Reach Crimson Rank: “Ranked Season 05 - Crimson” Calling Card and Weapon Camo
- Reach Iridescent Rank: “Ranked Season 05 - Iridescent” Animated Calling Card and Weapon Camo
- Finish Season 05 at the Top 250 Rank: “Ranked Season 05 - Top 250” Animated Calling Card and Animated Weapon Camo
- Finish Season 05 at the Top 250 #1 Overall: “Ranked Season 05 - Top 250 Champion” Animated Calling Card
New Zombies Survival Map: Eidskallen Lighthouse
Return to frigid Eidskallen and survive for as long as you can on Beacon Island and its Lighthouse in a new Survival Map placing the crew on a confined section of the Totenreich Round-Based map.
Earn the following rewards for reaching certain round milestone in the match:
- “Valhallan” Animated Emblem and 1,000 XP (complete Round 10)
- “Eidskallen’s Light” Weapon Charm and 2,500 XP (complete Round 25)
- “Gift Card” GobbleGum and 5,000 XP (complete Round 50)
Directed Mode: Kowakujō
Get extra guidance for the Main Quest on Kowakujō with the introduction of Directed Mode for the map, providing on-screen quest steps and a max round cap of 15.
- Drop into the scorching fires of a volcanic landscape where supernatural forces guard a crumbling castle harboring the World Seed and other smoldering mysteries. Go toe to toe with the Oni, wielding heavy armor, a massive spiked kanobō, and the power of electricity, joined by Scorched Zombies, Hellhounds, and more.
- Players who complete Kowakujō on Directed Mode will earn the “Yōjinbō” Operator Skin for Carver, “Kowakujō Directed Mode Completion” Calling Card, and 5,000 XP.
Starting Room: Kowakujō
Make your stand in the Outer Ward and fight to the finish. All pathways outside of the initial area are locked, so make the most out of what you’ve got as you battle the castle’s ravenous hordes. Use the following map items to further increase the temperature in this already scorching environment:
- Mystery Box, Wall Buy (Jäger 45), Ghostly Rifleman Trap, Ammo Cache, Quick Revive, Rampage Inducer, GobbleGum Machine
Survive as long as you can to earn the following rewards:
- “Hellping Hound” GobbleGum and 1,000 XP (reach Round 10)
- “Armor Gettin’” GobbleGum and 2,500 XP (reach Round 25)
- “Hidden Power” GobbleGum and 5,000 XP (reach Round 50)
Rogue Run: Astra Malorum
Rogue Run expands its frontiers to Astra Malorum, bringing its roguelite twist on Zombies to three new playlists. Fight for your life in iconic locations like the Crash Site, Museum Infinitum, and Mars while powering up through randomized reward paths offering Ammo Mods, Perk-a-Colas, new weapons, and other game-changing abilities.
- Queue up for three new playlists differentiated by difficulty: Casual, Normal, and Hardcore. Complete round challenges to earn GobbleGums and Calling Cards:
- Astra Malorum: Casual
- Rewards:
- “Flavor Hex” GobbleGum and 1,000 XP (complete Round 15)
- “Near Death Experience” GobbleGum and 2,500 XP (complete Round 20)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Normal
- Rewards:
- “Hellping Hound” GobbleGum and 1,000 XP (complete Round 20)
- “Reign Drops” GobbleGum and 2,500 XP (complete Round 30)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Hardcore
- Rewards:
- “Gift Card” GobbleGum and 1,000 XP (complete Round 20)
- “Hidden Power” GobbleGum and 2,500 XP (complete Round 30)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Casual
- Every round gets harder, so build smart and survive as long as possible. Any permanent Rogue Run unlocks you’ve earned in the other playlists apply to these playlists as well, so be sure to progress through them all to improve your chances.
Curse Inducer
- Need a bigger challenge (and want to earn those Calling Cards)? Interact with the new Curse Inducer tablet across the Astra Malorum or Ashes of the Damned Rogue Run playlists to activate a random Cursed Relic. Good luck!
Mid-Season Zombies Map: Rex Infernus
The Warden’s corruption runs deep in the final chapter of the Black Ops 7 Zombies narrative as an all-new Round-Based Zombies map launches in the Mid-Season. Cleanse the Shadowsmiths’ places of power and arm yourself with a new Wonder Weapon, GobbleGum, Perk-a-Cola, and two more Ultra-Rarity legacy weapons to survive the ultimate confrontation.
New Endgame Assignment: Burn Run
Get pumped in Avalon with the new Burn Run Assignment, challenging Operators to a race against the clock in a bomb-rigged vehicle that’s ready to explode. As the music rages on, step on the gas and pass through all thirty arches, each one embroiled in flames so you know exactly where to go.
The pathway is littered with Fear enemies and objects; run them over to add additional seconds to the clock and seek out bonuses like repair wrenches and speed boosts to keep your vehicle in working order as you blast through the racecourse. Keep your eyes on the road, hit everything in your path, and get to the destination.
Exotic Ability Boosts
Upgrade your Major and Minor Abilities with new, rare enhancements that can be acquired in the match, further empowering them with advantages including reduced cooldown times, extra ammo, the chance to inflict additional damage types, and other bonuses improving their effectiveness in the field.
Found in item cases, Ability Boosts are mixed in with other reward types and are chosen based on your currently equipped Major and Minor Ability. Though Ability Boosts have a small chance to drop in Zone IV regions, they are primarily found in Nightmare locations. Open your Tac Map and check the rewards list of various Nightmare level Activities and Assignments to discover where you have the best chance of discovering them.
- Each Major and Minor Ability has two Exotic Ability boosts to choose from. Once acquired, the Ability Boost will remain until you either wipe or swap out the affected Ability.
Endgame’s free-to-play period is planned to continue through to the conclusion of Season 05, so be sure to jump in with your squad to explore all that Avalon has to offer in this expansive PvE mode. Once Season 06 of Black Ops 7 and Call of Duty: Warzone begins, Endgame will no longer be accessible via the Call of Duty: Warzone menu and will be available only to Black Ops 7 owners.
New Weekly Challenges
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 05 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments, the Mace Melee weapon coming later this Season, “Thorny Connection” VST SMG Weapon Blueprint, and more.
New Events
Dive into new challenges with rewards across several Season 05 events. Join in to gain new content like the Mammoth LMG plus new Weapon Blueprints, Camos, Calling Cards, Loading Screen, and more.
Eidskallen Leaderboard Event
- Brave the cold in the new Eidskallen Lighthouse Survival map in Zombies across multiple 3-hour leaderboards to earn themed rewards including the “Harbinger” and “Ragnarök” Universal Weapon Camos, plus an Emblem, Weapon Charm, and the “Wake Up Call” DS20 Mirage Assault Rifle Weapon Blueprint.
Machine of War
- Collect Fuel Cans across all modes during the Machine of War event to earn rewards including the new Season 05 Mammoth LMG, “Puffed Up” and “Soul Eater” Universal Weapon Camos, “Piston” Reticle, “Mechanic Preparation” Loading Screen, and more rewards themed around killer robots and heavy metal.
Treyarch 30th Anniversary
- Log in and play during the Treyarch 30th Anniversary Event to earn the “Treyarch 30th” Calling Card and Emblem, and the “Gunniversary” MK35 ISR Assault Rifle Weapon Blueprint.
Full Season 05 Breakdown
For a full breakdown of content arriving throughout the season and in Season 05 Reloaded, including Rex Infernus, the new Round-Based Zombies map, be sure to check out the Call of Duty Blog. Look below for our Season 05 Patch Notes and stay tuned for further updates right here.
MULTIPLAYER
General Playlist Updates
- Featured Playlists
- Here’s what the Featured Playlists will look like in Black Ops 7 at the launch of Season 05, with Black Ops Classic, Party Games, and Quick Play featuring updated matchmaking inspired by the classic BO1 and BO2 games:
Weapon Tuning
This week’s weapon update addresses a handful of bugs and several hot ticket balance items. Among the tuning changes are adjustments to the AN-94 and Swordfish A1, as well as a partial rework to the recently released DS20 Mirage Dual Fire Kit. As always, thanks for the ongoing feedback.
Assault Rifles
Assault Rifle Adjustments
AN-94
The AN-94 vastly outclassed the TTK of other Assault Rifles with its hyperburst and skyrocketed in usage over the last few weeks. We have changed the damage profile to no longer have a 4-shot kill to the body in the Max Damage Range, which will allow other full-auto weapons to compete against the hyperburst in a head-on engagement.
AN-94 Damage Adjustments
Maximum Damage Range
— Damage —
30
— Range —
0 - 24.1m
— Damage —
24 ⇩
— Range —
0 - 36.8m ⇧
Medium Damage Range
— Damage —
23
— Range —
24.2 - 36.8m
— Damage —
-
— Range —
-
Minimum Damage Range
— Damage —
19
— Range —
>36.8m
— Damage —
19
— Range —
>36.8m
DS20 Mirage
We have made some changes to the DS20 Mirage and its Dual Fire Kit to increase the power level and address some of the specific pieces of feedback we have seen since it launched. The biggest change is that the two fire modes will now share ammunition, which removes the need to manage two separate reloads. The new implementation also allows other attachments to improve relevant stats on the alternate fire mode, such as range and velocity. The Dual Fire Kit now also improves mobility and handling to give it a more defined role as an aggressive build for the DS20 Mirage. Finally, the DS20 Mirage’s full-auto mode will have improved headshot TTK potential up close both with and without the Dual Fire Kit.
DS20 Mirage Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 25.4m
— Damage —
28 ⇧
— Range —
0 - 25.4m
Medium Damage Range
— Damage —
23
— Range —
25.5 - 44.5m
— Damage —
23
— Range —
25.5 - 44.5m
Minimum Damage Range
— Damage —
22
— Range —
>44.5m
— Damage —
22
— Range —
>44.5m
DS20 Mirage Dual Fire Kit Adjustments
- Now shares ammunition between both fire modes. (Does not affect ZM)
- Attachments now affect the behavior of the alternate fire mode when applicable. (Does not affect ZM)
- Now improves Movement Speed by 0.2m/s, rather than reducing it.
- Now improves Sprint to Fire time by 20ms.
SMGs
Submachine Gun Adjustments
Ryden 45K
VST Adjustments
- Addressed an issue causing ironsights to misalign when firing the Ryden 45k in ADS under certain conditions.
Carbon 57
We are adding a delay of one second before the Fabricator Mag will start generating ammo after firing. This will reduce the effectiveness of the magazine in extreme aggressive play, as well as tax the ammo count more when engaging multiple targets in quick succession.
Attachment Update
- Carbon 57 Fabricator Mag
- Now has a one-second delay between firing and refilling ammo.
Marksman Rifles
Marksman Rifle Adjustments
Swordfish A1
We’ve continued to see feedback that the Swordfish is too strong. While it doesn’t have the highest usage, it is making a high impact in the hands of the players who are running it. The vast majority of builds are using the Penta Burst Mod, so we are mostly focusing on the recoil and Burst Fire Delay of that attachment. The base weapon is just receiving a minor Burst Fire Delay adjustment, as we feel it generally has appropriate strengths and weaknesses.
Swordfish A1 Adjustments
- Burst Fire Delay increased from 280ms to 300ms.
Attachment Update
- MFS Penta Burst Mod Adjustments
- Recoil increased, especially First Shot Recoil.
- Reduced Burst Fire Delay improvement from 20% to 10%.
M8A1
This adjustment to the M8A1 is small but will help players land meaningful shots at ranges where they can improve the TTK.
M8A1 Adjustments
- Now has a neck multiplier of 1.15x.
Attachment Update
- 16.5" Deadeye Barrel
- Now has a neck multiplier of 1.5x.
Pistols
Pistol Adjustments
CODA 9
Attachment Updates
- MFS Deltacell Bulk Mag
- Addressed an issue resulting in unintended damage falloff at range.
Launchers
Launcher Adjustments
A.R.C. M1
A.R.C. M1 Adjustments
- Can now use the A.R.C. M1 Assault Frame while the weapon is equipped via the Flyswatter Wildcard.
Melee
Melee Adjustments
Executioner’s Duet
Executioner’s Duet Adjustments
- Addressed an issue resulting in a slower melee attack speed than intended.
General Attachment Adjustments
- Addressed an issue causing arm visuals to be offset from the intended position when swimming with dual wielded weapons.
- Addressed an issue with custom reticle visibility on the Millimeter Scanner, Kepler Ultra 4x, and LTI Target Finder v.2.
Scorestreaks
- Iron Rain
- Iron Rain health increased from 1650 to 1850.
- Iron Rain bomb drop time reduced from ~2.68s to ~2.42s.
- Flak Jacket no longer protects against Iron Rain bombs.
Ranked Play
SR Tuning Adjustments
- To help counter the SR inflation observed in higher Skill Divisions during Season 04, we've increased the base SR loss for the following Ranks:
- Platinum: Base SR loss increased to -25 SR
- Diamond: Base SR loss increased to -30 SR
- Crimson: Base SR loss increased to -40 SR
- We've also updated how Opponent Rank Adjustments are awarded. Players will now only receive positive or negative Opponent Rank Adjustments when the opposing player is 3 or more Rank Tiers above or below their current Rank.
- For example, a Platinum III player who outperforms a Diamond III player will receive a positive Opponent Rank Adjustment, since there is a 3+ Tier difference. However, outperforming a Diamond I player will no longer award a bonus, as the difference is only 1 Tier.
- Previously, any opponent above or below your Rank could trigger these adjustments. This change makes Opponent Rank Adjustments more consistent by reserving bonuses and penalties for matches against players who are significantly higher or lower in Rank.
Season 05 Ranked Play Map Updates
- The following maps have been added to the pools below.
- Hardpoint
- Frequency
- Vertigo
- Blackheart
- Exposure
- Search & Destroy
- Frequency
- Vertigo
- Colossus
- Exposure
- Scar
- Overload
- Frequency
- Vertigo
- Hardpoint
Challenges
- Addressed an issue where some challenge target numbers would appear grey.
UI
- Addressed a rare issue where players would be unable to activate Scorestreaks on controllers.
- Fixed a delay in the “Players Remaining” notification in Gunfight & Search and Destroy.
- Addressed an issue where selection focus could be lost in the Private Match screen.
- Addressed some UI display issues with the 16:10 Aspect Ratio in Theater.
- Addressed an issue where objective waypoints would appear slightly offset.
Stability
- Addressed various stability issues.
ZOMBIES
Maps
- Kowakujō
- Wonder Weapon Quest
- Addressed an issue that prevented players from retrieving the cage when it was thrown in certain areas of the map.
- Addressed an issue that caused players to become trapped after placing the Nekomata Cage near corners and going prone.
- Addressed an issue that prevented zombies from targeting players standing on top of the Nekomata Cage.
- Addressed an issue that caused the "Drop Nekomata" prompt to persist on screen after a player was downed while carrying the Nekomata.
- Addressed an issue that caused the Nekomata to play an incorrect lava-related voice line when the lava was already cooled.
- Addressed an issue that caused the Nekomata to suddenly disappear after defeating the Abomination.
- Addressed an issue that caused the Nekomata Wonder Weapon to reset its animation when players continuously pressed the shoot button while having no ammo.
- Addressed an issue that caused zombies to fall under the map when hit with the Nekomata cage.
- Applying Armor Plates near a sleeping Nekomata will no longer wake it up.
- Addressed an issue that caused the Nekomata to appear swimming in lava after reloading a saved game following completion of the Pack-a-Punch quest.
- Addressed an issue that caused the sleeping Nekomata to become invisible after reloading a save.
- Addressed an issue that caused the Nekomata Wonder Weapon to display without its Pack-a-Punch skin when available as a pickup item.
- Addressed an issue that allowed players to use Scorestreaks while holding the Nekomata during the Wonder Weapon quest.
- Pack-a-Punch Quest
- Addressed an issue that caused the objective marker to appear in only a single path during the Pack-a-Punch quest.
- Addressed an issue where Zombies in the Pack-a-Punch Quest were not awarding the correct amount of points for critical eliminations.
- Added controller rumble feedback during the earthquake sequence after completing the Pack-a-Punch quest.
- Main Quest
- Addressed an issue that allowed the Hanko to be placed on the Evidence Shelf before it was placed in the door.
- Added a visual trail effect to the Hellhound after it acquires the evidence during the quest.
- Addressed an issue that caused zombies to remain active during the first vignette in the War Room.
- Updated Banner 4 during the quest to improve readability and visibility.
- Addressed an issue that caused weapons to not be visible in third-person view during the Nyxara Takes the World Seed vignette.
- Addressed a rare issue that could cause players to reach an out-of-bounds area after being hit by a fire tornado during the Boss Fight.
- Addressed an issue that caused the player's camera angle to adjust when they were not near the first vignette in the War Room.
- Addressed an issue that caused rewards to spawn inside the ground and become uncollectible when returning to the map after the Boss Fight.
- Addressed a rare issue that could prevent the Tea Whisk quest item from dropping during the Main Quest.
- Gameplay
- Addressed an issue that prevented the Hellhound from correctly targeting players in the Outer Ward in Kowakujō.
- Addressed an issue that caused the HVT Oni to display as a "Special Zombie" instead of an "Elite Zombie" in score events.
- Addressed an issue that caused zombies to walk through the banner during Takeo's Echoes of the Damned Quest.
- Addressed an issue that caused scorched zombies to remain active after an Assault Round had ended.
- Closed an exploit that allowed players to leave the playable area using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue that prevented equipment from deploying in certain areas throughout the map.
- Addressed an issue with the Talisman Banners appearing in the game over scene.
- Addressed an issue that allowed non-Equipment to create lava plumes.
- Addressed an issue that caused a second Path of Sorrows to appear after reloading a saved game.
- Addressed an issue that caused the map to not render correctly after returning from the Mecha Mayhem Quest.
- Addressed an issue that caused the player's screen to render incorrectly if they jumped while interacting with the pile to begin the Mecha Mayhem quest.
- Addressed an issue that caused players to lose their equipped loadouts when reloading a save created while using the Rhino.
- Addressed an issue that prevented players from using their dedicated melee after using the Rhino.
- Addressed an issue that caused the Rhino to not play a melee animation when the player had Melee Macchiato equipped.
- Addressed an issue that could cause players to be downed when activating the Rhino.
- Addressed an issue that caused PhD Flopper to lose its explosive damage immunity after using the Rhino.
- Addressed an issue that caused the Volcanic Ash to occur immediately after a previous instance had ended.
- Addressed an issue that caused two instances of the Pizza intel to appear.
- Addressed an issue that caused zombies to throw guts at players inside the Maneki-Neko AoE.
- Addressed an issue that caused players to retain Double Points indefinitely after the Maneki-Bomb bubble expired when standing at its edge.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- UI / Visuals
- Addressed an issue that prevented Fast Travel icons from appearing on the mini-map.
- Addressed an issue that caused the text "a location" to appear when pinging certain quest items.
- Addressed an issue that prevented the Maneki-Neko purchase UI from appearing after crafting it.
- Addressed an issue that caused buildings to not render correctly in Split-Screen mode in Kowakujō.
- Addressed an issue that prevented the map from displaying when players joined a game in progress that was paused.
- Wonder Weapon Quest
- Totenreich
- Addressed an issue that prevented the Jotunn Star's backswing from breaking ice.
- Addressed an issue that prevented interaction with the barrel required to begin the Richtofen quest after reloading a saved game.
- Addressed an issue that caused Power-Ups to activate for players participating in the Richtofen quest.
- Addressed a rare issue that could prevent players from activating a T.E.D.D. Task after reloading a saved game.
- Addressed an issue that prevented players from interacting with the lock in the Group 935 Genetic Lab after the first attempt.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Paradox Junction
- Addressed an issue that caused the teleportation animation to display incorrectly when players holding a melee weapon were teleported out of an unopened area.
- Addressed an issue that caused the T.E.D.D. Task Machine to appear invisible when players time travel at the same moment it began spawning.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Astra Malorum
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Ashes of the Damned
- Addressed an issue that could cause Elite Enemies to fall through the environment in Exit 115 on Ashes of the Damned.
- Addressed an issue that prevented the LT53 Kazimir from activating in certain areas of Veytharion's Sepulcher.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
Modes
- Rogue Run
- Reduced the number of zombies that spawn each round.
- Players now start with full Armor Health and three armor plates in reserve.
- Ammo Mods now transfer between weapons when players select a new weapon reward for that slot.
- Replaced the Uber Klaus HVT in the "Every 5 Round" enemy pool with the standard Uber Klaus.
- Players can no longer select an Aether Crystal reward when the message "CANNOT PACK-A-PUNCH HELD WEAPON" is displayed.
- Addressed an issue that prevented player health from regenerating if a player took damage before killing the last zombie.
- Addressed an issue that caused the Melee Macchiato Perk-a-Cola's Mocha Maul Augment to not function correctly when equipped before acquiring a melee weapon.
- Cursed
- Addressed an issue that prevented eliminations with Akimbo weapons from counting toward the Golden Spork Relic challenge.
- Added audio feedback to the Valkyrie Helmet Relic's visual warning indicator.
- Addressed an issue that caused the Valkyrie Helmet Relic to deal damage to players during teleportation.
- Addressed an issue that prevented players from purchasing Golden Armor after reloading a saved game while the Mannequin Turret Relic was active.
- Directed
- Addressed an issue that caused the M10 Breacher's Argus Lever Stock attachment to not work as intended in Directed Mode.
- Ashes of the Damned
- Addressed an issue that caused the objective marker to not appear on the Stabilizer Chip during the Repair Klaus step after reloading a save.
Weapons
- Increased time until overheating when firing the MK.78 and Sokol 545 with the Belt Fed magazine equipped.
- Increased time until overheating when firing the XM325 with Titan Wield equipped.
- Increased alternate fire mode ammunition from 10 to 15 when the DS20 Mirage Dual Fire Kit is Pack-a-Punched.
- Addressed an issue that prevented the animation from playing when switching alternate fire modes on the Bloodthirsty Papasha.
- Addressed an issue that caused the XR-3 Ion equipped with the Vulcan Minigun Conversion to use Multiplayer weapon values instead of Zombies values.
UI
- Addressed an issue with leaderboard UI getting cut off.
Audio
- Added "Damned 8" back to the beginning of the Zombies menu music rotation.
- Addressed various subtitle issues.
- Addressed issues with various voiceover lines not playing.
Stability
- Addressed various stability issues.
ENDGAME
Weapons
- Increased time until overheating when firing all LMGs with the Belt Fed magazine equipped.
- Increased time until overheating when firing the XM325 with Titan Wield equipped.
Bug Fixes
- Addressed a rare issue where players could get stuck when transitioning to Endgame from the last Story mission.
- Addressed an issue where a player using the Rhino could get stuck in a Glitch Sector, blocking progression.
- Addressed various missing collision issues in Avalon.
- Addressed various cases of camos being stripped from weapons on Infil.
- Addressed certain cases of pathing and barrier issues during the Terminal Vector activity.
Stability
- Addressed various stability issues.
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- For regular updates about all Call of Duty® related live issues, follow @CODUpdates.
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- For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.