Welcome to Season 05
Call of Duty: Black Ops 7 Season 05 Patch Notes
WELCOME TO SEASON 05
Tear through the competition with new maps, modes, weapons, and more in Season 05. Fight through a rural Japanese town packed with close-quarters combat in Multiplayer, survive the undead chaos in a new Zombies Survival map, and race against time in the Endgame Burn Run Assignment.
Season 05 delivers a huge season of content. Multiplayer brings a hard-hitting lineup led by the brand-new Jubilee map, set in a rural town in Japan where the action never stops. In Zombies, rip through the undead in a new Survival map at launch and prepare to confront the Warden in the epic Mid-Season conclusion to the Black Ops 7 Zombies story. In Endgame, race against the clock in the new Burn Run Assignment and further enhance your Operator with Ability Boosts.
New and Returning Maps
Jubilee (6v6)
- Fight through a rural Japanese town as a festival turns to chaos and the streets erupt in conflict. Battle in the front courtyard of the Palace museum, explore local cuisine in the pop-up Festival, and test your luck in the pachinko room.
Frequency (6v6)
- First introduced in Call of Duty: Black Ops 4, Frequency returns fully remastered with greater detail than ever before. Deploy deep into the mountains of Hunan where Operators engage in constant battle over control of the listening station’s global surveillance capabilities.
Dig (6v6)
- Following its debut in Call of Duty: Black Ops 2, Dig returns in remastered form, sending Operators to an archaeological dig site in Avalon where rival forces clash over what lies beneath. With the enhanced movement of Black Ops 7, now’s your chance to experience the map like never before.
New and Returning Multiplayer Modes
Overdrive Domination (Launch)
- Domination comes to Overdrive, bringing an objective-based twist to the high-octane game mode. Capture, hold, and defend objectives while eliminating targets with style to earn stars for your team.
Gauntlet Rush (In-Season)
- Each game mode lasts for two minutes before seamlessly switching to the next one within the same map to keep the action hot. Eliminate enemies and play the objective to rev up toward Operator enhancements including faster movement speed, weapon swap speed, and improved headshot damage.
New Weapons
FG42 (Assault Rifle, Battle Pass)
- Full-auto assault rifle. Excellent damage and respectable rate of fire. Balanced by slower handling and short open-bolt delay.
- Designed with a side-mounted magazine and front and rear sights for a clear sight picture, the FG42 Assault Rifle presents a reliable armament capable of performing well across a variety of combat scenarios.
Gremlin (SMG, Battle Pass)
- Full-auto dual submachine guns. Excellent mobility and firepower, limited at range by inability to ADS.
- Go to town with a weapon in each hand using the dual-wield Gremlin SMG. The weapon’s excellent mobility and handling give you the tools to outmaneuver enemies and get up close to inflict maximum punishment.
Mammoth (LMG, Event Reward | In-Season)
- Full-auto light machine gun. Twin reciprocating barrels provide massive damage with manageable recoil. Slow rate of fire, mobility, and handling.
- The Mammoth LMG hits hard and stays on target even through sustained fire. The weapon’s low recoil and slow fire rate assists Operators in providing covering fire for their teammates, featuring a Prestige Attachment that rapidly speeds up the weapon’s reaction speed.
New Attachments
Jäger 45 Grid-Breaker Kit (Jäger 45, Weekly Challenge Reward | Launch)
- Converts the Jäger 45 into a recharging EMP device with improved movement speeds. Fires a localized blast that deals minor damage and disrupts enemy electronics.
M34 Novaline Garand Conversion (M34 Novaline, Weekly Challenge Reward | In-Season)
- Converts weapon into a top-loaded semi-auto rifle with devastating firepower and accuracy complemented by a solid fire rate.
EAM IR-VIZ Thermal Reflex (Most Primary Weapons, Weekly Challenge Reward | In-Season)
- A lightweight thermal sight from EAM for improved visibility.
M15 Mod 0 AMR .50 Cal Kit (M15 Mod 0, Weekly Challenge Reward | In-Season)
- Converts the M15 MOD 0 to fire .50 caliber rounds for improved lethality at an impressive distance. Sacrifices fire rate and recoil control for raw power.
Multiplayer Ranked Play
The ultimate competitive experience continues in Season 05 with the addition of Frequency and more maps to the Ranked Play map pool, all-new Season Rewards to earn, and Skill Rating tuning adjustments based on player feedback and data from the previous season. Hit Iridescent for the first time last season? Prove you belong and do it again in Season 05.
Ranked Play Map Updates
- The following maps have been added to the pools below:
- Hardpoint
- Frequency
- Vertigo
- Blackheart
- Exposure
- Search & Destroy
- Frequency
- Vertigo
- Colossus
- Exposure
- Scar
- Overload
- Frequency
- Hardpoint
SR Tuning Adjustments
- To help counter the SR inflation observed in higher Skill Divisions during Season 04, we've increased the base SR loss for the following Ranks:
- Platinum: Base SR loss increased to -25 SR
- Diamond: Base SR loss increased to -30 SR
- Crimson: Base SR loss increased to -40 SR
- We've also updated how Opponent Rank Adjustments are awarded. Players will now only receive positive or negative Opponent Rank Adjustments when the opposing player is 3 or more Rank Tiers above or below their current Rank.
- For example, a Platinum III player who outperforms a Diamond III player will receive a positive Opponent Rank Adjustment, since there is a 3+ Tier difference. However, outperforming a Diamond I player will no longer award a bonus, as the difference is only 1 Tier.
- Previously, any opponent above or below your Rank could trigger these adjustments. This change makes Opponent Rank Adjustments more consistent by reserving bonuses and penalties for matches against players who are significantly higher or lower in Rank.
Season 05 Ranked Play Rewards
- The following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos are only available during Season 05:
- Get 10 Wins: Pro Re-Issue MPC 25 SMG Blueprint
- Get 100 Wins: “Ranked Season 05 - 100 Wins” Large Decal
- Reach Silver Rank: “Ranked Season 05 - Silver” Calling Card
- Reach Gold Rank: “Ranked Season 05 - Gold” Calling Card and Weapon Camo
- Reach Platinum Rank: “Ranked Season 05 - Platinum” Calling Card and Weapon Camo
- Reach Diamond Rank: “Ranked Season 05 - Diamond” Calling Card and Weapon Camo
- Reach Crimson Rank: “Ranked Season 05 - Crimson” Calling Card and Weapon Camo
- Reach Iridescent Rank: “Ranked Season 05 - Iridescent” Animated Calling Card and Weapon Camo
- Finish Season 05 at the Top 250 Rank: “Ranked Season 05 - Top 250” Animated Calling Card and Animated Weapon Camo
- Finish Season 05 at the Top 250 #1 Overall: “Ranked Season 05 - Top 250 Champion” Animated Calling Card
New Zombies Survival Map: Eidskallen Lighthouse
Return to frigid Eidskallen and survive for as long as you can on Beacon Island and its Lighthouse in a new Survival Map placing the crew on a confined section of the Totenreich Round-Based map.
Earn the following rewards for reaching certain round milestone in the match:
- “Valhallan” Animated Emblem and 1,000 XP (complete Round 10)
- “Eidskallen’s Light” Weapon Charm and 2,500 XP (complete Round 25)
- “Gift Card” GobbleGum and 5,000 XP (complete Round 50)
Directed Mode: Kowakujō
Get extra guidance for the Main Quest on Kowakujō with the introduction of Directed Mode for the map, providing on-screen quest steps and a max round cap of 15.
- Drop into the scorching fires of a volcanic landscape where supernatural forces guard a crumbling castle harboring the World Seed and other smoldering mysteries. Go toe to toe with the Oni, wielding heavy armor, a massive spiked kanobō, and the power of electricity, joined by Scorched Zombies, Hellhounds, and more.
- Players who complete Kowakujō on Directed Mode will earn the “Yōjinbō” Operator Skin for Carver, “Kowakujō Directed Mode Completion” Calling Card, and 5,000 XP.
Starting Room: Kowakujō
Make your stand in the Outer Ward and fight to the finish. All pathways outside of the initial area are locked, so make the most out of what you’ve got as you battle the castle’s ravenous hordes. Use the following map items to further increase the temperature in this already scorching environment:
- Mystery Box, Wall Buy (Jäger 45), Ghostly Rifleman Trap, Ammo Cache, Quick Revive, Rampage Inducer, GobbleGum Machine
Survive as long as you can to earn the following rewards:
- “Hellping Hound” GobbleGum and 1,000 XP (reach Round 10)
- “Armor Gettin’” GobbleGum and 2,500 XP (reach Round 25)
- “Hidden Power” GobbleGum and 5,000 XP (reach Round 50)
Rogue Run: Astra Malorum
Rogue Run expands its frontiers to Astra Malorum, bringing its roguelite twist on Zombies to three new playlists. Fight for your life in iconic locations like the Crash Site, Museum Infinitum, and Mars while powering up through randomized reward paths offering Ammo Mods, Perk-a-Colas, new weapons, and other game-changing abilities.
- Queue up for three new playlists differentiated by difficulty: Casual, Normal, and Hardcore. Complete round challenges to earn GobbleGums and Calling Cards:
- Astra Malorum: Casual
- Rewards:
- “Flavor Hex” GobbleGum and 1,000 XP (complete Round 15)
- “Near Death Experience” GobbleGum and 2,500 XP (complete Round 20)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Normal
- Rewards:
- “Hellping Hound” GobbleGum and 1,000 XP (complete Round 20)
- “Reign Drops” GobbleGum and 2,500 XP (complete Round 30)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Hardcore
- Rewards:
- “Gift Card” GobbleGum and 1,000 XP (complete Round 20)
- “Hidden Power” GobbleGum and 2,500 XP (complete Round 30)
- Calling Card and 5,000 XP [Redacted]
- Rewards:
- Astra Malorum: Casual
- Every round gets harder, so build smart and survive as long as possible. Any permanent Rogue Run unlocks you’ve earned in the other playlists apply to these playlists as well, so be sure to progress through them all to improve your chances.
Curse Inducer
- Need a bigger challenge (and want to earn those Calling Cards)? Interact with the new Curse Inducer tablet across the Astra Malorum or Ashes of the Damned Rogue Run playlists to activate a random Cursed Relic. Good luck!
Mid-Season Zombies Map: Rex Infernus
The Warden’s corruption runs deep in the final chapter of the Black Ops 7 Zombies narrative as an all-new Round-Based Zombies map launches in the Mid-Season. Cleanse the Shadowsmiths’ places of power and arm yourself with a new Wonder Weapon, GobbleGum, Perk-a-Cola, and two more Ultra-Rarity legacy weapons to survive the ultimate confrontation.
New Endgame Assignment: Burn Run
Get pumped in Avalon with the new Burn Run Assignment, challenging Operators to a race against the clock in a bomb-rigged vehicle that’s ready to explode. As the music rages on, step on the gas and pass through all thirty arches, each one embroiled in flames so you know exactly where to go.
The pathway is littered with Fear enemies and objects; run them over to add additional seconds to the clock and seek out bonuses like repair wrenches and speed boosts to keep your vehicle in working order as you blast through the racecourse. Keep your eyes on the road, hit everything in your path, and get to the destination.
Exotic Ability Boosts
Upgrade your Major and Minor Abilities with new, rare enhancements that can be acquired in the match, further empowering them with advantages including reduced cooldown times, extra ammo, the chance to inflict additional damage types, and other bonuses improving their effectiveness in the field.
Found in item cases, Ability Boosts are mixed in with other reward types and are chosen based on your currently equipped Major and Minor Ability. Though Ability Boosts have a small chance to drop in Zone IV regions, they are primarily found in Nightmare locations. Open your Tac Map and check the rewards list of various Nightmare level Activities and Assignments to discover where you have the best chance of discovering them.
- Each Major and Minor Ability has two Exotic Ability boosts to choose from. Once acquired, the Ability Boost will remain until you either wipe or swap out the affected Ability.
Endgame’s free-to-play period is planned to continue through to the conclusion of Season 05, so be sure to jump in with your squad to explore all that Avalon has to offer in this expansive PvE mode. Once Season 06 of Black Ops 7 and Call of Duty: Warzone begins, Endgame will no longer be accessible via the Call of Duty: Warzone menu and will be available only to Black Ops 7 owners.
New Weekly Challenges
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 05 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments, the Mace Melee weapon coming later this Season, “Thorny Connection” VST SMG Weapon Blueprint, and more.
New Events
Dive into new challenges with rewards across several Season 05 events. Join in to gain new content like the Mammoth LMG plus new Weapon Blueprints, Camos, Calling Cards, Loading Screen, and more.
Eidskallen Leaderboard Event
- Brave the cold in the new Eidskallen Lighthouse Survival map in Zombies across multiple 3-hour leaderboards to earn themed rewards including the “Harbinger” and “Ragnarök” Universal Weapon Camos, plus an Emblem, Weapon Charm, and the “Wake Up Call” DS20 Mirage Assault Rifle Weapon Blueprint.
Machine of War
- Collect Fuel Cans across all modes during the Machine of War event to earn rewards including the new Season 05 Mammoth LMG, “Puffed Up” and “Soul Eater” Universal Weapon Camos, “Piston” Reticle, “Mechanic Preparation” Loading Screen, and more rewards themed around killer robots and heavy metal.
Treyarch 30th Anniversary
- Log in and play during the Treyarch 30th Anniversary Event to earn the “Treyarch 30th” Calling Card and Emblem, and the “Gunniversary” MK35 ISR Assault Rifle Weapon Blueprint.
Full Season 05 Breakdown
For a full breakdown of content arriving throughout the season and in Season 05 Reloaded, including Rex Infernus, the new Round-Based Zombies map, be sure to check out the Call of Duty Blog. Look below for our Season 05 Patch Notes and stay tuned for further updates right here.
MULTIPLAYER
General Playlist Updates
- Featured Playlists
- Here’s what the Featured Playlists will look like in Black Ops 7 at the launch of Season 05, with Black Ops Classic, Party Games, and Quick Play featuring updated matchmaking inspired by the classic BO1 and BO2 games:
Weapon Tuning
This week’s weapon update addresses a handful of bugs and several hot ticket balance items. Among the tuning changes are adjustments to the AN-94 and Swordfish A1, as well as a partial rework to the recently released DS20 Mirage Dual Fire Kit. As always, thanks for the ongoing feedback.
Assault Rifles
Assault Rifle Adjustments
AN-94
The AN-94 vastly outclassed the TTK of other Assault Rifles with its hyperburst and skyrocketed in usage over the last few weeks. We have changed the damage profile to no longer have a 4-shot kill to the body in the Max Damage Range, which will allow other full-auto weapons to compete against the hyperburst in a head-on engagement.
Voyak KT-3 Damage Adjustments
Maximum Damage Range
— Damage —
30
— Range —
0 - 24.1m
— Damage —
24 ⇩
— Range —
0 - 36.8m ⇧
Medium Damage Range
— Damage —
23
— Range —
24.2 - 36.8m
— Damage —
-
— Range —
-
Minimum Damage Range
— Damage —
19
— Range —
>36.8m
— Damage —
19
— Range —
>36.8m
DS20 Mirage
We have made some changes to the DS20 Mirage and its Dual Fire Kit to increase the power level and address some of the specific pieces of feedback we have seen since it launched. The biggest change is that the two fire modes will now share ammunition, which removes the need to manage two separate reloads. The new implementation also allows other attachments to improve relevant stats on the alternate fire mode, such as range and velocity. The Dual Fire Kit now also improves mobility and handling to give it a more defined role as an aggressive build for the DS20 Mirage. Finally, the DS20 Mirage’s full-auto mode will have improved headshot TTK potential up close both with and without the Dual Fire Kit.
DS20 Mirage Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 25.4m
— Damage —
28 ⇧
— Range —
0 - 25.4m
Medium Damage Range
— Damage —
23
— Range —
25.5 - 44.5m
— Damage —
23
— Range —
25.5 - 44.5m
Minimum Damage Range
— Damage —
22
— Range —
>44.5m
— Damage —
22
— Range —
>44.5m
DS20 Mirage Dual Fire Kit Adjustments
- Now shares ammunition between both fire modes. (Does not affect ZM)
- Attachments now affect the behavior of the alternate fire mode when applicable. (Does not affect ZM)
- Now improves Movement Speed by 0.2m/s, rather than reducing it.
- Now improves Sprint to Fire time by 20ms.
SMGs
Submachine Gun Adjustments
Ryden 45K
VST Adjustments
- Addressed an issue causing ironsights to misalign when firing the Ryden 45k in ADS under certain conditions.
Carbon 57
We are adding a delay of one second before the Fabricator Mag will start generating ammo after firing. This will reduce the effectiveness of the magazine in extreme aggressive play, as well as tax the ammo count more when engaging multiple targets in quick succession.
Attachment Update
- Carbon 57 Fabricator Mag
- Now has a one-second delay between firing and refilling ammo.
Marksman Rifles
Marksman Rifle Adjustments
Swordfish A1
We’ve continued to see feedback that the Swordfish is too strong. While it doesn’t have the highest usage, it is making a high impact in the hands of the players who are running it. The vast majority of builds are using the Penta Burst Mod, so we are mostly focusing on the recoil and Burst Fire Delay of that attachment. The base weapon is just receiving a minor Burst Fire Delay adjustment, as we feel it generally has appropriate strengths and weaknesses.
Swordfish A1 Adjustments
- Burst Fire Delay increased from 280ms to 300ms.
Attachment Update
- MFS Penta Burst Mod Adjustments
- Recoil increased, especially First Shot Recoil.
- Reduced Burst Fire Delay improvement from 20% to 10%.
M8A1
This adjustment to the M8A1 is small but will help players land meaningful shots at ranges where they can improve the TTK.
M8A1 Adjustments
- Now has a neck multiplier of 1.15x.
Attachment Update
- 16.5" Deadeye Barrel
- Now has a neck multiplier of 1.5x.
Pistols
Pistol Adjustments
CODA 9
Attachment Updates
- MFS Deltacell Bulk Mag
- Addressed an issue resulting in unintended damage falloff at range.
Launchers
Launcher Adjustments
A.R.C. M1
A.R.C. M1 Adjustments
- Can now use the A.R.C. M1 Assault Frame while the weapon is equipped via the Flyswatter Wildcard.
Melee
Melee Adjustments
Executioner’s Duet
Executioner’s Duet Adjustments
- Addressed an issue resulting in a slower melee attack speed than intended.
General Attachment Adjustments
- Addressed an issue causing arm visuals to be offset from the intended position when swimming with dual wielded weapons.
- Addressed an issue with custom reticle visibility on the Millimeter Scanner, Kepler Ultra 4x, and LTI Target Finder v.2.
Scorestreaks
- Iron Rain
- Iron Rain health increased from 1650 to 1850.
- Iron Rain bomb drop time reduced from ~2.68s to ~2.42s.
- Flak Jacket no longer protects against Iron Rain bombs.
Ranked Play
SR Tuning Adjustments
- To help counter the SR inflation observed in higher Skill Divisions during Season 04, we've increased the base SR loss for the following Ranks:
- Platinum: Base SR loss increased to -25 SR
- Diamond: Base SR loss increased to -30 SR
- Crimson: Base SR loss increased to -40 SR
- We've also updated how Opponent Rank Adjustments are awarded. Players will now only receive positive or negative Opponent Rank Adjustments when the opposing player is 3 or more Rank Tiers above or below their current Rank.
- For example, a Platinum III player who outperforms a Diamond III player will receive a positive Opponent Rank Adjustment, since there is a 3+ Tier difference. However, outperforming a Diamond I player will no longer award a bonus, as the difference is only 1 Tier.
- Previously, any opponent above or below your Rank could trigger these adjustments. This change makes Opponent Rank Adjustments more consistent by reserving bonuses and penalties for matches against players who are significantly higher or lower in Rank.
Season 05 Ranked Play Map Updates
- The following maps have been added to the pools below.
- Hardpoint
- Frequency
- Vertigo
- Blackheart
- Exposure
- Search & Destroy
- Frequency
- Vertigo
- Colossus
- Exposure
- Scar
- Overload
- Frequency
- Hardpoint
Challenges
- Addressed an issue where some challenge target numbers would appear grey.
UI
- Addressed a rare issue where players would be unable to activate Scorestreaks on controllers.
- Fixed a delay in the “Players Remaining” notification in Gunfight & Search and Destroy.
- Addressed an issue where selection focus could be lost in the Private Match screen.
- Addressed some UI display issues with the 16:10 Aspect Ratio in Theater.
- Addressed an issue where objective waypoints would appear slightly offset.
Stability
- Addressed various stability issues.
ZOMBIES
Maps
- Kowakujō
- Wonder Weapon Quest
- Addressed an issue that prevented players from retrieving the cage when it was thrown in certain areas of the map.
- Addressed an issue that caused players to become trapped after placing the Nekomata Cage near corners and going prone.
- Addressed an issue that prevented zombies from targeting players standing on top of the Nekomata Cage.
- Addressed an issue that caused the "Drop Nekomata" prompt to persist on screen after a player was downed while carrying the Nekomata.
- Addressed an issue that caused the Nekomata to play an incorrect lava-related voice line when the lava was already cooled.
- Addressed an issue that caused the Nekomata to suddenly disappear after defeating the Abomination.
- Addressed an issue that caused the Nekomata Wonder Weapon to reset its animation when players continuously pressed the shoot button while having no ammo.
- Addressed an issue that caused zombies to fall under the map when hit with the Nekomata cage.
- Applying Armor Plates near a sleeping Nekomata will no longer wake it up.
- Addressed an issue that caused the Nekomata to appear swimming in lava after reloading a saved game following completion of the Pack-a-Punch quest.
- Addressed an issue that caused the sleeping Nekomata to become invisible after reloading a save.
- Addressed an issue that caused the Nekomata Wonder Weapon to display without its Pack-a-Punch skin when available as a pickup item.
- Addressed an issue that allowed players to use Scorestreaks while holding the Nekomata during the Wonder Weapon quest.
- Pack-a-Punch Quest
- Addressed an issue that caused the objective marker to appear in only a single path during the Pack-a-Punch quest.
- Addressed an issue where Zombies in the Pack-a-Punch Quest were not awarding the correct amount of points for critical eliminations.
- Added controller rumble feedback during the earthquake sequence after completing the Pack-a-Punch quest.
- Main Quest
- Addressed an issue that allowed the Hanko to be placed on the Evidence Shelf before it was placed in the door.
- Added a visual trail effect to the Hellhound after it acquires the evidence during the quest.
- Addressed an issue that caused zombies to remain active during the first vignette in the War Room.
- Updated Banner 4 during the quest to improve readability and visibility.
- Addressed an issue that caused weapons to not be visible in third-person view during the Nyxara Takes the World Seed vignette.
- Addressed a rare issue that could cause players to reach an out-of-bounds area after being hit by a fire tornado during the Boss Fight.
- Addressed an issue that caused the player's camera angle to adjust when they were not near the first vignette in the War Room.
- Addressed an issue that caused rewards to spawn inside the ground and become uncollectible when returning to the map after the Boss Fight.
- Addressed a rare issue that could prevent the Tea Whisk quest item from dropping during the Main Quest.
- Gameplay
- Addressed an issue that prevented the Hellhound from correctly targeting players in the Outer Ward in Kowakujō.
- Addressed an issue that caused the HVT Oni to display as a "Special Zombie" instead of an "Elite Zombie" in score events.
- Addressed an issue that caused zombies to walk through the banner during Takeo's Echoes of the Damned Quest.
- Addressed an issue that caused scorched zombies to remain active after an Assault Round had ended.
- Closed an exploit that allowed players to leave the playable area using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue that prevented equipment from deploying in certain areas throughout the map.
- Addressed an issue with the Talisman Banners appearing in the game over scene.
- Addressed an issue that allowed non-Equipment to create lava plumes.
- Addressed an issue that caused a second Path of Sorrows to appear after reloading a saved game.
- Addressed an issue that caused the map to not render correctly after returning from the Mecha Mayhem Quest.
- Addressed an issue that caused the player's screen to render incorrectly if they jumped while interacting with the pile to begin the Mecha Mayhem quest.
- Addressed an issue that caused players to lose their equipped loadouts when reloading a save created while using the Rhino.
- Addressed an issue that prevented players from using their dedicated melee after using the Rhino.
- Addressed an issue that caused the Rhino to not play a melee animation when the player had Melee Macchiato equipped.
- Addressed an issue that could cause players to be downed when activating the Rhino.
- Addressed an issue that caused PhD Flopper to lose its explosive damage immunity after using the Rhino.
- Addressed an issue that caused the Volcanic Ash to occur immediately after a previous instance had ended.
- Addressed an issue that caused two instances of the Pizza intel to appear.
- Addressed an issue that caused zombies to throw guts at players inside the Maneki-Neko AoE.
- Addressed an issue that caused players to retain Double Points indefinitely after the Maneki-Bomb bubble expired when standing at its edge.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- UI / Visuals
- Addressed an issue that prevented Fast Travel icons from appearing on the mini-map.
- Addressed an issue that caused the text "a location" to appear when pinging certain quest items.
- Addressed an issue that prevented the Maneki-Neko purchase UI from appearing after crafting it.
- Addressed an issue that caused buildings to not render correctly in Split-Screen mode in Kowakujō.
- Addressed an issue that prevented the map from displaying when players joined a game in progress that was paused.
- Wonder Weapon Quest
- Totenreich
- Addressed an issue that prevented the Jotunn Star's backswing from breaking ice.
- Addressed an issue that prevented interaction with the barrel required to begin the Richtofen quest after reloading a saved game.
- Addressed an issue that caused Power-Ups to activate for players participating in the Richtofen quest.
- Addressed a rare issue that could prevent players from activating a T.E.D.D. Task after reloading a saved game.
- Addressed an issue that prevented players from interacting with the lock in the Group 935 Genetic Lab after the first attempt.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Paradox Junction
- Addressed an issue that caused the teleportation animation to display incorrectly when players holding a melee weapon were teleported out of an unopened area.
- Addressed an issue that caused the T.E.D.D. Task Machine to appear invisible when players time travel at the same moment it began spawning.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Astra Malorum
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Ashes of the Damned
- Addressed an issue that could cause Elite Enemies to fall through the environment in Exit 115 on Ashes of the Damned.
- Addressed an issue that prevented the LT53 Kazimir from activating in certain areas of Veytharion's Sepulcher.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
Modes
- Rogue Run
- Reduced the number of zombies that spawn each round.
- Players now start with full Armor Health and three armor plates in reserve.
- Ammo Mods now transfer between weapons when players select a new weapon reward for that slot.
- Replaced the Uber Klaus HVT in the "Every 5 Round" enemy pool with the standard Uber Klaus.
- Players can no longer select an Aether Crystal reward when the message "CANNOT PACK-A-PUNCH HELD WEAPON" is displayed.
- Addressed an issue that prevented player health from regenerating if a player took damage before killing the last zombie.
- Addressed an issue that caused the Melee Macchiato Perk-a-Cola's Mocha Maul Augment to not function correctly when equipped before acquiring a melee weapon.
- Cursed
- Addressed an issue that prevented eliminations with Akimbo weapons from counting toward the Golden Spork Relic challenge.
- Added audio feedback to the Valkyrie Helmet Relic's visual warning indicator.
- Addressed an issue that caused the Valkyrie Helmet Relic to deal damage to players during teleportation.
- Addressed an issue that prevented players from purchasing Golden Armor after reloading a saved game while the Mannequin Turret Relic was active.
- Directed
- Ashes of the Damned
- Addressed an issue that caused the objective marker to not appear on the Stabilizer Chip during the Repair Klaus step after reloading a save.
- Ashes of the Damned
Weapons
- Increased time until overheating when firing the MK.78 and Sokol 545 with the Belt Fed magazine equipped.
- Increased time until overheating when firing the XM325 with Titan Wield equipped.
- Increased alternate fire mode ammunition from 10 to 15 when the DS20 Mirage Dual Fire Kit is Pack-a-Punched.
- Addressed an issue that prevented the animation from playing when switching alternate fire modes on the Bloodthirsty Papasha.
- Addressed an issue that caused the XR-3 Ion equipped with the Vulcan Minigun Conversion to use Multiplayer weapon values instead of Zombies values.
UI
- Addressed an issue with leaderboard UI getting cut off.
Audio
- Added "Damned 8" back to the beginning of the Zombies menu music rotation.
- Addressed various subtitle issues.
- Addressed issues with various voiceover lines not playing.
Stability
- Addressed various stability issues.
ENDGAME
Weapons
- Increased time until overheating when firing all LMGs with the Belt Fed magazine equipped.
- Increased time until overheating when firing the XM325 with Titan Wield equipped.
Bug Fixes
- Addressed a rare issue where players could get stuck when transitioning to Endgame from the last Story mission.
- Addressed an issue where a player using the Rhino could get stuck in a Glitch Sector, blocking progression.
- Addressed various missing collision issues in Avalon.
- Addressed various cases of camos being stripped from weapons on Infil.
- Addressed certain cases of pathing and barrier issues during the Terminal Vector activity.
Stability
- Addressed various stability issues.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.