THURSDAY MAY 14
GENERAL
» Battle Royale & Resurgence «
- Prematch Rejoin
- Rejoin is now enabled during the Prematch Lobby in all standard playlists.
- Players who disconnect or crash before match start can now reconnect before deployment.
- Rejoin availability has been extended through the end of the match, including final circle scenarios.
- Prematch Rejoin remains disabled in Ranked Play to preserve competitive integrity.
Rejoin functionality has been expanded to help reduce the impact of unexpected disconnects and provide more opportunities for players to recover from crashes or connection interruptions throughout a match.
- Weapon Drop Cleanup Quality of Life
- Added a cleanup protection window for weapons dropped on player death. This protection will last for 5 minutes.
- Cleanup protection will end early if the original owner disconnects or is fully eliminated from the match.
This adjustment improves loot persistence during engagements and creates a more reliable looting experience in high-traffic combat areas.
» Battle Royale «
- Endgame Circle Locations Avalon Only
- Adjusted endgame circle logic so final circles occur more consistently in competitive areas.
Endgame combat should now play more consistently while still maintaining a healthy variety of terrain outcomes across Avalon.
- Loadout Drop Locations Avalon Only
- Adjusted potential landing zones for free Loadout Drops from Public Events.
Free Loadout Drops should now land in more accessible locations, reducing frustration caused by unreachable or impractical placements.
LOOT & ECONOMY
» Battle Royale & Resurgence «
- Loot Clean Up
- The final gas circle will now remove the following ground loot items:
- Stim
- Self-Revive
- Portable Decontamination Station (PDS)
- The final gas circle will now remove the following ground loot items:
Late-game gas play had become overly sustainable in certain scenarios. This update shifts more endgame outcomes toward positioning, strategy, and direct engagements while reducing excessively prolonged final circles. We’ll continue monitoring the impact of this adjustment across both Ranked and standard playlists.
- Cash Adjustments
- Updated Fire Sale pricing:
- Armor Plates now cost $200
- Grappling Hooks now cost $300
- Increased the value of common Cash piles from $250 to $300.
- Cash values are now rounded to the nearest $100 on player death.
- Any excess Cash generated through rounding will be added to the amount retained by the eliminated player.
- Updated Fire Sale pricing:
Cash totals should now be faster and easier to read during gameplay. We’re aware of a small number of remaining edge cases and will continue refining the system in future updates.
- Armor Satchel Quality of Life
- Picking up an Armor Satchel will now automatically drop excess Armor Plates onto the ground.
Armor Satchel behavior now aligns with existing Munitions and Armor Box interactions, reducing the need for manual inventory management during combat.
» Resurgence «
- Supply Box Adjustments
- Unified loot tables between Havens Hollow and Rebirth Island for base and reusable Supply Boxes.
- Reduced Perk drop rate in base and reusable Supply Boxes by 10%.
- Reduced Armor Satchel drop rate in base and reusable Supply Boxes by 4%.
- Supply Boxes will no longer drop duplicate equipment types in a single container (does not apply to reusable Supply Boxes):
- Maximum of 1 Field Upgrade, Lethal, and Tactical
- Equipment Drop Rate Adjustments Standard Playlists
- Increased drop rate for:
- Molotov Cocktail
- Decreased drop rate for:
- Deployable Cover
- Needle Drone
- C4
- Increased drop rate for:
Loot distribution across Resurgence has been adjusted to create a more consistent scavenging experience while improving overall equipment balance between matches.
- Breakable Boxes Rebirth Island Only
- Breakable Boxes now guarantee Cash drops.
- Removed guaranteed Perk and Killstreak drops.
- Reduced maximum Armor Plate drops from 2 to 1.
- Breakable Boxes can now drop:
- Grappling Hook
- Utility Box
Breakable Boxes were providing too much guaranteed power early in matches and heavily influencing optimized loot routes. Their value remains intact while encouraging broader interaction with the overall loot ecosystem.
- Self-Revives
- Removed Self-Revives from ground loot.
- Significantly reduced the number of Self-Revives obtainable from crates.
Recent loot tuning increased Self-Revive availability beyond intended levels. Distribution has now been reduced to bring overall availability back in line with expected gameplay pacing.
CONTRACTS
» Battle Royale & Resurgence «
- Scavenger
- Battle Royale
- Crate 3 Loot
- Rare weapons no longer drop from the final Scavenger crate.
- Updated weapon drop rates:
- 70% Epic
- 30% Legendary
- Crate 2 Loot
- Grappling Hook now has a 30% drop chance.
- This replaces the chance for other Tactical equipment to spawn.
- Crate 3 Loot
- Resurgence
- Crate 2 Loot
- Grappling Hook now has a 12% drop chance.
- Field Upgrade drop chance reduced by 9%.
- Other Tactical equipment no longer drops from the crate.
- Crate 2 Loot
- Battle Royale
Scavenger rewards have been adjusted to improve consistency while refining overall equipment distribution between Battle Royale and Resurgence.
PERKS
» Battle Royale & Resurgence «
- Berserker
- Removed the red visual effect while Berserker is active.
We’ve removed the red visual effect tied to Berserker following player feedback that it was overly distracting during gameplay.
EQUIPMENT
» Battle Royale & Resurgence «
- Flashbang
- Removed the ability to overclock Flashbangs.
After evaluating Flashbang overclocking, we determined it provided too much power with limited counterplay, particularly in competitive play. While we generally prefer tuning mechanics over removing them entirely, disabling Flashbang overclocking helps maintain gameplay consistency across Ranked and standard playlists.
KILLSTREAKS
» Battle Royale & Resurgence «
- Deadeye Drone
- Reduced damage from 100 to 60.
- Increased time between shots from 0.5s to 1s.
- Removed all damage multipliers except for headshots.
- Reduced enemy marker display range from 200m to 50m.
The Deadeye Drone has been rebalanced to lower overall lethality and create more meaningful counterplay opportunities while preserving its intended role within the sandbox.
- Napalm Strike
- Increased flame patch length from 41m to 45m.
- Increased flame patch width from 8.9m to 10.2m.
- Reduced flame patch duration from 30s to 15s.
- Reduced flame damage per tick from 25 to 12.
- Increased bomb count from 3 to 4.
Napalm Strike remains a strong area denial Killstreak, but its lingering flames should now feel less oppressive during engagements. We’ll continue monitoring gameplay performance and player feedback following these adjustments.
- RC-XD Rebirth Island Only
- Reduced drop rate by 10%.
VEHICLES
» Battle Royale «
- Vehicle Spawns Avalon Only
- Increased TAV spawns from approximately 10 to 14.
- Increased Tactical Raft spawns from approximately 13 to 15.
We’re continuing to evaluate rotation flow across Battle Royale on Avalon based on player feedback. These initial spawn adjustments are intended to support more reliable traversal options and improve overall map pacing as we continue iterating on the experience.
WEAPONS
» Battle Royale & Resurgence «
Ground Loot Weapons
Added:
MK35 ISR
Voyak KT-3
VST
Removed:
M15 MOD 0
DS20 Mirage
Razor 9mm
Weapon Adjustments
This update focuses on underutilized attachments, with adjustments aimed at increasing overall build diversity and encouraging players to explore new options.
Assault Rifles
- Mobility Spread Muzzle
- Now gives a 5% Movement, Sprint & ADS Movement Speed Buff
SMGs
- Redwell Shade-X Suppressor
- Damage Range penalty reduced from 12% to 5%
- Bullet Velocity penalty reduced from 13% to 5%
- FMJ Ammo
- Reworked to now have the following:
- 8% Bullet Velocity benefit
- 8% Damage Range benefit
- 10% Inflicted Flinch on enemies
- Improved Bullet Penetration
- Reworked to now have the following:
- VAS Convergence Foregrip
- Vertical Recoil Control benefit improved from 10% to 15%
- First 2 Shot Recoil Control benefit improved from 35% to 45%
- Mobility Spread Muzzle
- Now gives a 5% Movement, Sprint & ADS Movement Speed Buff
LMGs
- Redwell Shade-X Suppressor
- Damage Range penalty reduced from 12% to 5%
- Bullet Velocity penalty reduced from 13% to 5%
- FMJ Ammo
- Reworked to now have the following:
- 15% Bullet Velocity benefit
- 15% Damage Range benefit
- 12% Inflicted Flinch on enemies
- Improved Bullet Penetration
- Reworked to now have the following:
- VAS Convergence Foregrip
- Vertical Recoil Control benefit improved from 10% to 15%
- First 2 Shot Recoil Control benefit improved from 35% to 45%
Assault Rifle Adjustments
X9 MAVERICK
BR/RES Only
- Bolt Carrier Group
- Recoil penalty reduced from 100% to 60%
- Bullet Velocity penalty reduced from 15% to 8%
- Damage Range penalty reduced from 10% to 6%
Shotgun Adjustments
AKITA
- Aim Down Sight speed improved from 240ms to 210ms
Attachment Adjustments
BR/RES Only
- 12 Gauge Short Slug
- Lower Torso and Arms multipliers increased from 0.8x to 1x
- Leg multipliers increased from 0.7x to 0.8x
- Medium Damage Range 1 increased from 49 to 54
- Medium Damage Range 2 increased from 35 to 49
- Minimum Damage Range increased from 24 to 31
ECHO 12
ECHO 12 Damage Adjustments
Maximum Damage Range
— Damage —
38
— Range —
0 - 2.5m
— Damage —
38
— Range —
0 - 2.5m
Medium Damage Range 1
— Damage —
35
— Range —
2.5 - 4.5m
— Damage —
35
— Range —
2.5 - 6m⇧
All Modes
Medium Damage Range 2
— Damage —
25
— Range —
4.5 - 7.6m
— Damage —
29⇧
All Modes
— Range —
6 - 9m⇧
All Modes
Minimum Damage Range
— Damage —
15
— Range —
>7.6m
— Damage —
15
— Range —
>9m⇧
All Modes
Additional Adjustments
- Sprint to Fire speed improved from 230ms to 180ms
M10 BREACHER
Attachment Adjustments
BR/RES Only
- 17" Overload Barrel
- Aim Down Sight speed penalty reduced from 10% to 5%
- Aim Down Sight spread benefit improved 30% to 38%
BUG FIXES
- Fixed an issue causing the “Get 40 Eliminations with SMGs” Challenge to not track properly.
- Fixed an issue causing the “Get 40 Eliminations with Ground Loot Weapons” Challenge to not track properly.
- Fixed an issue preventing the “Touch Grass” Dark Ops Calling Card from unlocking after completing the required criteria.
- Fixed an issue causing the 100 Wins Seasonal Reward to not display correctly in the Front End.
MONDAY MAY 11
BUG FIXES
- Fixed an issue that prevented controller users from navigating during the Winner’s Circle.
- Fixed an issue that prevented the robbery splash audio from working in Hot Pursuit mode.
- Fixed an issue in Hot Pursuit where the arrest warrant event would not trigger until the player entered and exited a vehicle.
- Fixed an issue in Resurgence where the redeploy timer would display inconsistently while spectating.
- Fixed an issue in Hot Pursuit that caused cop car radar and sirens to stop abruptly when exiting the vehicle.
- Fixed an exploit allowing players to navigate under the map in Haven’s Hollow.
- Fixed an issue where turning filters off and back on in Career caused Emblem and Calling Card functionality to stop working.
PAST UPDATES
- We've disabled the Bubble Shield while we investigate an issue.
- We've increased the time of the final two circles in Hot Pursuit.
- Fixed an issue where weapons were not handling as expected in Hot Pursuit.
- Grappling Hook has been added back to Buy Stations, replacing the Cluster Strike.
WEDNESDAY APRIL 29
GLOBAL
RICOCHET ANTI-CHEAT
We’re continuing to strengthen our anti-cheat systems to better protect players and ensure fair matches across all platforms. These changes do not apply until Season 04, at which point you can expect the following:
New Security Requirement: Microsoft Azure Attestation (MAA)
Microsoft Azure Attestation (MAA) will be required on PC to access most playlists. This system will help us verify that your PC environment hasn’t been tampered with, which is a key step in preventing cheating.
What This Means for PC Players
Players whose systems aren't compliant will see a message alerting them that Failed Attestation Status was applied and matchmaking will be adjusted.
Those attempting to play with others who have failed attestation will see a message that Failed Attestation Status is applied because one or more party members did not meet secure attestation requirements.
To be fully compliant, your system will need:
- TPM (Trusted Platform Module) enabled
- Secure Boot enabled
These are Windows security features that help verify your system is running in a trusted state. If you need help updating your settings, read our Player Support page (LINK).
If Attestation Fails
Players without these features enabled will be placed into limited matchmaking.
If you are placed into a limited matchmaking pool you will be:
- Unable to match with players whose systems meet our requirements
- Unable to match with console players
Playlists Impact
This enforcement will apply to all playlists, except (no MAA required):
- Nuketown 24/7
- Battle Royale Casual
Why This Matters
These updates are designed to:
- Fully realize the security benefits of using Microsoft Azure Attestation
- Remove high-risk players from the general player pool
EVENTS
- RoboCop Event Pass
- Part man. Part machine. All Operator. RoboCop doles out justice with the RoboCop Event Pass arriving in Season 03’s Mid-Season. Unlock limited-time rewards by earning XP in any mode. Serve the public trust with the new Siren Special Weapon plus additional Operator Skins, Weapon Blueprints, and more items inspired by the RoboCop film franchise.
- Call of Duty Endowment C.O.D.E. Navigator Challenge
- In honor of Military Appreciation Month, the Call of Duty Endowment (C.O.D.E.) introduces the C.O.D.E. Navigator Challenge Event to help veterans navigate their next chapter. Drop in for limited-time event rewards.
GENERAL
- Prestige Master Title Challenges
- Unstoppable - Win 5 Warzone matches in a 12 hour period (excluding Casual)
- Pixel Sniper - Use a Sniper Rifle to Kill an enemy over 500m away
- Traffic Marshal - Kill an enemy while they are in a vehicle 25 times
- Gun for Hire - Eliminate 50 Bounty Contract Targets (Your Squad must Eliminate Target)
- Scavenger - Win a match with over 15 Eliminations and without using your Loadout (excluding Casual)
CALL OF DUTY: WARZONE
MAPS
New
- Battle Royale Casual Map Rotation (In-Season)
- Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
- Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.
MODES
New
- Hot Pursuit Limited-Time Mode
- Summary:
- A mode where Police hunt down Thieves in a fast-paced, vehicle-driven experience.
- Uses Resurgence rules with increased vehicle spawn rates.
- Players play as either Police or Thieves, with access to team-specific vehicles and abilities.
- Police Gameplay:
- Hunt down and track the Thieves.
- Use vehicles (ATV, JLTV, Light Heli) with special abilities:
- Radar pulse (sirens): reveals nearby Thieves on the mini-map.
- Heli bonus: shows direction enemies are moving.
- Wall vision: can see enemy vehicles through walls.
- Thief Gameplay:
- Evade the Police using speed and mobility.
- Use vehicles (UTV, Dirt Bike) with escape tools:
- UTV boost: go faster to outrun cops.
- Dirt Bike abilities: temporary invisibility (Active Camo) + smoke for cover.
- Loot tracking: both vehicles help find high-tier loot caches.
- Map:
- Avalon
- Squad Sizes:
- Solos, Quads
- Player Count:
- 100
- Summary:
Hot Pursuit takes over the Black Ops Royale playlist for Season 03 Reloaded as a throwback to its Blackout debut back in 2019. Inspired by the original fast-paced, cat & mouse experience, this Limited-Time Mode offers a modern take on vehicle-focused gameplay now on Avalon.
During this time, core Black Ops Royale modes will be temporarily rotated out to make room for Hot Pursuit. We plan on bringing the standard experience back in a future update, but for now, we’re keeping the playlist fresh by leaning into the spirit of variety.
- Prop Hunt Royale Limited-Time Mode
- Summary:
- A round-based hide-and-seek mode where teams must win 3 out of 5 rounds to secure a victory.
- Players alternate between Prop and Hunter roles each round.
- Matches support up to 24 players per team.
- Map:
- Rebirth Island Winter Variant
- Player Count:
- 48 (2 teams of 24)
- Summary:
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
GENERAL
New
- Personal Best System
- Players can now track and challenge their highest individual performance records across matches.
- Personal best metrics are now displayed in the Victory and Defeat screens:
- Damage
- Kills
- Elimination/Death Ratio (E/D)
- Tracks both all-time personal bests and weekly records.
RANKED PLAY
New
- Call of Duty: Warzone Ranked Series
- Compete in the second season of the Call of Duty: Warzone Ranked Play Event, featuring 50-player leaderboards with Emblem and Weapon Camo rewards for top placements across all Ranks. Secure Ranked Play wins to earn additional rewards including a new Weapon Charm and Large Decal.
- These Event Camos are distinct from the Multiplayer Ranked Event Camos and are earned in addition to the Weapon Camos unlocked during normal Ranked Play.
Adjusted
- Restrictions
- Added the following items to the list of restricted items:
- Spikes
- MK.78 Lightframe PDW Conversion
- XR-3 Ion Sniper Rifle
- Added the following items to the list of restricted items:
GAMEPLAY
New
» Battle Royale & Resurgence «
- Spikes
- High-powered perks that are now available exclusively through Buy Stations.
- Each match will feature a random selection of 2 out of 3 available Spikes at every Buy Station.
- Each Spike has a purchase limit of 2 per Buy Station.
- Players may equip multiple Spikes; however, all held Spikes are lost upon death.
- Available Spikes:
- Armor Salvaging
- Eliminations immediately grant 1 equipped armor plate.
- Handicraft
- Equipment regenerates over time.
- Prone Firing
- Greatly reduces recoil while prone.
- Slightly reduces recoil while crouched.
- Armor Salvaging
LOOT & ECONOMY
Adjusted
» Black Ops Royale «
- Backpack Default Category
- Opening the Backpack will now default to the Perks category.
- Weapon Upgrade Kit Rewards
- Completing Executions and Bounty Contracts now rewards a Weapon Upgrade Kit.
» Battle Royale «
- Supply Box Duplicate Prevention
- Supply Boxes will no longer drop duplicate equipment types:
- Maximum of 1 Field Upgrade
- Maximum of 1 Lethal
- Maximum of 1 Tactical
- Supply Boxes will no longer drop duplicate equipment types:
- Equipment Drop Rate Balancing
- Adjusted drop rates to better reflect commonly used and preferred equipment.
- Increased drop rate for:
- Molotov
- Decreased drop rate for:
- Deployable Cover
- Phantom Signal
- Needle Drone
- C4
» Battle Royale & Resurgence «
- Equipment Rotation
- Frag Grenade
- Replaced with Cluster Grenade.
- Shock Stick
- Replaced with EMP Grenade.
- Pinpoint Grenade
- Replaced with Sensor Dart.
- Frag Grenade
- Perk Pool Updates
- Legendary Chests
- Drill Instructor
- Berserker
- Ghost
- Irradiated
- Contract Rewards
- Sprinter
- Adaptive
- Ghost
- Irradiated
- Legendary Chests
- Buy Station Updates
- Added
- Spikes
- Removed
- Counter UAV (CUAV)
- Grappling Hook
- Added
- Final Circle Behavior
- Items exposed to the gas zone will now be disabled immediately once Buy Stations shut down in the final circle.
This update to the final circle is intended to discourage players from remaining deep in the gas to utilize equipment, Field Upgrades, or Ammo Depots. The goal is to reinforce engagements within the intended safe zone. Additional changes are in development to address edge cases where players avoid combat by chaining Stims or repeatedly resupplying via Munitions Boxes in the gas, resulting in unintended endgame scenarios.
New
» Resurgence «
- Classified Weapon
- Added to Resurgence playlists.
We’ve been pleased with the performance of the Classified Weapon in Battle Royale and are excited to bring it to Resurgence. As part of this addition, tuning adjustments have been made to better align with Resurgence’s faster pace and tighter engagements, while preserving the weapon’s unique identity.
Adjusted
» Battle Royale & Resurgence «
- Contract & Gas Circle Interaction
- Contracts will no longer disappear immediately when entering the gas.
- Supply Run
- Cash reward significantly reduced.
- Added to Haven’s Hollow.
Supply Run is intended to provide a more affordable path to regain and progression, rather than serve as a primary source of cash. Certain strategies, such as vehicle usage, made the contract too easy to complete. This adjustment better aligns it with its intended role. Additional updates are planned to further define its identity.
- Most Wanted
- Updated kill reward behavior in Casual Resurgence:
- Eliminations now reduce the timer by 15 seconds (down from 30 seconds).
General
» Battle Royale & Resurgence «
- EMP Grenade
- Added to Battle Royale and Resurgence.
- Destroys equipment and disables many Field Upgrades and Killstreaks.
- Cluster Grenade
- Added to Battle Royale and Resurgence.
- Detonates on impact, followed by multiple secondary explosions.
- Sensor Dart
- Added to Battle Royale and Resurgence with mode-specific tuning.
- Maximum carry: 1
- Duration: 7 seconds
- Detection Radius: 35 meters
Adjusted
» Battle Royale & Resurgence «
- Grappling Hook
- Can now be used underwater in Battle Royale and Resurgence.
» Black Ops Royale «
- Armor Satchel
- Now grants 8 armor plates upon initial pickup.
- Cymbal Monkey
- Increased deployment animation speed.
Adjusted
- Smoke Screen
- No longer limited to 1 per Buy Station.
- Smoke duration increased from 7 seconds to 12 seconds.
- Number of deployed smokes increased from 5 to 9.
- Improved deployment pattern to a more diagonal spread for increased coverage.
- Reduced the number of Smoke Screen Killstreaks that can be active simultaneously on the map.
- Reduced time before smoke impacts the ground.
- Reduced delay between each smoke deployment for more consistent timing.
These changes are designed to position Smoke Screen as a more viable and impactful Killstreak. Improvements to consistency, deployment speed, and overall coverage should provide players with more reliable tools for creating cover and executing tactical plays.
- Precision Airstrike
- Increased the range at which the warning banner appears by approximately 40%.
Previous adjustments to Precision Airstrike deployment speed caused the warning banner to appear too late relative to impact. This change increases the warning distance to better align with its current behavior and provide clearer, more timely alerts to players.
New Weapons
Siren Special (In-Season)
Charge energy weapon. Fires a high-damage, slow-moving projectile that passes through foes. Charge to improve projectile velocity.
Unlockable via RoboCop Event Pass.
Prestige Attachment: MFS Deflection Core
Fires a faster moving projectile that will ricochet off surfaces and enemies. Includes more ammo.
Katana Melee (In-Season)
Melee weapon. High damage, moderate range, and moderate attack speed.
Unlockable via Event: Call of Duty Endowment C.O.D.E. Navigator Challenge.
New Attachment
MK.78 Lightframe PDW Conversion
A drastic weight reduction allows for more mobile and aggressive usage while retaining much of its power at the expense of additional recoil and reduced damage range.
Unlockable via Weekly Challenge Reward.
Warden 308 Badlands Pistol Kit
Heavy pistol configuration that sacrifices some control and range for improved handling and mobility with strong firepower at close range. Supports akimbo and three additional Barrel Attachments.
The Barrel Attachments unlocked when using the Warden 308 Badlands Pistol Kit include the following:
10” Spiral Barrel: Extended barrel for improved damage range and recoil control.
6” Snub Nose Barrel: Lightweight barrel for improved handling. Removes the pre-fire delay for a faster fire rate but harms damage range.
8” Admonish Barrel: Extends one-hit kill potential to neck and upper torso at max range. Increases headshot multiplier to allow one-shot eliminations at longer range. Harms handling and recoil control.
Unlockable via Weekly Challenge Reward.
Carbon 57 Fabricator Mag
State of the art magazine that automatically replenishes its own ammo by fabricating additional rounds as soon as you stop firing.
Unlockable via Weekly Challenge Reward.
Ryden 45K Apex Sweeper Rig
Rounds that break apart in flight dealing damage with each piece that connects. Converts the weapon to semi-auto.
Unlockable via Weekly Challenge Reward.
Weapon Adjustments
Assault Rifle Adjustments
DS20 MIRAGE
DS20 Mirage Damage Adjustments
Maximum Damage Range
— Damage —
38
— Range —
0 - 36m
— Damage —
38
— Range —
0 - 36m
Medium Damage Range 1
— Damage —
30
— Range —
36 - 60m
— Damage —
31⇧
All Modes
— Range —
36 - 60m
Minimum Damage Range
— Damage —
27
— Range —
>60m
— Damage —
28⇧
All Modes
— Range —
>60m
- Headshot multiplier increased from 1.35x to 1.4x
- Lower Torso and Legs multipliers increased from1x to 1.1x
- Bullet Velocity increased from 870m/s to 900m/s
Attachment Adjustments
BR/RES Only
- Weighted Stock
- Recoil Control benefit improved from 20% to 25%
- 17.1" Abdicator Barrel
- Recoil Control benefit improved from 20% to 25%
- 5.56 NATO FMJ
- Bullet Velocity benefit improved from 14% to 20%
EGRT-17
Attachment Adjustments
- Buffer Springs
- Recoil Control benefit improved from 10% to 15%
- 19.1" XR-Compulsion Barrel
- Bullet Velocity penalty reduced from 6% to 4%
- Medium Damage Range benefit improved from 35% to 45%
- Bowen Sentry Foregrip
- Horizontal Recoil Control benefit improved from 25% to 30%
MK35 ISR
MK35 ISR Damage Adjustments
Maximum Damage Range
— Damage —
39
— Range —
0 - 38m
— Damage —
39
— Range —
0 - 38m
Medium Damage Range 1
— Damage —
35
— Range —
38 - 52m
— Damage —
32⇩
All Modes
— Range —
38 - 47m⇩
All Modes
Minimum Damage Range
— Damage —
29
— Range —
>52m
— Damage —
28⇩
All Modes
— Range —
>47m⇩
All Modes
Additional Adjustments
All Modes
- Upper Torso multiplier decreased from 1x to 0.95x
Attachment Adjustments
BR/RES Only
- Monolithic Suppressor
- Damage Range benefit reduced from 12% to 6%
- Bullet Velocity benefit reduced from 20% to 10%
- Redwell 5.56 Compensator
- Vertical Recoil benefit reduced from 20% to 10%
- RL-5.56 Brake
- Vertical Recoil benefit reduced from 10% to 6%
MXR-17
MXR-17 Damage Adjustments
Maximum Damage Range
— Damage —
48
— Range —
0 - 40m
— Damage —
49⇧
All Modes
— Range —
0 - 40m
Medium Damage Range 1
— Damage —
42
— Range —
40 - 55m
— Damage —
42
— Range —
40 - 55m
Minimum Damage Range
— Damage —
38
— Range —
>55m
— Damage —
40⇧
All Modes
— Range —
>55m
Additional Adjustments
BR/RES Only
- Bullet Velocity increased from 900m/s to 920m/s
Attachment Adjustments
BR/RES Only
- 20" Imperial Barrel
- Damage Range benefit improved from 15% to 22%
- 7.62 NATO FMJ
- Bullet Velocity benefit improved from 14% to 20%
- Damage Range benefit improved from 14% to 18%
- Redwell-90 Compensator
- Vertical Recoil Control benefit improved from 15% to 20%
- Redwell 7.62 Brake
- Vertical Recoil Control benefit improved from 5% to 12%
VOYAK KT-3
Voyak KT-3 Damage Adjustments
Maximum Damage Range
— Damage —
48
— Range —
0 - 40.5m
— Damage —
38
— Range —
0 - 40.5m
Medium Damage Range 1
— Damage —
34
— Range —
40.5 - 55m
— Damage —
34
— Range —
40.5 - 60m⇧
All Modes
Minimum Damage Range
— Damage —
30
— Range —
>55m
— Damage —
30
— Range —
>60m⇧
All Modes
Additional Adjustments
BR/RES Only
- Bullet Velocity increased from 890m/s to 900m/s
Attachment Adjustments
BR/RES Only
- 19.2" Greaves-C5 Barrel
- Bullet Velocity penalty reduced from 6% to 4%
- Medium Damage Range benefit improved from 35% to 45%
- 7.62 Soviet FMJ Ammo
- Bullet Velocity benefit improved from 14% to 20%
- Damage Range benefit improved from 14% to 18%
SMG Adjustments
MPC-25
MPC-25 Damage Adjustments
Maximum Damage Range
— Damage —
39
— Range —
0 - 12.5m
— Damage —
40⇧
— Range —
0 - 13m⇧
Medium Damage Range 1
— Damage —
34
— Range —
12.5 - 21m
— Damage —
36⇧
— Range —
13 - 23.5m⇧
Minimum Damage Range
— Damage —
27
— Range —
>21m
— Damage —
27
— Range —
>23.5m⇧
Additional Adjustments
- Lower Torso multiplier increased from 0.9x to 0.95x
- Vertical and Horizontal Recoil reduced by 10%
Attachment Adjustments
- 14.5" VAS Ashe Barrel
- Damage Range benefit improved from 12% to 18%
- K&S Compensator
- Vertical Recoil Control benefit improved from 12% to 18%
RAZOR 9MM
Razor 9mm Damage Adjustments
Maximum Damage Range
— Damage —
31
— Range —
0 - 11.6m
— Damage —
30⇩
All Modes
— Range —
0 - 11.6m
Medium Damage Range 1
— Damage —
24
— Range —
11.6 - 21m
— Damage —
24
— Range —
11.6 - 21m
Minimum Damage Range
— Damage —
20
— Range —
>21m
— Damage —
20
— Range —
>21m
Additional Adjustments
All Modes
- Aim Down Sight Speed slowed from 165ms to 175ms
BR/RES Only
- Vertical and Horizontal Recoil increased by 10%
Attachment Adjustments
BR/RES Only
- H-9mm Precision Comp
- Vertical Recoil Control benefit reduced from 25% to 15%
- 12" MFS Sidewinder Barrel
- Bullet Velocity benefit reduced from 20% to 10%
- Horizontal Recoil Control benefit reduced from 18% to 12%
STURMWOLF 45
Sturmwolf 45 Damage Adjustments
Maximum Damage Range
— Damage —
45
— Range —
0 - 12.2m
— Damage —
45
— Range —
0 - 12.2m
Medium Damage Range 1
— Damage —
40
— Range —
12.2 - 20m
— Damage —
40
— Range —
12.2 - 21m⇧
All Modes
Minimum Damage Range
— Damage —
30
— Range —
>20m
— Damage —
30
— Range —
>21m⇧
All Modes
Additional Adjustments
All Modes
- Aim Down Sight Speed improved from 190ms to 170ms
Attachment Adjustments
BR/RES Only
- 14.8" Perigee Barrel
- Damage Range benefit improved from 12% to 18%
LMG Adjustments
MK.78
MK.78 Damage Adjustments
Maximum Damage Range
— Damage —
36
— Range —
0 - 52m
— Damage —
36
— Range —
0 - 58m⇧
All Modes
Medium Damage Range 1
— Damage —
32
— Range —
52 - 75m
— Damage —
32
— Range —
58⇧ - 75m
All Modes
Minimum Damage Range
— Damage —
30
— Range —
>75m
— Damage —
30
— Range —
>75m
Additional Adjustments
All Modes
- Aim Down Sight Speed improved from 270ms to 250ms
Attachment Adjustments
BR/RES Only
- 22" Impulse HB-762 Barrel
- Bullet Velocity benefit improved from 15% to 20%
- Recoil Control benefit improved from 20% to 25%
- Shock Shield Stock
- Recoil Control benefit improved from 15% to 20%
SOKOL 545
Sokol 545 Damage Adjustments
Maximum Damage Range
— Damage —
44
— Range —
0 - 37m
— Damage —
44
— Range —
0 - 45m⇧
All Modes
Medium Damage Range 1
— Damage —
41
— Range —
37 - 50m
— Damage —
41
— Range —
45 - 62m⇧
All Modes
Minimum Damage Range
— Damage —
35
— Range —
>50m
— Damage —
35
— Range —
>62m⇧
Additional Adjustments
BR/RES Only
- Bullet Velocity increased from 860m/s to 890m/s
Attachment Adjustments
BR/RES Only
- 20" SWF Tartarus Barrel
- Damage Range benefit improved from 15% to 20%
XM325
XM325 Damage Adjustments
Maximum Damage Range
— Damage —
26
— Range —
0 - 50m
— Damage —
26
— Range —
0 - 55m⇧
Minimum Damage Range
— Damage —
22
— Range —
>50m
— Damage —
22
— Range —
>55m⇧
Additional Adjustments
- Horizontal Recoil and Deviation reduced by 12%
Attachment Adjustments
- 19.3" R-556 Chief Barrel
- Recoil Control benefit improved from 25% to 30%
- Bullet Velocity benefit improved from 15% to 20%
- RL-7.62 Compensator
- Recoil Control benefit improved from 25% to 30%
- Accelerated Recoil System
- Recoil Control benefit improved from 12% to 18%
Sniper Rifle Adjustments
VS RECON
All Modes
- Aim Down Sight Speed improved from 590ms to 525ms
BR/RES Only
- Bullet Velocity increased from 745m/s to 760m/s
BUG FIXES
Gameplay
- Fixed an issue with Berserker that prevented Quick-Fix from properly accelerating the armor plate animation.
- Fixed an issue where Most Wanted granted Ghost instead of pulling from the Contract Reward perk pool.
- Fixed an issue where the Medic Perk granted unintended bonus health when reviving players who downed themselves.
- Fixed an issue where Surveillance Drones did not trigger hitmarker sound effects when damaged.
- Fixed an issue where Contracts did not properly clean up after failing.
- Fixed an issue where Black Ops Royale Cradle Bomb activities did not retain UI focus when players were directly on the objective and actively participating.
Loadouts & Weapons
- Fixed an issue where Loadout Drop selection would incorrectly focus on the primary weapon or the first Loadout instead of the custom Loadout selection.
- Fixed an issue where Buy Station pricing for Loadout Drop Markers did not properly update after squad size changes.
- Fixed an issue where Legacy Weapons would remain disabled in standard playlists after exiting a Ranked Private Match lobby.
Private Match
- Fixed an issue where players could be disconnected during the infil sequence of Private Matches under certain conditions.
- Fixed an issue preventing players from properly rejoining Private Matches after disconnecting, leaving them in a broken state.
- Fixed an issue where players leaving Private Matches would be removed from in-game leaderboards.
- Fixed an issue where players could be kicked or enter unstable states during Private Match sessions due to connectivity issues.
UI/UX
- Fixed an issue in Private Match where the global Killfeed did not display while spectating a player.
- Fixed an issue where teammate pings did not consistently display correct squad color indicators.
- Fixed an issue where UI text overlapped in the Winner’s Circle when not the party leader.
Map & Environment
- Fixed an issue where players could be teleported across the map or outside playable areas when exiting helicopters at certain angles.
- Fixed an issue where loot could spawn beneath map geometry and clip through surfaces.
- Fixed an issue where players could become stuck while vaulting in specific Avalon locations.
- Fixed an issue where environmental assets in Avalon could fail to properly stream or render at full resolution.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.