TUESDAY MARCH 31
GLOBAL
EVENTS
- The Lost Outpost
- Players can collect Beacons dropped by eliminated Operators to progress through milestone rewards.
- The Lost Outpost Event is available across all modes.
- Rewards include:
- The new Strider 300 Sniper Rifle
- The “Southpaw” Samuels Operator Skin
- Weapon Camos
- The Legendary “Vandal” Akita Shotgun Weapon Blueprint
- An Emblem
- A Calling Card
- A Weapon Charm
- A Loading Screen
- Double XP Tokens and additional rewards
GENERAL
- File Management UI
- Streamlined the layout of the “Manage Files” screen on console to display a single tab per game, listing all content in one place for easier navigation and a clearer overview of installed packages.
- Motion Sickness Reduction Preset
- Renamed the “Motion Reduction Preset” to better reflect its purpose.
- Updated the preset to include the Dot Grid overlay (Standard, 60% opacity, Regular), a setting shown to help reduce motion sickness symptoms for some players.
- Additional related settings can be adjusted for further customization.
CALL OF DUTY: WARZONE
MAPS
New
- Battle Royale Map Rotation (In-Season)
- Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
- Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.
» Avalon «
- Gulag (In-Season)
- New Gulag features and layouts have been introduced to deliver a refreshed respawn experience with improved readability.
- Automatic doors now open based on player proximity and weapon damage.
- Select openings now feature non-breakable security glass to improve tactical visibility.
- Includes the following 3 variants:
- Server
- A lane-centric layout set within a high-security GUILD server room.
- Cryo
- An asymmetrical layout featuring mirrored side lanes flanking a central Cryo workspace.
- Meeting
- A cat-and-mouse arena centered around a modern meeting room.
- Server
» Verdansk «
- Launch Pad Point-of-Interest
- The Launch Pad serves as the origin point for missile-based events that can target locations across the map. Located just south of Promenade along the shoreline, the area features a large-scale facility composed of multiple key structures, including the Control Tower, Hangar, Gantry, Depot, and Vats.
Adjusted
» Avalon «
- Terrain & Water Traversal
- As previously announced, new landmasses, sandbar crossings, ziplines, and boats have been added to improve traversal options across coastal areas and increase route variety.
» Verdansk «
- Stadium: Activate Bay Gates
- The number of required breakers has been reduced from 10 to 5.
We have simplified the completion path for this Easter Egg to improve accessibility and reduce friction during match flow, allowing more players to engage with the objective.
MODES
New
- Launch Squad Limited-Time Mode
- Players drop into a high-stakes battle at a rocket launch facility as incoming nukes threaten the map.
- Squads must collect launch codes through eliminations and special events in order to initiate the launch sequence.
- Activating the launch sequence begins a global countdown and marks the initiating player for all squads on the map.
- Additional launch codes can be collected to accelerate the countdown timer and secure victory more quickly.
- If the activating player is eliminated, the launch sequence is canceled and must be restarted.
- Players must successfully complete the launch before the countdown expires or risk total elimination.
Returning
- Iron Gauntlet [Beta] (In-Season)
- Iron Gauntlet now supports Trios and has been moved to Avalon, maintaining a 150-player experience.
- Base health has been increased from 300 to 350 to better align time-to-kill with player feedback.
- Grappling Hook availability has been significantly increased, allowing for more frequent traversal opportunities throughout matches.
- The match economy has been heavily reduced, lowering overall cash availability and contract rewards to create more meaningful decision-making.
- Loot and gameplay restrictions have been updated to better align with the Ranked Play ruleset and competitive environment.
- Leaderboards have been integrated using a WSOW-style scoring system to support competitive play.
- Rewards are now based on placement within leaderboard brackets rather than match-by-match outcomes.
Iron Gauntlet continues to evolve based on player feedback, with a stronger focus on competitive integrity, pacing, and high-stakes decision-making. The mode remains in Beta as we continue to iterate rapidly.
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
GENERAL
Adjusted
» Achievement Rewards «
- Win Streaks
- Black Ops Royale now has a dedicated Win Streak track.
- Win Streak rewards have been updated for Season 03. As a reminder, the prior rewards for Season 02 are no longer obtainable.
- Black Ops Royale
- 10 Consecutive Wins – Blossom Anew Static Camo
- 25 Consecutive Wins – Sakura Animated Camo
- Battle Royale
- 10 Consecutive Wins – Superstructure Static Camo
- 25 Consecutive Wins – Cosmic Web Animated Camo
- Resurgence
- 30 Consecutive Wins – Stardust Static Camo
- 50 Consecutive Wins – Astronomic Animated Camo
Sakura Animated Camo (Black Ops Royale)
Cosmic Web Animated Camo (Battle Royale)
Astronomic Animated Camo (Resurgence)
» Private Match «
Season 03 introduces improvements that enhance lobby control, post-match flow, and clarity for competitive and community play.
- Persistent Lobbies
- Private match lobbies will no longer automatically disband after a match ends.
- Players can remain in the same lobby to queue into subsequent matches together.
- Match Code Visibility
- Hosts can toggle the visibility of the private match join code at any time.
- Codes are hidden by default when a lobby is created to improve privacy and control.
- Squad Name Editing
- Players can update their squad name during private matches.
- Updated names are reflected across the entire lobby for all participants.
- Gamertag Obscuring
- Hosts can enable a setting that anonymizes player identities across the lobby.
- Randomized aliases will appear in both the killcam and kill feed.
- End-of-Match Scoreboard
- The scoreboard has been expanded to include more detailed stat tracking.
- A per-squad breakdown view allows players to inspect individual performance across teams.
RANKED PLAY
New
- Map Rotation
- Haven’s Hollow and Rebirth Island now rotate evenly, with each map having an equal chance of being selected per match.
This change increases map variety while allowing us to experiment with expanded rotation systems for future Ranked Play seasons.
Adjusted
- Restrictions
- The following items have been restricted in Ranked Play:
- Akimbo Attachment
- Nembus Sticky Launcher
- Vulture Underbarrel Attachment
- Explosive Crossbow Attachment
- Bunker Buster Killstreak
- Deadeye Drone Killstreak
- Flashpoint Public Event
- Classified Weapon Public Event
- The following items have been restricted in Ranked Play:
MOVEMENT
New
- Grappling Hook & Wall Jump
- Grappling Hooks and Wall Jump are now available in Battle Royale and Resurgence.
- Wall Jump remains disabled in the Gulag.
Following strong player reception in limited-time modes, these mechanics have been expanded into core playlists to offer additional traversal options and improve skill expression.
Adjusted
- Wingsuit Keyboard & Mouse Controls
- Wingsuit controls on keyboard and mouse have been updated to better match controller behavior.
- Forward input now allows for smoother lift and sustained glide rather than immediate velocity loss, enabling more consistent traversal.
- Wingsuit Close Surface Behavior
- When attempting to deploy a wingsuit too close to a surface, the parachute will now deploy instead.
- The on-screen prompt will update to “Deploy Parachute” in these situations to reflect the change.
LOOT & ECONOMY
Adjusted
» Black Ops Royale «
- Exotic Weapons
- New exotic weapons will begin appearing in-season and will continue to expand in future updates.
As we continue introducing new exotic weapons, our goal is to ensure they feel powerful and worthy of their classification. Exotics are intended to serve as best-in-class options within their respective weapon categories, offering distinct advantages and a stronger gameplay identity. While our initial offerings performed well, we are pushing future iterations to be more impactful and rewarding as high-value chase items.
- Ground Loot Weapons
- The Swordfish A1 has been added with Scout and Widow builds.
- The MXR-17 has been replaced with the Voyak KT-3 featuring Covert and Recon builds.
- The M15 MOD 0 has been replaced with the MK35 ISR with Covert and Recon builds.
- The Kogot-7 has been replaced with the VST with Burner and Stalker builds.
- Weapon Builds
- Mantis Submachine Gun builds now use the FANG HoverPoint ELO optic in place of the 2x optic.
» Battle Royale & Resurgence «
- Loot
- The following items have been removed from the loot pool:
- Concussion Grenade
- Thermite
- Recon Drone
- Care Package
- The following items have been added:
- Grappling Hook
- Molotov
- Deployable Buy Station
- RC-XD
- The following items have been removed from the loot pool:
- Weapon Spawn Rates
- Light Machine Gun spawn rates have been reduced by 7%.
- Assault Rifle, Submachine Gun, and Sniper spawn rates have each been increased by 2%.
- Shotgun spawn rates have been increased by 1%.
- Weapon Pool
- The Shadow SK has been replaced by the VS Recon.
- Buy Station
- Smoke Bombardment has been added for $4000.
- Grappling Hook has been added for $500.
- High Value Loot Zones
- Verdansk
- Launch Pad
- Stadium
- Quarry
- Avalon
- High Value Loot Zones are now randomized each match.
- One POI from each pool will be selected per match:
- Trinity Stadium, Fort, or Casino
- Car Factory, Heliport, or Old Arsenal
- Winery, Colosseum, or Resorts
- Verdansk
- Death Tax
- Adjustments have been made to how Cash is distributed upon elimination.
- Battle Royale
- Players now keep 50% of their Cash
- 40% is dropped on death
- 10% is removed via Death Tax
- Resurgence
- Players now keep 50% of their Cash
- 30% is dropped on death
- 20% is removed via Death Tax
- Previously, players would keep 50% and drop 50% of their Cash across both modes.
- Contract Multiplier
- Each contract completion now grants 20%, reduced from 30%.
- The maximum bonus has been reduced from 150% to 100%.
New
» Battle Royale «
- Flashpoint
- A missile will launch from the Launchpad POI toward a random location within the safe zone.
- A countdown begins before impact, allowing players time to reposition.
- The strike eliminates all players within the target area.
- A temporary gas cloud forms after impact, preventing access for a limited time.
- Classified Weapon
- A single crate containing a powerful weapon will spawn once per match.
- The weapon grants Specialist and a persistent UAV effect while equipped.
- The holder’s position is revealed globally, with visibility increasing as eliminations are earned.
The Classified Weapon public event is designed to create a high-impact opportunity that encourages engagements while maintaining counterplay through constant vulnerability.
General
- EMP Grenade (In-Season)
- The EMP Grenade, which was originally announced for Season 03 launch, has been delayed and will be introduced later into the season.
New
- Counters
- Concussion and Flashbang grenades now temporarily disable a wide range of placed equipment, including mines, drones, and deployables.
- Items affected include:
- C4
- Point Turret
- Needle Drone
- Decoy Grenade
- Shock Charge
- Proximity Mine
- Claymore
- Echo Unit.
This change expands tactical counterplay, giving players more tools to disrupt entrenched setups and respond to a wider range of scenarios.
Adjusted
- Berserker
- Added subtle visual and audio feedback when the perk is active.
- Momentum
- Jump ADS speed has been reduced by 30%.
- Slide ADS speed has been reduced by 30%.
- Hunter
- Activating a UAV now reveals enemy heading direction to squadmates.
New Weapons
MK35 ISR Assault Rifle
A full-auto assault rifle with low recoil, offering strong accuracy and reliable handling in mid-range engagements.
Unlockable via Battle Pass HVT Pages 3 and 12.
Prestige Attachment: 19” MFS Nightfall Suppressed Barrel
Features an integrated suppressor that removes firing signature from the minimap.
Improves damage range and hipfire spread.
VST Submachine Gun
A lightweight submachine gun designed for high mobility and flexible caliber configurations.
Unlockable via Battle Pass HVT Pages 6 and 15.
Prestige Attachment: MFS 5.56 MINSAS Conversion
Converts the weapon to 5.56x30mm ammunition for improved damage and range.
Improves recoil control while reducing fire rate, mobility, and handling.
Strider 300 Sniper Rifle (In-Season)
A bolt-action sniper rifle with fast handling and one-shot headshot potential within a defined range.
Unlockable through The Lost Outpost Event.
Prestige Attachment: MFS Ballast Guard Stabilizer
Significantly reduces idle sway and improves aiming stability.
Removes the ability to hold breath.
Reduces handling and flinch resistance.
1911 Pistol (In-Season)
A semi-automatic pistol with manageable recoil and moderate magazine capacity.
Unlockable via Weekly Challenges.
Prestige Attachment: MFS Overdrive Auto-Brake
Converts the weapon to full-auto with a significantly increased fire rate.
Reduces hipfire accuracy.
New Attachments
VAS Convergence Foregrip
An underbarrel foregrip that improves recoil stabilization and bullet deviation for a more predictable firing pattern.
Unlockable via Battle Pass Page 7.
Shadow SK 12-Gauge Masterkey (In-Season)
A semi-automatic underbarrel shotgun attachment designed for close-range engagements.
Improves recoil control and flinch resistance while reducing overall weapon handling.
Unlockable via Weekly Challenges.
X9 Maverick Javelin Assembly (In-Season)
Launches a high-speed projectile capable of piercing enemies.
Unlockable via Weekly Challenges.
Weapon Adjustments
Assault Rifle Adjustments
DS20 MIRAGE
DS20 Mirage Damage Adjustments
Maximum Damage Range
— Damage —
38
— Range —
0 - 30m
— Damage —
38
— Range —
0 - 36m⇧
All Modes
Medium Damage Range 1
— Damage —
30
— Range —
30 - 55m
— Damage —
30
— Range —
36 - 60m⇧
All Modes
Minimum Damage Range
— Damage —
27
— Range —
>55m
— Damage —
27
— Range —
>60m⇧
All Modes
Additional Adjustments
All Modes
- Arm and Hand multipliers increased from 1x to 1.2x
- Aim Down Sight speed improved from 240ms to 230ms
Attachment Adjustments
BR/RES
- Griffon Reserve Extended II
- Reload Speed Improved by 10%
- 18.9" Westerlies Barrel
- Mid 1 Damage Range benefit improved from 35% to 40%
M15 MOD 0
Adjustments
- Increased View Kick and Gun Kick strength and deviation by approximately 5%.
MXR-17
MXR-17 Damage Adjustments
Maximum Damage Range
— Damage —
48
— Range —
0 - 35m
— Damage —
48
— Range —
0 - 40m⇧
Medium Damage Range 1
— Damage —
41
— Range —
35 - 52m
— Damage —
42⇧
— Range —
40 - 55m⇧
Minimum Damage Range
— Damage —
38
— Range —
>52m
— Damage —
38
— Range —
>55m⇧
Additional Adjustments
- Lower Arm and Hand multipliers increased from 1x to 1.07x
- Aim Down Sight speed improved from 245ms to 235ms
Attachment Adjustments
- Rhodes Drum Mag
- Reload Speed Improved by 10%
- MXR-17 ANVL Conversion
- Final (slowest) Fire Rate improved from 333RPM to 400RPM.
- The number of bullets it takes to reach final Fire Rate increased from 18 to 22.
- Time it takes for Fire Rate to fully reset to its starting value improved from 370ms to 240ms.
We’re expanding long-range viability to create more options at that engagement distance. These changes position the MXR as a stronger long-range choice.
VOYAK KT-3
Voyak KT-3 Damage Adjustments
Maximum Damage Range
— Damage —
40
— Range —
0 - 40m
— Damage —
38⇩
All Modes
— Range —
0 - 40m
Medium Damage Range 1
— Damage —
34
— Range —
40 - 55m
— Damage —
34
— Range —
40 - 55m
Minimum Damage Range
— Damage —
30
— Range —
>55m
— Damage —
30
— Range —
>55m
Attachment Adjustments
All Modes
- Bullet Velocity reduced from 915m/s to 890m/s
- Horizontal Recoil Increased by 8%
Attachment Adjustments
BR/RES
- 17.6" LTI Grav-4 Barrel
- Recoil Control benefit reduced from 20% to 15%
- V-Last Control Pad
- Recoil Control benefit reduced from 30% to 20%
- Contorso Pad
- Recoil Control benefit reduced from 25% to 15%
The Voyak KT-3 has been a top-performing AR due to its ease of use and access to low-recoil builds. We’ve made targeted adjustments to maintain its viability while promoting greater build diversity and reducing its dominance as a low-recoil option.
X9 MAVERICK
Adjustments
All Modes
- Aim Down Sight speed improved from 245ms to 235ms
Attachment Adjustments
BR/RES
- 14.9" Tourville Sprint Barrel
- Mid 1 Damage Range benefit improved from 35% to 40%
- Monolithic Suppressor
- Bullet Velocity benefit improved from 20% to 25%
- Damage Range benefit improved form 12% to 18%
- Bolt Carrier
- Now also improves Burst Fire Cooldown by 6%.
- Recoil penalties increased.
SMG Adjustments
CARBON 57
Attachment Adjustments
- Hammer Platoon Pad
- Aim Down Sight movement speed benefit improved from 19% to 25%
- Oberon Tactical Pad
- Aim Down Sight speed benefit improved from 12% to 18%
- 8.5" VAS Radiant Barrel
- Aim Down Sight speed benefit improved from 14% to 20%
- 8.6" Orbital Light Barrel
- Aim Down Sight speed benefit improved from 14% to 22%
DRAVEC 57
Adjustments
BR/RES
- Increased horizontal recoil by approximately 5%.
KOGOT-7
Attachment Adjustments
- Cinder Stock
- Aim Down Sight speed benefit improved from 11% to 18%
- EMT3 Radix Stock
- Aim Down Sight speed penalty reduced from 19% to 6%
- Aim Down Sight movement speed penalty reduced from 12% to 5%
- Malaise-64 Stock
- Aim Down Sight speed penalty reduced from 13% to 5%
- 11.7" Cinerous Barrel
- Aim Down Sight speed benefit improved from 10% to 16%
- Aim Down Sight movement speed penalty reduced from 6% to 4%
- Balter Control Grip
- Vertical Horizontal Recoil Control benefit reduced from 8% to 6%
- First Shot Recoil Control benefit reduced from 60% to 55%
- 3mW Motion Laser
- Recoil Stabilization reduced by approximately 5%
- EAM Steady-90 Grip
- Horizontal Recoil Control benefit reduced from 20% to 15%
- VAS Drift Lock Foregrip
- Horizontal Recoil Control benefit reduced from 30% to 24%
- Vitalize Handstop
- Horizontal Recoil Control benefit reduced from 20% to 17%
RAZOR 9MM
RAZOR 9MM Damage Adjustments
Maximum Damage Range
— Damage —
31
— Range —
0 - 13m
— Damage —
31
— Range —
0 - 12.2m⇩
All Modes
Medium Damage Range 1
— Damage —
27
— Range —
13 - 21m
— Damage —
25⇩
All Modes
— Range —
12.2⇩ - 21m
All Modes
Minimum Damage Range
— Damage —
20
— Range —
>21m
— Damage —
20
— Range —
>21m
Additional Adjustments
All Modes
- Slide to Fire time improved from 360ms to 350ms
- Dive to Fire Time improved from 440ms to 430ms
Attachment Adjustments
BR/RES
- Wildfire
- Now reduces Hip Spread while sprinting by 15%.
RK-9
Adjustments
All Modes
- Slide to Fire Time improved from 320ms to 310ms
- Dive to Fire Time improved from 400ms to 390ms
Attachment Adjustments
BR/RES
- Enhanced Cycle System
- Damage Range penalty reduced from 20% to 10%
- Vertical Recoil penalty reduced from 20% to 10%
- Horizontal Recoil penalty reduced from 25% to 12%
RYDEN 45K
Adjustments
All Modes
- Headshot multiplier decreased from 1.18x to 1.14x
- Upper Torso multiplier decreased from 0.95x to 0.92x
- Lower Torso multiplier decreased from 0.95x to 0.88x
- Slide To Fire Time improved from 340ms to 330ms
- Dive to Fire Time improved from 420ms to 410ms
BR/RES
- Horizontal Recoil increased by 8%
Shotgun Adjustments
ECHO 12
- Echo 12 Backlash
- Reduced detonation delay after bounce from 200ms to 150ms
LMG Adjustments
BO7 LMGs
We’ve improved handling and mobility across LMGs to help them better compete with other weapon classes and feel less like a slow, restrictive choice.
MK. 78
Adjustments
All Modes
- Sprinting Speed increased from 6.8m/s to 7m/s
- Firing ADS movement speed penalty reduced from 30% to 25%
BR/RES
- Reload Speed improved by 12%
SOKOL 545
Adjustments
All Modes
- Sprinting Speed increased from 6.8m/s to 7m/s
- Firing ADS movement speed penalty reduced from 20% to 17.5%
BR/RES
- Reload Speed improved by 12%
Marksman Rifle Adjustments
M34 Novaline
- Fire Rate within the burst improved from 600RPM to 750RPM
M8A1
- Bolt Carrier
- Now improves Burst Fire Delay by 6%
SWORDFISH A1
Attachment Adjustments
All Modes
- Sprint To Fire Time increased from 230ms to 240ms
- Tac Sprint to Fire Time increased from 360ms to 270ms
- Slide to Fire Time increased from 430ms to 440ms
- Dive to Fire Time increased from 510ms to 520ms
Attachment Adjustments
BR/RES
- Adept Skiff Stock
- Reduced Movement Speed improvement by 0.1m/s
- Reduced Crouch Movement Speed improvement by 0.2m/s
- Slightly reduced Sprinting Movement Speed improvement
- Modus-R Underbarrel
- Slightly reduced Sprinting Movement Speed improvement
Launcher Adjustments
A.R.C. M1
- Assault Frame
- Aim Down Sight movement speed benefit increased from 50 to 70
- Charge Time reduced from .5s to .45s
» Gulag Weapons «
- Sturmwolf 45 replaces the Dravec 45
- VST replaces the Kogot-7
» Default Loadout Adjustments «
- Enforcer
- MK35 ISR replaces the Voyak KT-3
- VST replaces the REV-46
- Infiltrator
- Voyak KT-3 replaces the Maddox RFB
BUG FIXES
Gameplay
- Fixed an issue where the final squad in a Casual playlist was unable to win because a bot was not properly removed from the match.
- Fixed an issue where the match would not end after the final player was eliminated.
- Fixed an issue that caused the Berserker Perk reload speed bonus to not apply correctly.
- Fixed an issue where players could receive placement credit without meeting requirements.
- Fixed an issue where players could remain outside the combat area without dying on Haven’s Hollow.
- Fixed an issue where players could become stuck when sliding into specific geometry on Rebirth Island.
- Fixed an issue where the JOKR launcher missile would disappear before impact, causing inconsistent visuals and damage feedback.
- Fixed an issue where players could move Loadout Drop crates using a Breacher Drone.
- Fixed an issue where players could spawn as an unintended character (Rhino) instead of their selected Operator.
- Fixed an issue where the spectator camera could move underneath the map after elimination.
Weapons
- Fixed an issue where weapon attachments would not apply in-game after prestiging a weapon.
- Fixed an issue where a restricted Conversion Kit attachment could be removed while its associated magazine remained equipped, causing visual and gameplay inconsistencies.
- Fixed an issue where weapon loot cards could display incorrect icons (e.g., fists instead of the weapon type).
Contracts & Progression
- Fixed an issue where Scavenger Contracts did not reward an Armor Satchel upon completion in Resurgence matches.
- Fixed an issue where Scavenger Contract crates could spawn in unreachable locations, preventing completion.
- Fixed an issue where the ‘Thermal Breach’ camo challenge did not properly track completion requirements.
- Fixed an issue where Progress Hub Easter Egg rewards were not granted despite checklist completion.
UI / UX
- Fixed an issue where the After Action Report (AAR) could display 0 XP earned incorrectly.
- Fixed an issue where players could be kicked from the Loadout menu when rapidly switching weapon categories.
- Fixed an issue where the map information widget displayed blank or overlapping elements when hovering certain playlists.
- Fixed an issue where exotic weapon splash notifications were missing proper UI icons.
- Fixed an issue where weapon upgrade path UI did not display correctly when inspecting certain weapons.
- Fixed an issue where the Last Stand UI displayed incorrect health values in Black Ops Royale.
- Fixed an issue where a Trauma Kit incorrectly displayed as already equipped.
- Fixed an issue where the enemy UAV minimap border appeared with lower-than-intended opacity.
Audio
- Fixed an issue where pickup audio would repeatedly play during Resurgence infil.
- Fixed an issue where the Smoke Screen killstreak VO could be heard at unintended distances across the map.
- Fixed an issue where contract audio could play during the exfil cutscene.
Maps & Environment
- Fixed an issue where Easter Egg bunker monitors appeared blank on Rebirth Island.
- Fixed an issue where map geometry allowed players to access unintended areas or become stuck.
End-of-Match / Flow
- Fixed an issue where the Winner’s Circle could display a black screen or fail to show Operators after a match.
- Fixed an issue where the Final Killcam did not display correctly when the final elimination involved a vehicle.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.