Call of Duty: Black Ops 7 Season 03 Patch Notes

Season hero
Season 03 Reloaded Updates
Welcome to Season 03 Reloaded
Season 03 Updates
Welcome to Season 03
  • BO7
  • Patch Notes
  • Season 03

MULTIPLAYER

 

Ranked Play

  • Forfeit has been re-enabled.
  • Addressed an issue that allowed players to avoid intended SR losses with timed Forfeit voting.

 

Challenges 

  • Addressed an issue that prevented the “Touch Grass” Dark Ops Challenge from tracking correctly.

 

UI 

  • Safeguard
    • Addressed an issue where some information was missing during Safeguard Best Play.
  • Private Match
    • Incompatible modes will no longer be hidden when selecting a map. 
    • Added a warning message when selecting an incompatible map and mode.

 

ZOMBIES

 

Maps 

  • Totenreich
    • Addressed an issue where the player could get stuck in an ice wall during the Final Encounter.

 

Modes 

  • Cursed
    • Addressed an issue where the Rocket Relic could prevent players from progressing the Totenenreich Main Quest. 

 

Field Upgrades 

  • Wild Fire
    • Addressed an issue where Augments would be unequipped when closing the game.

 

ENDGAME

 

UI 

  • Addressed an issue where event challenge completion popups for different modes were appearing in Endgame.

MULTIPLAYER

 

Maps  

  • Summit
    • Addressed multiple locations that allowed players to leave the intended playspace.
  • Gridlock
    • Addressed an issue with collision on rubble at Maple.

 

Equipment  

  • Addressed an issue where in certain cases, players using the Danger Close wildcard were not getting a second instance of their lethal equipment.

 

ZOMBIES

 

Maps 

  • Totenreich
    • Addressed an issue where some configurations of the claw machine could not be completed.
    • Addressed an issue that allowed players to leave the playspace.
    • Addressed an issue with gun shaking during a side quest.
    • Addressed a visual issue when ejecting from Tyr’s Head while prone or crouched.
    • Closed an exploit to trigger special rounds more frequently.
    • Addressed an issue where a floating helmet and Jotunn Star effects could be seen during the Final Encounter ending cutscene.
    • Addressed an issue that prevented ice on a frozen ascender from being visible when loading a save file.
    • Addressed a bug that removed the cost of Gnome Helmets.
    • Added round delay to Gnome Helmet respawns.
    • Removed the ability to wall jump while the player is a Gnome.

 

Weapons 

  • Siren
    • Addressed an issue where the Prestige Attachment was causing the Siren projectile to get stuck on zombies instead of penetrating through them.

 

Challenges 

  • Addressed an issue that prevented  the Geiger Gunner Challenge from tracking properly. 

 

Stability 

  • Added various stability fixes.

 

ENDGAME

 

Stability 

  • Added various stability fixes.

 

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.