Call of Duty: Black Ops 7 Season 03 Patch Notes

Season hero
Season 03 Updates
Welcome to Season 03
  • BO7
  • Patch Notes
  • Season 03

GLOBAL

 

Challenges 

  • Addressed an issue where Prestige Master Titles would list incorrect level requirements.

 

 

MULTIPLAYER

 

Maps  

  • Plaza
    • Addressed some collisions that allowed for unintended sightlines.
  • Abyss
    • Addressed an issue where Tactical Insertion could spawn players outside of the playspace.

 

Modes

  • Overload
    • Time will no longer pause when holding the device.
    • Players are no longer able to manually drop the device.
  • Training Course
    • Addressed a rare issue where players could fail to load into the training course.

 

Scorestreaks 

  • Addressed an issue that prevented the Ion Core from tracking Overclock level XP correctly.
  • Addressed a rare issue where players could die after calling in EMP Systems.

 

Challenges 

  • Strider 300
    • Addressed an issue where base Camo progression was tracking headshots instead of one-shot kills.

 

Stability 

  • Addressed an issue with private match stability after multiple matches.
  • Addressed various stability issues.

 

ZOMBIES

 

Modes 

We've seen a great reaction to Cursed Public matches, which we're keeping live and actively working on improving. Today's update addresses an issue where players couldn't see which Relics were active, and we've got more fixes coming in the future. 

At the moment, Relics are essentially randomly chosen based on one of the player's selections, so you're never quite sure what you're going to get with each match. The team is looking into better ways to handle this in a future update, so enjoy the chaos in the meantime!
  • Cursed
    • Addressed an issue where Relics would not be shown in the pause menu during public matches.
    • Addressed an issue where players would lose the ability to turn on Squad Fill when highlighting either the Cursed Standard or Cursed Survival playlists.

MULTIPLAYER

 

Maps  

  • Cliff Town
    • Smoothed some collision that led to unintended sightlines.
  • Beacon
    • Closed an exploit that allowed players to leave the playspace.

 

Ranked Play 

  • Addressed an issue where winning an Overload match in overtime, where the score would result in a technical tie, would result in a SR loss for the winning team. (Released on April 9.)

 

UI 

  • Addressed an issue where some Ranked Play camos were missing unlock requirements when previewing.

 

ZOMBIES

 

Perk-a-Colas 

  • Mule Kick
    • Addressed an issue that prevented players from controlling Klaus when they had the “Fully Equipped” Mule Kick Augment equipped. (Released on April 9.)

 

UI 

  • Addressed an issue where Ashwood Survival save files would have the wrong preview image.

 

ENDGAME

 

Gameplay

  • Aether Blade
    • Addressed an issue where the first use would consume a charge when not hitting an enemy.

 

Challenges

  • Addressed an issue that prevented the Dark Ops “Off Meta” Calling Card Challenge from tracking correctly.

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.