TUESDAY MARCH 10
GLOBAL
EVENTS
Altitude Tactics
Get hyped for the arrival of Black Ops Royale with the Altitude Tactics Event. Progress through all four game modes to earn new Mid-Season rewards including the new Voyak KT-3 Assault Rifle plus the “Rainfall” Weapon Camo, “Pinnacle” Weapon Reticle, “Pinpoint” Calling Card, “Gliders” Emblem, and other altitude-themed items showing you’re ready for the next drop.
Rewards Include: Voyak KT-3 Assault Rifle
Counter Skies Event Pass
Amass XP across all four game modes to progress and unlock key items like the Swordfish A1 Marksman Rifle and Echo 12 Backlash Launcher Kit in the Free Track or purchase access to the Paid Track for additional rewards like the “Waylay” DS20 Mirage Assault Rifle and “Field Hunt” RK-9 SMG Weapon Blueprints.
Rewards Include: Swordfish A1, Echo 12 Backlash Launcher Kit
Dates: March 17 to April 2
Warzone Ranked Series Season 02 Event
Show your dominance in Resurgence Ranked Play with the first Call of Duty: Warzone Ranked Series Event. Compete against 50 other players in your rank, earning Weapon Camos and Emblems based on our final placement plus rewards earned through Event Win Challenges.
CALL OF DUTY: WARZONE
BLACK OPS ROYALE
INTRODUCTION
Welcome to Black Ops Royale, the next evolution of Call of Duty: Warzone. Rooted in the iconic Black Ops universe, this version of Warzone introduces signature gear, world events, and thematic elements that fans will recognize, ranging from futuristic tech to the dangers of Cradle Gas. In this mode, every match emphasizes discovery, adaptability, and survival. Built around exploration and emergent moments, this experience challenges players to adapt as they scavenge for loot, upgrade weapons, and confront new threats across the map. With no Loadouts or golden paths, progression happens during the match, rewarding squads that stay on the move and take risks.
Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.
For a full review of the content releasing in Black Ops Royale, check out the official Deep Dive blog here.
BASIC OVERVIEW
Basic Overview
Avalon
Quads
100
20-25 Minutes
MAP
First introduced as the large-scale Endgame map in Call of Duty: Black Ops 7, Avalon arrives as the newest large map experience in Call of Duty: Warzone. Avalon showcases vibrant environments ranging from dense urban sectors and layered interior spaces to exposed traversal routes and long sightlines that reward strategic positioning.
Avalon has also been carefully adapted to support the needs of both Black Ops Royale at launch and Battle Royale, which will arrive on the map in future rotations. To ensure the map performs at the highest level across multiple experiences, our teams conducted a full design pass on traversal routes, pacing, sightlines, combat spaces, and more. This work ensures Avalon can support a variety of experiences while maintaining the level of quality and balance that Call of Duty: Warzone players expect.
We’ve also worked closely with Treyarch to adjust water levels by adding new land connections and exposed sand paths between islands, helping streamline movement and improve overall pacing.
For a full tour of Avalon in Black Ops Royale, check out the official map blog here.
GAMEPLAY
» MOVEMENT «
A core part of the Black Ops DNA is movement. With that in mind, Black Ops Royale has been intentionally designed to give players greater freedom in how they traverse the AO - whether that means rapidly repositioning across the map or escaping danger in unexpected ways.
Wingsuits
The traditional parachute has been replaced with Wingsuits, allowing players to glide quickly across considerable distances. Wingsuits are available to all players by default from the start of the match.
Wall Jump
Wall Jump allows players to bound off vertical surfaces, providing access to areas that would otherwise be difficult or impossible to reach during combat. This mechanic builds upon the Omnimovement system introduced in Multiplayer with the launch of Black Ops 7, and is enabled by default for all players in Black Ops Royale.
In addition to the above, we’ve implemented the Grappling Hook as a core part of our Tactical Equipment lineup, detailed later in these patch notes.
» HEALTH & ARMOR «
Our approach to survivability is built around creating longer, more deliberate engagements all while maintaining the importance of progression through looting. We’ve given players the default durability needed to survive initial encounters, while offering advantages to those who consistently scavenge and build up an arsenal of resources to leverage in more challenging engagements later into the match.
Players begin each match with:
Base max health of 150
Passive health regeneration when out of combat for more than 5 seconds
Base max armor of 150 (x3 slots)
Players can find the following while looting:
Trauma Kits
A consumable Field Upgrade that overheals, regenerating lost life and granting an additional 100 health, for a total of 250.
The additional health provided is lost once a player receives damage.
Use time: 3 seconds
While exploring ways to balance our health and armor systems, we found that introducing Blackout-style bandages created unnecessary overlap with the existing Armor Plate mechanic, which already fulfills the role of manual healing and sustain. Instead, we’ve reintroduced Trauma Kits as a consumable item found in loot that acts as both a full heal and a powerful buff, offering a strategic option for squads preparing to push or survive intense fights.
Armor Vests
Equippable vests that come in three tiers, each with successively better damage mitigation to plates.
Tier 1: 25% damage mitigation
Tier 2: 35% damage mitigation
Tier 3: 50% damage mitigation
Armor Vests are back and play a central role by mitigating all incoming damage directed at armor. As we explored different ways to slow down time-to-kill, Armor Vests proved to be an effective solution that extends engagements without fundamentally changing our core health and armor systems. To maintain progression and reward players who take on greater challenges, Armor Vests are not part of the starting loadout.
» REDEPLOYMENT «
Our approach to second chance mechanics in Black Ops Royale was one we carefully considered throughout development. The goal was to give players from across all experience levels a balance of comeback opportunities to keep the mode fun yet meaningful. We feel that we’ve found a combination that gives players the ability to recover from unlucky, early-game setbacks without removing the tension that makes later engagements matter.
Redeploy Token
Allows an eliminated player to redeploy after a 45 second timer.
Players spawn with a single, free token at the start of each match.
Can also be found in rare circumstances via looting.
Redeploy Tokens do not stack and cannot be dropped.
Redeploy Tower
Interactable towers found throughout the map that allow players to bring eliminated squadmates back into the fight.
How to use one:
When a player with eliminated teammates interacts with a Redeploy Tower, a capture zone with a 30 second countdown will activate around the tower.
Multiple teammates inside the capture zone will speed up capture progress.
Successfully capturing the tower will redeploy all currently eliminated squadmates.
Redeploying through a tower does not consume a Redeploy Token.
» CIRCLE «
Circle collapse pacing in Black Ops Royale has been tuned to encourage earlier movement and more mid-game engagements while still allowing squads time to recover. Early circles close more deliberately to support exploration and Activity completion, while later circles accelerate to push teams into decisive endgame fights.
Circle Pacing
1
100 seconds
210 seconds
2
60 seconds
120 seconds
3
60 seconds
120 seconds
4
45 seconds
105 seconds
5
45 seconds
105 seconds
6
30 seconds
105 seconds
7
10 seconds
75 seconds
8
10 seconds
60 seconds
9
0 seconds
60 seconds
10
0 seconds
30 seconds
11
0 seconds
30 seconds
» INTERFACE «
The "Cerebral Link" HUD in Black Ops Royale remains largely familiar to Call of Duty: Warzone players, with several adjustments to support the mode’s systems.
The HUD consists primarily of the following elements:
Compass direction and current location name
Mini-Map with the next Circle Collapse timer and any active Activities
Squad health and armor, including equipped and reserve plates, Redeploy Tokens held by your squad, and your current health displayed both as a bar and numeric units.
Quick Inventory Menu with five indicators showing your active Perk slots.
Weapon & Equipment Display showing your current weapon, its rarity, and equipped Tacticals, Lethals, Field Upgrades, and Killstreaks.
Additional HUD details include white base health, yellow temporary bonus health, and visual indicators for weapon rarity, build type, and attachment progression.
» INVENTORY «
We’ve reworked the inventory system to support the looting and combat engagements of Black Ops Royale. The result blends familiar elements from traditional Warzone with inspiration from the classic Blackout interface, providing quick-and-easy access to both information and activatables. The inventory menu provides insight on:
- Armor Plates
- Tacticals
- Lethals
- Killstreaks
- Field Upgrades
- Weapons
- Ammunition
- Consumable Perks
» WEAPONS «
Our approach to Weapons in Black Ops Royale centers on in-match progression. Instead of securing a fully optimized Loadout early, players build power over time by finding base Weapon Archetypes and upgrading them from one rarity to another via Weapon Attachment Kits. As Weapons increase in rarity, they gain additional Attachments and stat bonuses, gradually transforming basic loot into a powerful endgame arsenal. This system rewards exploration, map knowledge, and adaptability as players make their way through the match. With all of Black Ops 7’s weapon classes, you can expect over 40 Archetype themes, with over 20 initially available as ground loot.
Weapon Rarity
Weapons come in five color-coded rarity tiers. As a weapon’s rarity increases, it gains additional predetermined attachments.
Common (Grey): 1 Attachment
Uncommon (Green): 2 Attachments
Rare (Blue): 3 Attachments
Epic (Purple): 4 Attachments
Legendary (Orange): 5 Attachments
Weapon Attachment Kits
Weapon Attachment Kits are lootable items that upgrade your currently equipped weapon once picked up.
They can be found as ground loot, inside Supply Boxes, or as rewards from Activities.
Weapon Archetypes
A Weapon Archetype determines the identity, playstyle, and upgrade path of a given Weapon.
A narrative-inspired theme name on each Weapon allows you to gain an initial understanding of what type of the Attachment upgrade path it will follow.
Weapon Archetypes are as follows:
Assault Rifle Archetypes
CQB
Front line and aggressive, bridging the gap between an AR and SMG. |
M15 MOD 0
DS20 Mirage
Peacekeeper Mk1
EGRT-17
ADS Speed
Sprint to Fire Speed
Sprint Speed
Aim Walking Speed
Horizontal Recoil Control
45 Round Mag
Red Dot Optic
Recon
Veteran long-range player, built for holding positions and challenging at range. |
M15 MOD 0
AK-27
MXR-17
Maddox RFB
EGRT-17
Vertical Recoil Control
Horizontal Recoil Control
Bullet Velocity
All Damage Ranges
Flinch Resistance
3x Scope
60 Round Mag
Covert
Focuses on staying off the radar, moving through Avalon and maintaining accuracy.
AK-27
MXR-17
DS20 Mirage
Peacekeeper Mk1
Maddox RFB
Suppressor
Mid-Damage Range
Aiming Movement Speed
Vertical Recoil Control
Non-Sprint Speed
ADS Speed
45 Round Mag
2x scope
Laser
Submachine Guns Archetypes
Burner
Close quarter combat, with fast movement and impressive reaction times.
- Ryden 45K
- Razor 9mm
- Kogot-7
- REV-46
- ADS Speed
- Sprint to Fire Speed
- Rate of Fire
- Sprint Movement Speed
- Hipfire Spread
- Iron Sight
- 40 Round Mag
Stalker
For those who wish to tactically flank and stay off the radar.
- Ryden 45K
- Razor 9mm
- Dravec 45
- Carbon 57
- Sturmwolf
- Kogot-7
- REV-46
- Suppressed Fire
- Aiming Movement Speed
- Horizontal Recoil Control
- Non-Sprint Speed
- Damage Range
- Hybrid Scope (1x vs 2x) or MM Optic
- 40 Round Mag
Mantis
Transforms the SMG into a mini Assault Rifle while focusing its effectiveness at the longest range that SMGs can be effective at.
- Dravec 45
- Carbon 57
- Sturmwolf
Suppressor
Mid-Damage Range
Aiming Movement Speed
Vertical Recoil Control
Non-Sprint Speed
ADS Speed
45 Round Mag
2x scope
Laser
Shotgun Archetypes
Raider
Aggressive rushing in to overwhelm the enemy.
M10 Breacher
Echo 12
Sprint Speed
Sprint to Fire Speed
Aimed Walking Speed
Hipfire Spread
ADS Speed
Fire Rate
Bug Out
Steady, composed, specializes in maximizing combat readiness. |
- M10 Breacher
Damage Range
ADS Pellet Spread
Vertical Recoil
Aiming Movement Speed
Magazine Size
Striker
Range versatility. Good damage up close, and noticeably more effective mid-range. |
M10 Breacher
Aiming Movement Speed
ADS Pellet Spread
Damage Range
ADS Speed
Light Machine Gun Archetypes
Lockdown
Deadly when dug in and holding a defensive position, but less mobile. |
Sokol 545
Suppressed Fire
Aiming Movement Speed
ADS Speed
Horizontal Recoil
Movement Speed
Rate of Fire
Patrol
Focusing on faster, more mobile engagement.
MK.78
XM325
Sprint Speed
Sprint to Fire Speed
Aimed Movement Speed
Vertical Recoil Control
Hipfire Spread
Red Dot Optic
Heavy Metal
Maximized for long range engagements.
MK.78
XM325
Sokol 545
Vertical Recoil
Horizontal Recoil
Damage Range
Flinch Resistance
ADS Speed
Bullet Velocity
Marksman Rifle Archetypes
Scout
Focus on mobility, quick target identification, and engagement. |
M34 Novaline
Damage Range
Magazine Size
Aiming Idle Sway
Flinch Resistance
Widow
Stealth focused. Strike with purpose. |
M34 Novaline
Suppressed Fire
Aiming Movement Speed
ADS Speed
Vertical Recoil Control
Fire Rate
Sniper Rifle Archetypes
Viper
Impressively bold, powerful, one-shot deadliness. |
VS Recon
Bullet Velocity
Flinch Resistance
Aiming Idle Sway
Vertical Recoil Control
Rechamber Speed
Redacted
Favoring shooting and moving while trying to hide your position. |
Hawker HX
Suppressed Fire
Bullet Velocity
Damage Range
Rechamber Speed
ADS Speed
Flinch Resistance
Pistol Archetypes
CQB
Quickdraw pistol designed for close-range engagements. |
Jäger 45
ADS Speed
Sprint to Fire Speed
Sprint Speed
Fire Rate
Magazine Size
Akimbo
Dual-wield pistols constructed for rapid engagements. |
Coda 9
Dual Wield
Hipfire Spread
Sprint to Fire Speed
Sprint Speed
Damage Range
Magazine Size
Sentinel
Designed for stealth encounters while excelling at range. |
Velox 5.7
Suppressed Fire
Damage Range
Vertical Recoil
Aiming Movement Speed
Magazine Size
1x Optic
Global Weapon Class Benefits
In addition to Archetype attachments, Weapons gain Global Class Benefits as their rarity increases. These 10% incremental bonuses apply to all weapons within a class and are independent of the weapon’s Archetype.
Global Class Benefits apply at the following upgrade tiers:
Common (Grey): No Global Class Benefits
Uncommon (Green): One set of Class Benefits
Rare (Blue): Two stacked sets of Class Benefits
Epic (Purple): Three stacked sets of Class Benefits
Legendary (Orange): Four stacked sets of Class Benefits
Ballistics
Ballistics refers to the motion, behavior, and impact of Weapon’s projectiles. More specifically, in Black Ops Royale, we’ve noticeably adjusted bullet velocity and subsequently bullet drop compared to other Warzone modes.
Upgrading a weapon with Attachment Kits improves and increases overall effectiveness. Weapons also gain improved ballistics at certain rarity tiers:
Most weapons will see around 30% Improved Bullet Velocity at Rare (Blue) and Legendary (Orange) rarity.
Sniper Rifles will see reduced Bullet Drop and increased Bullet Velocity at Uncommon (Green) and Epic (Purple) rarity.
Recoil
The base version of fully automatic weapons has 15% increased recoil at Common (Grey) rarity compared to the same weapons in other Call of Duty: Warzone modes. Upgrading a weapon will have a significant and noticeable impact on recoil reduction as you climb from one tier to another.
Launchers, Specials and Melee
While Launchers and other weaponry are also in Black Ops Royale, they do not feature Archetype themes. Note that your Infil Pistol can be upgraded as well.
Exotic Weapons
Exotic Weapons are extremely rare, powerful weapons that can be found via the Mystery Box.
These are the only weapons with 8 attachments in the entirety of Black Ops Royale.
» LOOT & ECONOMY «
We set out to blend the looting experience of the original Blackout with lessons learned from years of evolution in Warzone. In standard Battle Royale, players often reach their optimal loadouts and equipment very early. Here, we are designing the experience to emphasize the importance of looting across the early, mid, and late game.
Cash is not available in loot
Buy Stations are removed
No basic, legendary, or reusable Supply Boxes
Two new types of Supply Boxes are being introduced including:
Guild Supply Boxes
These close and refill like reusable supply boxes, but have a longer refill timer
Cradle Supply Boxes
These chests are available only in dangerous cradle gas zones, but contain higher-tier items than Guild supply boxes
» ACTIVITIES «
Unlike traditional Battle Royale modes that rely heavily on randomized loot, Black Ops Royale emphasizes Activities as a primary way to earn rewards. Activities follow a clear risk-versus-reward structure, with more difficult challenges offering higher-value loot. They are not visible on the Tac Map at the start of a match and must be discovered through exploration, appearing once players get close to their location. Unlike Contracts in traditional Warzone, squads can also engage with multiple Activities at once, allowing courageous teams to pursue several objectives simultaneously.
Surveillance Drone
A roaming Guild surveillance drone can be found moving across the map.
Engaging the drone will cause it to attempt an escape while calling in support to defend its intel.
Destroying the main surveillance drone will cause it to drop supplies and reveal other nearby Activities on the Tac Map.
Surprise Shipping
Abandoned Guild cargo containers are scattered across the map.
Approaching one will cause the container to open and release hostile Guild combatants.
Eliminate all enemies to secure the reward, including a guaranteed Armor Satchel.
Strongbox Crack
Breachable Guild strongboxes can be found across the map.
Players must first locate a Safecracker Drive in order to begin the breach.
Once activated, the strongbox will trigger an alarm and perform a local radar scan, revealing nearby players on the Tac Map.
After a short delay, the breach will complete and the strongbox will drop valuable loot, including a guaranteed Armor Vest.
Target Uplink Terminal
Interacting with one of the terminals throughout the map will attempt to identify and mark a nearby enemy player as a termination target.
The targeted squad will receive a warning that their teammate is being hunted and will see the approximate distance between the target and the nearest member of the hunting squad.
This also provides a single short range ping when you kill the target.
Relay Antenna
Interact with an antenna to activate a capture zone around its location.
Multiple teammates inside the zone will accelerate capture progress.
Once captured, the antenna will perform a local radar scan to reveal nearby enemy players and deploy a Redeploy Drone.
Supply Drops
Supply Drops will be airdropped into the field as the match progresses.
Secure these crates to obtain valuable supplies, including an Armor Vest and a high-quality weapon.
» CRADLE BREACHES «
Cradle Breaches will begin dropping into the field as the match progresses. These bombs release a gas that creates dangerous zones filled with powerful rewards that eventually dissipate. Operators who venture inside can take on unique challenges and search for high-quality gear left behind by the explosion, but be warned: these zones are full of risk and can leave your team exposed to other players.
Mangler
A high-value elite threat that spawns inside the Cradle Breach.
Eliminate the Mangler to earn high-value rewards, including a guaranteed Armor Vest.
Mystery Box
A special crate that spawns in the Cradle Breach and can be unlocked by eliminating zombies within the area.
Successfully doing so grants high-value rewards, including the possibility of an Exotic Weapon.
» CONSUMABLE PERKS «
Consumable Perks introduce temporary power spikes that allow players to adapt to engagements as needed. Rather than locking players into permanent selections, these consumables create temporary, advantageous windows for those who time them correctly. The Perks that can be found via looting include:
Awareness
Improves detection of nearby enemy movement.
Improves focus on enemy footstep audio.
Gain the ability to track Enemy Footsteps.
Duration: 120 seconds.
Brawler
Enhances close-quarters combat effectiveness.
Gain 10 health on melee attacks. Provides bonus health if fully healed.
Increases melee damage by 100%.
You can tactical sprint.
Duration: 210 seconds.
Engineer
Improves interaction with enemy equipment.
See enemy equipment, killstreaks, and vehicles through walls.
When you are a driver or a passenger in a vehicle it will repair itself over time.
Duration: 180 seconds.
Iron Lungs
Reduces weapon sway and improves aiming stability.
Increases Hold Breath with Scopes and while under water by 150%.
Reduce Flinch by 50%.
Reduce Isle Sway by 50%.
Duration: 240 seconds.
Looter
Increases efficiency when looting items.
Loot crates within 25 meters are outlined.
20% increased chance to find special items.
Trauma Kit, Psych Bomb, RCXD, Deadeye Drone, Armor Box, Reinforced, Paranoia, and Skulker.
Duration: 120 seconds.
Medic
Improves healing speed and support capabilities.
Downed allies you revive come back with 100 bonus health.
Insert plates 30% faster.
Revive yourself and others 25% faster.
Duration: 240 seconds.
Mobility
Enhances movement speed and agility.
Take no fall damage.
Swap Weapons faster.
Reload 30% faster.
Duration: 240 seconds.
Outlander
Improves survival in hazardous zones.
Reduce damage while in the collapse by 10%.
Increase movement speed while in the collapse by 10%.
Duration: 180 seconds.
Paranoia
Provides alerts when targeted by enemies.
Sense when an enemy is looking at you.
Duration: 240 seconds.
Reinforced
Reduces incoming damage effects.
Explosive and Fire damage is reduced by 65% and cannot down you when at full health.
Resistance to Flash and Concussion Grenades.
Reduces damage from Hand Cannon, War Machine, and Death Machine by 50%.
Duration: 240 seconds.
Skulker
Improves stealth movement.
Increases base movement speed by 10%.
Increase crouch and prone speeds by 30%.
Increases swim speed by 55%.
Duration: 240 seconds.
Squad Link
Enhances awareness of squadmate positions.
When you ADS enemies they are auto-pinged.
Shooting enemies will outline them briefly.
Downed enemies within 40 meters will be visible through obstacles.
Duration: 120 seconds.
» LETHAL EQUIPMENT «
We’ve mix-matched lethals to provide players with powerful tools that reward creative use in both direct combat and objective-focused encounters. While the majority of these will be familiar from earlier Black Ops 7 seasons, we’ve curated the list to feel authentic to this mode's Blackout roots.
Cymbal Monkey New
Attracts nearby zombies for a short duration before detonating.
Explosion: 235 - 200 damage
Explosive Radius: 2.5 meters
The iconic Cymbal Monkey can be found as loot. It is highly effective at distracting zombies and can also be used to divert enemy players.
Cluster Grenade
Explosive that detonates into multiple smaller blasts over an area.
Combat Axe
Thrown axe capable of eliminating enemies with precision hits.
Frag Grenade
Standard timed explosive grenade.
Needle Drone
Thrown drone that seeks targets and explodes on impact.
Psych Grenade
Gas grenade that disorients enemies and creates hallucination effects.
Sticky Grenade
Sticky explosive that adheres to surfaces or targets before detonating.
Point Turret
Deployable automated turret that targets enemies.
» TACTICAL EQUIPMENT «
Tactical Equipment in Black Ops Royale focuses on information, disruption, and mobility. Used well, these tools can create openings that turn the momentum of a fight without relying solely on raw firepower.
Grappling Hook New
Allows rapid movement by grappling to surfaces.
Max Ammo: 5
Sensor Dart New
Dart that will stick on objects and show nearby enemies.
Duration: 15 seconds
Radius: 65 meters
The Sensor Dart returns in an updated form, allowing players to quickly throw it onto surfaces or objects where it will stick in place. Once deployed, it provides valuable intel by revealing nearby enemy positions.
EMP Grenade
Disables electronics and equipment within a small radius.
Flashbang
Blinds and disorients enemies.
Smoke
Deploys a smoke cloud for visual cover.
Stim Shot
Provides rapid healing and recovery.
Concussion
Slows and disorients affected enemies.
» FIELD UPGRADES «
Field Upgrades encompass situational tools that primarily improve a squad’s chances of survival, whether through attrition or by directly impacting a fight. In addition to the new Trauma Kit outlined in the Health & Armor section above, players can expect to see:
- Bubble Shield New
- Deployable shield dome that blocks incoming damage.
- Shield Health: 1500
The Bubble Shield, first introduced in Endgame, arrives in Battle Royale. This deployable dome provides temporary protection from incoming damage, giving squads a chance to hold key positions or recover during intense engagements.
- Deployable Cover
- Portable ballistic cover for defensive positioning.
- Echo Unit
- Creates a decoy copy of the player to confuse enemies.
- Munitions Box
- Provides ammunition resupply.
- Trophy System
- Intercepts incoming projectiles within its radius.
» KILLSTREAKS «
In Black Ops Royale, we’ve also introduced a series of Killstreaks designed to create short bursts of combat dominance, capable of dramatically shifting the momentum of an engagement in your squad’s favor.
D.A.W.G. New
Robotic ally unit equipped with turret and rockets.
Turret: 20-10 damage per shot
Rocket: 180-100 damage
Calling in a D.A.W.G. deploys a robotic support unit that follows your squad and actively engages nearby enemies. Armed with a burst-fire turret, it will pressure hostile players and automatically deploy rockets when vehicles or clusters of enemies are detected.
Death Machine New
A devastating mini-gun.
Ammo: 200 Rounds
Damage: 15 per round
The Death Machine is a 200-round minigun capable of unleashing a sustained torrent of bullets. It excels at suppressing enemies, providing cover fire, and dominating close-range engagements.
War Machine New
A devastating grenade launcher.
Ammo: 15
Explosive: 160-30 damage
Explosive Radius: 5 meters
3-Round Burst fire
The War Machine is a three-round burst grenade launcher capable of firing up to 15 explosive rounds. It excels at clearing enemies from cover and is most effective in close-to-mid-range engagements.
HKDs New
Deploy several Hunter Killer Drones.
These drones deploy at your call-in location and begin actively searching for nearby enemies. They are ideal for pushing buildings or deterring incoming attackers.
Psych Bomb New
A bombardment deploying gas in a circular pattern.
Deploys several payloads of psych gas.
Explosive: 75 damage
Explosive Radius: 5 meters
The Psych Bomb deploys psych gas across a wide area, beginning with multiple impacts at the target point before expanding outward in a circular pattern. It creates chaos and disorientation for enemies, though it has low direct lethality.
Deadeye Drone
Remote-controlled drone with a small caliber Sniper Rifle.
Hand Cannon
A devastating handgun.
» VEHICLES «
- ATV
- A fast and agile quad built for quick rotations.
- 1 Driver, 1 Passenger
- Light Heli
- A mobile helicopter capable of rapid repositioning across the map.
- 1 Driver, 4 Passengers
- Cargo Truck
- A slow but durable transport vehicle with heavy armor.
- 1 Driver, 1 Passenger
- Dirt Bike
- A nimble single-rider designed for fast traversal.
- 1 Driver
- RHIB
- A boat designed for navigating rivers and coastal areas.
- 1 Driver, 3 Passengers
- LTV
- An armored tactical vehicle with strong durability.
- 1 Driver, 3 Passengers
- UTV
- The Polaris RZR Pro R 4 is a balanced off-road vehicle that offers good speed and handling.
- 1 Driver, 3 Passengers
- TAV
- A lightweight vehicle built for speed and repositioning.
- 1 Driver, 1 Passenger
» CHALLENGES «
- Operator Orders
- Inspired by Blackout’s Operator Unlock Missions, these are objectives that players can find during a match with unique rewards.
- Rewards include:
- “Desolate” Operator Skin for Kagan
- “Landfall” Operator Skin for Mason
- “Bootcamp” Operator Skin for Dempsey
- “Bogey” Weapon Camo (Animated)
- “Spotted” Weapon Camo (Animated)
- “Topo” Weapon Blueprint for the Maddox RFB AR
- “Primed Pistol” Emblem
- “Readied Blade” Emblem
- “Armed and Dangerous” Emblem
CLOSING STATEMENTS
All of us across the Call of Duty: Warzone teams are incredibly excited for players to drop in and discover this Blackout-inspired experience. Black Ops Royale has been built to feel fresh and exciting, with a completely different focus than our traditional modes.
As always, we’ll be keeping a close eye on community feedback as players jump in. Be sure to share your thoughts with us on social media and tag @RavenSoftware.
CALL OF DUTY: WARZONE [CONTINUED]
MODES
- Extreme Resurgence Weekend LTM
- One hundred Operators. Twenty-five squads. The map is packed and the firefights never stop. Crowded map, crowded action.
- Map: Haven's Hollow
- Players: 100
- Squad Size: Quads
- Live Dates: March 13 to March 16
As previously mentioned, Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.
PERKS
New
The following new Perks are available in Battle Royale and Resurgence with the launch of Season 02 Reloaded.
Momentum Replaces Alertness
This Perk improves acute combat motions in tight spaces while improving weapon handling to get the jump on foes and follow through accurately.
Reduces Consecutive Jump penalties.
Reduce Fire Delay when sliding by 20%.
Reduce Hip Fire Spread by 20%.
Increase ADS Movement speed by 13%.
Crouch and Prone 20% faster.
Berserker Replaces Bomb Squad
This perk rewards aggression with deftness. After eliminating an enemy player, gain a short burst of enhanced action speed, allowing you to chain engagements and reposition quickly before opponents can respond.
After eliminating an enemy player gain 30% speed to the following for 7 seconds:
Equipment Deployment
Weapon Swap
Reloading
Plate Insertion
Gain 30% Flinch Resistance
When at low health your screen is less obstructed
Hunter Replaces Tracker, merging Alertness
This Perk is designed for players who hunt, track, and anticipate enemy movement rather than react to it.
When shooting an enemy briefly Outline them based on range.
Gain the ability to track Enemy Footprints. When you shoot an enemy others can see their footprints for 10 seconds.
Sense enemies that are within 30 meters of you.
Sense when you are being aimed at.
Adjusted
Ghost
The grace period before Ghost ends was increased to 5 seconds, up from 1.5 seconds.
RANKED PLAY
#1 Top 250 Rewards
We’ve made visual improvements to the Operator Skins received for placing #1 on the Top 250 Leaderboard.
LOOT & ECONOMY
- Buy Stations
- We have added Advanced UAVs as a purchasable Killstreak at Buy Stations for $40,000.
With UAVs now requiring four uses to activate an AUAV, and based on player feedback, we are experimenting with adding the AUAV directly to the Buy Station. This approach changes how players access the streak compared to the previous multi-use method. We will continue monitoring feedback and make adjustments as needed.
- Specialist
- Price has been increased to $35,000.
New Weapons
Voyak KT-3 Assault Rifle
Full-auto assault rifle. High damage and excellent handling, with slower fire rate and moderate to high recoil.
Unlock: Altitude Tactics Event Reward
Prestige Attachment: Laser > MFS Anti-Dispersion Module
Quickly tightens spread during ADS transition and improves overall spread. Prevents spread from expanding when moving, firing, and jumping.
Swordfish A1 Marksman Rifle
4-round burst marksman rifle. Fast cyclic fire rate and minimal recoil, but slower mobility and handling.
Unlock: Counter Skies Event Pass Event Reward
Prestige Attachment: Fire Mods > MFS Penta Burst Mod
Refitted burst mechanism adds one bullet to each burst and provides additional ammo. Slightly harms recoil control.
New Attachments
Echo 12 Backlash Launcher Kit Event Reward
Conversion kit fires fast-moving explosive projectiles that can bounce off surfaces. Explosive damage is increased if detonation occurs after bouncing.
Can be acquired via Counter Skies Event Pass
MXR-17 ANVL Conversion Weekly Challenge, In-season
MXR-17 conversion provides a very fast starting fire rate with high recoil that tapers off the longer it’s fired. Packed with extra ammo, lead with merciless firepower that morphs into an easy to control and hard-hitting weapon.
Can be acquired via Weekly Challenge Reward
Weapon Adjustments
Assault Rifle Adjustments
M15 MOD 0
Attachment Adjustments
- Monolithic Suppressor
- Bullet Velocity benefit reduced from 20% to 10%
- Damage Range benefit reduced from 12% to 6%
- Bowen Linchpin Stock
- Recoil Control benefit reduced from 15% to 10%
MXR-17
MXR-17 Damage Adjustments
Maximum Damage Range
— Damage —
48
— Range —
0 - 35m
— Damage —
48
— Range —
0 - 35m
Medium Damage Range 1
— Damage —
41
— Range —
35 - 52m
— Damage —
41
— Range —
35 - 52m
Minimum Damage Range
— Damage —
36
— Range —
>52m
— Damage —
38⇧
— Range —
>52m
PEACEKEEPER MK1
Attachment Adjustments
- MFS Counterforce-C1 Stock
- Recoil Control benefit improved from 25% to 30%
- 25" EAM Heavy Barrel
- Recoil Control benefit improved from 20% to 25%
- 19.4" Stimulus Barrel
- Horizontal Recoil Control benefit improved from 18% to 25%
SMG Adjustments
CARBON 57
Attachment Adjustments
- K&S Compensator
- Vertical Recoil benefit improved from 15% to 20%
- Goliath Steady Grip
- Vertical Recoil benefit improved from 15% to 20%
KOGOT-7
Kogot-7 Damage Adjustments
Maximum Damage Range
— Damage —
33
— Range —
0 - 12.5m
— Damage —
33
— Range —
0 - 13m⇧
Medium Damage Range 1
— Damage —
28
— Range —
12.5 - 21m
— Damage —
28
— Range —
13⇧ - 21m
Minimum Damage Range
— Damage —
22
— Range —
>21m
— Damage —
22
— Range —
>21m
Additional Adjustments
- Rate of Fire increased from 952rpm to 968rpm
- Aim Down Sight speed improved from 170ms to 160ms
RAZOR 9MM
RAZOR 9MM Damage Adjustments
Maximum Damage Range
— Damage —
31
— Range —
0 - 12.5m
— Damage —
31
— Range —
0 - 13m⇧
Medium Damage Range 1
— Damage —
27
— Range —
12.5 - 21m
— Damage —
27
— Range —
13⇧ - 21m
Minimum Damage Range
— Damage —
20
— Range —
>21m
— Damage —
20
— Range —
>21m
Attachment Adjustments
- H-9mm Precision Comp
- Vertical Recoil benefit improved from 18% to 25%
REV-46
REV-46 Damage Adjustments
Maximum Damage Range
— Damage —
26
— Range —
0 - 13m
— Damage —
26
— Range —
0 - 12m⇩
Medium Damage Range 1
— Damage —
23
— Range —
13 - 22m
— Damage —
21⇩
— Range —
12 - 20m⇩
Minimum Damage Range
— Damage —
18
— Range —
>22m
— Damage —
18
— Range —
>20m⇩
Additional Adjustments
- Recoil increased by 8%
- Headshot multiplier decreased from 1.2x to 1.16x
- Aim Down Sight speed slowed from 160ms to 175ms
Shotgun Adjustments
SG12
- Increased Aim Down Sight Pellet Spread from 3.26° to 3.65°
Attachment Adjustments
- Akita Full Bore-12
- Reduced Tac Stance Aim Down Sight Pellet Spread improvement
- Beadline Tactical Pad
- Reduced Tac Stance Aim Down Sight Pellet Spread improvement
LMG Adjustments
MK.78
MK.78 Damage Adjustments
Maximum Damage Range
— Damage —
35
— Range —
0 - 52m
— Damage —
36⇧
— Range —
0 - 52m
Medium Damage Range 1
— Damage —
32
— Range —
52 - 75m
— Damage —
32
— Range —
52 - 75m
Minimum Damage Range
— Damage —
30
— Range —
>75m
— Damage —
30
— Range —
>75m
Additional Adjustments
- Vertical Recoil reduced by 8%
- Horizontal Recoil reduced by 12%
- Recoil Deviation reduced by 15%
- Bullet Velocity increased from 910m/s to 930m/s
- Lower Torso and Leg multipliers increased from 1x to 1.04x
XM325
Adjustments
- XM325 Titan Wield
- Fixed an issue causing damage to be lower than intended
Marksman Rifle Adjustments
M8A1
- M8A1 Auto Strike Conversion
- Recoil increased by 20%
- 10% Bullet Velocity benefit removed
UI/UX
Resurgence Mini-Map Elimination Ping
We’ve made adjustments to the icon that appears on the mini-map after eliminating an enemy in Resurgence modes.
Squad Hunt
The icon and animation have been reduced to enhance visibility.
BUG FIXES
Fixed an issue where players could become stuck in a broken spectating state after their last living teammate gets eliminated.
Fixed an issue that caused players to be automatically muted when entering a match from the Front End.
Fixed an issue where the Daily Challenge reset could cause players to be missing a challenge.
Fixed an issue where the NX Ravager was not tracking the challenge requiring eliminations while aiming down sights, preventing Mastery Camo progression.
Fixed an issue where the camo tracker displayed BO6 weapon camos instead of BO7 camos.
Fixed an issue where the “Neon Pulse” Win Streak camo would not unlock after ten consecutive Battle Royale wins until the client was restarted.
Fixed an issue where a white placeholder box appeared instead of the player’s current rank icon on the Match Summary and Winner’s Circle screens.
Fixed an issue where a weapon could drop inside the Buy Station after cashing in a Key Card.
Fixed an issue where players were unable to jump into a slide in the Firing Range when Combat Roll Assist was set to Partial.
Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.