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Call of Duty: Warzone Season 02 Reloaded Patch Notes

  • WZ
  • Patch Notes
  • Season 02

TUESDAY MARCH 10

GLOBAL

EVENTS

  • Altitude Tactics

    • Get hyped for the arrival of Black Ops Royale with the Altitude Tactics Event. Progress through all four game modes to earn new Mid-Season rewards including the new Voyak KT-3 Assault Rifle plus the “Rainfall” Weapon Camo, “Pinnacle” Weapon Reticle, “Pinpoint” Calling Card, “Gliders” Emblem, and other altitude-themed items showing you’re ready for the next drop.

    • Rewards Include: Voyak KT-3 Assault Rifle

  • Counter Skies Event Pass

    • Amass XP across all four game modes to progress and unlock key items like the Swordfish A1 Marksman Rifle and Echo 12 Backlash Launcher Kit in the Free Track or purchase access to the Paid Track for additional rewards like the “Waylay” DS20 Mirage Assault Rifle and “Field Hunt” RK-9 SMG Weapon Blueprints.

    • Rewards Include: Swordfish A1, Echo 12 Backlash Launcher Kit

    • Dates: March 17 to April 2

  • Warzone Ranked Series Season 02 Event

    • Show your dominance in Resurgence Ranked Play with the first Call of Duty: Warzone Ranked Series Event. Compete against 50 other players in your rank, earning Weapon Camos and Emblems based on our final placement plus rewards earned through Event Win Challenges.

CALL OF DUTY: WARZONE

BLACK OPS ROYALE

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INTRODUCTION

Welcome to Black Ops Royale, the next evolution of Call of Duty: Warzone. Rooted in the iconic Black Ops universe, this version of Warzone introduces signature gear, world events, and thematic elements that fans will recognize, ranging from futuristic tech to the dangers of Cradle Gas. In this mode, every match emphasizes discovery, adaptability, and survival. Built around exploration and emergent moments, this experience challenges players to adapt as they scavenge for loot, upgrade weapons, and confront new threats across the map. With no Loadouts or golden paths, progression happens during the match, rewarding squads that stay on the move and take risks.

Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.


For a full review of the content releasing in Black Ops Royale, check out the official Deep Dive blog here.

BASIC OVERVIEW

Basic Overview

Map
Squad Size
Player Count
Match Time
Map:

Avalon

Squad Size:

Quads

Player Count:

100

Match Time:

20-25 Minutes

MAP

First introduced as the large-scale Endgame map in Call of Duty: Black Ops 7, Avalon arrives as the newest large map experience in Call of Duty: Warzone. Avalon showcases vibrant environments ranging from dense urban sectors and layered interior spaces to exposed traversal routes and long sightlines that reward strategic positioning.

Avalon has also been carefully adapted to support the needs of both Black Ops Royale at launch and Battle Royale, which will arrive on the map in future rotations. To ensure the map performs at the highest level across multiple experiences, our teams conducted a full design pass on traversal routes, pacing, sightlines, combat spaces, and more. This work ensures Avalon can support a variety of  experiences while maintaining the level of quality and balance that Call of Duty: Warzone players expect.

We’ve also worked closely with Treyarch to adjust water levels by adding new land connections and exposed sand paths between islands, helping streamline movement and improve overall pacing.

 

For a full tour of Avalon in Black Ops Royale, check out the official map blog here.

GAMEPLAY

» MOVEMENT «

A core part of the Black Ops DNA is movement. With that in mind, Black Ops Royale has been intentionally designed to give players greater freedom in how they traverse the AO - whether that means rapidly repositioning across the map or escaping danger in unexpected ways.

 

  • Wingsuits

    • The traditional parachute has been replaced with Wingsuits, allowing players to glide quickly across considerable distances. Wingsuits are available to all players by default from the start of the match.

 

  • Wall Jump

    • Wall Jump allows players to bound off vertical surfaces, providing access to areas that would otherwise be difficult or impossible to reach during combat. This mechanic builds upon the Omnimovement system introduced in Multiplayer with the launch of Black Ops 7, and is enabled by default for all players in Black Ops Royale.

 

In addition to the above, we’ve implemented the Grappling Hook as a core part of our Tactical Equipment lineup, detailed later in these patch notes.

» HEALTH & ARMOR «

Our approach to survivability is built around creating longer, more deliberate engagements all while maintaining the importance of progression through looting. We’ve given players the default durability needed to survive initial encounters, while offering advantages to those who consistently scavenge and build up an arsenal of resources to leverage in more challenging engagements later into the match.

 

Players begin each match with:

 

  • Base max health of 150

  • Passive health regeneration when out of combat for more than 5 seconds

  • Base max armor of 150 (x3 slots)

 

Players can find the following while looting:

  • Trauma Kits

    • A consumable Field Upgrade that overheals, regenerating lost life and granting an additional 100 health, for a total of 250.

    • The additional health provided is lost once a player receives damage.

    • Use time: 3 seconds

While exploring ways to balance our health and armor systems, we found that introducing Blackout-style bandages created unnecessary overlap with the existing Armor Plate mechanic, which already fulfills the role of manual healing and sustain. Instead, we’ve reintroduced Trauma Kits as a consumable item found in loot that acts as both a full heal and a powerful buff, offering a strategic option for squads preparing to push or survive intense fights.
  • Armor Vests

    • Equippable vests that come in three tiers, each with successively better damage mitigation to plates.

      • Tier 1: 25% damage mitigation

      • Tier 2: 35% damage mitigation

      • Tier 3: 50% damage mitigation

Armor Vests are back and play a central role by mitigating all incoming damage directed at armor. As we explored different ways to slow down time-to-kill, Armor Vests proved to be an effective solution that extends engagements without fundamentally changing our core health and armor systems. To maintain progression and reward players who take on greater challenges, Armor Vests are not part of the starting loadout.

» REDEPLOYMENT «

Our approach to second chance mechanics in Black Ops Royale was one we carefully considered throughout development. The goal was to give players from across all experience levels a balance of comeback opportunities to keep the mode fun yet meaningful. We feel that we’ve found a combination that gives players the ability to recover from unlucky, early-game setbacks without removing the tension that makes later engagements matter.

  • Redeploy Token

    • Allows an eliminated player to redeploy after a 45 second timer.

    • Players spawn with a single, free token at the start of each match.

    • Can also be found in rare circumstances via looting.

    • Redeploy Tokens do not stack and cannot be dropped.

  • Redeploy Tower

    • Interactable towers found throughout the map that allow players to bring eliminated squadmates back into the fight.

    • How to use one:

      • When a player with eliminated teammates interacts with a Redeploy Tower, a capture zone with a 30 second countdown will activate around the tower.

      • Multiple teammates inside the capture zone will speed up capture progress.

      • Successfully capturing the tower will redeploy all currently eliminated squadmates.

      • Redeploying through a tower does not consume a Redeploy Token.

» CIRCLE «

Circle collapse pacing in Black Ops Royale has been tuned to encourage earlier movement and more mid-game engagements while still allowing squads time to recover. Early circles close more deliberately to support exploration and Activity completion, while later circles accelerate to push teams into decisive endgame fights.

Circle Pacing

1

100 seconds

210 seconds

2

60 seconds

120 seconds

3

60 seconds

120 seconds

4

45 seconds

105 seconds

5

45 seconds

105 seconds

6

30 seconds

105 seconds

7

10 seconds

75 seconds

8

10 seconds

60 seconds

9

0 seconds

60 seconds

10

0 seconds

30 seconds

11

0 seconds

30 seconds

» INTERFACE «

The "Cerebral Link" HUD in Black Ops Royale remains largely familiar to Call of Duty: Warzone players, with several adjustments to support the mode’s systems.

 

The HUD consists primarily of the following elements:

 

  • Compass direction and current location name

  • Mini-Map with the next Circle Collapse timer and any active Activities

  • Squad health and armor, including equipped and reserve plates, Redeploy Tokens held by your squad, and your current health displayed both as a bar and numeric units.

  • Quick Inventory Menu with five indicators showing your active Perk slots.

  • Weapon & Equipment Display showing your current weapon, its rarity, and equipped Tacticals, Lethals, Field Upgrades, and Killstreaks.

  • Additional HUD details include white base health, yellow temporary bonus health, and visual indicators for weapon rarity, build type, and attachment progression.

» INVENTORY «

We’ve reworked the inventory system to support the looting and combat engagements of Black Ops Royale. The result blends familiar elements from traditional Warzone with inspiration from the classic Blackout interface, providing quick-and-easy access to both information and activatables. The inventory menu provides insight on:

 

  • Armor Plates
  • Tacticals
  • Lethals
  • Killstreaks
  • Field Upgrades
  • Weapons
  • Ammunition
  • Consumable Perks

» WEAPONS «

Our approach to Weapons in Black Ops Royale centers on in-match progression. Instead of securing a fully optimized Loadout early, players build power over time by finding base Weapon Archetypes and upgrading them from one rarity to another via Weapon Attachment Kits. As Weapons increase in rarity, they gain additional Attachments and stat bonuses, gradually transforming basic loot into a powerful endgame arsenal. This system rewards exploration, map knowledge, and adaptability as players make their way through the match. With all of Black Ops 7’s weapon classes, you can expect over 40 Archetype themes, with over 20 initially available as ground loot.

  • Weapon Rarity

    • Weapons come in five color-coded rarity tiers. As a weapon’s rarity increases, it gains additional predetermined attachments.

      • Common (Grey): 1 Attachment

      • Uncommon (Green): 2 Attachments

      • Rare (Blue): 3 Attachments

      • Epic (Purple): 4 Attachments

      • Legendary (Orange): 5 Attachments

  • Weapon Attachment Kits

    • Weapon Attachment Kits are lootable items that upgrade your currently equipped weapon once picked up.

    • They can be found as ground loot, inside Supply Boxes, or as rewards from Activities.

 

  • Weapon Archetypes

    • A Weapon Archetype determines the identity, playstyle, and upgrade path of a given Weapon.

    • A narrative-inspired theme name on each Weapon allows you to gain an initial understanding of what type of the Attachment upgrade path it will follow.

    • Weapon Archetypes are as follows:

Assault Rifle Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

CQB

Playstyle:

Front line and aggressive, bridging the gap between an AR and SMG.

Weapons:
  • M15 MOD 0

  • DS20 Mirage

  • Peacekeeper Mk1

  • EGRT-17

Upgrades:
  • ADS Speed

  • Sprint to Fire Speed

  • Sprint Speed

  • Aim Walking Speed

  • Horizontal Recoil Control

  • 45 Round Mag

  • Red Dot Optic

Archetype:

Recon

Playstyle:

Veteran long-range player, built for holding positions and challenging at range.

Weapons:
  • M15 MOD 0

  • AK-27

  • MXR-17

  • Maddox RFB

  • EGRT-17

Upgrades:
  • Vertical Recoil Control

  • Horizontal Recoil Control

  • Bullet Velocity

  • All Damage Ranges

  • Flinch Resistance

  • 3x Scope

  • 60 Round Mag

Archetype:

Covert

Playstyle:

Focuses on staying off the radar, moving through Avalon and maintaining accuracy.

Weapons:
  • AK-27

  • MXR-17

  • DS20 Mirage

  • Peacekeeper Mk1

  • Maddox RFB

Upgrades:
  • Suppressor

  • Mid-Damage Range

  • Aiming Movement Speed

  • Vertical Recoil Control

  • Non-Sprint Speed

  • ADS Speed

  • 45 Round Mag

  • 2x scope

  • Laser

Submachine Guns Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

Burner

Playstyle:

Close quarter combat, with fast movement and impressive reaction times.

Weapons:
  • Ryden 45K
  • Razor 9mm
  • Kogot-7
  • REV-46
Upgrades:
  • ADS Speed
  • Sprint to Fire Speed
  • Rate of Fire
  • Sprint Movement Speed
  • Hipfire Spread
  • Iron Sight
  • 40 Round Mag
Archetype:

Stalker

Playstyle:

For those who wish to tactically flank and stay off the radar.

Weapons:
  • Ryden 45K
  • Razor 9mm
  • Dravec 45
  • Carbon 57
  • Sturmwolf
  • Kogot-7
  • REV-46
Upgrades:
  • Suppressed Fire
  • Aiming Movement Speed
  • Horizontal Recoil Control
  • Non-Sprint Speed
  • Damage Range
  • Hybrid Scope (1x vs 2x) or MM Optic
  • 40 Round Mag
Archetype:

Mantis

Playstyle:

Transforms the SMG into a mini Assault Rifle while focusing its effectiveness at the longest range that SMGs can be effective at.

Weapons:
  • Dravec 45
  • Carbon 57
  • Sturmwolf
Upgrades:
  • Suppressor

  • Mid-Damage Range

  • Aiming Movement Speed

  • Vertical Recoil Control

  • Non-Sprint Speed

  • ADS Speed

  • 45 Round Mag

  • 2x scope

  • Laser

Shotgun Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

Raider

Playstyle:

Aggressive rushing in to overwhelm the enemy.

Weapons:
  • M10 Breacher

  • Echo 12

Upgrades:
  • Sprint Speed

  • Sprint to Fire Speed

  • Aimed Walking Speed

  • Hipfire Spread

  • ADS Speed

  • Fire Rate

Archetype:

Bug Out

Playstyle:

Steady, composed, specializes in maximizing combat readiness.

Weapons:
  • M10 Breacher
Upgrades:
  • Damage Range

  • ADS Pellet Spread

  • Vertical Recoil

  • Aiming Movement Speed

  • Magazine Size

Archetype:

Striker

Playstyle:

Range versatility. Good damage up close, and noticeably more effective mid-range.

Weapons:
  • M10 Breacher

Upgrades:
  • Aiming Movement Speed

  • ADS Pellet Spread

  • Damage Range

  • ADS Speed

Light Machine Gun Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

Lockdown

Playstyle:

Deadly when dug in and holding a defensive position, but less mobile.

Weapons:
  • Sokol 545

Upgrades:
  • Suppressed Fire

  • Aiming Movement Speed

  • ADS Speed

  • Horizontal Recoil

  • Movement Speed

  • Rate of Fire

Archetype:

Patrol

Playstyle:

Focusing on faster, more mobile engagement.

Weapons:
  • MK.78

  • XM325

Upgrades:
  • Sprint Speed

  • Sprint to Fire Speed

  • Aimed Movement Speed

  • Vertical Recoil Control

  • Hipfire Spread

  • Red Dot Optic

Archetype:

Heavy Metal

Playstyle:

Maximized for long range engagements.

Weapons:
  • MK.78

  • XM325

  • Sokol 545

Upgrades:
  • Vertical Recoil

  • Horizontal Recoil

  • Damage Range

  • Flinch Resistance

  • ADS Speed

  • Bullet Velocity

Marksman Rifle Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

Scout

Playstyle:

Focus on mobility, quick target identification, and engagement.

Weapons:
  • M34 Novaline

Upgrades:
  • Damage Range

  • Magazine Size

  • Aiming Idle Sway

  • Flinch Resistance

Archetype:

Widow

Playstyle:

Stealth focused. Strike with purpose.

Weapons:
  • M34 Novaline

Upgrades:
  • Suppressed Fire

  • Aiming Movement Speed

  • ADS Speed

  • Vertical Recoil Control

  • Fire Rate

Sniper Rifle Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

Viper

Playstyle:

Impressively bold, powerful, one-shot deadliness.

Weapons:
  • VS Recon

Upgrades:
  • Bullet Velocity

  • Flinch Resistance

  • Aiming Idle Sway

  • Vertical Recoil Control

  • Rechamber Speed

Archetype:

Redacted

Playstyle:

Favoring shooting and moving while trying to hide your position.

Weapons:
  • Hawker HX

Upgrades:
  • Suppressed Fire

  • Bullet Velocity

  • Damage Range

  • Rechamber Speed

  • ADS Speed

  • Flinch Resistance

Pistol Archetypes

Archetype
Playstyle
Weapons
Upgrades
Archetype:

CQB

Playstyle:

Quickdraw pistol designed for close-range engagements.

Weapons:
  • Jäger 45

Upgrades:
  • ADS Speed

  • Sprint to Fire Speed

  • Sprint Speed

  • Fire Rate

  • Magazine Size

Archetype:

Akimbo

Playstyle:

Dual-wield pistols constructed for rapid engagements.

Weapons:
  • Coda 9

Upgrades:
  • Dual Wield

  • Hipfire Spread

  • Sprint to Fire Speed

  • Sprint Speed

  • Damage Range

  • Magazine Size

Archetype:

Sentinel

Playstyle:

Designed for stealth encounters while excelling at range.

Weapons:
  • Velox 5.7

Upgrades:
  • Suppressed Fire

  • Damage Range

  • Vertical Recoil

  • Aiming Movement Speed

  • Magazine Size

  • 1x Optic

  • Global Weapon Class Benefits

    • In addition to Archetype attachments, Weapons gain Global Class Benefits as their rarity increases. These 10% incremental bonuses apply to all weapons within a class and are independent of the weapon’s Archetype.

    • Global Class Benefits apply at the following upgrade tiers:

      • Common (Grey): No Global Class Benefits

      • Uncommon (Green): One set of Class Benefits

      • Rare (Blue): Two stacked sets of Class Benefits

      • Epic (Purple): Three stacked sets of Class Benefits

      • Legendary (Orange): Four stacked sets of Class Benefits

 

  • Ballistics

    • Ballistics refers to the motion, behavior, and impact of Weapon’s projectiles. More specifically, in Black Ops Royale, we’ve noticeably adjusted bullet velocity and subsequently bullet drop compared to other Warzone modes.

    • Upgrading a weapon with Attachment Kits improves and increases overall effectiveness. Weapons also gain improved ballistics at certain rarity tiers:

      • Most weapons will see around 30% Improved Bullet Velocity at Rare (Blue) and Legendary (Orange) rarity. 

      • Sniper Rifles will see reduced Bullet Drop and increased Bullet Velocity at Uncommon (Green) and Epic (Purple) rarity.

 

  • Recoil

    • The base version of fully automatic weapons has 15% increased recoil at Common (Grey) rarity compared to the same weapons in other Call of Duty: Warzone modes. Upgrading a weapon will have a significant and noticeable impact on recoil reduction as you climb from one tier to another.

 

  • Launchers, Specials and Melee

    • While Launchers and other weaponry are also in Black Ops Royale, they do not feature Archetype themes. Note that your Infil Pistol can be upgraded as well.

  • Exotic Weapons

    • Exotic Weapons are extremely rare, powerful weapons that can be found via the Mystery Box.

    • These are the only weapons with 8 attachments in the entirety of Black Ops Royale.

» LOOT & ECONOMY «

We set out to blend the looting experience of the original Blackout with lessons learned from years of evolution in Warzone. In standard Battle Royale, players often reach their optimal loadouts and equipment very early. Here, we are designing the experience to emphasize the importance of looting across the early, mid, and late game.

 

  • Cash is not available in loot

  • Buy Stations are removed

  • No basic, legendary, or reusable Supply Boxes

 

Two new types of Supply Boxes are being introduced including:

 

  • Guild Supply Boxes

    • These close and refill like reusable supply boxes, but have a longer refill timer

 

  • Cradle Supply Boxes

    • These chests are available only in dangerous cradle gas zones, but contain higher-tier items than Guild supply boxes

» ACTIVITIES «

Unlike traditional Battle Royale modes that rely heavily on randomized loot, Black Ops Royale emphasizes Activities as a primary way to earn rewards. Activities follow a clear risk-versus-reward structure, with more difficult challenges offering higher-value loot. They are not visible on the Tac Map at the start of a match and must be discovered through exploration, appearing once players get close to their location. Unlike Contracts in traditional Warzone, squads can also engage with multiple Activities at once, allowing courageous teams to pursue several objectives simultaneously.

  • Surveillance Drone

    • A roaming Guild surveillance drone can be found moving across the map.

    • Engaging the drone will cause it to attempt an escape while calling in support to defend its intel.

    • Destroying the main surveillance drone will cause it to drop supplies and reveal other nearby Activities on the Tac Map.

  • Surprise Shipping

    • Abandoned Guild cargo containers are scattered across the map.

    • Approaching one will cause the container to open and release hostile Guild combatants.

    • Eliminate all enemies to secure the reward, including a guaranteed Armor Satchel.

  • Strongbox Crack

    • Breachable Guild strongboxes can be found across the map.

    • Players must first locate a Safecracker Drive in order to begin the breach.

    • Once activated, the strongbox will trigger an alarm and perform a local radar scan, revealing nearby players on the Tac Map.

    • After a short delay, the breach will complete and the strongbox will drop valuable loot, including a guaranteed Armor Vest.

 

  • Target Uplink Terminal

    • Interacting with one of the terminals throughout the map will attempt to identify and mark a nearby enemy player as a termination target.

    • The targeted squad will receive a warning that their teammate is being hunted and will see the approximate distance between the target and the nearest member of the hunting squad.

    • This also provides a single short range ping when you kill the target.

 

  • Relay Antenna

    • Interact with an antenna to activate a capture zone around its location.

    • Multiple teammates inside the zone will accelerate capture progress.

    • Once captured, the antenna will perform a local radar scan to reveal nearby enemy players and deploy a Redeploy Drone.

 

  • Supply Drops

    • Supply Drops will be airdropped into the field as the match progresses.

    • Secure these crates to obtain valuable supplies, including an Armor Vest and a high-quality weapon.

» CRADLE BREACHES «

Cradle Breaches will begin dropping into the field as the match progresses. These bombs release a gas that creates dangerous zones filled with powerful rewards that eventually dissipate. Operators who venture inside can take on unique challenges and search for high-quality gear left behind by the explosion, but be warned: these zones are full of risk and can leave your team exposed to other players.

  • Mangler

    • A high-value elite threat that spawns inside the Cradle Breach.

    • Eliminate the Mangler to earn high-value rewards, including a guaranteed Armor Vest.

  • Mystery Box

    • A special crate that spawns in the Cradle Breach and can be unlocked by eliminating zombies within the area.

    • Successfully doing so grants high-value rewards, including the possibility of an Exotic Weapon.

» CONSUMABLE PERKS «

Consumable Perks introduce temporary power spikes that allow players to adapt to engagements as needed. Rather than locking players into permanent selections, these consumables create temporary, advantageous windows for those who time them correctly. The Perks that can be found via looting include:

 

 

  • Awareness

    • Improves detection of nearby enemy movement.

      • Improves focus on enemy footstep audio.

      • Gain the ability to track Enemy Footsteps.

      • Duration: 120 seconds.

 

  • Brawler

    • Enhances close-quarters combat effectiveness.

      • Gain 10 health on melee attacks. Provides bonus health if fully healed.

      • Increases melee damage by 100%.

      • You can tactical sprint.

      • Duration: 210 seconds.

 

  • Engineer

    • Improves interaction with enemy equipment.

      • See enemy equipment, killstreaks, and vehicles through walls.

      • When you are a driver or a passenger in a vehicle it will repair itself over time.

      • Duration: 180 seconds.

 

  • Iron Lungs

    • Reduces weapon sway and improves aiming stability.

      • Increases Hold Breath with Scopes and while under water by 150%.

      • Reduce Flinch by 50%.

      • Reduce Isle Sway by 50%.

      • Duration: 240 seconds.

 

  • Looter

    • Increases efficiency when looting items.

      • Loot crates within 25 meters are outlined.

      • 20% increased chance to find special items.

        • Trauma Kit, Psych Bomb, RCXD, Deadeye Drone, Armor Box, Reinforced, Paranoia, and Skulker.

      • Duration: 120 seconds.

 

  • Medic

    • Improves healing speed and support capabilities.

      • Downed allies you revive come back with 100 bonus health.

      • Insert plates 30% faster.

      • Revive yourself and others 25% faster.

      • Duration: 240 seconds.

 

  • Mobility

    • Enhances movement speed and agility.

      • Take no fall damage.

      • Swap Weapons faster.

      • Reload 30% faster.

      • Duration: 240 seconds.

 

  • Outlander

    • Improves survival in hazardous zones.

      • Reduce damage while in the collapse by 10%.

      • Increase movement speed while in the collapse by 10%.

      • Duration: 180 seconds.

 

  • Paranoia

    • Provides alerts when targeted by enemies.

      • Sense when an enemy is looking at you.

      • Duration: 240 seconds.

 

  • Reinforced

    • Reduces incoming damage effects.

      • Explosive and Fire damage is reduced by 65% and cannot down you when at full health.

      • Resistance to Flash and Concussion Grenades.

      • Reduces damage from Hand Cannon, War Machine, and Death Machine by 50%.

      • Duration: 240 seconds.

 

  • Skulker

    • Improves stealth movement.

      • Increases base movement speed by 10%.

      • Increase crouch and prone speeds by 30%.

      • Increases swim speed by 55%.

      • Duration: 240 seconds. 

 

  • Squad Link

    • Enhances awareness of squadmate positions.

      • When you ADS enemies they are auto-pinged.

      • Shooting enemies will outline them briefly.

      • Downed enemies within 40 meters will be visible through obstacles.

      • Duration: 120 seconds.

» LETHAL EQUIPMENT «

We’ve mix-matched lethals to provide players with powerful tools that reward creative use in both direct combat and objective-focused encounters. While the majority of these will be familiar from earlier Black Ops 7 seasons, we’ve curated the list to feel authentic to this mode's Blackout roots.

  • Cymbal Monkey New

    • Attracts nearby zombies for a short duration before detonating.

    • Explosion: 235 - 200 damage

    • Explosive Radius: 2.5 meters

The iconic Cymbal Monkey can be found as loot. It is highly effective at distracting zombies and can also be used to divert enemy players.

 

  • Cluster Grenade

    • Explosive that detonates into multiple smaller blasts over an area.

 

  • Combat Axe

    • Thrown axe capable of eliminating enemies with precision hits.

 

  • Frag Grenade

    • Standard timed explosive grenade.

 

  • Needle Drone

    • Thrown drone that seeks targets and explodes on impact.

 

  • Psych Grenade

    • Gas grenade that disorients enemies and creates hallucination effects.

 

  • Sticky Grenade

    • Sticky explosive that adheres to surfaces or targets before detonating.

 

  • Point Turret

    • Deployable automated turret that targets enemies.

» TACTICAL EQUIPMENT «

Tactical Equipment in Black Ops Royale focuses on information, disruption, and mobility. Used well, these tools can create openings that turn the momentum of a fight without relying solely on raw firepower.

  • Grappling Hook New

    • Allows rapid movement by grappling to surfaces.

    • Max Ammo: 5

  • Sensor Dart New

    • Dart that will stick on objects and show nearby enemies.

    • Duration: 15 seconds

    • Radius: 65 meters

The Sensor Dart returns in an updated form, allowing players to quickly throw it onto surfaces or objects where it will stick in place. Once deployed, it provides valuable intel by revealing nearby enemy positions.

 

  • EMP Grenade

    • Disables electronics and equipment within a small radius.

 

  • Flashbang

    • Blinds and disorients enemies.

 

  • Smoke

    • Deploys a smoke cloud for visual cover.

 

  • Stim Shot

    • Provides rapid healing and recovery.

 

  • Concussion

    • Slows and disorients affected enemies.

» FIELD UPGRADES «

Field Upgrades encompass situational tools that primarily improve a squad’s chances of survival, whether through attrition or by directly impacting a fight. In addition to the new Trauma Kit outlined in the Health & Armor section above, players can expect to see:

  • Bubble Shield New
    • Deployable shield dome that blocks incoming damage.
    • Shield Health: 1500
The Bubble Shield, first introduced in Endgame, arrives in Battle Royale. This deployable dome provides temporary protection from incoming damage, giving squads a chance to hold key positions or recover during intense engagements.

 

  • Deployable Cover
    • Portable ballistic cover for defensive positioning.

 

  • Echo Unit
    • Creates a decoy copy of the player to confuse enemies.
 
  • Munitions Box
    • Provides ammunition resupply.
 
  • Trophy System
    • Intercepts incoming projectiles within its radius.

» KILLSTREAKS «

In Black Ops Royale, we’ve also introduced a series of Killstreaks designed to create short bursts of combat dominance, capable of dramatically shifting the momentum of an engagement in your squad’s favor.

  • D.A.W.G. New

    • Robotic ally unit equipped with turret and rockets.

    • Turret: 20-10 damage per shot

    • Rocket: 180-100 damage

Calling in a D.A.W.G. deploys a robotic support unit that follows your squad and actively engages nearby enemies. Armed with a burst-fire turret, it will pressure hostile players and automatically deploy rockets when vehicles or clusters of enemies are detected.
  • Death Machine New

    • A devastating mini-gun.

    • Ammo: 200 Rounds

    • Damage: 15 per round

The Death Machine is a 200-round minigun capable of unleashing a sustained torrent of bullets. It excels at suppressing enemies, providing cover fire, and dominating close-range engagements.
  • War Machine New

    • A devastating grenade launcher.

    • Ammo: 15

    • Explosive: 160-30 damage

    • Explosive Radius: 5 meters

    • 3-Round Burst fire

The War Machine is a three-round burst grenade launcher capable of firing up to 15 explosive rounds. It excels at clearing enemies from cover and is most effective in close-to-mid-range engagements.

 

  • HKDs New

    • Deploy several Hunter Killer Drones.

These drones deploy at your call-in location and begin actively searching for nearby enemies. They are ideal for pushing buildings or deterring incoming attackers.

 

  • Psych Bomb New

    • A bombardment deploying gas in a circular pattern.

    • Deploys several payloads of psych gas.

    • Explosive: 75 damage

    • Explosive Radius: 5 meters

The Psych Bomb deploys psych gas across a wide area, beginning with multiple impacts at the target point before expanding outward in a circular pattern. It creates chaos and disorientation for enemies, though it has low direct lethality.

 

  • Deadeye Drone

    • Remote-controlled drone with a small caliber Sniper Rifle.

 

  • Hand Cannon

    • A devastating handgun.

» VEHICLES «

  • ATV
    • A fast and agile quad built for quick rotations.
    • 1 Driver, 1 Passenger
  • Light Heli
    • A mobile helicopter capable of rapid repositioning across the map.
    • 1 Driver, 4 Passengers
  • Cargo Truck
    • A slow but durable transport vehicle with heavy armor.
    • 1 Driver, 1 Passenger
  • Dirt Bike
    • A nimble single-rider designed for fast traversal.
    • 1 Driver
  • RHIB
    • A boat designed for navigating rivers and coastal areas.
    • 1 Driver, 3 Passengers
  • LTV
    • An armored tactical vehicle with strong durability.
    • 1 Driver, 3 Passengers
  • UTV
    • The Polaris RZR Pro R 4 is a balanced off-road vehicle that offers good speed and handling.
    • 1 Driver, 3 Passengers
  • TAV
    • A lightweight vehicle built for speed and repositioning.
    • 1 Driver, 1 Passenger

» CHALLENGES «

  • Operator Orders
    • Inspired by Blackout’s Operator Unlock Missions, these are objectives that players can find during a match with unique rewards.
    • Rewards include:
      • “Desolate” Operator Skin for Kagan
      • “Landfall” Operator Skin for Mason
      • “Bootcamp” Operator Skin for Dempsey
      • “Bogey” Weapon Camo (Animated)
      • “Spotted” Weapon Camo (Animated)
      • “Topo” Weapon Blueprint for the Maddox RFB AR
      • “Primed Pistol” Emblem
      • “Readied Blade” Emblem
      • “Armed and Dangerous” Emblem

CLOSING STATEMENTS

All of us across the Call of Duty: Warzone teams are incredibly excited for players to drop in and discover this Blackout-inspired experience. Black Ops Royale has been built to feel fresh and exciting, with a completely different focus than our traditional modes.

 

As always, we’ll be keeping a close eye on community feedback as players jump in. Be sure to share your thoughts with us on social media and tag @RavenSoftware.

CALL OF DUTY: WARZONE [CONTINUED]

MODES

  • Extreme Resurgence Weekend LTM
    • One hundred Operators. Twenty-five squads. The map is packed and the firefights never stop. Crowded map, crowded action.
    • Map: Haven's Hollow
    • Players: 100
    • Squad Size: Quads
    • Live Dates: March 13 to March 16

PLAYLIST

As previously mentioned, Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.

PERKS

New

The following new Perks are available in Battle Royale and Resurgence with the launch of Season 02 Reloaded.

 

  • Momentum Replaces Alertness

    • This Perk improves acute combat motions in tight spaces while improving weapon handling to get the jump on foes and follow through accurately.

    • Reduces Consecutive Jump penalties.

    • Reduce Fire Delay when sliding by 20%.

    • Reduce Hip Fire Spread by 20%.

    • Increase ADS Movement speed by 13%.

    • Crouch and Prone 20% faster.

 

  • Berserker Replaces Bomb Squad

    • This perk rewards aggression with deftness. After eliminating an enemy player, gain a short burst of enhanced action speed, allowing you to chain engagements and reposition quickly before opponents can respond.

    • After eliminating an enemy player gain 30% speed to the following for 7 seconds:

      • Equipment Deployment

      • Weapon Swap

      • Reloading

      • Plate Insertion

      • Gain 30% Flinch Resistance

      • When at low health your screen is less obstructed

 

  • Hunter Replaces Tracker, merging Alertness

    • This Perk is designed for players who hunt, track, and anticipate enemy movement rather than react to it.

    • When shooting an enemy briefly Outline them based on range.

    • Gain the ability to track Enemy Footprints. When you shoot an enemy others can see their footprints for 10 seconds.

    • Sense enemies that are within 30 meters of you.

    • Sense when you are being aimed at.

Adjusted

  • Ghost

    • The grace period before Ghost ends was increased to 5 seconds, up from 1.5 seconds.

RANKED PLAY

  • #1 Top 250 Rewards

    • We’ve made visual improvements to the Operator Skins received for placing #1 on the Top 250 Leaderboard.

LOOT & ECONOMY

  • Buy Stations
    • We have added Advanced UAVs as a purchasable Killstreak at Buy Stations for $40,000.
With UAVs now requiring four uses to activate an AUAV, and based on player feedback, we are experimenting with adding the AUAV directly to the Buy Station. This approach changes how players access the streak compared to the previous multi-use method. We will continue monitoring feedback and make adjustments as needed.
  • Specialist 
    • Price has been increased to $35,000.

WEAPONS

New Weapons

  • Voyak KT-3 Assault Rifle

    • Full-auto assault rifle. High damage and excellent handling, with slower fire rate and moderate to high recoil.

    • Unlock: Altitude Tactics Event Reward

    • Prestige Attachment: Laser > MFS Anti-Dispersion Module

      • Quickly tightens spread during ADS transition and improves overall spread. Prevents spread from expanding when moving, firing, and jumping.

  • Swordfish A1 Marksman Rifle

    • 4-round burst marksman rifle. Fast cyclic fire rate and minimal recoil, but slower mobility and handling.

    • Unlock: Counter Skies Event Pass Event Reward

    • Prestige Attachment: Fire Mods > MFS Penta Burst Mod

      • Refitted burst mechanism adds one bullet to each burst and provides additional ammo. Slightly harms recoil control.

New Attachments

  • Echo 12 Backlash Launcher Kit Event Reward

    • Conversion kit fires fast-moving explosive projectiles that can bounce off surfaces. Explosive damage is increased if detonation occurs after bouncing.

    • Can be acquired via Counter Skies Event Pass

 

  • MXR-17 ANVL Conversion Weekly Challenge, In-season

    • MXR-17 conversion provides a very fast starting fire rate with high recoil that tapers off the longer it’s fired. Packed with extra ammo, lead with merciless firepower that morphs into an easy to control and hard-hitting weapon.

    • Can be acquired via Weekly Challenge Reward

Weapon Adjustments

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

M15 MOD 0

Adjustments:

Attachment Adjustments

 

  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 20% to 10%
    • Damage Range benefit reduced from 12% to 6%
  • Bowen Linchpin Stock
    • Recoil Control benefit reduced from 15% to 10%
Weapon:

MXR-17

Adjustments:

MXR-17 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

 

— Range —

0 - 35m

Post-Patch:

— Damage —

48

 

— Range —

0 - 35m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

41

 

— Range —

35 - 52m

Post-Patch:

— Damage —

41

 

— Range —

35 - 52m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

>52m

Post-Patch:

— Damage —

38⇧

 

— Range —

>52m

Weapon:

PEACEKEEPER MK1

Adjustments:

Attachment Adjustments

 

  • MFS Counterforce-C1 Stock
    • Recoil Control benefit improved from 25% to 30%
  • 25" EAM Heavy Barrel
    • Recoil Control benefit improved from 20% to 25%
  • 19.4" Stimulus Barrel
    • Horizontal Recoil Control benefit improved from 18% to 25%

SMG Adjustments

Weapon
Adjustments
Weapon:

CARBON 57

Adjustments:

Attachment Adjustments

 

  • K&S Compensator
    • Vertical Recoil benefit improved from 15% to 20%
  • Goliath Steady Grip
    • Vertical Recoil benefit improved from 15% to 20%
Weapon:

KOGOT-7

Adjustments:

Kogot-7 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

33

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

33

 

— Range —

0 - 13m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

12.5 - 21m

Post-Patch:

— Damage —

28

 

— Range —

13⇧ - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>21m

Post-Patch:

— Damage —

22

 

— Range —

>21m

Additional Adjustments

 

  • Rate of Fire increased from 952rpm to 968rpm
  • Aim Down Sight speed improved from 170ms to 160ms
Weapon:

RAZOR 9MM

Adjustments:

RAZOR 9MM Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

31

 

— Range —

0 - 13m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

27

 

— Range —

12.5 - 21m

Post-Patch:

— Damage —

27

 

— Range —

13⇧ - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>21m

Post-Patch:

— Damage —

20

 

— Range —

>21m

Attachment Adjustments

 

  • H-9mm Precision Comp
    • Vertical Recoil benefit improved from 18% to 25%
Weapon:

REV-46

Adjustments:

REV-46 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

26

 

— Range —

0 - 13m

Post-Patch:

— Damage —

26

 

— Range —

0 - 12m⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

23

 

— Range —

13 - 22m

Post-Patch:

— Damage —

21⇩

 

— Range —

12 - 20m⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

18

 

— Range —

>22m

Post-Patch:

— Damage —

18

 

— Range —

>20m⇩

Additional Adjustments

 

  • Recoil increased by 8%
  • Headshot multiplier decreased from 1.2x to 1.16x
  • Aim Down Sight speed slowed from 160ms to 175ms

Shotgun Adjustments

Weapon
Adjustments
Weapon:

SG12

Adjustments:
  • Increased Aim Down Sight Pellet Spread from 3.26° to 3.65°

 

Attachment Adjustments

 

  • Akita Full Bore-12
    • Reduced Tac Stance Aim Down Sight Pellet Spread improvement
  • Beadline Tactical Pad
    • Reduced Tac Stance Aim Down Sight Pellet Spread improvement

LMG Adjustments

Weapon
Adjustments
Weapon:

MK.78

Adjustments:

MK.78 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 - 52m

Post-Patch:

— Damage —

36⇧

 

— Range —

0 - 52m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

52 - 75m

Post-Patch:

— Damage —

32

 

— Range —

52 - 75m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

>75m

Post-Patch:

— Damage —

30

 

— Range —

>75m

Additional Adjustments

 

  • Vertical Recoil reduced by 8%
  • Horizontal Recoil reduced by 12%
  • Recoil Deviation reduced by 15%
  • Bullet Velocity increased from 910m/s to 930m/s
  • Lower Torso and Leg multipliers increased from 1x to 1.04x
Weapon:

XM325

Adjustments:

Adjustments

 

  • XM325 Titan Wield
    • Fixed an issue causing damage to be lower than intended

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

M8A1

Adjustments:
Attachment Adjustments
 
  • M8A1 Auto Strike Conversion
    • Recoil increased by 20%
    • 10% Bullet Velocity benefit removed

UI/UX

  • Resurgence Mini-Map Elimination Ping

    • We’ve made adjustments to the icon that appears on the mini-map after eliminating an enemy in Resurgence modes.

 

  • Squad Hunt

    • The icon and animation have been reduced to enhance visibility.

BUG FIXES

  • Fixed an issue where players could become stuck in a broken spectating state after their last living teammate gets eliminated.

     

  • Fixed an issue that caused players to be automatically muted when entering a match from the Front End.

     

  • Fixed an issue where the Daily Challenge reset could cause players to be missing a challenge.

     

  • Fixed an issue where the NX Ravager was not tracking the challenge requiring eliminations while aiming down sights, preventing Mastery Camo progression.

     

  • Fixed an issue where the camo tracker displayed BO6 weapon camos instead of BO7 camos.

     

  • Fixed an issue where the “Neon Pulse” Win Streak camo would not unlock after ten consecutive Battle Royale wins until the client was restarted.

     

  • Fixed an issue where a white placeholder box appeared instead of the player’s current rank icon on the Match Summary and Winner’s Circle screens.

     

  • Fixed an issue where a weapon could drop inside the Buy Station after cashing in a Key Card.

     

  • Fixed an issue where players were unable to jump into a slide in the Firing Range when Combat Roll Assist was set to Partial.

     

  • Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.

For regular updates about all Call of Duty® related live issues, follow @CODUpdates.

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For updates about Call of Duty®: Black Ops 6 Multiplayer and Zombies, follow @Treyarch.

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For updates about  Call of Duty®: Modern Warfare II, follow @InfinityWard.

For all sorts of other franchise content, check out our Call of Duty® Blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.