Call of Duty: Black Ops 7 Season 02 Patch Notes

Season hero
  • BO7
  • Patch Notes
  • Season 02

MULTIPLAYER

 

Maps  

  • Torque
    • Addressed an issue that allowed players to leave the intended playspace.

 

Equipment  

  • Addressed an issue where the Needle Drone could move Care Packages.

 

Challenges 

  • Added several new challenges to the pool of Daily Challenges.

 

Stability 

  • Added various stability fixes.

 

ZOMBIES

 

Stability 

  • Added various stability fixes.

WELCOME TO SEASON 02 RELOADED

Season 02 Reloaded brings a wealth of new content across all modes, including additional maps and modes for Multiplayer and Zombies, the arrival of Glitch Fractures and Nightmare Skills in Endgame, and an abundance of Weapons, Blueprints, Operator Skins and more unlocked across Mid-Season Events and Weekly Challenges.

 

Join the battle and outplay your opponents when the Mid-Season update arrives in Call of Duty: Black Ops 7 tomorrow, March 11, at 9AM PT across all platforms.

 

Check out some highlights below!

New and Returning Maps

  • Torque (6v6, 2v2)
    • Launch into a breakneck pursuit across this map reminiscent of The Battle of Los Angeles from Black Ops 2.
  • Cliff Town (6v6)
    • Drop into a dense urban Multiplayer experience, originally introduced in Black Ops 2 as “Yemen” and now re-envisioned as a cliffside town in Avalon that preserves the spirit of the original design.
  • Mission: Peak (20v20)
    • Prepare for an all-new 20v20 Skirmish experience expanding Multiplayer with another large map clash. Battle to secure High Value Sectors scattered through winding medieval streets, all connected by a central, curving roadway, while keeping an eye out for snipers perched atop terracotta rooftops.
  • Grind (6v6)
    • Originally introduced in Black Ops 2, the iconic skatepark makes its comeback in the Mid-Season update.
  • Firing Range (6v6)
    • The fan-favorite Firing Range makes its return in its Black Ops 6 iteration, joining the Black Ops 7 map rotation with Wall Jumps introduced to the layout for the first time.

 

New Weapons

  • Voyak KT-3 (Assault Rifle, Event Reward)
    • Full-auto assault rifle. High damage and excellent handling, with slower fire rate and moderate to high recoil.
    • The Voyak KT-3 downs unarmored enemies in four to five shots, exhibiting an upward kick through sustained fire. Unique to the weapon is a digital readout displaying the distance in meters of the current target in your crosshairs
  • Swordfish A1 (Marksman Rifle, Event Reward)
    • 4-round burst marksman rifle. Fast cyclic fire rate and minimal recoil, but slower mobility and handling.
    • Line up your shot and let loose with a quad burst attack using the Swordfish A1 Marksman Rifle, a weapon offering unrivaled accuracy in its class. Inflict high damage by landing all four rounds, with a possible fifth shot added to each burst after unlocking the weapon’s Penta Burst Prestige Attachment.

 

New Weapon Attachments

  • Echo 12 Backlash Launcher Kit (Event Reward)
    • Conversion kit fires fast-moving explosive projectiles that can bounce off surfaces. Explosive damage is increased if detonation occurs after bouncing.
  • MXR-17 ANVL Conversion (Weekly Challenge Reward)
    • MXR-17 conversion provides a very fast starting fire rate with high recoil that tapers off the longer it’s fired. Packed with extra ammo, lead with merciless firepower that morphs into an easy to control and hard-hitting weapon.

 

New and Returning Multiplayer Modes

  • Gauntlet (New)
    • Show what you’re made of in the new Gauntlet mode, pitting two six-player teams against one another in a round of five different game modes played one after the other including Domination, Kill Confirmed, Hardpoint, Team Deathmatch, and Roulette, a high risk vs. reward mode where players fight over control of an Akimbo Hand Cannon. The devastating weapon inflicts massive damage for increased Score, at the risk of blowing up in your Operator’s hands, dropping the weapon for the next Operator to pick up.
  • Infected (Returning)
    • Face off against the Infected horde or join them and eliminate the remaining survivors to win, now with Mutant Injection Power-Ups in the mix.. A single player is randomly chosen to start as the Infected following the match countdown. The infected player’s goal is to eliminate the remaining Survivors, adding to the ranks of the Infected with each fallen Operator.

 

New Scorestreak (Multiplayer & Zombies [Support])

Lockshot (650 Score)

  • A sleek smart pistol that locks onto multiple targets when ADS. A single trigger pull eliminates all locked targets in quick succession. Cannot be countered by Perks. Unlocks via Weekly Challenge.
  • Overclock Abilities
    • Multi-Lock: Adds one round to the magazine, allowing you to lock onto one additional enemy.
    • Quick-Lock: Reduces enemy lock-on time.

 

New Zombies Map: Paradox Junction

“Don’t worry. It ain’t your time…”

 

Caltheris may be free, but the crew’s fate is anything but certain. Dragged beneath the sands of Mars and stranded beyond time, they now operate under the Warden’s watchful eye.

 

The Main Quest for Paradox Junction becomes available when the map releases with Season 02 Reloaded on March 11. Complete the Main Quest to earn the following:

  • A new Blundergat Wonder Weapon Skin, Calling Card, and 10,000 XP.
  • Complete Paradox Junction Mastery Challenge for another Calling Card and 5,000 XP.
  • Obtain the necessary Intel — Audio Logs, Documents, and Artifacts — to earn a third Calling Card and another 10,000 XP.
  • Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant.

 

New Zombies Enemy: Rad-Hound

As vicious as they are explosive, when a pack of these irradiated dogs is summoned, expect a relentless attack!

 

Bulging with irradiated innards, these foul minions of The Warden can be quelled with quick thinking and rapid firing, but they leave behind a dangerous radioactive explosion on death.

 

New Zombies Wonder Weapon: Blundergat & Sundergat

If you’ve previously mowed down mobs of the dead, you may be well-versed with the brutal, quadruple-barreled firepower available from this ornate and archaic omni-shotgun! 

 

In its initial form, the Blundergat rips the undead apart with uncanny ease. In its entirely new upgraded “Sundergat” form, the Wonder Weapon’s projectiles become so potent, this otherworldly blunderbuss can blast the “souls” right out of enemies!

 

New Zombies GobbleGum: Turncoat

Take a bite out of the competition with a new Rare GobbleGum as you’re able to bring more than just your weapons into the fray; charm up to five zombie pals to fight on your behalf!

  • Type: Instant
  • Zombies Description: Nearby zombies are charmed.
  • DOA 4 Description: Nearby zombies are temporarily turned to do your bidding.

 

New Endgame Experience: Glitch Fracture

As The Guild ramps up their attacks, a new feature arrives within the Nightmare Zones. Squads who track down and eliminate the Strike Boss within will now reveal the location of a Glitch Fracture, an off-map experience that pulls you and your squad into a section of corrupted C-Link data. Squad members who have not defeated the Strike Boss to reveal the location will be given the opportunity to join any squad member that initiates a vote to enter the Glitch Fracture.

 

New Endgame Feature: Exotic Fabricator

 

Need a leg up on the competition? Especially when facing the new Mid-Season Glitch Boss, you’ll want the most powerful weapons available. Now, for the first time, Operators have the chance to turn their favorite weapons into Exotic Weapons, pumping out high damage to help take down even the toughest enemies.

 

The Exotic Fabricator is rewarded for defeating a Strike Boss within a Nightmare Zone. Use the machine to upgrade any Loadout or Field Acquisition weapon to a full Exotic Weapon.

  • The first upgrade will upgrade a weapon to Exotic Rarity and damage.
  • The second upgrade will provide an additional Utility Bonus.
  • The third upgrade will provide a random Exotic Effect.

 

If you have fully upgraded a weapon to Exotic or have a named Exotic Weapon, you may choose to re-roll either the Bonus Utility or the Exotic Effect. Through repeated visits, Operators can work toward perfecting their Exotic Weapon to contain the exact traits they’re looking for. Each Exotic Fabricator can only be used once, so plan accordingly.

 

New Endgame Skill Track: Nightmare Skills

When a Glitch Fracture is revealed after defeating the Strike Boss in a Nightmare Zone, this is your chance to fight for a new and powerful Nightmare Skill. Make it past the waves of enemies within the Glitch Fracture to take on the Glitch Boss to acquire one of the following Nightmare Skills:

 

Nova Strike: Melee Strikes have a chance to generate an electrical field that damages enemies.

  • First Upgrade: When the electrical area is created, the struck enemy is also Shocked.
  • Final Upgrade: The electrical area persists briefly and Shocks enemies who pass through it (with a cooldown).

 

Phoenix Burst: When at low health, trigger an explosion that damages enemies and fully restores health (with a cooldown).

  • First Upgrade: After the explosion, gain full ammo and temporarily infinite ammo from the magazine.
  • Final Upgrade: After the explosion, gain temporary immunity.

 

Hellwing: Wingsuiting over enemies drops an incendiary trail on them.

  • First Upgrade: Increases how long the incendiary trail remains on the ground.
  • Final Upgrade: Flashbangs normal and Special enemies within the incendiary area.

 

Chaos Rounds: Weapon attacks have a chance to trigger Photon, Incendiary, Frost, or Shock effects.

  • First Upgrade: Can also trigger Graviton, Mortar, Shrapnel, and Neuro-Disruption effects.
  • Final Upgrade: Enemies hit by Chaos Rounds have a chance to trigger a random Chaos Round on nearby enemies.

 

Frost Vortex: Bullets have a chance to create a Snowstorm that pulls in enemies.

  • First Upgrade: Applies Frost to normal enemies in the Snowstorm.
  • Final Upgrade: Also applies Frost to Special and Elite enemies in the Snowstorm.

 

Each Operator can equip and upgrade one Nightmare Skill. If your Operator already has a Nightmare Skill equipped, you can choose from the following actions:

  • Upgrade the currently equipped Nightmare Skill.
  • Replace the currently equipped Nightmare Skill.

 

New Season 02 Reloaded Events

  • Altitude Tactics
    • Rewards Include: Voyak KT-3 Assault Rifle
    • Get hyped for the arrival of Black Ops Royale with the Altitude Tactics Event. Progress through all four game modes to earn new Mid-Season rewards including the new Voyak KT-3 Assault Rifle plus the “Rainfall” Weapon Camo, “Pinnacle” Weapon Reticle, “Pinpoint” Calling Card, “Gliders” Emblem, and other altitude-themed items showing you’re ready for the next drop.
  • Counter Skies Event Pass
    • Free Track Rewards Include: Swordfish A1 Marksman Rifle, Echo 12 Backlash Launcher Kit
    • Amass XP across all four game modes to progress and unlock key items like the Swordfish A1 Marksman Rifle and Echo 12 Backlash Launcher Kit in the Free Track or purchase access to the Paid Track for additional rewards like the “Waylay” DS20 Mirage Assault Rifle and “Field Hunt” RK-9 SMG Weapon Blueprints.
  • Ranked Series Event
    • Rewards Include: Emblems, Weapon Camos
    • Compete for bragging rights and more in the first end-of-Season Ranked Series Event. Win Ranked Play matches to climb a 50-player ladder of competitors within your same rank, from Gold Rank all the way up to the Top 250 Rank. Get top placement to earn a Season 02 #1 Emblem with additional Emblems awarded for reaching the Top 5, Top 10, Top 25, and for participating.
  • Paradox Junction Event
    • Rewards Include: Weapon Camos, GobbleGums
    • Show that you’ve got what it takes to beat the competition in the Paradox Junction Event, offering an assortment of GobbleGum rewards to ease the burden of your subsequent Zombies deployments. Keep climbing to earn additional rewards like the “Outreach” Weapon Camo, the “Citizens” Animated Weapon Camo, and more.

 

More Weekly Challenges

Keep grinding on those Weekly Challenges throughout the Mid-Season. Now’s the time to finish the Seasonal Camo Challenges, including the “Sword of Swords” Universal Animated Camo after unlocking four Weekly Rewards and the “Canine Havoc” Universal Animated Camo after unlocking eight Weekly Rewards.

 

Full Season 02 Reloaded Breakdown

For a full breakdown of content arriving throughout the season and in Season 02 Reloaded, be sure to check out the Call of Duty Blog. Look below for our Season 02 Patch Notes and stay tuned for further updates right here.

GLOBAL

 

Skip Video Intro

  • To help with time-to-fun, the “Skip Movie Intro” setting will be set to “ON” by default for new players Videos will play the first time and be skippable, but will not show at the second boot-up unless the setting is set to “OFF.”

 

Weapons  (MP & ZM)

 

General

  • Addressed an issue that allowed some Multiplayer weapon stats, such as weapon recoil, to be overridden by Call of Duty: Warzone weapon stats if the player navigated from Warzone menus to Multiplayer menus.

 

Weapon Tuning

 

SHOTGUNS

Shotgun Adjustments

Weapon
Adjustments
Weapon:

SG-12

Adjustments:
The SG12 has been performing very well in part due to its fast fire rate and high damage potential at mid-range. We’ve kept the close-range damage high, but reduced the damage ranges across the board. We’ve also made a reduction to Mid Damage 1 to prevent easy 2-shot kills at range. Two-shot kills are still possible, but now rely more on your pellets hitting their target. To that end, we’ve also increased ADS Pellet Spread and made adjustments to just the Tac Stance ADS Pellet Spread improvements on some attachments.

Echo 12 Damage Adjustments

Damage Range | Pellets Per Shot: 8
Pre-Patch
Post-Patch
Damage Range | Pellets Per Shot: 8:

Maximum Damage Range

Pre-Patch:

— Damage —

Base: 40

 Pellet: 12

 

— Range —

0 - 6.3m

Post-Patch:

— Damage —

Base: 40

 Pellet: 12

 

— Range —

0 - 5.08m ⇩

Damage Range | Pellets Per Shot: 8:

Medium Damage Range 1

Pre-Patch:

— Damage —

Base: 30

 Pellet: 10

 

— Range —

6.4 - 14.2m

Post-Patch:

— Damage —

Base: 26 ⇩

 Pellet: 10

 

— Range —

5.09 - 8.9 m ⇩

Damage Range | Pellets Per Shot: 8:

Medium Damage Range 2

Pre-Patch:

— Damage —

Base: 20

 Pellet: 7

 

— Range —

14.3 - 22.9m

Post-Patch:

— Damage —

Base: 20

 Pellet: 7

 

— Range —

9 - 19m ⇩

Damage Range | Pellets Per Shot: 8:

Minimum Damage Range

Pre-Patch:

— Damage —

Base: 20

 Pellet: 5

 

— Range —

23 - 29.2m

Post-Patch:

— Damage —

Base: 19 ⇩

 Pellet: 5

 

— Range —

20 - 25.4m ⇩

  • General SG-12 Adjustments
    • Increased ADS Pellet Spread from 3.26° to 3.65°
  • Akita Full Bore-12
    • Reduced Tac Stance ADS Pellet Spread improvement.
  • Beadline Tactical Pad
    • Reduced Tac Stance ADS Pellet Spread improvement.

LMGs

LMG Adjustments

Weapon
Adjustments
Weapon:

XM325

Adjustments:
After our last damage tuning update, we observed the XM325 Titan Wield was underperforming against Scorestreaks, in some cases performing worse than the XM325 without the Akimbo attachment. As a result, we’ve slightly increased the XM325 Titan Wield’s power against Scorestreaks to bring it more in line with portfolio tuning of other LMGs against Scorestreaks, while still being less powerful than its original tuning.

 

XM325 Titan Wield

  • Improved damage against scorestreaks.

MULTIPLAYER

 

Maps  

  • Sake
    • Corrected missing bullet collisions in some buildings.
    • Fixed shadow casting outside of the playable area.

 

Perks  

  • Vigilance
    • Addressed an issue where players would not be immune to Scrambler after respawning.

 

Equipment  

  • Decoy Grenade
    • Addressed an issue where footstep audio would sometimes not trigger
  • Hunter Bot
    • Now targets Needle Drone in both manual and automatic mode.

 

Scorestreaks 

  •  Deadeye Drone
    • Addressed an issue where the Deadeye Drone could sometimes miss targets fired upon within crosshair. 
    • Added missing Deadeye Drone image to call-in device.
    • Addressed an issue in which player HUD could be disrupted if attempting to use equipment at same time as deployment.
  • RC-XD
    • Addressed an issue where the Scorestreak widget could get stuck in the incorrect DST (Destroyed) state
  • Sentry Turret
    • Addressed an issue where the Sentry Turret would regain health after redeploying in a new location.
  • Grim Reaper
    • Addressed an issue where Grim Reaper would not be countered by Counter UAV, UAV, or HARP flares (Overclocks)
  • Rhino
    • Disabled ability to emote while using Rhino, which caused multiple issues.
    • Pinpoint Grenade no longer reveals Rhino location.
  • SAM Turret
    • Addressed an issue where DST (Destroyed) state would get stuck on Scorestreak widget.

 

Ranks + Prestige 

  • Improved visuals for “Hold To Prestige” Weapon prompt readability so that it’s clear that the button needs to be held to enter Weapon Prestige.

 

UI 

  • Closed an exploit allowing players to equip two of the same Scorestreak.
  • Addressed some cases where friendly overhead nametags would not appear consistently.

 

RANKED PLAY

 

New Feature: Stay With Team

  • Stay With Team makes it easier than ever to party up and continue playing with matchmade teammates you’ve encountered in Ranked Play matches. At the conclusion of a Ranked Play match, players in Diamond Rank and below will have the option to opt-in to forming a party with anyone else on their team who also opts-in. All teammates who opt-in will automatically stay together and search for the next Ranked Play match as a formed party.

 

Vote to Forfeit Improvements

  • Players can now initiate or participate in a Vote to Forfeit at any time during Ranked Play matches, not just while alive during gameplay.
  • Addressed an issue where players would be unable to forfeit in Ranked Play.
  • Addressed an issue that was causing text in the Vote to Forfeit voting widget to not appear correctly.

 

Competitive Integrity

  • Adjusted how the Ranked Play matchmaker works in high Ranks to put Iridescent and Top 250 players into matches with other Iridescent or Top 250 players as often as possible. As a result of this, players in Iridescent or Top 250 may encounter longer search times than before the update as the matchmaker waits longer to try to find the ideal Rank match. 
  • Addressed an issue that would allow console players to minimize the game at the end of the match to occasionally avoid receiving SR for losses.

 

ZOMBIES

 

Maps 

  • Astra Malorum
    • Slowed down O.S.C.A.R. in higher rounds to give players more breathing room during high-round gameplay.
    • Added a unique Mega Death Machine drop to O.S.C.A.R. when defeated.
    • Addressed an issue that caused O.S.C.A.R. to be immune after destroying all of its drones.
    • Addressed an issue that caused O.S.C.A.R. to spawn in a lock zone.
    • Addressed an issue that caused the AOE from Caltheris's rock throw attack to sometimes go under the ground, causing the purple effect to not be seen.
    • Addressed an issue that caused the Fully Equipped Augment for Mule Kick to lower the number of shiny trinkets the player can carry for an Easter Egg.
    • Addressed multiple collision issues.
  • Ashes of the Damned
    • Addressed an issue that caused players to go out of the playspace after exiting Ol' Tessie when taking a ramp in Orda Graveyard.
    • Addressed an issue with the prompt being difficult to interact on the damaged mask during the Ritual of Terror.
    • Addressed an issue where a green circle would appear underneath the Aether Plants.
    • Addressed an issue with the overcharge health from the Necrofluid Gauntlet not appearing correctly after a player leaves and rejoins a match.
    • Addressed an issue that allowed players to accept the same T.E.D.D. Task trial twice.
    • Hip fire kills from the Necrofluid Gauntlet are now being tracked for hipfire T.E.D.D. Tasks trial.
    • Closed an exploit with a destroyed Vending Machine being repaired after reloading a save.

 

Modes 

  • Directed
    • Updated the three-panel objectives when loading into a map.
    • Ashes of the Damned
    • Addressed an issue that caused the Visions of the Forgotten objective from progressing when reloading a save when the first Serum Ingredient was the Bone or the Ravager's Eyes.
    • Addressed an issue that caused the quest objective to not appear after grabbing the Abomination Carcass during the Upgrade Ol' Tessie step.
    • Addressed an issue that caused the Explore quest objective to not update if the player was inside the Sheriff's Office in Ashwood during the Restore Power step.
  • Cursed
    • Added Ultra Aether Tool to the Mystery Box when players are at Tier 2 or above.
    • Health values for the Uber Klaus and Uber Klaus Core now scale properly within Cursed.
    • Addressed an issue that prevented the Seed Relic portal to unlock if the pistol is upgraded with the Pack-a-Punch Machine.
    • Addressed an issue with Perk-a-Colas showing the incorrect price at the Der Wunderfizz Machine when reloading a save with the Spider Fang Relic.
    • Addressed an issue that allowed Combat Axes to deal damage in the Dragon Relic trial.
    • Addressed an issue that allowed players to use the HKDs during a Relic trial when it should be disabled due to Aether Interference.
    • Addressed an issue that allowed traps to damage HVTs during Relic trials with restricted damage types.
    • Addressed an issue that caused the Blood Vials Relic to be non-functional after reloading a save.
    • Addressed an issue that caused Wonder Weapons to inherit the Ultra Rarity with Samantha's Drawing Relic.
    • Addressed an issue that would allow Peeks’ Favor Augment from the Mister Peeks Field Upgrade to be used while Mystery Boxes are disabled with the Seed Relic.
    • Addressed an issue that caused the wine bottles for the Focusing Stone Relic to not appear correctly.
    • Addressed an issue that would cause the Mystery Box to sometimes appear with the Seed Relic active.
    • Addressed an issue with Samantha's Drawing Relic swapping the Wonder Weapon that was acquired from the quest after reloading a save.
    • Addressed an issue that allowed GobbleGums to be used while weapon swapping with Samantha's Drawing Relic.
    • Addressed an issue that prevented players from progressing the Golden Spork Relic trial when hip-firing Support Items.
    • Exfil time would now be seen on screen when active.
    • Addressed an issue that allowed the Golden Spork Relic to be earned before round 60.
    • Addressed an issue that prevented T.E.D.D. Tasks trial to be accepted with Rampage Inducer on and Teddy Bear, Focusing Stone, Spider Fang, and Seed Relics active.
  • Survival
    • Mars
      • Addressed D.A.W.G. and LDBR Support Items being available from the Crafting Table and T.E.D.D. Tasks rewards.
      • Addressed an issue that caused the Uber Klaus death scene to not play correctly if the player fails the Exfil from time running out.
      • Addressed an issue that caused the visual effect for the T.E.D.D. Tasks reward chest to not display correctly.
      • Addressed an issue that caused the collision of the Reward Chest to be present after the chest has been removed.
      • Closed an exploit spot behind the Exfil booth.
  • Starting Room
    • Tac-map has been adjusted to show only the starting area of the map.
  • Dead Ops Arcade 4
    • Bug Fixes
      • Addressed an issue where Armor Plates could stop functioning correctly when taking damage-over-time effects.
      • Addressed an issue where Papaback would not appear on the minimap when viewed in first-person.
      • Addressed an issue in Koi Crossing where zombies could attack players from beneath the central bridge.
      • Addressed an issue on Redins Rally where some players spawned facing the wrong direction at the start of the match.
      • Addressed occasional movement glitches affecting the Chicken companion.
      • Addressed an issue where enabling “L1 Button Ping” on controllers could prevent players from using boost.
      • Addressed alignment issues with the “Skip” label and button prompt.
      • Addressed an issue where players could not be revived if a teammate with Trained Medic was standing nearby before they were downed.
      • Reduced excessive brightness when firing tanks and helicopters.
      • Addressed spacing issues in some GobbleGum descriptions.
      • Addressed an issue where item descriptions in Slayer Mart could appear misaligned when using the largest text size.
      • Addressed a lighting issue in the intro cutscene where the left side of the border artwork appeared darker than intended.
    • Quality of Life
      • The scoreboard now displays total match time.
      • Updated the timer bar color for temporary items (such as D.A.W.G. and Chicken) from red to white to avoid confusion with health indicators.
  • Stability
    • Addressed multiple errors to improve overall game stability.

 

General Playlist Updates 

  • Addressed an issue that stopped the AFK timer when using the Crafting Table.

 

Weapons 

  • Ballistic Knife's Projectiles now gain the bonus damage from Pack-a-Punching the weapon.
  • Addressed an issue that caused the M10 Breacher Wasteland Buck Blueprint to display an incorrect ammo count.
  • Addressed an issue that caused the H311-SAW to progress electric damage challenges.
  • Adjusted the hip spread from the Ray Gun and Ray Gun Mark II.

 

Ammo Mods

  • Addressed an issue that caused the initial damage from Contact Burn Minor Augment to not work with Petroleum Major Augment for Napalm Burst.
  • Updated the description for Aftershock Minor Augment for Dead Wire.

 

Perk-a-Colas 

  • Mule Kick
    • Addressed an issue that caused the Fully Equipped Augment for Mule Kick to not give the correct amount of equipment if the player picked up the fully stacked equipment after being swapped for another.
    • Addressed an issue that prevented the player from having the Ray Gun when downed when the weapon was in the player's third slot with Ol' Reliable Augment for Mule Kick after triggering Equivalent Exchange Augment for Quick Revive.
    • Addressed an issue that caused the Kick Back Augment for Mule Kick to not give the discount.
  • Death Perception
    • Addressed an issue that caused equipment to lose its outline with the Hidden Gems Minor Augment for Death Perception.
  • Jugger-Nog
    • Addressed an issue that caused the health increase from the Iron Core Major Augment for Jugger-Nog to stay after purchasing Armor from the Armor Wall Buy.
  • Stamin-Up
    • Addressed an issue that caused the camera to shake significantly when sprinting and using the Knife with the Guns Up Augment for Stamin-Up.
  • Melee Macchiato
    • The Mocha Maul Augment for Melee Macchiato no longer overrides the Necrofluid Gauntlet melee attack.
  • Wisp Tea
    • Addressed an issue that caused the wisp from the Zombie Sitter Augment for Wisp Tea to attract other zombies besides the last zombie.
    • Addressed an issue that caused the wisp from Wisp Tea to ignore crawling zombies.
  • Quick Revive
    • Addressed an issue that would swap an Eternal Perk to Quick Revive after reloading a save.
  • PhD Slider
    • PhD Slider kills now progress kills with the PhD Flopper T.E.D.D. Tasks trial.

 

GobbleGums

  • Addressed an issue that caused weapons to be duplicated if the player dropped their weapon and rejoined the match with Exit Strategy.
  • Aftertaste will no longer be consumed if the player triggers the Equivalent Exchange Augment for Quick Revive.
  • Addressed an issue that caused the items from Support Group from being granted and kept the GobbleGum active for the remainder of the match if the player started a Support Item T.E.D.D. Tasks trial.
  • Power-Ups will now activate instantly if there is no space to spawn all of the Power-Ups from Reign Drops.
    • If there is enough space for one Power-Up, then the Nuke will be the only one that does not activate instantly.
  • Banned the Ballistic Knife from being used with Stock Option or Free Fire.

 

Field Upgrades 

  • Addressed an issue that caused Field Upgrades to take the same amount of kills to charge if it was changed in the pause menu after reloading a save.
  • Addressed an issue that caused the number counter for Extra Charge being removed from the HUD after reloading a save.
  • Closed an exploit that made players invulnerable when using Healing Aura's Enduring Radiance Major Augment.

 

Support 

  • Armor
    • Addressed an issue that caused armor plating to take longer than expected.
  • Death Machine
    • Addressed an issue that caused the Death Machine to not be consumed after using all of its ammo.
  • Disciple Injection
    • Addressed an issue that prevented the progress UI from appearing when reviving a teammate using Disciple Injection.
  • ARC-XD
    • Addressed an issue that prevented damage from being applied when an ARC-XD detonated through collision with an enemy.
    • Addressed an issue that caused the battery bar for the ARC-XD to flicker aggressively.
  • General
    • Addressed an issue that prevented the laser from appearing in third-person when calling certain Support Items, such as the D.A.W.G. and LDBR.

 

Enemies 

  • Addressed an issue that caused the Ravager enemy to fall out of the playspace or get stuck in the environment.
  • The Shock Mimic's EMP Blast will no longer trigger from the projectiles of the Necrofluid Gauntlet.

 

Challenges 

  • Addressed an issue that caused the Muted Faceoff Calling Card to only appear in the All tab.

 

UI 

  • Added Progress Bars for Pack-a-Punch Camo Challenges.
  • Addressed an issue where the Round Counter would be misaligned when using the Target Tracker HUD layout.
  • Addressed an issue that caused the HUD Preset examples icons not being removed from the screen when the party leader resumes the game.
  • Addressed an issue that caused the radar sweep for the mini-map from appearing the correct length depending on the direction the player is facing.
  • Addressed an issue that showed every Operator in the squad widget as the one the player is using while spectating.
  • Addressed an issue that caused the GobbleGum Packs Store shortcut in the Confirm Loadout to disappear.
  • Addressed an input conflict between Set Zombie Build and Use Permanent Unlock since they share the same input.
    • Permanent Unlock is triggered by tapping the button and Zombie Build is triggered by holding the button if using a controller.
    • For keyboard/mouse, Permanent Unlock is triggered by pressing 1 and Zombie Build is triggered by pressing 4.
  • Button prompt to exit the telescope in Astra Malorum now shows the correct input if players change their Change Stance/Slide/Dive in the Edit Button Layout setting.
  • Addressed an issue that greyed out Perk-a-Cola icons after being revived.
  • Addressed an issue that removed the hold button icon after purchasing the first door buy.

 

Graphics 

  • Players who do not accept Exfil will no longer see a white flash when Exfil is complete.

 

Audio 

  • Addressed an issue that prevented various Operator VO lines from playing.
  • Addressed various subtitle issues.
  • Addressed an issue that prevented sound effects from playing when transforming into Disciple Injection while in third-person.
  • Addressed an issue with the Necrofluid Gauntlet inspect audio continuing to play after the inspect has been interrupted.

 

Stability 

  • Addressed various stability issues.

 

ENDGAME

 

Gameplay

  • The Guild Strike is now an Activity instead of a World Event. Look out for the Guild Strike icon on the map and trigger it to unleash a Nightmare Zone.

 

Weapons

  • Exotic Weapon Damage multiplier has been tuned up from 2.5x to 3.5x.

 

Bug Fixes

  • Various stability and bug fixes.
  • The friendly Guild Bot will no longer get swarmed by enemies.
  • Address some cases where the Activity widget would unintentionally disappear.

Make sure you’re following @CODUpdates, @Treyarch, @RavenSoftware for critical live communications and track common Live Issues on our Trello Boards.

 

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  • For regular updates about Call of Duty®: Black Ops 7 Campaign and Call of Duty: Warzone™, follow @RavenSoftware.
  • For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.