Call of Duty: Warzone Season 01 Reloaded Patch Notes

  • WZ
  • Patch Notes
  • Season 01

THURSDAY JANUARY 22

EQUIPMENT

Adjusted

  • Combat Axe
    • Increased base damage from 250 to 290.
  • Frag Grenade
    • Increased inner damage from 240 to 250.
    • Increased middle damage from 120 to 145.

LOOT & ECONOMY

Adjusted

  • Weapon Loot Pool
    • Added the Sturmwolf 45 to ground loot.

    • Replaced the A.R.C. M1 Launcher with the AAROW 109 Launcher.

Ground Loot Weapon Build Adjustments

 

  • Peacekeeper MK1
    • Replaced the 19.4" Stimulus Barrel with the 23.5" Longbow Barrel.
    • Replaced the K&S Brake-2B with the K&S Compensator.
  • MXR-17
    • Replaced the 18" Rapid Sterling Barrel with the 20" Imperial Barrel.
    • Replaced the Monolithic Suppressor with the Redwell-90 Compensator.
  • M15 MOD 0
    • Replaced the 20" Delta-F2 Barrel with the 18" Bowen Watchtower Barrel.
    • Replaced the Monolithic Suppressor with the Titan-R 5.56 Compensator.
  • AK-27
    • Replaced the 17" Bystro Speed Barrel with the 18.2" Vostok Extended Barrel.
    • Replaced the Kronos Heavy Grip with the Lateral Precision Grip.
    • Replaced the Mono Suppressor with the EMT3 Compensator.
  • Maddox RFB
    • Replaced the 21" Turbine Booster Barrel with the 24" Assemlage Barrel.
    • Replaced the Monolitithic Suppressor with the Horus Accuracy Grip.
  • DS20 Mirage
    • Replaced the 18.9" Westerlies Barrel with the 20" Rupture Barrel.
  • MPC-25
    • Replaced the 12" Toxin Barrel with the K-1 Pedal Stock.
  • Ryden 45K
    • Replaced the Excess Grip with the Skeletonized Grip.
    • Replaced the Fraternity Flip Mag with the Torch Extended Mag.
    • Replaced the 9" Basilisk Barrel with the 12" Vienna Barrel.

CONTRACTS

Adjusted

  • Recon 
    • Spawn rate reduced  by approximately 10% in each mode.
  • Most Wanted
    • The time reduction after opening a supply box has been reduced from 12 seconds to 6 seconds.

WEAPONS

Weapon Adjustments

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

BO7 Assault Rifles

Adjustments:
We increased bullet velocity on some Black Ops 7 Assault Rifles to open up more interesting build paths, while also delivering targeted buffs to underbarrel attachments, an underused category within the AR ecosystem. 
Weapon:

AK-27

Adjustments:

AK-27 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

 

— Range —

0 - 40m

Post-Patch:

— Damage —

39

 

— Range —

0 - 40m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

35

 

— Range —

40 - 60m

Post-Patch:

— Damage —

35

 

— Range —

40 - 65m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

29

 

— Range —

>60m

Post-Patch:

— Damage —

29

 

— Range —

>65m⇧

Additional Adjustments

 

  • Lower Torso and Leg multipliers increased from 0.88x to 0.95x
  • Bullet Velocity increased from 905m/s to 920m/s
  • Rate of Fire increased from 682rpm to 690rpm

 

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • Lateral Precision Grip
    • Horizontal Recoil Control benefit improved from 18% to 25%
  • Flowguard Foregrip
    • Horizontal Recoil Control benefit improved from 12% to 15%
The AK-27 has been close to top-tier performance but held back by recoil and a punishing damage profile. These changes make it more forgiving and reward players who invest in recoil-focused builds. 
Weapon:

DS20 MIRAGE

Adjustments:

DS20 Mirage Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

38

 

— Range —

0 - 30m

Post-Patch:

— Damage —

38

 

— Range —

0 - 30m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

30 - 62m

Post-Patch:

— Damage —

30⇩

 

— Range —

30 - 55m⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

27

 

— Range —

>62m

Post-Patch:

— Damage —

27

 

— Range —

>55m⇩

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • Force Stabilizer Handstop
    • Horizontal Recoil Control benefit improved from 20% to 25%
  • Sapper Guard Handstop
    • Horizontal Recoil Control benefit improved from 10% to 14%
The DS20 Mirage has been outperforming at mid range. This change reins in its effectiveness, creating more room for other Assault Rifles to compete. 
Weapon:

M15 MOD 0

Adjustments:

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • Axis Shift Vertical Foregrip
    • Horizontal Recoil Control benefit improved from 15% to 20%
  • EAM Steady-90 Grip
    • Horizontal Recoil Control benefit improved from 5% to 10%
Weapon:

MADDOX RFB

Adjustments:

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • VAS Drift Lock Foregrip
    • Horizontal Recoil Control benefit improved from 20% to 25%
  • EAM Steady-90 Grip
    • Horizontal Recoil Control benefit improved from 7% to 12%
Weapon:

MXR-17

Adjustments:

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • Lateral Precision Grip
    • Horizontal Recoil Control benefit improved from 12% to 18%
  • EAM Steady-90 Grip
    • Horizontal Recoil Control benefit improved from 5% to 10%
Weapon:

PEACEKEEPER MK1

Adjustments:

Peacekeeper MK1 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

0 - 40.5m

Post-Patch:

— Damage —

30

 

— Range —

0 - 40.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

24

 

— Range —

40.5 - 55m

Post-Patch:

— Damage —

25⇧

 

— Range —

40.5 - 55m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

21

 

— Range —

>55m

Post-Patch:

— Damage —

21

 

— Range —

>55m

Additional Adjustments

 

  • Bullet Velocity increased from 900m/s to 920m/s
  • Recoil Deviation reduced by 10%

 

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • K&S Compensator
    • Vertical Recoil benefit improved from 20% to 25%
  • Lateral Precision Grip
    • Horizontal Recoil Control benefit improved from 20% to 25%
  • EAM Steady-90 Grip
    • Horizontal Recoil Control benefit improved from 15% to 18%
Weapon:

X9 MAVERICK

Adjustments:

Adjustments

 

  • Bullet Velocity increased from 890m/s to 910m/s

 

Attachment Adjustments

 

  • Redwell Shade-X Suppressor
    • Bullet Velocity penalty reduced from 13% to 6%
    • Damage Range penalty reduced from 12% to 5%
  • Lateral Precision Grip
    • Horizontal Recoil Control benefit improved from 15% to 20%
  • EAM Steady-90 Grip
    • Horizontal Recoil Control benefit improved from 5% to 10%

SMG Adjustments

Weapon
Adjustments
Weapon:

BO7 SMGs

Adjustments:
Handling and mobility have been improved across Black Ops 7 SMGs to open up stronger build options and let certain playstyles stand out. These changes should make both base weapons and attachments feel better to use, while encouraging more diverse builds. 
Weapon:

CARBON 57

Adjustments:

Carbon 57 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 - 13m

Post-Patch:

— Damage —

35

 

— Range —

0 - 13.8m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

31

 

— Range —

13 - 22m

Post-Patch:

— Damage —

31

 

— Range —

13.8⇧ - 22m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

24

 

— Range —

>22m

Post-Patch:

— Damage —

24

 

— Range —

>22m

Additional Adjustments

 

  • Recoil Deviation reduced by 10%
  • Horizontal Recoil reduced by 8%
  • Aim Down Sight speed improved from 190ms to 175ms
  • Sprint to Fire speed improved from 135ms to 120ms
  • Movement speed increased from 4.8m/s to 5 m/s
  • Aim Down Sight Movement speed increased from 3.3ms to 3.4m/s

 

Attachment Adjustments

 

  • Hammer Platoon Pad
    • Aim Down Sight speed benefit improved from 11% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • Oberon Tactical Pad
    • Aim Down Sight speed benefit improved from 9% to 12%
    • Sprint to Fire speed benefit improved from 8% to 12%
Weapon:

DRAVEC 45

Adjustments:

DRAVEC 45 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

45

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

45

 

— Range —

0 - 12.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

38

 

— Range —

12.5 - 22m

Post-Patch:

— Damage —

40⇧

 

— Range —

12.5 - 22m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

34

 

— Range —

>22m

Post-Patch:

— Damage —

34

 

— Range —

>22m

Additional Adjustments

 

  • Aim Down Sight speed improved from 195ms to 180ms
  • Sprint to Fire speed improved from 140ms to 125ms
  • Movement speed increased from 4.8m/s to 5m/s

 

Attachment Adjustments

 

  • Serval Q-Step Stock
    • Aim Down Sight speed benefit improved from 11% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • Converge Tactical Stock
    • Aim Down Sight speed benefit improved from 6% to 10%
    • Sprint to Fire speed benefit improved from 8% to 12%
Weapon:

KOGOT-7

Adjustments:

Kogot-7 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

32

 

— Range —

0 - 12m

Post-Patch:

— Damage —

32

 

— Range —

0 - 12.5m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

12 - 20.5m

Post-Patch:

— Damage —

28

 

— Range —

12.5 - 21m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>20.5m

Post-Patch:

— Damage —

22

 

— Range —

>21m⇧

Additional Adjustments

 

  • Aim Down Sight speed improved from 185ms to 170ms
  • Sprint to Fire speed improved from 125ms to 110ms
  • Vertical Recoil reduced by 5%

 

Attachment Adjustments

 

  • Targil Orbiter Stock
    • Aim Down Sight speed benefit improved from 12% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • Cinder Stock
    • Aim Down Sight speed benefit improved from 6% to 10%
    • Sprint to Fire speed benefit improved from 8% to 13%
The Kogot-7 has hovered near the top of the SMG meta without quite breaking through. These targeted changes are intended to elevate its performance and improve its viability. 
Weapon:

MPC-25

Adjustments:

MPC-25 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

39

 

— Range —

0 - 12.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

34

 

— Range —

12.5 - 21m

Post-Patch:

— Damage —

31⇩

 

— Range —

12.5 - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

27

 

— Range —

>21m

Post-Patch:

— Damage —

27

 

— Range —

>21m

Additional Adjustments

 

  • Rate of Fire slowed from 750rpm to 706rpm

 

Attachment Adjustments

 

  • K-1 Pedal Stock
    • Aim Down Sight speed benefit improved from 11% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • VAS Tactical Scale Stock
    • Aim Down Sight speed benefit improved from 5% to 10%
    • Sprint to Fire speed benefit improved from 8% to 12%
The MPC-25 has consistently outperformed other options in its slot. This adjustment reins in its mid-range effectiveness and TTK, opening up more viable choices across the SMG category. 
Weapon:

RAZOR 9MM

Adjustments:

Razor 9mm Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

31

 

— Range —

0 - 12.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

26

 

— Range —

12.5 - 21m

Post-Patch:

— Damage —

27⇧

 

— Range —

12.5 - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>21m

Post-Patch:

— Damage —

20

 

— Range —

>21m

Additional Adjustments

 

  • Upper Torso and Arms multipliers increased from 1x to 1.05x
  • Recoil Deviation reduced by 12%
  • Vertical Recoil reduced by 7%
  • Horizontal Recoil reduced by 8%
  • Aim Down Sight speed improved from 180ms to 165ms
  • Sprint to Fire speed improved from 120ms to 110ms
  • Movement speed increased from 4.9m/s to 5.1m/s
  • Sprinting Movement speed increased from 7.4m/s to 7.5m/s
  • Aim Down Sight Move speed improved from 3.4m/s to 3.6m/s

 

Attachment Adjustments

 

  • Talos Pad
    • Aim Down Sight speed benefit improved from 12% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • Constrictor Pad
    • Aim Down Sight speed benefit improved from 9% to 12%
    • Sprint to Fire speed benefit improved from 8% to 13%
We want the Razor 9mm to feel like a snappy, fast-firing SMG that rewards accuracy. These changes support that identity while making it slightly more forgiving at mid range. 
Weapon:

RK-9

Adjustments:

Adjustments

 

  • Aim Down Sight speed improved from 185ms to 175ms

 

Attachment Adjustments

 

  • Londra Step Stock
    • Aim Down Sight speed benefit improved from 11% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%    
  • Vectra Tactical Stock
    • Aim Down Sight speed benefit improved from 6% to 10%
    • Sprint to Fire speed benefit improved from 8% to 12%
Weapon:

RYDEN 45K

Adjustments:

Ryden 45k Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

33

 

— Range —

0 - 13m

Post-Patch:

— Damage —

33

 

— Range —

0 - 13m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

13 - 22m

Post-Patch:

— Damage —

30⇧

 

— Range —

13 - 22m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

>22m

Post-Patch:

— Damage —

23

 

— Range —

>22m

Additional Adjustments

 

  • Upper, Lower and Arm multipliers increased from 0.92x to 0.95x
  • Aim Down Sight speed improved from 180ms to 170ms

 

Attachment Adjustments

 

  • Ventral Stock
    • Aim Down Sight speed benefit improved from 12% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
With this change the Ryden 45k now requires one less headshot at its max range to speed up the TTK.
Weapon:

STURMWOLF 45

Adjustments:

Attachment Adjustments

 

  • Corpus-x3 Stock
    • Aim Down Sight speed benefit improved from 11% to 15%
    • Flinch Resistance penalty reduced from 15% to 5%
  • Satellite Skeleton Stock
    • Aim Down Sight speed benefit improved from 5% to 10%
    • Sprint to Fire speed benefit improved from 8% to 12%
  • Bolt Carrier Group
    • Rate of Fire benefit decreased from 10% to 4%
    • Damage Range penalty increased from 10% to 20%

LMG Adjustments

Weapon
Adjustments
Weapon:

SOKOL 545

Adjustments:

SOKOL 545 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

44

 

— Range —

0 - 38m

Post-Patch:

— Damage —

44

 

— Range —

0 - 38m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

41

 

— Range —

38 - 58m

Post-Patch:

— Damage —

41

 

— Range —

38 - 50m⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

>58m

Post-Patch:

— Damage —

35

 

— Range —

>50m⇩

Additional Adjustments

 

  • Rate of Fire decreased from 582rpm to 533rpm
  • Bullet Velocity decreased from 900m/s to 860m/s
The Sokol 545 has been an easy-to-use LMG that overperforms at mid-to-long range. These changes rein in its time-to-kill and effective range while preserving its approachable handling. A targeted fire rate reduction slightly lowers overall TTK without compromising its ease of use. 

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

M8A1

Adjustments:

M8A1 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

38

 

— Range —

0 - 45m

Post-Patch:

— Damage —

38

 

— Range —

0 - 45m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

33

 

— Range —

>45m

Post-Patch:

— Damage —

35⇧

 

— Range —

>45m

Additional Adjustments

 

  • Bullet Velocity increased from 880m/s to 900m/s

BUG FIXES

  • Fixed an issue where the hipfire crosshair for the NX Ravager would remain present in ADS.
  • Fixed an issue causing reward descriptions to be cut off in the After Action Report.
  • Fixed an issue causing a 0 xp splash icon to appear after unlocking a reward.

 

THURSDAY JANUARY 15

MODES

Power Armor Royale Limited-Time Mode

 

  • Power armor health increased from 1,500 to 2,000.

  • After dying with Power Armor the Fusion Core reduction penalty reduced from 80% to 50%.

  • After ejecting from Power Armor the Fusion Core reduction penalty reduced from 80% to 30%.

  • Health restoration after picking up a Fusion Core increased from 150 to 400.

BUG FIXES

  • Fixed an issue where the Mountaineer icon would not display when the user received reduced fall damage.
  • Fixed an issue preventing the “Top of Class” calling card unlock from tracking correctly.
  • Fixed an issue where the Quick Join and View Rewards keybinds were set to the same input in the lobby.
  • Fixed an issue causing the AAR to load slower than intended.
  • Fixed an issue that occasionally caused a freeze when opening the event page.
  • Fixed an issue causing the Echo Unit to appear in the Buy Station despite being restricted.

TUESDAY JANUARY 13

WEAPONS

Weapon Adjustments

We’ve taken several targeted adjustments in today's update from our partners at Treyarch in Black Ops 7 Multiplayer. The Velox 5.7 Akimbo has also been adjusted, which had been dominating the close-range meta. 

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

AK-27

Adjustments:

Attachment Adjustments

 

  • Battle-Scar Conversion
    • Removed Movement Penalties
Weapon:

DS20 MIRAGE

Adjustments:

Attachment Adjustments

 

  • Mirage Tandem Launcher
    • Burst Fire Delay improved from 350ms to 300ms.
    • Swap Time to and from Prestige launcher improved from 550ms to 420ms.
Weapon:

X9 MAVERICK

Adjustments:

Attachment Adjustments

 

  • 14.6" MFS Pulse Load+ Barrel
    • Reduced Range Penalty by 10%
    • Sprint to Fire speed improved from 8% to 13%
    • Aim Down Sight speed improved from 8% to 12%

SMG Adjustments

Weapon
Adjustments
Weapon:

CARBON 57

Adjustments:
  • Addressed an issue that caused ironsights to be misaligned in ADS.
Weapon:

RAZOR 9MM

Adjustments:

Attachment Adjustments

 

  • 12" MFS Sidewinder Barrel
    • Vertical Recoil benefit improved by 15%
    • Horizontal Recoil benefit improved by 15%
    • Recoil Stabilization improved by 10%
    • Sprint to Fire speed slowed from 9% to 17%
    • Aim Down sight speed slowed from 8% to 11%
Weapon:

RYDEN 45K

Adjustments:
  • Adjusted Gun Kick and View Kick to reduce harshness of recoil pattern.

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

M8A1

Adjustments:

Attachment Adjustments

 

  • MFS Striker Tactical Stock
    • Tac Stance Spread improvement increased from 63% to 66%
    • Flinch penalty reduced from 40% to 18%
  • 2mw Adaptive Tactical Laser
    • Tactical Stance Aim Walking Speed improvement increased from 0.4m/s to 0.9m/s

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

XR-3 ION

Adjustments:
  • Improved shot queuing window to prevent accidental follow-up bursts.

Pistol Adjustments

Weapon
Adjustments
Weapon:

VELOX 5.7

Adjustments:

Attachment Adjustments

 

  • Akimbo Velox 5.7
    • Now has a 50% Damage Reduction
We recognize this may seem like an extreme nerf but the intention of this change is to bring it more in line with what we expect of close range weapons and akimbo attachments. It was outperforming other close-range options, and this change is intended to keep the close-range meta healthy without an obvious outlier.

Launcher Adjustments

Weapon
Adjustments
Weapon:

A.R.C M1

Adjustments:
  • Shots no longer queue during the overheat cooldown, to prevent accidental fire.

Special Weapon Adjustments

Weapon
Adjustments
Weapon:

NX RAVAGER

Adjustments:
  • Addressed an issue that caused the NX Ravager from having a slightly slower velocity and greater arc than intended.

BUG FIXES

  • Fixed an issue responsible for the most frequent disconnects during a match.
  • Fixed an issue that prevented free-to-play players from using voice and text chat.
  • Fixed an issue where the Comb attachments used by the Battle-Scar Conversion could remain on the weapon after removing the Conversion attachment.
  • Fixed an issue that could cause a crash when navigating to the COR-45 aftermarket part in the Gunsmith.
  • Fixed an issue where the pre-match loading screen did not display objectives across multiple modes.
  • Fixed an issue where the Eject and Detonate button prompts did not properly reflect the player’s custom crouch keybind.

THURSDAY JANUARY 8

GLOBAL

RICOCHET ANTI-CHEAT

#TeamRICOCHET recently launched the Secure Attestation Wizard - a tool that provides a quick way to verify that your PC meets our security requirements. The wizard will help you confirm whether everything is configured correctly and offer guidance if anything needs adjustment.

 

For players who want more detailed instructions, the team has also put together TPM 2.0 and Secure Boot setup guides and tutorial videos.

 

Read more about how to enable these features in our step-by-step guide.

EVENTS

Fallout Event Pass

  • Vault Dweller, it’s time to get your hands on the ultimate cache with the Fallout Event Pass. Progress and unlock the new Sturmwolf 45 SMG in the Free Track or spend some caps and get “The Ghoul” and “Maximus” Operators in the Paid Track. It’s time to rule the Wasteland in style.
  • Rewards Include: Sturmwolf 45 SMG

 

Quantum Exchange In-Season

  • Be the best bounty hunter in the post-apocalypse. Collect bottle caps across all modes as part of the Quantum Exchange Event to unlock the new Hawker HX Sniper Rifle plus the “Nuka Assault” SMG Weapon Blueprint, “S.P.E.C.I.A.L.” Calling Card, “Nuka Lunch” Charm, “Capped’ Weapon Reticle, “Above All” Loading Screen, “Always One More” Finishing Move, and more.
  • Rewards Include: Hawker HX Sniper Rifle

 

Global Leaderboard Event: Baron of the Wasteland In-Season

  • Climb to the top and earn rewards based on your placement in this Wasteland-themed Leaderboard event featuring tiered Calling Card rewards for the top finishers plus the “Mine!” Loading Screen, “Quantum Caps” and “Sunset Sarsaparilla” Weapon Camos, “Cappy” Weapon Charm, “Waste Raider” Assault Rifle Weapon Blueprint, and more.
  • Rewards Include: Weapon Camos, Calling Cards

CALL OF DUTY: WARZONE

MODES

Power Armor Royale Limited-Time Mode

 

Power Armor Royale is a limited-time, asymmetrical power-fantasy crossover inspired by the Fallout universe. Players deploy into Verdansk to charge personal Fusion Cores, secure devastating Power Armor, navigate deadly Radiation Zones, and survive encounters with Raiders, enemy Operators, and rival Power Armors.

 

  • Overview
    • Resurgence rules are active through the end of the 5th circle, transitioning to classic Warzone Battle Royale rules starting in the 6th circle.
    • Shares the same win condition as classic Warzone Battle Royale.
    • Supports up to 66 players per match.
    • Nuclear bombs strike Verdansk at infil, creating visible Radiation Zones marked as green circles on the Tac Map.
    • Enemy bots referred to as Raiders are roaming Verdansk.
    • The first safe circle is reduced in size compared to standard Warzone.
       
  • Gameplay
    • Charge your personal Fusion Core by collecting Fusion Core canisters dropped from:
      • Player eliminations
      • Power Armor eliminations
      • Raider eliminations
      • Contracts
      • Loot crates
        • Increased value found inside Radiation Zones
    • Use the Tac Map to locate Radiation Zones. Entering these zones without Power Armor will gradually reduce your maximum health unless countered with RadAway.
    • Search Radiation Zones for special loot, including Fallout-themed crates and Power Armor crates that grant powerful weapons and abilities.
    • Beginning in Circle 2, planes drop Power Armor boxes across the map. With a fully charged Fusion Core, interact with Brotherhood-marked kiosks to equip a Power Armor suit.
    • While in Power Armor, utilize a dedicated HUD, powerful weapons (such as a minigun and shotgun), and abilities including thrusters, Mega Punch, Tesla Coil, and a mini-nuke while managing armor health, fusion fuel, and coordinated enemy threats.

 

High Octane Battle Royale Limited-Time Mode (In-Season)

 

High Octane is an all-gas, no-brakes mode built for near-constant action. Spawn fully equipped, buy yourself back into the fight, and no matter what… keep moving!

 

  • Overview
    • Spawn with your custom loadout.
    • Tactical equipment is replaced with the Grappling Hook.
    • Access the Buy Station anywhere by holding down the inventory button, anytime throughout the match, stocked with extra high-impact items.
    • Automatic redeploy when eliminated if you have at least $4,000.
    • Extremely fast gas circles that keep pressure high and downtime low.

PLAYLIST

Weekend LTMs

 

  • Make It Rain Resurgence Week 2
    • Make It Rain floods the map with frequent drops of high-value Crates, turning every impact zone into a high-risk honeypot where squads battle for top-tier rewards. As the match progresses, each circle raises the stakes.Opening them later in the match grants increased XP for Operators bold enough to hold their ground.
    • Map: Haven’s Hollow
    • Squad Size: Quads

 

  • Community-Voted Favorite Week 4
    • As a reminder, we’ll be looking at the most-played weekend-only LTMs since Season 01 launched and hosting a community vote to decide which one makes a return for the final week of the season. More details will be provided soon.

GENERAL

New

The above is showing the static camos of Neon Pulse and Shock Rift. Grind out those hard-earned wins to see what the animated camos Retro Blaze and Inferno Loop look like and show them off in game!

  • Win Streaks
    • Win Streaks introduce high-tier rewards for players who achieve consecutive match victories in either Battle Royale or Resurgence. Casual modes will not count towards Win Streaks. Battle Royale and Resurgence track win streaks separately, so you can switch between modes without risking the streak you’re on in the other.
    • Battle Royale
      • 10 consecutive wins – Neon Pulse (static camo)
      • 25 consecutive wins – Retro Blaze (animated camo)
    • Resurgence
      • 30 consecutive wins – Shock Rift (static camo)
      • 50 consecutive wins – Inferno Loop (animated camo)
    • You can track your Win Streak count using the in-game icon tracker in top right corner of the screen or by checking the tracker displayed beneath the "Play" button in the lobby.
We’ve been experimenting with the idea of win streaks for some time, and we believe it’s important to support long-term mastery goals alongside more accessible progression systems. We recognize that these win streak rewards may feel out of reach for many players, but we’re excited to offer a meaningful challenge and exclusive recognition for those who put in the time, coordination, and effort to reach these levels of performance.

EQUIPMENT

Adjusted

  • Needle Drone
    • Increased flight time from 8 seconds to 16 seconds.
 
  • Point Turret
    • Increased targeting range from 13m to 25m.
    • Slightly reduced target acquisition time.
 
  • Gas Mask
    • Reduced gas resistance duration from 10 seconds to 5 seconds.

KILLSTREAKS

New

  • Deadeye Drone
    • A remotely piloted aerial drone equipped with a small caliber Sniper Rifle.
    • Inflicts 50 damage per shot, with a maximum of 10 shots per drone.
    • These are only available from Care Packages.
The Deadeye Drone is designed to sow chaos and disorient opponents by applying pressure from unexpected angles. While it requires precision and situational awareness to use effectively, skilled players can turn it into a powerful - and even lethal - tool in the right hands.

Adjusted

  • Counter UAV
    • Increased health from 150 to 300.
    • Reduced Buy Station price from $4,000 to $2,000.
    • Battle Royale
      • Increased radius of effect from 127m to 152m.
    • Resurgence
      • Reduced radius of effect from 127m to 73m.
We’re taking steps to improve the overall usability of the Counter UAV. With these changes, a Counter UAV now covers roughly half the area of a standard UAV when both are centered, creating clearer spatial interaction between the two. These adjustments provide additional ways to avoid detection while keeping the Counter UAV fully counterable through in-world interaction. Increased health also makes the drone more resilient, while still allowing it to be destroyed in a single hit by most launchers.

 

  • UAV Resurgence Only
    • Reduced radius of effect from 304m to 177m.
This adjustment better aligns UAV coverage with Counter UAV behavior on smaller maps. In its previous state, the UAV provided near map-wide information in Resurgence. Going forward, UAVs will offer more localized intel, similar to their role on large-scale Battle Royale maps.

LOOT & ECONOMY

Adjusted

  • General Loot
    • Removed UAVs from chest loot.
    • Added Deadeye Drone to Care Package Killstreak loot.

 

  • Lootable Perks
    • Contract Rewards & Legendary Chests
      • Bomb Squad
      • Mountaineer
      • Veteran
      • Irradiated
    • Contract-Specific Rewards
      • Ghost – Most Wanted contracts only
      • Tracker – Scavenger contracts only
 
  • Weapon Loot Pool
    • Removed X9 Maverick AR from loot.
    • Removed RK-9 SMG from loot.
    • Replaced the XM325 LMG with the Sokol 545 LMG.

Ground Loot Weapon Builds

 

  • Peacekeeper MK1
    • Replaced the 5.7x28mm Overpressured Fire Mod with the K&S Brake-2B Muzzle.

  • MXR-17
    • Replaced the 7.62 NATO Overpressured Fire Mod with the Monolithic Suppressor Muzzle.

  • M15 Mod 0
    • Replaced the VAS 5.56 Suppressor Muzzle with the Monolithic Suppressor Muzzle.

  • Maddox RFB
    • Replaced the Horus Accuracy Grip with the 21" Turbine Booster Barrel.
    • The 21" Turbine Booster Barrel is now equipped at Uncommon rarity.
    • Replaced the Buffer Spring Fire Mod with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • The VAS Drift Lock Foregrip Underbarrel is now equipped at Rare rarity; changed from Uncommon rarity.

  • DS20 Mirage
    • Replaced the Redwell 5.56 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.
    • Replaced the Needletail Grip with the Recoil Sync Unit Fire Mod.
    • Recoil Sync Unit Fire Mod is now equipped at Rare rarity.

  • MK.78
    • The Accelerated Recoil System Fire Mod is now equipped at Rare rarity; changed from Legendary rarity.
    • Replaced the RL-7.62 Compensator Muzzle with the Monolithic Suppressor Muzzle.
    • The Monolithic Suppressor Muzzle is now equipped at Legendary rarity.

  • MPC-25
    • The MPC Overload Drum is now equipped at Rare rarity; changed from Uncommon rarity.
    • Replaced the 13.1" Razorback Barrel with the 12" Toxin Barrel.
    • The 12" Toxin Barrel is now equipped at Uncommon rarity.

  • Kogot-7
    • Replaced the 13.5" Canis-05 Barrel with the 10.2" TZ-Incisor Barrel.
    • The 10.2" TZ-Incisor Barrel is now equipped at Rare rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • The Vex Expanse Mag is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the Hawker Series 45 Muzzle with the Hawker-9 Brake.
    • The Hawker-9 Brake is now equipped at Epic rarity.

  • Razor 9mm
    • The Strikeface Extended Mag 1 is now equipped at Legendary rarity; changed from Uncommon rarity.
    • Replaced the LTI Mini Optic with the Lethal Tools ELO Optic.
    • Replaced the 13" RL-Genesys Barrel with the 10" Razor Impact Barrel.
    • The 10" Razor Impact Barrel is now equipped at Uncommon rarity.
    • Replaced the H-9mm Precision Comp with the Accelerated Recoil System.
    • The Accelerated Recoil System is now equipped at Rare rarity.

  • Ryden 45K
    • Replaced the Forward Breach Mag with the Fraternity Flip Mag.

  • Dravec 45
    • Replaced the .45 Cal Overpressured Fire Mod with the QuikArm Grip.
    • Replaced the Bowen .45 Suppressor Muzzle with the Monolithic Suppressor Muzzle.

BUY STATIONS

Adjusted

  • Counter UAV
    • Reduced price from $4,000 to $2,000.
 
  • Gas Mask
    • Added back to Buy Stations in Battle Royale and Resurgence for $4,000.
We recognize that gas plays are a core part of the Warzone experience, so we’re bringing the Gas Mask back into the Buy Station. That said, it now comes at a higher price and provides less protection than before. Make the play but don’t expect to spend extended time in the gas.

CONTRACTS

Adjusted

  • Recon
    • Reworked team bonus capture rate:
      • Capture rate bonus increased to +150% when all teammates are inside the capture zone, up from +100%.
      • No effect in Solo modes.
 
  • Bounty 
    • Reduced circle update interval from 10 seconds to 8 seconds.
 
  • Most Wanted
    • Successfully completing a Most Wanted contract now drops a Supply Box.
      • In solo modes, the Supply Box is replaced with a UAV Killstreak.
    • Rewards:
      • x1 Gas Mask
      • x1 Ghost Perk
      • x1 Blue–Purple weapon with corresponding ammo
      • x1 stack of cash
    • Eliminating an enemy as the Most Wanted squad now reduces remaining contract time by 30 seconds, up from 25 seconds.
    • Opening a cache as the Most Wanted squad now reduces remaining contract time by 12 seconds, up from 10 seconds.
 
  • Scavenger
    • The final crate now always drops a Tracker Perk.
    • The bespoke reward of one Armor Satchel continues to drop from the final cache.

WEAPONS

New Weapons

  • Sturmwolf 45 Submachine Gun
    •  Full-auto submachine gun. Reliable and easy to control with very low recoil and solid range.
    • Can be acquired via Event Reward
    • Prestige Attachment: Magazine > MFS Tigris .40 Cal Mag
      • Converts the Sturmwolf 45 into .40 Cal with improved stopping power through higher damage and damage range at the expense of recoil control. Improves handling but reduces ammo capacity and slows both fire rate and bullet velocity.
  • Hawker HX Sniper Rifle (In-Season)
    • Bolt-action Sniper Rifle with two unique playstyles. By default this sniper can one-shot headshot within a limited range having excellent handling and velocity. It also has a barrel that transforms it into an infinite range one-shot headshot sniper.
    • Can be acquired via Event Reward
    • Prestige Attachment: Barrel >  MFS 25" Votive Barrel
      • This barrel will improve damage range and velocity.

New Attachments

  • Coda 9 Adaptive Discharge Mod
    • Provides a faster fire rate with improved spread when fired off the hip and a slower fire rate with higher damage and range in ADS. Improves recoil control, but harms handling and mobility.
    • Can be acquired via Weekly Challenge Reward

 

  • M8A1 Autostrike-X8 Conversion
    • Convert the M8A1 into a fully automatic weapon with a fast fire rate and controllable recoil. Improves headshot damage and handling but harms ranged firepower, aiming movement speed, and spread.
    • Can be acquired via Weekly Challenge Reward

 

  • MPC-25 ContraBloom Laser
    • Removes virtually all hip spread and resists firing bloom. Improves non-ADS mobility with a significant damage range penalty. Provides Crossbar ADS with increased aiming idle sway. Blocks Underbarrel Attachments and Optics.
    • Can be acquired via Weekly Challenge Reward

Weapon Adjustments

With this mid-season update, we aimed to bring more value to underused attachments, especially mid-range barrels on ARs and SMGs while addressing attachments that were either too punishing to run or overly dominant in their slot. We also made adjustments to help certain ARs better compete at mid-to-long ranges, expanding overall long-range diversity.

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

BO7 Assault Rifles

Adjustments:
We’ve updated the Mid-Range Barrel across all Black Ops 7 ARs. These barrels now provide an ADS movement speed bonus and, in some cases, improved mid-range performance, making them a strong option for sniper support builds. 
Weapon:

AK-27

Adjustments:

Attachment Adjustments

 

  • 17" Bystro Speed Barrel
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
  • AK-27 Battle-Scar Conversion
    • Maximum Range damage decreased from 70 to 56
    • Medium Range damage decreased from 56 to 47
    • Minimum Range damage decreased from 47 to 42
This conversion was slightly too strong due to its fast time-to-kill. We’ve adjusted its damage profile so it now requires one additional bullet to secure a kill across each damage range.     
Weapon:

DS20 MIRAGE

Adjustments:

Attachment Adjustments

 

  • 18.9" Westerlies Barrel
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
Weapon:

M15 MOD 0

Adjustments:

M15 MOD 0 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

32

 

— Range —

0 - 38m

Post-Patch:

— Damage —

33⇧

 

— Range —

0 - 45m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

26

 

— Range —

38 - 55m

Post-Patch:

— Damage —

26

 

— Range —

45 - 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>55m

Post-Patch:

— Damage —

24⇧

 

— Range —

>60m⇧

Additional Adjustments

 

  • Bullet Velocity increased from 880m/s to 900m/s

 

Attachment Adjustments

 

  • 20" Delta-F2 Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Bullet Velocity penalty reduced from 10% to 5%
    • Horizontal Recoil benefit improved from 10% to 15%
    • Now provides a 7% ADS movement speed benefit
  • Redwell 5.56 Compensator
    • Vertical Recoil Control benefit improved from 10% to 18%
  • RL-5.56 Brake
    • Vertical Recoil Control benefit improved from 5% to 12%
Weapon:

MADDOX RFB

Adjustments:

Maddox RFB Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 - 37m

Post-Patch:

— Damage —

35

 

— Range —

0 - 37m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

37 - 48m

Post-Patch:

— Damage —

29⇧

 

— Range —

37 - 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

25

 

— Range —

>48m

Post-Patch:

— Damage —

25

 

— Range —

>60m⇧

Additional Adjustments

 

  • Bullet Velocity increased from 650m/s to 870m/s
  • Vertical Recoil reduced by 5%

 

Attachment Adjustments

 

  • 21" Turbine Booster Barrel
    • Horizontal Recoil Control benefit improved from 10% to 15%
    • Bullet Velocity penalty reduced from 10% to 5%
    • Now provides a 7% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
  • Monolithic Suppressor
    • Bullet Velocity benefit reduced from 20% to 10%
  • Redwell 5.56 Compensator
    • Vertical Recoil benefit improved from 12% to 16%
We’ve made targeted improvements to the Maddox RFB’s bullet velocity and mid-range performance, enabling it to better compete and perform consistently across engagement distances. 
Weapon:

MXR-17

Adjustments:

MXR-17 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

 

— Range —

0 - 40m

Post-Patch:

— Damage —

48

 

— Range —

0 - 40m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

41

 

— Range —

40 - 52m

Post-Patch:

— Damage —

41

 

— Range —

40 - 52m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

>52m

Post-Patch:

— Damage —

34⇩

 

— Range —

>52m

Attachment Adjustments

 

  • 18" Rapid Sterling Barrel
    • Now provides a 7% ADS movement speed benefit
Overall, the damage adjustment slightly reduces the MXR-17’s effectiveness at long range, creating more room for other ARs to compete at extended distances. 
Weapon:

PEACEKEEPER Mk1

Adjustments:

Peacekeeper MK1 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

0 - 40.5m

Post-Patch:

— Damage —

30

 

— Range —

0 - 40.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

24

 

— Range —

40.5 - 55m

Post-Patch:

— Damage —

24

 

— Range —

40.5 - 55m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>55m

Post-Patch:

— Damage —

21⇧

 

— Range —

>55m

Attachment Adjustments

 

  • 19.4" Stimulus Barrel
    • Now provides a 6% ADS movement speed benefit
    • Medium Damage Range 1 benefit improved from 25% to 35%
Weapon:

X9 MAVERICK

Adjustments:

X9 Maverick Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

 

— Range —

0 - 45m

Post-Patch:

— Damage —

50⇧

 

— Range —

0 - 50m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

42

 

— Range —

45 - 60m

Post-Patch:

— Damage —

42

 

— Range —

50⇧ - 60m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

36

 

— Range —

>60m

Post-Patch:

— Damage —

37⇧

 

— Range —

>60m

Attachment Adjustments

 

  • 14.9" Tourville Sprint Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Bullet Velocity penalty reduced from 10% to 6%
    • Now provides a 7% ADS movement speed benefit

SMG Adjustments

Weapon
Adjustments
Weapon:

BO7 SMGs

Adjustments:
We’ve updated the Mid-Range Barrel across all BO7 SMGs to now grant increased bullet velocity while improving mid-range benefits, and reducing penalties to make it a more appealing option for extended-range engagements. 
Weapon:

CARBON 57

Adjustments:

Attachment Adjustments

 

  • 10.2" EX-3 Heavy Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

DRAVEC 45

Adjustments:

Dravec 45 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

45

 

— Range —

0 - 12.5m

Post-Patch:

— Damage —

45

 

— Range —

0 - 12.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

38

 

— Range —

12.5 - 22m

Post-Patch:

— Damage —

38

 

— Range —

12.5 - 22m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

>22m

Post-Patch:

— Damage —

34⇧

 

— Range —

>22m

Additional Adjustments

 

  • Lower Torso and Leg multipliers increased from 0.85x to 0.9x
  • Aim Down Sight speed improved from 210ms to 195ms
  • Sprint to Fire speed improved from 170ms to 140ms

 

Attachment Adjustments

 

  • 16.5" Predator Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 3%
    • New 
      • 12% Bullet Velocity Benefit
Weapon:

KOGOT-7

Adjustments:

Attachment Adjustments

 

  • 10.2" TZ-incisor Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

MPC-25

Adjustments:

Attachment Adjustments

 

  • 12" Toxin Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RAZOR 9MM

Adjustments:

Razor 9mm Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

0 - 12m

Post-Patch:

— Damage —

31

 

— Range —

0 - 12.5m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

26

 

— Range —

12 - 21m

Post-Patch:

— Damage —

26

 

— Range —

12.5⇧ - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

 

— Range —

>21m

Post-Patch:

— Damage —

20

 

— Range —

>21m

Additional Adjustments

 

  • Sprint to Fire speed improved from 160ms to 120ms

 

Attachment Adjustments

 

  • RWL Stability Pad
    • Aim Down Sight speed penalty reduced from 17% to 5%
    • Aim Walking speed penalty reduced from 12% to 6%
  • EAM Pushback Grip
    • Aim Down Sight speed penalty reduced from 8% to 4%
  • 10" Razor Impact Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 4%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RK-9

Adjustments:

Adjustments

 

  • Burst Cooldown improved from 0.09 seconds to 0.082 seconds
  • Bullet Velocity increased from 570m/s to 620m/s
  • Aim Down Sight speed improved from 195ms to 185ms

 

Attachment Adjustments

 

  • 11.3" Blackstar Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 4%
    • Movement speed penalty reduced from 6% to 3%
    • New
      • 12% Bullet Velocity Benefit
Weapon:

RYDEN 45K

Adjustments:

Attachment Adjustments

 

  • 10.5" Slim-Mod Barrel
    • Medium Damage Range 1 benefit improved from 25% to 35%
    • Sprint to Fire speed penalty reduced from 10% to 5%
    • Movement speed penalty reduced from 6% to 4%
    • New
      • 12% Bullet Velocity Benefit

LMG Adjustments

Weapon
Adjustments
Weapon:

MK.78

Adjustments:

MK.78 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

35

 

— Range —

0 - 42m

Post-Patch:

— Damage —

35

 

— Range —

0 - 52m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

42 - 70m

Post-Patch:

— Damage —

32

 

— Range —

52⇧ - 70m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

28

 

— Range —

>70m

Post-Patch:

— Damage —

30⇧

 

— Range —

>70m

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

SHADOW SK

Adjustments:
  • Maximum Damage Range increased from 55m to 70m
  • Arm multipliers increased from 0.7x to 0.8x
  • Bullet Velocity increased from 890m/s to 920m/s
  • Aim Down Sight speed improved from 550ms to 500ms

Default Loadouts

  • Strategist
    • Sokol 545 replaces the MK.78
  • Recon
    • Kogot-7 replaces the Razor 9mm
  • Overwatch
    • DS20 Mirage replaces the Peacekeeper MK1

Gulag Loadouts

  • Dravec 45 replaces the Ryden 45k
  • Razor 9mm replaces the MPC-25

BUG FIXES

  • Fixed an issue causing incorrect behavior when cycling through weapon builds and blueprints.
  • Fixed an issue causing the Starglass Camo to display incorrect unlock requirements.
  • Fixed an issue causing the Alertness perk’s “Nearby Enemy” text to overlap other UI elements.
  • Fixed an issue causing the “Complete 2 Recon Contracts in a single match 5 times” challenge to not track properly.
  • Fixed an issue causing the “Get 2 Kills with Launchers” challenge to not track properly.
  • Fixed an issue causing the “All Challenges Completed” text to display in the Calling Cards menu despite some calling cards being locked.
  • Fixed an issue causing some aftermarket parts to display UI issues in the Loadout menu.
  • Fixed an issue causing an error when viewing legacy weapons via the “View in Armory” button.
  • Fixed an issue causing a Dev Error to occur when firing in the Firing Range.
  • Fixed an issue causing an error when cycling through different weapon categories in the Loadout menu.
  • Fixed an issue preventing the option to add aftermarket parts to legacy weapons in the Gunsmith.
  • Fixed an issue causing the Ryden 45k Heavy Stock to be missing a Sprint to Fire Con description.
  • Fixed an issue causing a Reload Quickness Con description to incorrectly appear on the X9 Maverick Hybrid Barrel.
  • Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.