Drop into the reimagined Fringe and new Eclipse Strike map in Multiplayer and celebrate CODtoons alongside new cel-shaded playlists and events across all three modes, including new-look versions of Liberty Falls and Rebirth Island. Get all the details here so you’re ready to deploy when the mid-season update launches July 2nd!
THURSDAY JULY 10
Havoc Royale
Charge Jump event now disables fall damage.
Ranked Play: Resurgence
Weapons will now drop more frequently from Supply Crates, bringing this behavior in line with standard Resurgence modes.
Footstep Audio
Fixed an issue causing footsteps to be quieter than intended for the remainder of the match after viewing a killcam.
Fixed an issue preventing players from using a Precision Airstrike and getting the “Airspace is too crowded in this area for 0 seconds” message.
Fixed an issue causing the Maya Joyride operator skin from appearing after 70 meters. This skin has been reenabled.
Fixed an issue in Ranked Play: Resurgence where players were incorrectly awarded 1st Place SR despite finishing in 2nd place.
Fixed an issue causing a small flash of light on the screen with the SVD Full Auto Conversion kit.
TUESDAY JULY 8
Havoc Royal
The Melon Heads Modifier will no longer activate in Circle 4.
Crouch Potato and Make it Rain Modifiers activate slightly more often.
Charge Jump and Eye See You activate slightly less often.
Ranked Play: Resurgence
Portable Redeploy Drones are now restricted.
ADJUSTMENTS
Reduced visual recoil while shooting when using 2x, 3x and 4x scopes on Black Ops 6 Weapons.
We want to improve the overall usability of optics, especially at long range encounters. Our goal is to make it easier to track and stay on target when engaging at longer ranges.
Reduced optic strafing movement on MWII and MWIII Weapons.
Assault Rifle Adjustments
AMES 85

Maximum Damage Range increased from 31.7m to 35.5m.
Medium Damage Range 1 increased from 40.6m to 45.7m.
Headshot multiplier increased from 1.2x to 1.3x.
The AMES 85 has some of the best in class handling but has struggled to carve out its role. We have extended its damage ranges and improved its headshot potential to align it closer with other ARs in the class while preserving its handling to offer a unique playstyle.
GPR 91

- Maximum Damage Range increased from 33m to 38m.
- Medium Damage Range 1 increased from 45.7m to 49.5m.
- Lower Torso multiplier increased from 0.8x to 0.85x.
- Aim Down Sight speed improved from 240ms to 230ms.
The GPR 91 is a good sniper support option, but its punishing lower torso penalty has held it back. We have increased the lower torso multiplier and pushed out its damage ranges to make it more competitive against other options in the class.
KILO 141

- Bullet Velocity improved from 870m/s to 905m/s.
The Kilo has been a reliable pick but struggled against other ARs at mid-long ranges. We are increasing its bullet velocity to improve hit consistency at longer ranges.
KRIG C

- Lower Torso, Arms, and Legs multipliers decreased from 1x to 0.95x.
- Recoil during sustained fire has been increased.
Attachments:
- Extended Mag II
- Magazine size has been reduced from 70 to 60.
The KRIG-C was outperforming at range due to its ease of use and having one of the best extended mags in class. To balance this, we have increased its recoil during sustained fire, decreased its Extended Mag II size, and added additional penalties when landing shots outside the upper torso or head. Now, to land long-range shots with the KRIG-C, you will have to control the recoil and be more precise with your aiming. It is still a strong choice, just one that rewards accuracy to achieve its full potential.
Marksman Rifle Adjustments
DM-10

- Arm multipliers decreased from 1x to 0.8x.
- Lower Torso and Leg multipliers decreased from 0.9x to 0.8x.
- Bullet Velocity reduced from 920m/s to 850m/s.
- Aim Down Sight speed reduced from 330ms to 360ms.
Since Season 3 we have refined the Marksman Rifle class to give each weapon a distinct role. The DM-10 has excelled, but its strength in certain scenarios has outpaced the rest. In this update we are reducing its velocity while slowing its ADS time and adding harsher penalties when not hitting the upper torso or head. The DM-10 will remain strong in skilled hands but requires more precise shots to achieve its strength now. We will monitor how it goes and adjust accordingly.
- Fixed an issue causing a crash when editing a loadout in the Pre-Match lobby.
- Fixed an issue that would cause a blank interface to appear when attempting to create a new loadout.
- Fixed an issue where the respawn timer in Havoc would show a minus 20 after respawning.
- Fixed an issue where unlock requirements were missing from some sprays.
- Fixed an issue preventing the Cranked modifier countdown timer from displaying.
TUESDAY JULY 1
CALL OF DUTY: WARZONE
EVENTS

- Beavis & Butt-Head
- The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.
MAPS
Adjusted
» Verdansk «
- Train
- The train is rolling into this half-season with a few familiar upgrades. All aboard!
- Added a Buy Station to the train
- Added a UAV Tower to the train
- The UAV Tower is disabled in Battle Royale Ranked.
- The train is rolling into this half-season with a few familiar upgrades. All aboard!
New

Havoc Royale Limited-Time Mode
Havoc Royale brings chaos to Verdansk as Operators drop into specific zones - Downtown, Airport, or Train Station - with their Loadout already equipped. Inspired by the Havoc modes from Modern Warfare® II and III, this Call of Duty: Warzone-exclusive variant mixes unpredictable modifiers with high-stakes survival. Adapt fast, outlast the competition, and be the last squad standing.
Below is a breakdown of some of the details players can expect to see in this new mode:
» Overview «
- Number of Players:
- 44 Players (Quads)
- Match Duration
- 15-minute matches
» Buy Stations «
- Buy Stations now offer a unique set of items tailored for the Havoc experience:
- Squad Buyback
- Armor Plate
- Gas Mask
- Door Barricade
- Munitions Box
- Redeploy Drone
- Hand Cannon
- UAV
» Modifiers «
Throughout the six gas collapses, a single modifier will be active at a time. These modifiers randomly rotate, dramatically changing the rules of engagement. Two special Finale Modifiers can occur toward the end of a match.
Standard Modifiers
- Charge Jump
- Perform superhuman leaps. Holding the jump button increases height, and your movement velocity affects horizontal distance.
- Cranked
- Outlines of enemies flash red periodically. Operators gain a proximity HUD, Tracker footsteps, faster reloads and plating, and a visible countdown timer. When the timer hits zero? You explode. Open caches to extend time; eliminations fully reset it.
- Crouch Potato
- Crouching transforms Operators into a sack of potatoes. Movement and jumping remain possible. While crouched, Operators regenerate health and armor unless damaged.
- Eye See You
- Everyone has an always-on Advanced UAV... and googly eyes.
- Melon Heads
- Operators sport oversized watermelon heads. Headshots cause explosive damage. Body damage is reduced; head damage is multiplied.
- Make It Rain
- Ammo and cash are abundant. Bullets are removed from your reserves, not your magazine - essentially infinite fire. Fire Sale is also active.
- Unregulated Airspace
- Airspace restrictions are lifted. More Killstreaks can be used simultaneously and are more frequently found as ground loot.
Finale Modifiers
- Showdown
- All players receive identical Loadouts. All nearby weapons are removed from the environment.
- Rising Gas
- Gas begins to rise vertically, forcing players to climb to safety. Gas Masks and Personal Redeploy Drones appear more frequently during this phase.

Resurgence Casual New Mode
Number of Players:
- 12 Players
- 32 Bots
The Casual experience comes to Resurgence in the mid-season, mixing humans and bots in a fight to the finish. The main Resurgence ruleset applies, so do what it takes to stay alive and keep your squad redeploying. Drop in to warm up, teach a new player about the game, or just for a more relaxed Resurgence experience.
As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility for Resurgence Ranked Play.
Returning
Ranked Play: Resurgence Competitive Mode
- See details under the Ranked Play section.

For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.
RANKED PLAY

Returning
Ranked Play: Resurgence Competitive Mode
Ranked Resurgence is back in Warzone, bringing the intensity of Resurgence with the structure and integrity of competitive play. In addition to an overhaul of kill SR, Placement SR, and bonuses for division deltas, this iteration introduces a major update to the Skill Rating system in Resurgence Ranked, shifting progression from individual performance to team-based SR. Our hope with this change is that players can focus more on making sure that their squad is successful, and to promote direct teamwork in successful combat encounters. Eliminating the worries over last-hits or securing kills for SR should focus the gameplay in the same direction that our changes to SR rewards and Placement SR are trending: winning a match and defeating your opponents is paramount in ranked.
» Overview «
- Squad Size:
- Trios
- Player Count:
- 45
- Map:
- Rebirth Island
» How SR Is Earned «
- Team-Based SR
- Players now earn SR collectively for all team kills and assists, rather than individually.
- Updated SR Systems
- Kill SR
- Placement SR
- Division Delta bonuses
- Kill SR Cap
- Adjusted per round to align with the new team-focused system.
Awarded SR By Placement
Placement
Top 15
Top 13
Top 10
Top 8
Top 6
Top 4
1st
Placement SR
0
10
20
30
50
75
150
Bonus SR Per Elim
1
1
2
2
3
3
4
Elimination Rank Detla
Rank Delta
-3
-2
-1
0
1
2
3
Elimination SR
1
1
2
2
3
3
4
Deployment Fee By Rank
Bronze I
No deployment fee
Silver I
30
Silver II
35
Silver III
40
Gold I
45
Gold II
50
Gold III
55
Platinum I
60
Platinum II
65
Platinum III
70
Diamond I
80
Diamond II
85
Diamond III
90
Crimson I
100
Crimson II
105
Crimson III
110
Iridescent & Top 250
100 SR plus 20 SR every 500 SR above 10,000, up to a maximum deployment fee of 220 SR.
» Additional Mode Details «
- Death Penalties Removed
- We’ve removed death penalties from Ranked Resurgence.
While these penalties were originally intended to increase the value of each life, they often shifted the player mindset from “playing to win” to “playing not to die.” Though encouraging survival is valuable, we found this approach ultimately reduced the fun and competitiveness of matches. We’re choosing to forgo death penalties this season and will closely monitor how this change affects both gameplay dynamics and SR progression moving forward.
- Restrictions:
- Shared with Battle Royale Ranked
- Buy Stations:
- Ranked-regulated inventory
- Public Events:
- Circle 3: Fire Sale
- Circle 4: Restock
- All other public events are disabled
» Rewards & Progression «
- Shared Rewards:
- Ranked rewards are unified across BR and Resurgence modes.
- Mode-Specific Progress Tracking:
- Seasonal Elimination Challenges and Division Rank progress are tracked separately for Resurgence.
- Elimination Milestone Rewards:
- 25 Eliminations: Sticker
- 250 Eliminations: Camo
- 1000 Eliminations: Weapon Blueprint
Restrictions
The following items are now restricted in Ranked Play:
- Contracts
- Search & Destroy
- Tactical Equipment
- Experimental Gas Grenades
- Neurogas Mines
- Shock Charges
- Lethal Equipment
- Impact Grenades
These changes are part of our ongoing effort to maintain competitive integrity and ensure a fair, balanced Ranked Play experience.
LOOT & ECONOMY
Adjustments
» All Modes «
- New Weapons Added to Ground Loot
- Season 4 weapons are now available as ground loot across all core modes.
» Battle Royale «
- Care Package Killstreak
- Rare loot in Battle Royal.
- Care Package contents have been updated to include a chance at the following rare items:
- Specialist
- Hand Cannon
- Bunker Buster
- Armor Satchel
- Self-Revive
- Door Barricade
- Ammunition Box
- Armor Box
» Resurgence, Plunder «
- Updated Lootable Perks
- Shrouded
- Irradiated
- Loot Master
- Cold-Blooded
- Reactive Armor
- Birdseye
CONTRACTS
Adjustments
» Battle Royale «
- Most Wanted Spawns
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Contract Reveal Timings
- Below outlines the final circle in which various contracts will spawn on the map.
- No more contracts will spawn at all once the 4th circle ends.
Contract Reveal Timing
Bomb Plant
Supply Run
Most Wanted
Bounty
Big Game Bounty
» Battle Royale, Resurgence «
- Most Wanted
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Doubled the monetary payout for killing a Most Wanted target.
We have seen some minor problems with the Most Wanted contract being primarily completed right on drop and being completed with little to no conflict more often than desired along with a lack of contracts later in the game in BR matches. We will be doing some readjustments to the contract spawns in BR and the rewards for killing a Most Wanted target to address this.
New
» Resurgence, Plunder «
- Loot Master
- This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
- Available in Resurgence and Plunder via ground loot.
Adjustments
- Reactive Armor
- Now regenerates up to full armor over ~35 seconds.
- Tracker
- Reduced total marked targets from 5 to 1.
- Close range duration decreased from 3.75 seconds to 1 second.
- Mid range duration decreased from 5 seconds to 1 second.
- Long range duration decreased from 7.5 seconds to 3 seconds.
The Combat Scout-style effect of Tracker was originally intended to support long-range play. Over time, it became more dominant at short-to-mid ranges. With wall-penetration visibility removed, the perk was rebalanced to mark multiple enemies - but five proved excessive. We're returning to a focus on your current target to better align with its intended role.
- Grenadier
- Equipment is now deployed faster.
- Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
- Bomb Squad
- Damage reduction now applies to self-inflicted explosive damage.
- Explosive damage reduction increased from 30% to 45%.
- Restock
- Equipment regeneration time increased from 50 seconds to 60 seconds.
- Scavenger
- The amount of cash dropped decreased from $1500 to $1000.
- Reflexes
- The explosive delay time increased from 1.5 seconds to 1.6 seconds.
This change is intended to give players just enough time to react in moments like reaching the top of an ascender
New Weapons

- Olympia Special
- Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
- Beavis & Butt-Head Event Reward

- Pickaxe Melee
- Prepare to strike gold with the deadly Pickaxe, a short-ranged Melee weapon that’s worth more than its weight in lethality. Pick your target apart using a variety of swipes, slashes, and overhead attacks.
- Beavis & Butt-Head Event Reward
New Attachments
- SVD Full Auto Mod
- Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
- SVD Sniper Rifle, Beavis & Butt-Head Event Reward
- TR2 CQB Auto Conversion
- Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
- TR2 Marksman Rifle, CODtoons Event Reward
Gulag Loadouts
- Gulag Pistol Rounds
- Pistols used in the Gulag will now come equipped with the following attachments:
- Kepler Microflex (Optic)
- Compensator (Muzzle)
- Extended Magazine
- Pistols used in the Gulag will now come equipped with the following attachments:
Default Loadouts
- Preset Loadout Adjustments
- Enforcer
- Weapon: FFAR 1 replaces Krig-C
- Perk: Bomb Squad replaces Tracker
- Strategist
- Weapon: PU-21 replaces XMG
- Recon
- Perk: Reactive Armor replaces Tracker
- Infiltrator
- Weapon: LC10 replaces KSV
- Perk: Sprinter replaces Cold-Blooded
- Overwatch
- Perk: Quick Fix replaces Cold-Blooded
- Enforcer
Weapon Adjustments
Assault Rifle Adjustments
AK-74

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 15%.
- Horizontal Recoil penalty reduced from 30% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 25%.
- First Shot Recoil improvement increased from 30% to 37%.
- Muzzle Brake
- First Shot Recoil improvement increased from 60% to 63%.
- Lightweight Foregrip
- Idle Sway improvement increased from 45% to 55%.
- Precision Foregrip
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 45% to 50%.
- Slide Hip Fire Spread improvement increased from 45% to 50%.
- Dive Hip Fire Spread improvement increased from 55% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 50%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 20% to 35%.
AMES 85

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 7% to 10%.
- Horizontal Recoil improvement increased from 7% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 65% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
AS VAL

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 20% to 23%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 60% to 70%.
- Dive to Fire improvement increased from 60% to 70%.
- CQB Grip
- Slide to Fire improvement increased from 60% to 70%.
- Dive to Fire improvement increased from 60% to 70%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 40%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
CR-56 AMAX

Attachments:
- Rapid Fire
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 22% to 30%.
- First Shot Recoil improvement increased from 45% to 50%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 57% to 62%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
CYPHER 091

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Assault Grip
- Sprint to Fire improvement increased from 90ms to 100ms.
- Commando Grip
- Sprint to Fire improvement increased from 40ms to 50ms.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Sprint to Fire improvement increased from 60ms to 70ms.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 20ms.
- ADS Speed improvement increased from 15ms to 25ms.
- Flip Mag
- Now improves Sprint to Fire by 15ms.
- Now improves ADS Speed by 15ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
FFAR 1

Attachments:
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
GOBLIN MK2

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 30% to 20%.
- Horizontal Recoil penalty reduced from 30% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.01m/s.
GPR 91

- Rapid Fire
- Horizontal Recoil penalty reduced from 30% to 25%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 45%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.15m/s.
- Tactical Sprint Speed improvement increased by 0.13m/s.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Tactical Laser
- Tactical Stance Spread improvement increased from 67% to 72%.
- Tactical Stance ADS Movement Speed improved by 0.13m/s.
- Tactical Stance ADS Speed improvement increased from 10% to 25%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.14m/s.
- Light Stock
- Movement Speed improvement increased by 0.09m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.11m/s.
- Movement Speed improvement increased by 0.09m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.11m/s.
- Flinch Received improvement increased from 30% to 35%.
KILO 141

Attachments:
- Rapid Fire
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 13% to 16%.
- Horizontal Recoil improvement increased from 13% to 16%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 24% to 30%.
- First Shot Recoil improvement increased from 45% to 50%.
- Lightweight Foregrip
- Idle Sway improvement increased from 57% to 63%.
- Precision Foregrip
- Idle Sway improvement increased from 32% to 42%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 33% to 38%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
KRIG C

Krig-C Damage Adjustments
Maximum Damage Range
— Damage —
38
— Range —
0 - 44.4m
— Damage —
38
— Range —
0 - 39.4m⇩
Medium Damage Range 1
— Damage —
33
— Range —
44.4 - 55.9m
— Damage —
33
— Range —
39.4 - 49.5m⇩
Minimum Damage Range
— Damage —
29
— Range —
>55.9m
— Damage —
29
— Range —
>49.5m⇩
- Arms multiplier decreased from 1.05x to 1x
- Aim Down Sight Movement Speed decreased from 3.3m/s to 3m/s
- Sprint to Fire Speed increased from 200ms to 215ms
- Bullet Velocity decreased from 870m/s to 850m/s
- Flinch Resistance reduced by 20%
Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty increased from 25% to 30%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
MODEL L

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- CHF Barrel
- Vertical Recoil Penalty reduced from 45% to 40%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 40%.
- Slide Hip Fire Spread improvement increased from 25% to 35%.
- Dive Hip Fire Spread improvement increased from 35% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 20ms.
- ADS Speed improvement increased from 15ms to 20ms.
- Flip Mag
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 30ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.17m/s.
- Heavy Stock
- Flinch Received improvement increased from 60% to 65%.
- Combat Stock
- ADS Movement Speed improvement increased by 0.14m/s.
- Flinch Received improvement increased from 35% to 40%.
XM4

Attachments:
- Recoil Springs
- Vertical Recoil improvement increased from 15% to 18%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Jump ADS Speed improvement increased from 20% to 22%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 30%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Steady Aim Laser
- Hip Fire Spread improvement increased from 23% to 33%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Tactical Laser
- Tactical Stance Spread improvement increased from 67% to 72%.
- Tactical Stance ADS Movement Speed improved by 0.25m/s.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.13m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.11m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.11m/s.
MCW (MWIII)

MCW Damage Adjustments
Maximum Damage Range
— Damage —
28
— Range —
0 - 31.8m
— Damage —
38
— Range —
0 - 34.3m⇧
Medium Damage Range 1
— Damage —
26
— Range —
31.8 - 44.4m
— Damage —
28⇧
— Range —
34.3⇧ - 44.4m
Minimum Damage Range
— Damage —
24
— Range —
>44.4m
— Damage —
23⇩
— Range —
>44.4m
- Headshot multiplier decreased from 1.3x to 1.27x
- Upper Torso and Lower Torso multipliers decreased from 1.1x to 1x
STG44 (MWIII)

STG44 Damage Adjustments
Maximum Damage Range
— Damage —
28
— Range —
0 - 38.1m
— Damage —
39⇧
— Range —
0 - 38.1m
Medium Damage Range 1
— Damage —
24
— Range —
38.1 - 50.8m
— Damage —
30⇧
— Range —
38.1 - 50.8m
Minimum Damage Range
— Damage —
22
— Range —
>50.8m
— Damage —
28⇧
— Range —
>50.8m
- Reduced Gunkick
- Reduced Visual Recoil
M13B (MWII)

M13B Damage Adjustments
Maximum Damage Range
— Damage —
24
— Range —
0 - 26m
— Damage —
34⇧
— Range —
0 - 35.6m⇧
Medium Damage Range 1
— Damage —
21
— Range —
26 - 38.1m
— Damage —
27⇧
— Range —
35.6 - 45.7m⇧
Minimum Damage Range
— Damage —
19
— Range —
>38.1m
— Damage —
23⇧
— Range —
>45.7m⇧
- Bullet Velocity increased from 600m/s to 700m/s
- Headshot multiplier decreased from 1.4x to 1.05x
- Upper Torso multiplier decreased from 1.2x to 0.97x
- Lower Torso and Leg multipliers decreased from 1x to 0.92x
- Aim Down Sight Movement Speed increased from 2.9m/s to 3.2m/s
- Aim Down Sight Speed reduced from 230ms to 260ms
- Reduced Gunkick
- Reduced Visual Recoil
M4 (MWII)

Attachments:
- JAK Harbinger Kit
- Minimum Damage increased from 55 to 67
- Maximum Damage Range increased from 25.4m to 38.1m
- Leg Multiplier increased from 0.9x to 1x
- Removed Medium Damage Range 2
M13C (MWII)

M13C Damage Adjustments
Maximum Damage Range
— Damage —
28
— Range —
0 - 28m
— Damage —
34⇧
— Range —
0 - 32m⇧
Medium Damage Range 1
— Damage —
25
— Range —
28 - 39m
— Damage —
25
— Range —
32 - 41m⇧
Minimum Damage Range
— Damage —
21
— Range —
>39m
— Damage —
24⇧
— Range —
>41m⇧
- Bullet Velocity increased from 390m/s to 650m/s
- Headshot multiplier decreased from 1.3x to 1.15x
- Upper Torso multiplier decreased from 1.15x to 1x
- Aim Down Sight Movement Speed increased from 3.2m/s to 3.3m/s
- Aim Down Sight Speed improved from 247ms to 240ms
- Sprint to Fire Speed improved from 210ms to 200ms
- Reduced Gunkick
- Reduced Visual Recoil
SMG Adjustments
C9

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Tactical Laser
- Tactical Stance Spread improvement increased from 60% to 75%.
- Tactical Stance ADS Movement Speed improved by 0.25m/s.
- Tactical Stance ADS Speed improvement increased from 29% to 59%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
- Flinch Received improvement increased from 45% to 50%.
JACKAL PDW

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 18%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
- Flinch Received improvement increased from 20% to 25%.
KOMPAKT 92

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 10%.
- Horizontal Recoil improvement increased from 5% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 18%.
- Vertical Foregrip
- Horizontal Recoil improvement increased from 25% to 30%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 70%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 55%.
- Horizontal Recoil improvement increased from 10% to 20%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
- Flinch Received improvement increased from 35% to 40%.
KSV

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 55% to 60%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 55% to 65%.
- Precision Foregrip
- Idle Sway improvement increased from 35% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- CQB Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 50% to 55%.
- Slide Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.04m/s.
LADRA

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
LC10

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 25% to 28%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 40% to 45%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Aim Walking Steadiness improvement increased from 40% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- Flinch Received improvement increased from 30% to 35%.
PP-919

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 17%.
- Horizontal Recoil improvement increased from 15% to 17%.
- Long Barrel
- Range improvement increased from 35% to 45%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Reinforced Barrel
- Range improvement increased from 20% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Compensator
- Vertical Recoil improvement increased from 30% to 35%.
- Horizontal Recoil improvement increased from 20% to 30%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Muzzle Brake
- First Shot Recoil improvement increased from 65% to 70%.
- Ergonomic Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- CQB Grip
- Slide to Fire improvement increased from 53% to 57%.
- Dive to Fire improvement increased from 53% to 57%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.1m/s.
PPSH-41

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 16%.
- Horizontal Recoil improvement increased from 10% to 16%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 50% to 55%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.13m/s.
- Tactical Sprint Speed improvement increased by 0.05m/s.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.17m/s.
- Ergonomic Stock
- Slide to Fire improvement increased from 30% to 35%.
- Dive to Fire improvement increased from 30% to 35%.
- ADS Movement Speed improvement increased by 0.08m/s.
- Balanced Stock
- Movement Speed improvement increased by 0.17m/s.
- Agility Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Combat Stock
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Light Stock
- Movement Speed improvement increased by 0.1m/s.
SAUG

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
TANTO .22

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 23%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
AMR9 (MWIII)

Attachments:
- JAK Ettin Double Barrel Kit
- Minimum Damage decreased from 22 to 21
- Medium 1 Damage Range decreased from 27m to 23m
- Leg Multipliers increased from 0.8x to 0.9x
- 25% Damage Range Penalty Removed
STRIKER (MWIII)

Striker Damage Adjustments
Maximum Damage Range
— Damage —
36
— Range —
0 - 10.9m
— Damage —
36
— Range —
0 - 11.4m⇧
Medium Damage Range 1
— Damage —
34
— Range —
10.9 - 20.5m
— Damage —
32⇩
— Range —
10.9 - 20.5m
Minimum Damage Range
— Damage —
28
— Range —
>20.5m
— Damage —
25⇩
— Range —
>20.5m
- Headshot multiplier increased from 1.3x to 1.4x
- Upper Torso multiplier increased from 1.1x to 1.3x
- Lower Torso multiplier decreased from 1.1 to 1.04x
- Medium Damage Range 2 Removed
- Reduced Visual Recoil
BAS-P (MWII)

Bas-p Damage Adjustments
Maximum Damage Range
— Damage —
28
— Range —
0 - 11.4m
— Damage —
34⇧
— Range —
0 - 11.4m
Medium Damage Range 1
— Damage —
24
— Range —
11.4 - 21.5m
— Damage —
28⇧
— Range —
11.4 - 21.5m
Minimum Damage Range
— Damage —
19
— Range —
>21.5m
— Damage —
21⇧
— Range —
>21.5m
- Headshot multiplier decreased from 1.2x to 1.15x
- Lower Torso and Leg multipliers decreased from 1x to 0.85x
- Aim Down Sight Movement Speed increased from 3.4m/s to 3.6m/s
- Medium Damage Range 2 Removed
- Medium Damage Range 3 Removed
- Reduced Gunkick
- Reduced Visual Recoil
Lachmann Shroud (MWII)

Attachments:
- JAK Decimator
- Maximum Damage Range increased from 10.1m to 11.7m
- Medium Damage Range 1 increased from17.8m to 19.8m
VAZNEV-9K (MWII)

Vaznev-9k Damage Adjustments
Maximum Damage Range
— Damage —
31
— Range —
0 - 11.4m
— Damage —
35⇧
— Range —
0 - 11.9m⇧
Medium Damage Range 1
— Damage —
29
— Range —
11.4 - 18.5m
— Damage —
31⇧
— Range —
11.9 - 20m⇧
Minimum Damage Range
— Damage —
23
— Range —
>18.5m
— Damage —
24⇧
— Range —
>20m
- Headshot multiplier decreased from 1.2x to 1.1x
- Upper Torso and Lower Torso multipliers decreased from 1.05x to 1x
- Aim Down Sight Movement Speed increased from 3.3m/s to 3.6m/s
- Medium Damage Range 2 Removed
- Medium Damage Range 3 Removed
- Reduced Gunkick
- Reduced Visual Recoil
VEL 46 (MWII)

Vel 46 Damage Adjustments
Maximum Damage Range
— Damage —
25
— Range —
0 - 11.1m
— Damage —
30⇧
— Range —
0 - 11.7m⇧
Medium Damage Range 1
— Damage —
22
— Range —
11.1 - 20.3m
— Damage —
26⇧
— Range —
11.7 - 20.8m⇧
Minimum Damage Range
— Damage —
16
— Range —
>20.3m
— Damage —
20⇧
— Range —
>20.8m⇧
- Upper Torso multiplier decreased from 1.1x to 1x
- Lower Torso multiplier decreased form 1.1 to 0.9x
- Medium Damage Range 2 Removed
- Reduced Gunkick
- Reduced Visual Recoil
Shotguns Adjustments
ASG-89

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 20% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 10% to 13%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
MAELSTROM

Attachments:
- Recoil Springs
- Vertical Recoil improvement increased from 15% to 18%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 13% to 15%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 30% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 50% to 60%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
MARINE SP

Attachments:
- Heavy Barrel
- Vertical Recoil improvement increased from 30% to 45%.
- Now reduces Flinch received by 80%.
- Quick Load Barrel
- Jump Sprint to Fire improvement increased from 7% to 26%.
- Jump ADS Speed improvement increased from 15% to 43%.
- Now improves ADS Movement Speed by 0.25 m/s.
- Combat Barrel
- Sprint to Fire improvement increased from 35ms to 40ms.
- Now improves ADS Movement Speed by 0.25 m/s.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.05m/s.
RECLAIMER 18 (MWIII)

Reclaimer 18 Damage Adjustments
Maximum Damage Range (per pellet)
— Pellet Damage —
60
— Range —
0 - 1m
— Pellet Damage —
60
— Range —
0 - 1.77m⇧
Medium Damage Range 1 (per pellet)
— Pellet Damage —
45
— Range —
1 - 2.54m
— Pellet Damage —
55⇧
— Range —
1.77 - 4.57m⇧
Medium Damage Range 2 (per pellet)
— Pellet Damage —
32
— Range —
2.54 - 3.8m
— Pellet Damage —
32
— Range —
4.57 - 8.9m⇧
Minimum Damage Range (per pellet)
— Pellet Damage —
21
— Range —
>3.8m
— Pellet Damage —
21
— Range —
>8.9m⇧
- Aim Down Sight Move Speed increased from 3m/s to 3.2m/s
KV BROADSIDE

Attachments:
- JAK Jawbreaker
- Maximum Damage Range increased from 26.6m to 40.6m
- Bullet Velocity increased 790m/s to 820m/s
- Aim Down Sight Move Speed increased from 2.5 m/s to 3m/s
- Magazine Size increased from 40 to 45
- Medium Damage Range 1 Removed
- Medium Damage Range 2 Removed
LMG Adjustments
GENERAL
All Black Ops 6 LMGs Flinch Resistance improved by 15%.
FENG 82

- Aim Down Sight Speed improved from 370ms to 350ms
Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
GPMG-7

- Lower Torso and Leg Multiplier 0.9x to 1x
- Aim Down Sight Speed improved from 400ms to 360ms
Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 45% to 50%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 65% to 70%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 25% to 35%.
PU-21

- Lower Torso and Leg multipliers increased from 0.9x to 1x
- Aim Down Sight Speed improved from 400ms to 370ms
Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 8%.
- Horizontal Recoil improvement increased from 5% to 8%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 18% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 45% to 55%.
- Precision Foregrip
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.1m/s.
XMG

- Headshot multiplier increased from 1.18x to 1.22x
- Upper Torso multiplier increased from 1.01x to 1.1x
- Aim Down Sight Speed improved from 420ms to 380ms
- Sprint to Fire Speed improved from 260ms to 250ms
Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 25% to 20%.
- Recoil Springs
- Vertical Recoil improvement increased from 8% to 11%.
- Horizontal Recoil improvement increased from 8% to 11%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Lightweight Foregrip
- Idle Sway improvement increased from 50% to 60%.
- Precision Foregrip
- Idle Sway improvement increased from 30% to 40%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
BRUEN MK9 (MWIII)

Attachments:
- JAK Shadow Titan Kit
- Maximum Damage Range increased from 17.9m to 20m
- Lower Torso and Leg multipliers increased from 1x to 1.1x
- Aim Down Sight Speed improved from 300ms to 280ms
- Aim Down Sight Movement Speed increased from 2.8m/s to 3m/s
- Removed 10% velocity penalty
Marksman Rifle Adjustments
AEK-973

Attachments:
- Full Auto Mod
- Maximum Damage Range increased from 36.8m to 43.1m
- Medium Damage Range 1 increased from 45.7m to 53.3m
- Headshot multiplier increased from 1.15x to 1.25x
- Aim Down Sight Speed improved from 325ms to 245ms
- Aim Down Sight Movement Speed increased from 3.0m/s to 3.2 m/s
- Sprint to Fire Speed improved from 215ms to 200ms
- View Kick Recoil Reduced by 15%
- Extended Mag Attachment increased from 50 to 60 rounds
- Rapid Fire
- Vertical Recoil penalty reduced from 60% to 55%.
- Horizontal Recoil penalty reduced from 60% to 55%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 55% to 60%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Fast Mag I
- Sprint to Fire improvement increased from 10ms to 15ms.
- ADS Speed improvement increased from 15ms to 19ms.
- Flip Mag
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 29ms.
DM-10

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 30% to 25%.
- Recoil Springs
- Vertical Recoil improvement increased from 8% to 11%.
- Horizontal Recoil improvement increased from 8% to 11%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 45% to 50%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 50% to 55%.
- Lightweight Handguard
- Idle Sway improvement increased from 35% to 45%.
- Precision Handguard
- Idle Sway improvement increased from 15% to 25%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
ESSEX MODEL 07

Attachments:
- Recoil Springs
- Vertical Recoil improvement increased from 15% to 18%.
- Horizontal Recoil improvement increased from 15% to 18%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 20% to 22%.
- Lightweight Handguard
- Idle Sway improvement increased from 40% to 50%.
- Precision Handguard
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Lever
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Lever
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 60% to 70%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- Flinch Received improvement increased from 30% to 35%.
SWAT 5.56

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 50% to 45%.
- Horizontal Recoil penalty reduced from 50% to 45%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 7%.
- Horizontal Recoil improvement increased from 5% to 7%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ranger Foregrip
- Sprint Speed improvement increased by 0.13m/s.
- Tactical Sprint Speed improvement increased by 0.08m/s.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Steady Aim Laser
- Hip Fire Spread improvement increased from 30% to 50%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 40%.
- Slide Hip Fire Spread improvement increased from 35% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 70%.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.18m/s.
- Light Stock
- Movement Speed improvement increased by 0.15m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.1m/s.
- Movement Speed improvement increased by 0.11m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.06m/s.
- Flinch Received improvement increased from 20% to 35%.
- Combat Stock
- ADS Movement Speed improvement increased by 0.13m/s.
TR2

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Foregrip
- Idle Sway improvement increased from 40% to 50%.
- Precision Foregrip
- Idle Sway improvement increased from 20% to 30%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 55% to 65%.
- Idle Sway Delay increased by 100ms.
- Fast Mag II
- Reload Speed increased.
- Sprint to Fire improvement increased from 20ms to 25ms.
- ADS Speed improvement increased from 25ms to 29ms.
- Reserve ammunition increased.
- Flip Mag
- Sprint to Fire improvement increased from 1ms to 15ms.
- ADS Speed improvement increased from 15ms to 19ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
TSARKOV 7.62

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 10%.
- Horizontal Recoil penalty reduced from 20% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Lightweight Handguard
- Idle Sway improvement increased from 45% to 55%.
- Precision Handguard
- Idle Sway improvement increased from 25% to 35%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 45% to 55%.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.03m/s.
MCW 6.8 (MWIII)

Attachments:
- MCW 6.8 Full-Auto Conversion
- Minimum Damage decreased from 44 to 41
- Maximum Damage Range increased from 35.5m to 43.1m
- Headshot multiplier increased from 1.2x to 1.3x
- Lower Torso and Leg multipliers increased from 1x to 1.1x
- Aim Down Sight Movement Speed increased from 2.3m/s to 3m/s
- Magazine Size increased from 30 to 40 rounds
- Medium Damage Range 1 Removed
Snipers
With this update, we're focusing on the Sniper class by bringing several options and transforming the Victus XMR (MWII) into an infinite-range, one-shot headshot weapon. These changes are designed to give each sniper a distinct role and support a variety of playstyles. We'll be keeping a close eye on performance and community feedback to maintain balance and keep the class engaging.
Sniper Adjustments
AMR MOD 4

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Quickdraw Grip
- Flinch Received penalty reduced 17% to 13%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 8% to 3%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
HDR

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 15% to 10%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Quickdraw Grip
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Grip
- Slide to Fire improvement increased from 55% to 60%.
- Dive to Fire improvement increased from 55% to 60%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 50%.
- Dive Hip Fire Spread improvement increased from 52% to 57%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 25% to 28%.
LR 7.62

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 25% to 30%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 25% to 30%.
- Lightweight Handguard
- Idle Sway improvement increased from 45% to 55%.
- Precision Handguard
- Idle Sway improvement increased from 25% to 35%.
- Quickdraw Grip
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 200ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 18% to 21%.
LW3A1 FROSTLINE

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 20%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 25% to 30%.
- Ranger Pad
- Sprint Speed improvement increased by 0.18m/s.
- Tactical Sprint Speed improvement increased by 0.08m/s.
- Quickdraw Riser
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Infiltrator Stock
- ADS Movement Speed improvement increased by 0.28m/s.
- Light Stock
- Movement Speed improvement increased by 0.23m/s.
- Balanced Stock
- ADS Movement Speed improvement increased by 0.13m/s.
- Movement Speed improvement increased by 0.09m/s.
- Combat Stock
- ADS Movement Speed improvement increased by 0.2m/s.
- Flinch Received improvement increased from 23% to 29%.
SVD

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 25% to 15%.
- Horizontal Recoil penalty reduced from 25% to 15%.
- Recoil Springs
- Vertical Recoil improvement increased from 12% to 15%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 20% to 25%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 11% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 30% to 35%.
- Quickdraw Riser
- Flinch Received penalty reduced 20% to 15%.
- Ergonomic Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Flinch Received penalty reduced 10% to 5%.
- CQB Riser
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 30% to 35%.
- Slide Hip Fire Spread improvement increased from 35% to 40%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased.
- Idle Sway Delay increased by 100ms.
- Combat Stock
- ADS Movement Speed improvement increased by 0.08m/s.
- Flinch Received improvement increased from 12.5% to 15.5%.
KATT-AMR (MWIII)

Adjustments:
- Bullet Velocity increased from 620m/s to 650m/s
- Aim Down Sight Speed improved from 630ms to 620ms
MORS (MWIII)

MORS Damage Adjustments
Maximum Damage Range
— Damage —
140
— Range —
0 - 70m
— Damage —
140
— Range —
0 - 96.5m⇧
Minimum Range Damage
— Damage —
115
— Range —
>70m
— Damage —
120⇧
— Range —
>96.5m⇧
Additional Adjustments:
- Lower Torso multiplier increased from 1.2x to 1.3x
- Medium Damage Range 1 removed
FJX IMPERIUM (MWII)

FJX Imperium Damage Adjustments
Maximum Damage Range
— Damage —
150
— Range —
0 - 58.4m
— Damage —
180⇧
— Range —
0 - 70.3m⇧
Minimum Range Damage
— Damage —
145
— Range —
>58.4m
— Damage —
145
— Range —
>70.3m⇧
MCPR-300 (MWII)

MCPR-300 Damage Adjustments
Maximum Damage Range
— Damage —
150
— Range —
0 - 35.5m
— Damage —
150
— Range —
0 - 50.8m⇧
Medium Damage Range 1
— Damage —
145
— Range —
35.5 - 68.6m
— Damage —
145
— Range —
50.8 - 81.2m⇧
Minimum Damage Range
— Damage —
140
— Range —
>68.6m
— Damage —
140
— Range —
>81.2m⇧
Additional Adjustments:
- Leg multipliers increased from 0.7x to 1.05x
- Aim Down Sight Speed improved from 600ms to 570ms
VICTUS XMR (MWII)

Victus XMR Damage Adjustments
Maximum Damage Range
— Damage —
150
— Range —
0 - 60m
— Damage —
180⇧
— Range —
Infinite⇧
Minimum Range Damage
— Damage —
120
— Range —
>60m
— Damage —
180⇧
— Range —
Infinite⇧
Additional Adjustments:
- Now has infinite 1 shot headshot potential
- Bullet Velocity decreased from 800m/s to 610m/s
- Aim Down Sight Speed improved from 625ms to 615ms
- Medium Damage Range 1 removed
- Decreased flinch resistance by 20%
Pistol Adjustments
9MM PM

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 7% to 10%.
- Horizontal Recoil improvement increased from 7% to 10%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 10% to 12%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 35% to 40%.
- Slide Hip Fire Spread improvement increased from 40% to 45%.
- Dive Hip Fire Spread improvement increased from 50% to 55%.
- Target Laser
- Aim Walking Steadiness improvement increased from 40% to 50%.
- Idle Sway Delay increased by 100ms.
GREKHOVA

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 20% to 25%.
- Slide Hip Fire Spread improvement increased from 25% to 30%.
- Dive Hip Fire Spread improvement increased from 35% to 40%.
- Target Laser
- Aim Walking Steadiness improvement increased from 25% to 35%.
- Idle Sway Delay increased by 100ms.
GS45

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 5% to 7%.
- Horizontal Recoil improvement increased from 5% to 7%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 35% to 40%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 20% to 25%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 35%.
- Slide Hip Fire Spread improvement increased from 25% to 30%.
- Dive Hip Fire Spread improvement increased from 40% to 45%.
- Target Laser
- Aim Walking Steadiness improvement increased from 30% to 35%.
- Idle Sway Delay increased by 100ms.
STRYDER .22

Attachments:
- Rapid Fire
- Vertical Recoil penalty reduced from 20% to 15%.
- Horizontal Recoil penalty reduced from 15% to 10%.
- Recoil Springs
- Vertical Recoil improvement increased from 10% to 13%.
- Horizontal Recoil improvement increased from 10% to 13%.
- Gain-Twist Barrel
- Bullet Velocity improvement increased from 40% to 45%.
- Short Barrel
- Jump Sprint to Fire improvement increased from 7% to 12%.
- Jump ADS Speed improvement increased from 15% to 20%.
- Ported Compensator
- Vertical Recoil improvement increased from 15% to 20%.
- First Shot Recoil improvement increased from 40% to 45%.
- Ergonomic Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- CQB Grip
- Slide to Fire improvement increased from 50% to 55%.
- Dive to Fire improvement increased from 50% to 55%.
- Fast Motion Laser
- Jump Hip Fire Spread improvement increased from 25% to 30%.
- Slide Hip Fire Spread improvement increased from 30% to 35%.
- Dive Hip Fire Spread improvement increased from 45% to 50%.
- Target Laser
- Aim Walking Steadiness improvement increased from 35% to 45%.
- Idle Sway Delay increased by 100ms.
Special Adjustments
SIRIN 9MM

Attachments:
- Lightweight Foregrip
- Idle Sway improvement increased from 60% to 65%.
NAIL GUN

Adjustments:
- Increased Nail Gun ammo count from 15 to 20.
Adjustments
- Helicopter Icons Quality of Life
- Enemy helicopters will now display an icon even when flying at extreme altitudes directly above the player.
- Previously, these icons would disappear if the helicopter was too high, despite being overhead.
- Advanced Splash Settings Quality of Life
- Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
- Position: Center or Right
- Visibility: On or Off
- These settings can be found under:
- Settings > Interface > Gameplay HUD > Edit Splash Notifications
- Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
- Fixed an issue where MW2 and MW3 weapon attachments were missing pros and cons in their descriptions.
- Fixed an issue where the Stryer Burst Mod attachment did not update the weapon HUD text to reflect the attachment name.
- Fixed an issue where the Backcell daily challenge for 5 "ADS Kills" was incorrectly tracking hipfire kills.
- Fixed an issue where the Gun Slinger Calling Card challenge was awarding progress for shotgun kills.
- Fixed an issue where XM4 Military Camo rewards were not granting XP consistent with other weapon camos.
- Fixed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
- Fixed an issue where the Olympia’s Gold Tiger camo would not unlock or appear selectable after meeting the required conditions.
- Fixed an issue where loadout weapons could spawn after a player was bought back.
- Fixed an issue where the Basic Training challenge could progress multiple times in a single match; it now only progresses once as intended.
- Fixed an issue resulting in the HUD not displaying after a player rejoined..
- Fixed an issue causing slug rounds to use an incorrect ammunition type.
- Fixed an issue causing misalignment while in ADS with the Essex Model 07.
- Fixed an issue that resulted in players missing their weapon upon redeploy after a Jailbreak.

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.