Call of Duty: Black Ops 6 Season 04 Patch Notes

Season hero
Season 04 Updates
Welcome to Season 04
  • BO6
  • Patch Notes
  • Season 04

GLOBAL

 

Gunsmith  

  • Addressed an issue where players could see an error message when using a Permanent Unlock Token.

 

Graphics 

  • Addressed an issue where the “Storm Rage” Weapon Blueprint’s VFX could persist for the player and their teammates when obtained as ground loot.

 

MULTIPLAYER

 

Weapons  

  • Addressed an issue where players could experience an error when switching loadouts.

GLOBAL

 

Gunsmith  

  • Essex Model 07
    • Addressed an issue where the Rapid Fire Mod was not functioning as intended.

 

Graphics 

  • Addressed an issue where the “Numbers Woods” Operator Skin for Woods would appear bright red in the lobby.

 

ZOMBIES

 

Maps

  • Liberty Falls
    • Addressed an exploit with Shock Charges.

 

Modes

 

Grief

Today, we’ve deployed a new round of Grief tuning changes focused on reducing match length and increasing the intensity of each game. The biggest of these changes boosts the threat of the zombies, so even our base zombies feel dangerous early on and only get deadlier as the rounds go up. When the pace of the game increases, so should the danger of making a mistake! With these new damage values, we’re targeting 4 hits to go down for players who've been keeping up with their Perks and Armor buys.

We’ve also implemented changes to limit players’ ability to extend a match beyond its intended ceiling. Today’s update limits GobbleGum availability by extending the machine’s cooldown to 5 minutes, with more tweaks to GobbleGum usage potentially planned for the future based on player data. Salvage drops have also been reduced from 100 to 50 per pickup, Chopper Gunner and Mutant Injection can no longer drop from Specials and Elites, and crafting Self-Revives is now limited to 1 per player. This should all result in more intense sessions for everyone... and ideally fewer multi-hour matches! 😅

Like you, we've also been bummed out by AFK players in our matches and will now kick them out sooner. We’ve got more updates in testing, and the team is continuing to work on making all Griefs more impactful. Until then, jump in and let us know how these changes are feeling once you’ve gotten a few matches under your belt. 

P.S.: For those unaware, each victory in a Capture Zone awards that team 2,000 Essence, so get on it!

 

  • Enemy-based melee damage against players now escalates faster than Standard Zombies modes. 
    • Starting at Round 1, enemies will do increased melee damage (1.5x) in Grief.
    • Enemy melee damage will continue to scale to a maximum scalar (4x) after round 20.
  • Increased GobbleGum machine cooldown to 5 minutes.
  • Salvage pickup value reduced from 100 to 50.
  • Self-Revive crafting limit reduced to 1 per player.
  • Chopper Gunner and Mutant Injection Support items can no longer drop from Special or Elite enemies.
  • AFK players are now kicked after 60 seconds of inactivity.

 

Gunsmith 

  • AS VAL
    • Addressed an issue that prevented players from viewing Barrel attachments for the AS VAL.

 

UI 

  • Addressed an issue where the player’s Equipment and Field Upgrade HUD elements could appear grayed-out when another player activated Mutant Injection.

 

Stability 

  • Addressed various stability issues.