Call of Duty: Black Ops 6 Season 04 Patch Notes

Season 04 Updates
Welcome to Season 04
  • BO6
  • 패치 정보
  • 시즌 04

GLOBAL

 

Gunsmith  

  • Damage of the “Rapid Fire” Fire Mod attachment has been properly adjusted to match the damage of the AK-74 Assault Rifle.
  • FFAR 1 Weapon Blueprints now have the appropriate number of attachments.
  • Underbarrel launchers can now be properly equipped on the “Combo Bash” FFAR 1 Weapon Blueprint.

 

UI

  • Hudson, Mace, and R0-Z3 now properly preview at the Operator Select screen.
  • Closed an exploit that allowed players to equip Weapon Camos that were not unlocked.
  • Addressed an issue where Mastercraft Icons were not being displayed for the LC10 “Storm Rage” Weapon Blueprint in the customization menu.

 

MULTIPLAYER

 

UI 

  • Addressed an issue where players would see an icon next to matchmade players’ names instead of their level when queuing into an MP match.

 

ZOMBIES

Thank you to everyone who’s been diving head-first into Grief! It's been awesome watching your videos, reading your posts, and playing along with you. We’re focused on moving quickly to make the mode even better and have identified several changes for today and upcoming updates based on player data. 

First up: melee spam. We want melee attacks to stay relevant as a mechanic to mess with enemy players, but it shouldn’t be the meta. We’re taking our first steps to address this by reducing the amount of flinch when hit by enemy player melee attacks, and making sure melee attacks from the same weapon won't apply a new stun and slow until previous stun and slow effects are over.

Next: length of matches. Our target ceiling is around 30 minutes and we’re seeing some matches last well over an hour (or two!), so we’ve got some updates. Today, we’ve increased the number of kills required to charge Aether Shroud and Healing Aura so they’ll be less reliable as get-out-of-jail-free options when your team’s in trouble, and we have other changes in testing to make later rounds deadlier. We’re also planning to reduce the amount of Salvage in play to prevent Support stacking, as well as ways to prevent GobbleGum spam and further limit the number of craftable Self-Revives. 

Third: we want to make all Griefs feel impactful. We’re working on the best ways to increase their “Griefiness” so that Weapon Carousel isn’t the only one you’re afraid of, and to incentivize more players to capture those zones. Look for those changes in a future update. 

Thanks again for playing, and let us know how these new changes feel in-game.

Grief

  • Significantly reduced the flinch effect when hit by enemy player melee attacks.
  • Repeated melee attacks from the same weapon no longer apply a new stun and slow until previous stun and slow are over.
  • Aether Shroud and Healing Aura Field Upgrades now take longer to charge.
    • 240 kills for Healing Aura.
    • 180 kills for Aether Shroud.
  • Addressed an issue where players could occasionally lose the ability to use their weapons after Weapon Roulette.
  • Weapon Roulette now grants players appropriate weapons.
  • Addressed an issue where Wonder Weapons could unintentionally be brought into matches.
  • Reduced the number of map icons outside of the Grief Arena.

GLOBAL

 

Gunsmith  

  • Addressed an issue where the Model L "Drain Hazard" Blueprint was missing Mastercraft UI elements for the Barrel Attachment category.
  • Addressed an issue where the LC10 "Storm Rage" Blueprint was missing Mastercraft UI elements for the Barrel Attachment category.
  • Addressed an issue where the Kompakt 92 "Printed End" Blueprint was missing Mastercraft UI elements for the Stock Attachment category.

 

UI

  • A feature test that surfaced select store content in the Loadout menus was published in the Season 04 update in error. This feature has now been removed from the live game.

 

 

MULTIPLAYER

 

Ranked Play

  • The following changes for Ranked Play were made on 5/30.
    • Competitive Maps and Modes have been corrected to follow the CDL Competitive Settings.
    • Vote to Forfeit has been reenabled.
    • Live Pings have been disabled.

 

UI 

  • Addressed an issue where the weapon held by the Random Operator for Crimson One would be misaligned.

 

ZOMBIES

 

General Playlist Updates 

  • Addressed an issue that prevented players from using ascenders, zip lines, and other fast travel mechanics when Anywhere But Here or Nowhere But There were equipped to an active GobbleGum pack. (Added on 5/30)

 

Challenges 

  • Addressed an issue where the “Hunker Down” Challenge would not be completed when reaching Round 15. 

 

UI 

  • Addressed an issue that could prevent Players from inspecting the profile of another Player in their lobby.
  • A fix has been deployed to address inaccurate Zombies Lifetime Leaderboard stats for players who are Prestige 10 or higher. (Added on 5/30)

 

Graphics 

  • Addressed an issue that could prevent the white screen from fading after completing a challenge in Grief.

 

Stability 

  • Addressed various stability issues.